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The citizens of 1978 have had a surge of unexpected visitors come their way, though most of them aren't aware of what has happened. Forty years in the future, a young couple with a little too much time and power on their hands had a bit of a goof-up, and managed to send everyone within a fifty-foot radius around them back in time... a time when Voldemort's first reign was in full swing.
Will the friends and family from the future be able to let everything happen as it was supposed to, or will they interfere and possibly change their own futures? Will they even still exist thanks to their interference?
This is up to you, as you decide what extreme measures you're willing to go...




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Bartemius Crouch JR
[profile | plot ]
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Alice Llewellyn Melete McCormack Ethelbard Mordaunt Lindsay McKlien






Hayley Jones Andromeda Black Evan Rosier

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Better Off As Lovers: A First War Roleplay

__crash&BURN: a marauder's era seventh year roleplay











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X » level one: department of magical law enforcement & ministry official offices
Half of this floor is used for Auror training by the Department of Magical Law Enforcement. This area is reached only through the second floor Auror Headquarters. The other half of this floor is devoted to offices for Ministry officials, including the Minister for Magic, which can be reached by the lifts.
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X level seven: department of magical games and sports
A long unkept corridor guides through this floor, each wall adorned with pictures of famous Quidditch players. On the left side, there is a large set of double doors leading to the division for the British and Irish Quidditch League Headquarters, while on the other side, doors leading to the Official Gobstones Club division, and the Ludicrous Patents Office appear between pictures.
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X level eight: the atrium
This is the only level that can be reached from the visitor's entrance. The lift from that entrance opens to a humungous room with a fountain in the very centre, and is lined with fireplaces on either side for people arriving via floo powder. There is a security desk before a set of golden double doors leads through to the lifts that carry visitors and employees alike to the various levels in the Ministry.
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X level nine:

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X level ten: department of mysteries

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X » level two: department of magical law enforcement
There is a large room with a multitude of cubicles, this room is the Headquarters for Aurors. Through that room and in the corner is a tiny office for the Misuse of Muggle Artifacts department, and on the other side, nearest the lift, are administrative offices for the Wizengamot.
1 4 Mar 24 2008, 05:04 PM
In:  fell asleep again ;;
By: frank longbottom
X » level three: department of magical accidents and catastrophies
This department's main concern is keeping magic out of the knowledge of the muggles. It includes divisions such as the Accidental Magical Reversal Squad offices, Obliviator Headquarters, and the Muggle-Worth Excuse Committe.
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X » level four: department for the regulation and control of magical creatures
The department contains several divisions including the following: Beast, Being, and Spirit Divisions, the Goblin Liaison Office, and the Pest Advisory Board.
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X » level five: department of international cooperation
This floor contains a long hallway with a multitude of offices, most of which are all for wizards and witches belonging to three different divisions: International Confederation of Wizards, British Seats, International Magical Office of Law, and International Magical Trading Standards Body.
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X » level six: department of magical transportation
There is a large circular room with four doorways, each one clearly labelled as to the division it belongs to, the first being the Apparition Test Center, secondly, the Broom Regulatory Control Offices, thirdly, the Floo Network Authority Center, and finally the Portkey Office.
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