Blast from the past. I've been reworking my Enterprise model and I like this one enough to be making 3 versions all at once:
1) High resolution with large 2048 x 2048 texture maps for close-up (or "hero") images.
2) Medium resolution with half the polygons of the "hero" version and texture maps no larger than 1024 x 1024. This one is for the vast bulk of rendering. It should look pretty good in anything except an extreme close-up.
3) Ultra-low resolution with about half the polygons of the medium version and texture maps no larger than 800 x 800. This one is for far shots and the opening credits where the ship goes flying by so fast that you can observe next to no detail.
With these three versions, I should be able to render any shot I can imagine and save some time in doing it.
Thanks for looking!
This image shows some of the detail I'm putting into the hero version:
http://3dscifi.com/ericimages/closeup01.jpgThis should be a wider shot of the hero version:
http://3dscifi.com/ericimages/MoreBits.jpgThe medium version:
http://3dscifi.com/ericimages/SmallChanges09.medium.jpgThe ultra-low resolution version:
http://3dscifi.com/ericimages/UltraLowResSaucer2.jpgThe ultra-low resolution version uses bump maps and textures only for details. The other two versions have all the parts in 3D.