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Title: Some Ideas


ReV|Pirata - June 22, 2012 08:18 AM (GMT)
Creat a Map - a Box room, with the celing and ground covered with objective Teleporters, so the players are Constantly Falling, getting transported from the ground to the celing over and over.

A Voting Function to Disable lasor turrets

A Voting Function to Enable Chamelion Flag Captureing (OR just allow it)

HM Fridays - Allow HM on Fridays

Create a Deployable Flag Holder - So you dont get stuck holding the flag all game

Create a way to: Ask a player from the other team to Switch teams with you

Make Particle Beam Get its Blue Energy Bar back when you press the Button to go back to standard instead of cycling through the weapons again

Spawn whith a Health Pack instead of Energy Pack because the beacons do what the energy pack does

Make the Mines not explode when you put them by eachother

NOT ALLOW dfense covering flag

Creat a pack to make the blue energy bar regenerate faster

Makde Dfense Weaker

Make Nothing Disable the Sensor Jammer pack

Make Disk launcher shoot faster or make it more powerful

Allow Chamelion to use Pitchfork

disk launcher bug - when you aim the Disk Launcher in Certain Angles it will release the disk, if its aimed other Angles it freezes the disk

Super Jump - Rocket Jump off a Jump Pad

Make Hurdler Racing MOD - The Angel Armor Can Jump So0o0o High: Over Turrets, People, and with a running start Up to the second level in the Broadside Base!

I MISS THESE MAPS:

deadly tunnel

dROPZONE_2

Unknown Name: 2 Cube Rooms with a Corner to pass through

Gore_Globe

Unknown Name: Start in celing and Drop down a tunnel to the flag, theres a Cube Room in the middle with a wall in the middle of the room. theres also a hole in the celing to snipe down to the middle room

Mortum

Spyder

Sulfurious

perrinoia - June 22, 2012 03:43 PM (GMT)
QUOTE (ReV|Pirata @ Jun 22 2012, 08:18 AM)
Creat a Map - a Box room, with the celing and ground covered with objective Teleporters, so the players are Constantly Falling, getting transported from the ground to the celing over and over.

I don't quite understand what you mean by this... Do you want it so that your x and y coordinate stay the same, but your z coordinate gets increased by a couple hundred feet right before you hit the ground?

QUOTE (ReV|Pirata @ Jun 22 2012, 08:18 AM)
A Voting Function to Disable lasor turrets

Bad idea... Every time someone failed to rape a base, they would initiate this vote. That would be extremely annoying.
QUOTE (ReV|Pirata @ Jun 22 2012, 08:18 AM)
A Voting Function to Enable Chamelion Flag Captureing (OR just allow it)

I think it should be allowed in multi-team maps, because chameleon pack doesn't work in those maps anyway.
QUOTE (ReV|Pirata @ Jun 22 2012, 08:18 AM)
HM Fridays - Allow HM on Fridays
How is that different from any other day? Oh... You mean EVERYONE is allowed, not just the admins?
QUOTE (ReV|Pirata @ Jun 22 2012, 08:18 AM)
Create a Deployable Flag Holder - So you dont get stuck holding the flag all game

Great idea! You deploy a flag stand, then a friendly flag carrier touches the flag stand and the flag is deployed on the stand. Touch the flag to pick it back up (or if you are on the same team as the flag, you return it).
QUOTE (ReV|Pirata @ Jun 22 2012, 08:18 AM)
Create a way to: Ask a player from the other team to Switch teams with you

This already exists... It's called chat. Just press T, then type your request, and they'll either tell you to go fuck yourself, or switch to observer so you can change teams.
QUOTE (ReV|Pirata @ Jun 22 2012, 08:18 AM)
Make Particle Beam Get its Blue Energy Bar back when you press the Button to go back to standard instead of cycling through the weapons again

I did code that way, but is no longer... I don't know why.
QUOTE (ReV|Pirata @ Jun 22 2012, 08:18 AM)
Spawn whith a Health Pack instead of Energy Pack because the beacons do what the energy pack does

Actually, the beacons do not increase your energy regeneration rate, and they also boost you much farther than the energy pack does, without damaging you.
QUOTE (ReV|Pirata @ Jun 22 2012, 08:18 AM)
Make the Mines not explode when you put them by eachother

There are glitches involved with mine-on-mine action, thus they must explode when too close to one another. Sorry.
QUOTE (ReV|Pirata @ Jun 22 2012, 08:18 AM)
NOT ALLOW dfense covering flag

I like this idea, however, even if you cannot deploy on or near the flag, you will still be able to deploy somewhere else, and drag shit over the flag with your pitchfork. That tool has completely nullified all of the deploy restrictions for everything it can move.
QUOTE (ReV|Pirata @ Jun 22 2012, 08:18 AM)
Creat a pack to make the blue energy bar regenerate faster

Umm... Energy pack?
QUOTE (ReV|Pirata @ Jun 22 2012, 08:18 AM)
Makde Dfense Weaker

I completely agree with you.... The defenses are overpowered... It takes 90% of the mission time to rape the enemy base, so if you spend 15% of the time defending, you get a stalemate.
QUOTE (ReV|Pirata @ Jun 22 2012, 08:18 AM)
Make Nothing Disable the Sensor Jammer pack

The sensor jammer pack uses energy... The only way it can be 'disabled' is if you lose energy, such as when you get shocked by builder grenades, or simply use the pack for too long.

There are certain sensors that detect you despite the sensor jammer pack, though, such as motion sensors... This is why chameleon pack exists, so you can get past such road blocks, and disable them for the rest of your team.
QUOTE (ReV|Pirata @ Jun 22 2012, 08:18 AM)
Make Disk launcher shoot faster or make it more powerful

Try the hyper spinfuser.
QUOTE (ReV|Pirata @ Jun 22 2012, 08:18 AM)
Allow Chamelion to use Pitchfork

Go fuck yourself.
QUOTE (ReV|Pirata @ Jun 22 2012, 08:18 AM)
disk launcher bug - when you aim the Disk Launcher in Certain Angles it will release the disk, if its aimed other Angles it freezes the disk

I've never noticed this.
QUOTE (ReV|Pirata @ Jun 22 2012, 08:18 AM)
Super Jump - Rocket Jump off a Jump Pad

Or you could just use the jump pad glitch..................
QUOTE (ReV|Pirata @ Jun 22 2012, 08:18 AM)
Make Hurdler Racing MOD - The Angel Armor Can Jump So0o0o High: Over Turrets, People, and with a running start Up to the second level in the Broadside Base!

I don't know what you are talking about, but it sounds dumb.
QUOTE (ReV|Pirata @ Jun 22 2012, 08:18 AM)
I MISS THESE MAPS:

deadly tunnel

dROPZONE_2

Unknown Name: 2 Cube Rooms with a Corner to pass through

Gore_Globe

Unknown Name: Start in celing and Drop down a tunnel to the flag, theres a Cube Room in the middle with a wall in the middle of the room. theres also a hole in the celing to snipe down to the middle room

Mortum

Spyder

Sulfurious

I also miss most of those maps.

Fade - June 22, 2012 05:18 PM (GMT)
I never normally say drugs are bad.

But for some they are.

Say no, Pirata.

Sniper[TKC] - June 22, 2012 09:03 PM (GMT)
It might help to use MSPaint to draw out your map plans.

QUOTE
Creat a Map - a Box room


user posted image

Erowid - June 22, 2012 10:00 PM (GMT)
I'm gonna have to agree with perrin on most* of these points.

ReV|Pirata - June 23, 2012 07:11 AM (GMT)
Thanks 4 a Great Reply Perrinoia I didnt know some of that

Also the map idea is like a spawn dual room where the floor teleports you to the top of the room/Celing, so your alwase falling, so the way to do that would be to cover the floor and celing with teleporters

mZigZz - June 23, 2012 04:35 PM (GMT)
So what would be the purpose of this map?

We have a boxed room for spawn duel, it's called CUBE, or KWSN Duel or df Duel...

However, the falling from ceiling to floor nonstop sounds trippy, and if you sometimes party like I do, you will not enjoy this trip, therefore I constitute that map idea as Pointless as fuck.

Unless you, explain in a little more detail :)

And if chams had a pitchfork, that would be the most ultimate cheap shit I have ever heard of...
A player being able to sneak passed defenses, and then turn around and disable the defenses...
*sigh*
UNLESS - they made it a way you can only buy the pitchfork 1 or 2 times during a map, a useful (spy) destruction mode.
Otherwise br noobs would just spam cham all day.

perrinoia - June 23, 2012 05:55 PM (GMT)
They already do spam cham all day.

The problem with your forever falling map idea is the physical floor, you will eventually build up enough speed to go through the trigger (teleport) faster than it can detect, and then hit the floor and die.

Also, it will be so difficult to shoot all of the other falling targets, that no one will want to play it...

I made a map called orb, which was a giant version of gore globe.... The hole in the bottom and top of the orb had teleports that sent you to the other one, so if you tried to fly out of the top, you'd hop out of the bottom hole, and if you tried to fall through the bottom hole, you'd fall from the top hole... The first time I tested the teleports, I fell through the bottom and kept falling straight down, teleporting back to the top over and over... I think it happened two or three times before I built up enough speed to sneak past the bottom teleport and really fall forever (because the terrain was above the orb).




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