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 Lasertag Event OOC
Striker
Posted: Dec 14 2008, 09:25 PM


Tech Fairy


Group: GM
Posts: 129
Member No.: 3
Joined: 14-February 07



The teams for the Laser tag event are as follows:

Team One: Purple
Team Captain: Captain David Rhodes
Will Mackenzie
Shinjo Ichihara
Angelos Liatos
Maraska Brovick


Team Two: Black
Team Captain: Major Randall Sterns
Surge Cross
Enyo
Scott Valentine
Sergent Arthur Zhang


Team Three: Blue
Team Captain: Lieutenant Commander Gabriel Collins
Damon Clau
Winter Kanzaki
Domerin Lorcasf
Lexi Giovanni


Note: Since there was only one team captain request, to be absolutely fair the captains were determined by rank. The three highest ranking characters who signed up were made team captains. If a team captain does not wish to act as the leader for his team, he can appoint someone else to act in his stead.

Rules of Engagement:
--A team must be in position of all three flags to win
--Only one flag can be captured at a time – IE: If a team is in possession of two flags, only one may be captured at a time
--If your team's flag is captured you must recapture it before you can capture another team's flag

In case all three flags cannot be captured in the alloted time (IE: We have tired of the thread and wish for a resolution), the winner will be decided based on points. Points will be awarded by the judge (Mitsushari)
--1 point will be awarded for each “kill” (successful hit)
--10 points will be awarded for each successful flag capture
---The exception to the above rule is if your team is re-capturing their own flag – only 5 points will be awarded for this
--Up to 5 points will be awarded at the judge's discretion for 'exemplary' behavior
--2-5 points will be deducted for acts of misconduct

Remember: This is a non contact game! Points will be deducted for physical attacks.

How the game works:
The game will be conducted similar to combat. Each round each character will state their actions. Once a week I will post an OOC round resolution which states who hits and who dodges. This is the only way we could come up with to keep it fair. Hits will be determined by a simple Reflexes vrs Dodge roll. I will not post the resolution IC, rather I will let characters play out the results themselves so that reaction and new actions can be included in a single post. When a character is hit, their gun will be disabled for one round and they will not be able to advance. Since you cannot be shot while your gun is disabled, the character is automatically back in play for the next round. In order to make things absolutely fair, all characters will have three actions per round (again similar to combat), actions are simply movement and shooting, ect. Points awarded for each round will be included in the round resolution.

The number one rule is to have fun! biggrin.gif


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