Sunny Island
Hello and welcome to Sunny Island! We're a little island in the middle of nowhere, but for that we have a fairly large and diverse population. They say that the island was abandoned long ago, but no one quite understands why--it is full of natural resources. The initial settlers turned the deserted place into a number one tourist attraction! But, um, we don't quite have that distinction anymore... why don't you join us in helping to put this island back on its feet again?

It's currently Year Two of Spring.
It's a little bit cold for the season; a few particularly obstinate piles of snow and slush are left on the ground, even; but that hasn't stopped life from returning to the island. Flowers push their way through the ground, birds sing boisterously, and farmers once again set to the task of growing crops. There is no snow expected for the season, but there will be a lot of rain, so take care and keep dry!



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 .03 Guidebook, RP Mechanics
Firefly
Posted: Nov 13 2009, 09:51 PM


Green Grass
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Group: Administrator
Posts: 127
Member No.: 2
Joined: 29-August 09



Table of Contents


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Firefly
Posted: Nov 13 2009, 09:55 PM


Green Grass
*

Group: Administrator
Posts: 127
Member No.: 2
Joined: 29-August 09



Passage of Time


On Sunny Island, there are four seasons with 30 days each: Spring, Summer, Autumn, and Winter. On the board, we play through time so that each season lasts a month. Thus, there are three in-game years for each real-life year. Years are numbered from the time the board started; e.g. Year 1 = first in-game year of the board.

Time effects the scenarios your characters RP. First of all you'll have to factor in the weather common to each season. But also your characters will age, and this may effect their personality or the scenes they are in (especially on birthdays). Finally, there will be a few board-wide festivals for your character to participate in that will only be held on certain dates.
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Firefly
Posted: Nov 13 2009, 10:04 PM


Green Grass
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Group: Administrator
Posts: 127
Member No.: 2
Joined: 29-August 09



Money


The residents of Sunny Island use gold as currency. So instead of a character having $20, they would have 20G.

The average person will come to the Island with 2000G. A particularly poor person may come with less and a wealthy individual with up to 5000G (but no more than that, please), but the average is about 2000G. This is almost enough to settle comfortable into the island.

Once you have an accepted character, you should go to the Bank (Navigation: Characters -> Character Extras -> Bank) and create their account. The title of the topic should follow the pattern "Firstname Lastname's Account" (e.g. "John Doe's Account"). Here you keep track of their funds. It's simple:

When they spend money on something, make a post saying what they spent their money on, how much it cost, and subtract that from your character's total. You can date the entries, if that makes it easier.

QUOTE (Example)
Autumn 3, Year 1
Current Balance:
5000G
Animal Medicine: -100 G

New Balance: 4900 G

You would do the same if your character earns money, only using addition instead of subtraction:

QUOTE (Example)
Autumn 3, Year 1
Current Balance:
5000G
Birthday Gift from Jane: +100 G

New Balance: 5100 G

Update weekly earnings and expenses (such as a weekly salary or Inn room rental) on Sundays. It makes things less confusing if everyone updates the same day.
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Firefly
Posted: Nov 13 2009, 10:07 PM


Green Grass
*

Group: Administrator
Posts: 127
Member No.: 2
Joined: 29-August 09



Housing


If your character isn't the type who likes sleeping on benches, they'll probably want to look for housing as soon as possible. Poorer individuals have the option of staying at the inn (which costs a little bit of money) or rooming with someone else on the island (if someone is currently looking for a roommate).

Building a new house costs 2500G. You’ll need to request a new house by posting in the building request topic (Under Characters -> Character Extras). Once your request has been looked over by a staff member and approved, your character will have a new house!

Should you later want to expand your house, maybe to add new rooms as your family grows or a business floor to go to work, it will cost 1000G. Either PM a staff member about the expansion or make a new reply in the request topic.
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Firefly
Posted: Nov 15 2009, 04:04 PM


Green Grass
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Group: Administrator
Posts: 127
Member No.: 2
Joined: 29-August 09



Farming and Ranching


Ah, farming: the very core of the Harvest Moon video games and certainly an important part of Sunny Island. So here are the mechanics!

A farm/ranch costs 2500G like a house; this covers the cost of the farmland and said house, as well as all the tools you’ll need to farm and/or raise animals (you do not need to buy tools). Should you want to raise animals, you’ll need to build shelter for them, which will cost money.

But you can immediately start farming. Start by buying seeds; each packet has enough seeds to give you about ten plants. The list of crops you can currently grow (and the price they go for per unit) can be found in the “Nature’s Bounty” topic.

You'll have to buy baby animals if you want to raise them. Chicks take about two weeks to grow up; calves, lambs, and foals about one season. Once they mature they'll produce items you can sell daily or weekly, and your horse can be ridden around town or entered in the yearly derby.
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Firefly
Posted: Nov 15 2009, 04:32 PM


Green Grass
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Group: Administrator
Posts: 127
Member No.: 2
Joined: 29-August 09



Fishing, Mining, and Foraging


Farming isn't for everyone--there are other ways to earn money around the island. Three of these tasks are fishing, mining, and foraging. Once again, you do not have to buy tools to do these tasks--let's just assume your character had them on hand already.

The island offers plenty of items to its residents without requiring much work; just take a look at all the wild grasses on the ground. These grasses are used in many types of medicine and fetch a fair price on the market. Many of the wild flowers on Sunny Island are sought after and worth money, as well. Foraging requires someone to be willing to explore and be very active; unfortunately, without dedicating every hour of every day to gathering, foragers tend to earn the least money out of these three jobs.

In addition to the sea, Sunny Island has plenty of freshwater streams teeming with fish. Fishing is a sport for patient people--A-type personalities usually bore themselves sitting in one spot each day. They earn a moderate amount of money.

The mine in Sunny Island's upper-left-hand corner is rich in minerals and precious gemstones. After Regis opened a branch of his mining company on the island, many full-time miners moved to try and strike it rich. This job is not at all for the faint of heart; it involves spending long hours in dark caves every day. It also involves a great amount of strength to smash the rocks and find gems. Those who pull through will find that their average salary is significantly higher than that of a forager or a fisherman.

If your character is not doing one of these jobs full-time, they can still partake in the activity. All of these can be played out in a topic; in this case you'll find things you are looking for throughout the topic. Should you choose to sell whatever you've collected, just post in your bank how much you earned. Just be realistic--you probably won't earn 2000G from a two-page topic, regardless of what you find.
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Firefly
Posted: Nov 15 2009, 04:38 PM


Green Grass
*

Group: Administrator
Posts: 127
Member No.: 2
Joined: 29-August 09



Other Businesses


Activities with an uncertain income dependent on hard labor aren't for everyone, and that's fine. More relaxed individuals can open any number of businesses on Sunny Island. You can choose to include a business floor when you commission a new house, costing the same 2500G, or you can add the business later for a 1000G extension. Either way, all business managers earn 1000G a week.

A manager can choose whether or not to open jobs within their business, and how much each of these jobs pay.

You can choose to open any sort of business you want, with a few limitations. Always keep in mind that this is a PG-13 Harvest Moon roleplay. We don't need an armory, for instance, and any shops more adult than an ordinary bar will be rejected.
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Firefly
Posted: Nov 15 2009, 05:25 PM


Green Grass
*

Group: Administrator
Posts: 127
Member No.: 2
Joined: 29-August 09



Relationships


We use a ten-heart system on Sunny Island. Although you may not use a system with more or less hearts, there are two version of the ten-heart system. You may use either one.

One-Scale System
black.gif Hatred
gray.gif Dislike
white.gif Just Met/Neutral
purple.gif Acquaintance
blue.gif Friends
green.gif Best Friends
yellow.gif Crush
orange.gif Dating
pink.gif In Love
red.gif Family/Married

In this case, every person you meet (unless you have a past history with them) starts on a white heart and moves up or down depending on interactions.

Two-Scale System
Friendship
Romance
black.gif Hatred
gray.gif Dislike
white.gif Just Met/Neutral
purple.gif Name Basis
blue.gif Acquaintances
green.gif Friends
yellow.gif Good Friends
orange.gif Best Friends
pink.gif Like Family
red.gif Family
black.gif Heartbroken/Disgusted
gray.gif Not Interested
white.gif Just Met/Neutral
purple.gif Possible Attraction
blue.gif Very Slight Attraction
green.gif Slight Attraction
yellow.gif Attraction/Crush
orange.gif High Attraction/Dating
pink.gif In Love
red.gif Married

All friendships start out at white in this system, like the other one; however, your character can have a higher or lower romance rate depending on how attracted your character is to another's.

Please keep in mind that relationships take time to build. It is highly unlikely that your characters will meet and become trusted confidants/lovers in the same topic. Your character's personality also factors in here; someone who is shy or stoic will take much longer to build relationships than an extrovert.

In this case, after one roleplay session that is two pages or more, a heart rate can increase or decrease depending on how your character is getting along with a person. A heart rate can never increase more than once for one roleplay.

For instance, after roleplaying with a person three times, you could move that heart rate up three times.

You can use journals to keep track of your character's relationships. They go under Characters -> Character Extras -> Journals. The topic name follows the pattern of "Firstname Lastname's Journal" (e.g. "John Doe's Journal"). There's no real set formula for writing entries--as long as you make it clear what your character's heart rate is, the staff is fine with it.
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Firefly
Posted: Nov 15 2009, 06:54 PM


Green Grass
*

Group: Administrator
Posts: 127
Member No.: 2
Joined: 29-August 09



Marriage and Children


So you and another member have developed a relationship. Your characters are deeply in love. So deep in love they are, in fact, that they are ready to get married! Congratulations! To propose on Sunny Island, you'll need a blue feather. They say that a legendary bluebird sometimes drops its feathers on the peak of Sandy Mountain. If you can't find one there, not to worry--Chen has been known to go out of his way to order one when rumors start to fly about young lovebirds.

You'll have to schedule your wedding with the Church, as well, and PM a staff member about the arrangement; once you play through your wedding scene, your characters will be married. You can choose who is moving where and the like; there are no set rules about this.

One season after you are married, you can choose to have children. Should you decide to do so, PM a staff member. You're allowed to have singles or twins (and you may choose one or the other), but nothing more at a time, and no more than four children total per family. Pregnancy on the board lasts two months, after that time the doctors will deliver the baby. The child's gender will be randomized; you will not have a say in it.

Should you choose to do so, your child can age a full year each season and be treated as an NPC until they reach the age of five. At that point, the child must have a full profile written for him or her. The parents can choose who plays the child or ask another member to play him or her; if someone declines the offer to play the child, however, you must respect their wishes. Once the full profile is written, they are an ordinary character who ages like everyone else.
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