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Administration

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Lara Croft

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TRRPG

Welcome everyone to TRRPG, one of the few active online Tomb Raider RPG's on the net. The administration here at TRRPG pride themselves at helping the best they can, so if you have any questions or concerns, please don't hesitate to ask.
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Take a look at the rules along with all the specialties such as avatar claims and the CHAT section.
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This is more of an advanced RPG. Please do not be alarmed. All we really badly want is that you post atleast three (3) well developed paragraphs.
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Raid on!
EXPEDITIONS
Active So Far


Epris Stone




As the great sphere turns, eyes will reveal themselves. These eyes will see all, though influence none. There power will be hindered, until the fire no longer burns.

Darkness will fall, all warmth will fail. Famine shall spread, until Adam and Eve have perished; clearing the way for the makers.

This scripture was found only three days ago. It was inscribed at the feet of a statue in Crete, an island located in the Aegean sea, just of the coast of Greece. The true origins of these writings are unknown, though myth pertains to a time of heroes which inhabited the island and its surrounding land formations. Although archeologists believe it was most likely written by the Aegean people, in hopes that they would have some sort of map for the future.

Most likely written in near or before the Bronze Age (c. 3000–1200 bc). The foretelling has been broken down to mean a number of things. The most popular amongst scholars is the nearing of an apocalypse. It's expected that this age of darkness and famine will be brought upon by a set number of stones or gems, or as the scripture calls them eyes. These eyes may also be symbols for plagues or catastrophic events that may wipe out civilizations.

There is also some brief speculation that the 'fire' spoken of is the sun. The extinguishment of the sun may be a symbol for an eclipse, when the sun disappears for a slight moment. It's possible that the 'eyes' will reveal themselves at this time, when darkness falls over the earth.

Other then the findings above, little else has been discovered. We need to find out more information if we hope to know when and where these events will take place. Or if this is simply another myth that may be written off in the text books.




 




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. Archeologist .
 




 




DOA RPG

 


Tomb Raider: Lara Croft is property of Eidos, and we claim no ownership. All original content, including applications, posts and graphics belong to their respective creators, and no duplication or redistribution is allowed without their explicit permission.
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Posted: Mar 25 2007, 11:49 PM


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Below is a short overview of the professions available on this site. More will be added over time through suggestions and voting.


Raider

Raider's can be hired and generally work alone or in extremely small parties. They will often have extensive background on the site or location they are currently raiding, often from there own endeavors. They keep what they find and are generally in it for the glory. Though every so often raiders will sell there finds to te highest bidder and profit from the situation. They can be either good, or bad depending on the way you look at it.

Archeologist

Archeologists work for a government or private organization. They rarely keep what they find since the excavations are usually paid for. What they uncover is sent to there sponsor and dealt with accordingly. There are of course rumors of rogue archeologists who act more along the lines of raiders. They tend to steal what they find and tell their sponsors that they found nothing. Archeologists tend be very unstable as well. They often jump from one occupation to the next, being they go from archeologist to raider or mercenary.

Mercenary

Mercenaries are vicious and mal tempered. They tend to be ex-military or marines. They can be extremely tactical and know what they are doing. They don't care about the historical or glorified aspects of the job, only what they're being paid in the end. They want money, and often times get it. There main reasons for defeat tend to be traps left over from they past. They don't share with people other then within their group, nor do they car if you're in trouble. If they aren't getting paid for it, they won't do it.

MI6

"As Britain's secret service, SIS provides the British Government with a global covert capability to promote and defend the national security and economic well-being of the United Kingdom.

SIS operates world-wide to collect secret foreign intelligence in support of the British Government's policies and objectives.

Regional instability, terrorism, the proliferation of weapons of mass destruction and illegal narcotics are among the major challenges of the 21st century. SIS assists the government to meet these challenges. To do this effectively SIS must protect the secrets of its sources and methods."

Sport Junky

Sport Junkies are incredibly outgoing. They never really have the intention of acquiring certain artifacts but sometimes they're simply in the right place at the right time. Or, maybe they do know what they're doing. They're the more neutral party and can sell their findings or keep them for themselves. They know quite a few skills useful to their operations and are strong both mentally and physically. They don't really have a conscience which is what makes them so formidable. They are willing to jump off a mountain without safety gear to get the prize or thrill. It's all about winning or fun with these people.


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