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 Sheets go here, All character sheets for PC's and NPC's
Rogue-z
Posted: Oct 5 2008, 11:04 PM





Group: Members
Posts: 64
Member No.: 83
Joined: 5-October 08



First Draft: Warning!: First Draft:
Yay! He should be done! I'm ready to kick micron renegade butt!!
Let me know what's cool, what's not. I'm happy to modify!


Thanks!


Beerai Nadjuldar Quel Callsign "Rogue-z"

Beerai Nadjuldar wasn't exposed to culture until he was an established officer. His batch of Zentraedi were effectively stranded and still fighting the Microns when he heard the sweet sound of song. Immediately, he had to fight to save this beautiful thing. He turned his Glaug against the remaining Zentrans that couldn't accept the song of culture. Their dying voices still haunt him, and their call for help against the rogue. When he was accepted into the NUNS, he took his callsign as Rogue-z so he would never forgot that day. He must continue to fight for what's right, no matter the cost.

Character Name: Beerai Nadjuldar Quel, Callsign "Rogue-z"
Player: jwlyon1
Character Age: 32 since cloning, appears in his early 40's
Hair: Orange
Eyes: Grey
Completion: Lt. Grey
Height: 7'3
Weight: 310 lbs
Place of Birth/Cloning: QX-4639
Blood Type:ZO-
Religion: None

OCC: Zentraedi officer
Squadron Assignment: SVFC-127 Cylons

XP: 0
Rank: Ensign

Attributes:
IQ- 18 (+4%)
ME- 14
MA- 14
PS- 17 (+2)
PE- 19 (+8%/+2)
PP- 13
PB- 16 (30%)
SPD- 14

HP: 22
SDC: 56
Alignment: Aberrant
Description: 7’3” 310 lbs. Huge. Intense. Menacing. Dark. Brooding. Some people think he's handsome.

Skills:
Starting:
Basic math 86%
Language: Zentraedi 96%
Literacy: Zentraedi96%
Language: English 94%
Literacy: English94%

OCC
Pilot Regult 80%
Mecha Combat: Zentraedi Regult N/A
Pilot glaug 80%
Mecha Combat: glaug/variable glaug
Spaceship: Light & Medium 73%
Space shuttle 73%
Tactics/Strategy 44%
Intelligence 61%
Weapons Systems 54%
Read Sensory Instruments 44%
Navigation:
- Air 54%
- Space 44%
- Land 54%
Radio:Basic 64%
WP: Energy Pistol
WP: Energy Rifle
WP heavy MD weapons
Hand to Hand: Commando

OCC Related:
Radio Scrambler 49%
Optic Systems 44%
Detect Ambush 44%
Detect Concealment 39%
Boxing
Pilot:Jet Fighters 64%
Pilot: VF 73%
Mecha Combat Advanced: VA-3
Body Building

Secondary:
Gardening 43%
Gardening: Bonsai 43%
Singing 43%
Pilot: Truck 64%
WP Knife


Personality: Intense and brooding, Beerai oozes tension. He stares at people. But he loves karaoke and gardening.

Background:
Beerai Nadjuldar wasn't exposed to culture until he was an established officer. His batch of Zentraedi were effectively stranded and still fighting the Microns when he heard the sweet sound of song. Immediately, he had to fight to save this beautiful thing. He turned his Glaug against the remaining Zentrans that couldn't accept the song of culture. Their dying voices still haunt him, and their call for help against the rogue. When he was accepted into the NUNS, he took his callsign as Rogue-z so he would never forgot that day. He must continue to fight for what's right, no matter the cost.

Beerai 132 was cloned from a new crop of genetic stock. Emerging from the clone chamber he had an intense will to fight, even compared with his other Zentraedi brothers. He found himself thrust into battle almost instantly, and he relished in the bloody business. As an officer, he commanded with an iron will. While not sending his subordinates to die uselessly, he did not hesitate to ask their sacrifice when it would aid the greater cause. Thus his reputation grew, but his superiors lauded his ability to win at all costs. His personal skill in the Glaug kept him alive as he saw the others around him fall, over and over.

Against the Inspection Army he had great success. Despite losing his platoon several times over, he always managed to defeat an excessive number of the enemy in battle. Such losses were expected. He was rewarded with a second name. An honor favored upon few. Then the unthinkable happened. Nothing. For several years, Beerai lost count really, his fleet saw nothing.

But then, by chance, his fleet picked up a distress call from QM-5662 in a nearby sector. Just close enough, QX-4639 may have a chance to aid their falling brothers. What happened though, no one in the entire fleet could anticipate. They had not yet heard of the Microns culture weapon and were completely taken by surprise by the song.

Immediately, he had to fight to save this beautiful thing. He turned his Glaug against the remaining Zentrans that couldn't accept the song of culture. Their dying voices still haunt him, and their call for help against the rogue. Treachery remains the greatest of all sins, even below cowardice. But having heard the song, he had no choice. To remind himself of his weakness, Beerai allowed himself to be micronized. The horrible weakness of the frail micronian body would serve as punishment for his actions, no matter how justified or righteous.

For what seemed like an eternity, he toiled as a civilian. He was not immediately taken into the micornian's military. Instead, he was forced to find other means of survival. After struggling for some time, he became a landscaper's assistant. Here he found a joy unlooked for: gardening. Making things grow. And when he discovered Bonsai, he knew his choice, if it wasn't destiny, to give himself to culture was pure and righteous. Bonsai embodied a beauty even song could not capture. Another miracle, to the warrior at least, was karaoke. Here he could take part in the magic of song! But even with these distractions, his warrior drive kept him applying an re-applying week after week for a billet in the UN Spacy.

When he was finally accepted back into the cold embrace of the military, he took his callsign as Rogue-z so he would never forgot the day he killed his brothers. He must continue to fight for what's right, no matter the cost, and these mirconians, not matter how alien, posses the one thing in the Universe truly worth fighting for: Song.

Now, an outcast among the microns, Beerai seems to have won another chance to fight.

Combat Charts:
Hand to Hand: Commando
5 attacks
+0 pull punch
+1 Roll with punch
+2 parry
+2 dodge
+2 to damage
+8% save coma/death
+2 save magic/poison
Automatic KO on Natural 20
Attacks: Punch, elbow, Kick, Block/Tackle, knee, disarm, dodge, entangle, body flip/throw, roll with strike, power punch, power kick, pull punch

WP's:
Energy Handgun:
+3 aimed, +1 burst

Energy Rifle:
+3 aimed, +1 burst

Heavy MD Weapons
+3 aimed, +1 burst

Knife:
+1 parry, +1 thrown

Paired Weapons (knife):

Mecha:
Glaug:Advanced:

* 8 attacks per melee (plus those of the pilot).
* +1 on initiative.
* +2 to strike
* +5 to parry
* +2 to dodge in battloid mode, +6 in Gerwalk mode, +7 in fighter mode.
* +4 to roll with a punch or fall with an impact, reducing damage by half.
* +0 to leap dodge. A leap dodge is an automatic dodge which causes no loss of attacks per melee.
* Critical strike same as pilot's hand to hand.
* Body block/tackle/ram - 2D6 M.D. plus a 75% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.


Northrom Grumman VA-3 Invader:

* 8 attacks per melee (plus those of the pilot).
* +2 on initiative.
* +2 to strike
* +4 to parry
* +4 to dodge in solder mode, +6 in gerwalk, +8 in jet mode.
* +3 to roll with a punch or fall with an impact, reducing damage by half.
* +2 to leap dodge. A leap dodge is an automatic dodge which causes no loss of attacks per melee.
* Critical strike same as pilot's hand-to-hand.
* Body block/tackle/ram - 2D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.


--------------------
Woah - The kid's wily!
Spooky
Posted: Oct 5 2008, 11:12 PM





Group: Members
Posts: 135
Member No.: 73
Joined: 20-August 08



You won;t fail me Rogue-Zulu. Look, have fun with it. It need not read like War and Peace, just enough to tell your story.
Diandra Sisco
Posted: Aug 13 2009, 07:20 PM





Group: Members
Posts: 3
Member No.: 109
Joined: 24-May 09



Name: Diandra Sisco

Age: 23

Hair color: Jet black with blood red highlights

Eye Color: Almond shaped and maroon

Personality: As the saying goes there is two sides of the coin:
1. She is easy to get along with – when she’s not being complicated.
2. She likes to laugh and joke around – when she’s not in her ‘quite’ mode
3. She likes having people around her –except when she doesn’t.
4. She has a great sense of humor –if you like sarcasm.


Description: Diandra is average human height around 5’6” and weighs in about 120 pounds. Her exotic looks come from her Zentradi mother. Her hair is jet black with blood red highlights and usually kept up in a complicated style. Her almond shaped eyes are maroon and pensive.


Love at First Sight:

For Platoon Leader Alia, of Meltrandi Fleet Getta, war was just a way of life. In reserves in support of the main force, she went to sleep anticipating war against miclones, a strange race that had conquered every fleet the tiny men and women had faced. The thought of Zentraedi and Meltrandi together phased her little. Her armoured infantry would smash through their lines. She'd never known battle before, as a new clone, but had the knowledge she needed, and a platoon of ruthless Meltrandi, ready to slaughter. She fell asleep in her berth aboard a landing ship, sleeping comfortably. Even in her first real battle, fear was nothing to her.

Only there was no battle. She awoke not to her alarm, but to strange sounds, the members of her platoon pranced around the barracks shouting, with strange inflection, "Kyun-Kyun! My boyfriend is a pilot now!" She knew the miclones' language, but had no clue what a boyfriend was.

"STAND at attention!" She barked to her soldiers. The women ceased their revelry. "What is the meaning of this?"

"It's culture, Leader! We've found culture!"

So that was their weapon. She listened, and found her will to fight the miclones fall away, she knew they had lost. Somehow, she was dissapointed. Fleet Commander Getta had capitulated and summoned her reserves to fall to culture as well. They had lost.

In the years that came, Alia, and her fellow Draug pilots were used to represent emenies to the UN Spacy. Even rarer than the Glaug, the Draug was a mecha between the officer's pod and the Quaedlunn series. Alia's team was something of an elite airmobile cavalry and armoured infantry. As unfamiliar with the Draug as the miclones were, even the elite valkyrie squadrons had little idea how to fight them. They would strike at low altitude using heavy weapons, armour and air-mobile tactics to sweep in and destroy.

One miclone got wise. The VEA-3 crewman was brilliant. Not only could he jam the radars in the platoon, but sported a radome with the best look-down shoot down she had seen. She was angry, enraged, but much like Millia Jenius, was drawn to Phillip Sisco the moment she met him in the officer's club. He was what the miclones called a "nerd" super intelligent eccentric and well, everything to her.

In Phillip "Frog" Sisco, a Spacy EWO, Alia was like a dream. A worthy rival.

Frog was no social sort, preferring to tinker than to socialize.He got his nickname for his thick round glasses. When a beautiful meltran walks up and demands to know how he defeated her, what did he do? Asked her to dance. Like most in the Meltrandi "Baby Boom" the couple was married a few weeks later, after receiving a positive pregnancy test. A combination of Frog's intellect, and Alia's meltrandi officer agility and sharp mind, their five daughters all became some high quality pilots.

Diandre took most after her father, with his love of puzzles and games. At four, she solved sudokus at black-belt level. And by five, she solved the Macross City Herald Crossword in ink. The fourth of the five sisters, she was clearly daddy's girl, while the other four tended to follow her mother as pure warriors. She asked about his work, and he found a willing and able learner in his daughter. By 8 she could identify bandwidths. By 10 she could solve complex equations.

By 17, she had a masters degree in mathematics. She thought about seeking a doctorate, but the call of her meltrandi blood was difficult to resist.She enlisted and was immediately commissioned as an officer given her intellect. She tested high for reflexes, and was given a choice of mecha to train on. Everyone assumed she would select VF-19's or 22's, but she shocked her family by selecting the craft her mother long envied, the Quaedlunn. Diandre preferred to fight at macron scale, and to fly, knowing her large frame could resist much more than a miclone could. Quick sizing made it possible to shift to a modest scale for shopping, eating and regular life, but 36 feet meant she rarely had to say she was sorry.

With her intellect and background, she naturally found herself using the knowledge her father imparted with jamming and sensors. She earned additional communications and ECM training, and was soon commissioned as an ensign in the Spacy's Zentraedi branch.

All her life, she enjoyed music. Though she has a pleasant voice, and can carry a tune, she was no idol singer. Her first assignment was to escort another Quaedlunn pilot, a singer who prefers to fight at macron scale. Emilia Jenius, another woman of mixed heritage. Diandre is tasked with broadcasting Emilia's song, flying escort, jamming radar, and serving as a backup singer. All which she is very capable of doing.


IQ: 22
ME: 15
MA: 11
PS: 17
PE: 13
PP: 24
PB: 16
SPD: 19

Half Meltrandi
Alignment: scrupulous

RCC/OCC SKILLS Officer
Pilot Mecha (All armours) 83

Mecha Combat: Quaedlunn

Weapon Systems 68

Read Sensory Instruments 48

Navigation (all) 58

Radio: Basic 63

Intelligence 55

Computer Operation 80

WP: Energy Pistol

WP: Energy Rifle

Hand to Hand: Expert


OCC RELATED SKILLS
Radio Scrambler 53
ECM 48
Radio laser 48
Cryptography 43
Computer hacking 28
Computer programming 58
Spiritia warfare 48


Secondary Skills
Singing 43
Athletics
gambling  48 (+10 poker)
pilot motorcycle 68
Zentraedi lore (free culturally, by race) 38
WP knife (paired allowed)
Math advanced72

Fighting:
H2H Expert:
4 attacks
Kick: 1d8
+2 pull punch
+3 roll
+5 strike
+6 parry
+6 dodge
+2 Damage

Mecha:
Quaedlunn Rau:
QUEADLUNN-RAU COMBAT TRAINING
· Training for Meltrandi Power Armour Specialists.
· 3attacks per melee (plus those of the pilot).- Seven total
· Add one additional action/attack at levels three, six, eleven, and fifteen.
· +7 to strike +8 burst handheld. +10 aimed, +8 built in +8 knife
· +9 to parry +10 knife
· +9 to dodge
· +7 to roll with a punch or fall with an impact, reducing damage by half.
· Critical strike same as pilot's hand-to-hand.
· Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.



Wages & Rank
2nd LT.  2000 credits a month.
Standard Equipment:
A UN/Zentraedi character will have two sets of this equipment where clothing and equipment are concerned. A giant Zentraedi size version and a human version.
· UN/Zentraedi Mecha quaedlunn rau
· H&K PD8 Semi-Automatic Pistol
· AR-55 Assault Rifle
· ID/Security Badge
· 2 Work Uniforms
· 2 Parade Uniform
· 1 Dress Uniform
· 2 Camouflage Uniforms
· Field Kit with:
o Rations (Two weeks worth)
o Canteen
o Thermal Blanket
o 3 Signal Flares
o Infrared Distancing Binoculars
o Pocket Flashlight
o Compass
o Combat/Survival Knife
· First Aid Kit with:
o Healing Salve
o Dressing
o Tourniquet
o Bandages
o Painkillers
o Stimulants
o First Aid Booklet
· Cash Card with 1D6x1000 Credits
The Officer would uses the Military Specialist chart in regard to experience and levels.




Spooky
Posted: Aug 16 2009, 01:40 PM





Group: Members
Posts: 135
Member No.: 73
Joined: 20-August 08



Diandra is approved to start posting. I'll make a few changes tomorrow.
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