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 Enterprise In Orbit, Pre-CBS Digital restoration of Effects
scifieric
Posted: Feb 14 2007, 01:59 PM


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(Posted Image)

My crazy hobby is the same as what CBS Digital is doing now (only they're doing it MUCH faster! LOL!). I replace the old special effects in Star Trek episodes to replace all the scratches and bluescreen errors.


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backstept
Posted: Feb 14 2007, 08:19 PM


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nice work, man :D

your version of our favorite Gray Lady is one of the best I've seen
I like how you didn't go for a photoreal planet . . . faithful to the original
wonderful job!


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scifieric
Posted: Feb 16 2007, 08:16 PM


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Thanks bro!

I wanted to "clean up" the effects, not try and make it look "real". I know it sounds strange but I think its the same approach that is being used by CBS and Paramount now.

You made my day!


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scifieric
Posted: Feb 16 2007, 08:18 PM


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Sorry for the advert on the image but this is the image where I REALLY tried to duplicate the lighting and so forth from the original series. Same model!

(Posted Image)


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backstept
Posted: Feb 23 2007, 11:15 AM


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man that's fantastic :D
I'd love to see the light rig on that!


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Lord Ravensburg
Posted: Mar 14 2007, 07:21 AM


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Hey I remember those... Still rockin on the lighting Eric... Nice Job B)


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scifieric
Posted: Apr 6 2007, 07:58 AM


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QUOTE (backstept @ Feb 23 2007, 11:15 AM)
man that's fantastic :D
I'd love to see the light rig on that!

Thanks Backstept! I'm sorry I missed your request and even though I am late, ask and it shall be given! :lol:

(Posted Image)

Ignoring the lights on the model itself (shown in a kind of red-orange) the lights for the scene have been glued together as an object for this demonstration (white).

One infinite light placed near the Engineering hull, one spotlight on the underside of the primary hull and three EXTREMELY weak local lights separated by a few degrees in the front (round, star-like lights).

The brightest light is the infinite light. All the lights have a fall-off and the infinite light has Linear Falloff With Distance.

The spotlight (cone) has a serious fuzzy edge to it. You can do this in trueSpace by grabbing that green circle in the center of the light and bringing it closer to the center, making the green circle smaller. Unfortunately if you use a lot of these that overlap, you get an interference pattern in TrueSpace 3 or 4 but I only have one in this scene so it was not a problem.

The "innovation" for me at least was the three local lights close together and all very weak but varying in height and distribution. The final image only had to hold up to DVD resolution so I only used three lights. For a larger render, say a desktop background, I would probably increase the number of lights to at least 5 and drop the brightness of all of them. For anything else like a poster or a banner, I'd probably go to 10 lights with almost a nonexistent brightness.

Here is why: Each light creates a shadow of its own. If the lights are weak enough and you place several of them next to each other and SLIGHTLY vary the position of the lights, you start to cast multiple weak shadows and the area where each light overlaps gets a little brighter. This give the effect of fall-off and almost a radiosity since it will look like bounce is occurring from the surrounding area. This will create a more gradual falloff that is closer to reality than any single light.

The three local lights and the spot light use Squared Falloff With Distance for steeper shadows and all the lights have the shadows toggled on for ray tracing.

You will notice when you do this that there are faintly defined multiple shadows still visible on your final image. Remember to render larger than the final desired size and pull the image into Photoshop or whatever is your favorite image manipulation program. Blur the image by some small amount such as 0.5-0.7 pixels and this should blur the shadow edges a little more evenly.

Reduce your image to the final size you desire and detail will pop back into the image but your shadows should be almost smudged together. If not, re-render and increase the number of local lights, reducing their brightness (it's cumulative) and spacing them closer together.

I hope this makes sense. If not, let me know and I will put together a tutorial.

Thanks for the interest!


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scifieric
Posted: Apr 6 2007, 07:59 AM


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QUOTE (Lord Ravensburg @ Mar 14 2007, 07:21 AM)
Hey I remember those... Still rockin on the lighting Eric... Nice Job B)

Thanks LR! I appreciate that.


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scifieric
Posted: Apr 6 2007, 08:13 AM


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Triple post alert! LOL!

Here is the latest in my attempts at realistic lighting in trueSpace 4.3.

(Posted Image)


And here is the screen grab that I based the lighting off of and the look I was going for.

(Posted Image)

Because I took so long to respond before (sorry) here is the lighting rig for this image.

(Posted Image)

As you can see, it is almost exclusively composed of local lights with one spot light on the warp engines. This is for the realistic shadows I noted in my prior post.

Enjoy!


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Lord Ravensburg
Posted: Apr 6 2007, 09:37 AM


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thats pretty cool


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scifieric
Posted: Apr 6 2007, 11:32 AM


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Thanks Bro. I hope it answers some questions about my lighting!


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Lord Ravensburg
Posted: Apr 6 2007, 01:36 PM


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did for me...:)


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LR... Annoying the World one person at a time!
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backstept
Posted: Apr 6 2007, 01:41 PM


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wow that's quite informational :D
in TS5 there are more variety in the types oflights such as Image Based Lights, Area Lights, Skylight etc
usually those sorts of lights drastically increase render time though
it's nice to see that good results can be made with the basics :D


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scifieric
Posted: Apr 6 2007, 03:59 PM


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Sorry man, no half-steps for backstept! LOL! You asked. ;)

Hey, thanks for the header! (Wow!) I'm honored ... unless it's an automatic thing ... LOL!


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scifieric
Posted: Apr 6 2007, 04:12 PM


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Whoops, I'll post thumbs from now on. Sorry!


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