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Title: The journal
Description: Log script


Ragnar Blackmane - April 26, 2010 09:36 PM (GMT)
George says:
Hey. Connection issues?
Havelock says:
Nope
Porn bombed ;(
George says:
Huh....
Havelock says:
I just had to connect my old cpmuter up
George says:
Well, it's not letting me invite you back into the Convo. Might start a new one in this window.

Frank has been added to the conversation.

Dan has been added to the conversation.

George says:
right there
We good?
Dan says:
I believe so
George says:
Now... can we pretend that didn't happen?
Please?
Just have us getting off and the train leaving.
Frank says:
Rag? I'm good to simply switch to 'you got off the train without incident'
George says:
Since we already did the 'get killed in a random brawl' thing....
Havelock says:
That would speed things up
George says:
Right then.
Frank says:
Right, you're back on the platofmr
George says:
So... we get off without incident.
Frank says:
*form
possibly for the first time
George says:
"I would suggest finding a member of authority. The scene may be contaminated, but it is worth a cursory examination at least."
Frank says:
The young rapscallion on the train thinks idly of shooting a copper, but drifts in his thoughts as he goes off.
Dan says:
"Probably going to be nothing there by now, Booksmart. You know how these places work, it'll be completely stripped by now."
Frank says:
(Hmm, crimescene's likely all cleaned up now.)
George says:
"Well then, that leaves us with the sister, our only current lead."
"I would advise a level of sympathy and understanding when dealing with her."
Frank says:
(Also I misread earlier! There's his sister and his appartment which you know about so far)
George says:
"Or we could try his habitation."
Dan says:
"So we don't let Havelock talk to her. Well, she seems like the best lead so far. Unless you want to do some snooping around for background clues at his place first."
Havelock says:
"I will stay at the door"
George says:
"Let us keep this as low-key as possible. I recommend starting with our victim's resisdence."
Dan says:
I shrug. "Works for me. Now, who knows where that actually is?"
George says:
"Should we find no clues there, we may go onto speak to his relatives." I check my notes and read out the address.
"Of course, I couldn't begin to tell you where that actually is relative to here."
Frank says:
(Don't worry, I have a map. You'll find it in your dataslate in a moment...)
Havelock says:
"Name?"
Frank says:
(Just as soon as I upload it...)
Dan says:
"Who's name?"
Havelock says:
"The sisters"
Frank says:
http://cid-56ce9b80567dec50.skydrive.live....Bolthole%20Game
Dan says:
"Lili, I think"
George says:
(ta)
(That'll come in handy)
Havelock says:
(I meant full name)
Frank says:
(Lili Arbest)
George says:
(Hab Stack 7-17, wasn't it?)
Havelock says:
"Then lets find out"
*Walks north"
Frank says:
(Yep, that's the one)
George says:
I point to the southeast. "That way."
Havelock says:
"Which hab?"
George says:
*I name the hab number*
Havelock says:
(Do we know it?)
Frank says:
(Yep)
George says:
(I assume so. We know he lives in Hab Block 7-17)
Frank says:
+20 Intelligence tests you folks
George says:
Can I think about it for ten minutes to get the bonus?
Frank says:
Sure
George says:
Wait, I pass anyway. 16.
Int 48.
+20
So that's something like five DoS
Havelock says:
fail
Frank says:
(Though ten minutes on a map would make you look stupid...)
( )
Dan says:
46. Int36 +20
George says:
(me and Verbal pass then)
Frank says:
The group manages to find it, with some difficulty, by following the remains of vandalised and burned signs. It's difficult, but you manage it in time
HabStack 717 is a boxy, grey tenstory block decorated with
arched window surrounds and stacked tiers of carved scarab
blazons. The stack sits about twenty minutes walk along one
of the main roadways from the square.
George says:
(difficult? I got 5 DoS, I practically walked straight there....)
Frank says:
(Difficult ground, I mean)
George says:
(Oh I see)
Frank says:
(The test itself is pretty easy. )
Anyhow, the scavengers and scum scattered around all eye you warily, but otherwise avoid your attention, giving you a wide berth as you walk with some authority and purpose.
George says:
(Also obviously carrying weapons. I assume these cards give us permission to do so?)
Frank says:
Despite a generally dishevelled appearance, it seems outwardly to be in as good an order as any in the area.
(Well, it's a pretty lawless place down here. Sure, there's enforcers, but as long as you're not openly threatening folks, that's fine)
George says:
(Cool.)
I look up at the structure. "This must be it."
Havelock says:
(We should post descriptions of our characters on the bolthole before each session giving a good amount of detail, so its easyier to imagine our characters.
(I know mine looks badass)
Frank says:
(Yep, but no-one else does 'coz it goes undescribed )
(Unless, of course, you describe it)
George says:
I go up and try the door to the hab block. Is it locked?
Frank says:
The main entrance is ajar, though battered and stuck. You can get in.
George says:
I enter, keeping a wary eye on the surroundings.
"Now... which floor is it?"
Frank says:
Inside, the main entrance doors have been broken open
and much of the foyer has been vandalised and thoroughly
scavenged. The elevator doors are stuck open, displaying a
black void, the only way up is by a stairwell decorated with
damaged murals depicting active and happy workers, stylised
representations of hive nobles dispensing bounty from on
high and icons of the city’s powerful.
(+0 Perception tests if anyone's being observant)
Havelock says:
*I stay by the door, looking outwards*
George says:
(Yeah, that would be me. I don't have awareness though, do I use my full stat?)
Dan says:
Fail (47 Per 36)
Frank says:
(Aye, you're fine for full stat)
(not to worry)
George says:
(Fail. Per 31, rolled 46).
Dan says:
Although I have Awareness, if that helps any)
Havelock says:
perception 37, rolled 17
Dan says:
Right, got to go. Dinner. Be back in twenty minutes or so guys.
Frank says:
Havelock overhears some distant noises from shuttered windows. He suspects a definite sense of dread hanging over the place. Far worse than what you've encountered so far.
(Sure thing Dan, enjoy)
George says:
I rest my hand on the butt of my pistol and keep looking around.
Havelock says:
*If dans having dinner now, I might as well go get something to eat as well
Im starved
George says:
Well, I've already eaten, but yeah, we might as well pause until everyone returns.
Frank says:
Well, Ra, it's not too bad if you want to have a poke about alone I can say it's not terribly dangerous (unless you're Rag)
George says:
OK then. Do I know which floor the victim's residence was on?
Frank says:
Yep, presume you're in danger of making a few wrong turns, but get there eventually.
George says:
Cool.
Frank says:
The door is ajar, the lock broken
George says:
"Well, that's never a good sign..." I mutter. I draw my pistol, but keep it lowered as I push open the door.
What do I see?
Frank says:
It is a simple eight metre by eight metre box chamber with a water closet and a single arched window. Making a fairly poor job of hiding behind the bed in the corner is a frightened looking woman, huddled in an overcoat too large for her and clutching a rucksack to her chest. Uriah recognises her from her pict—this is Lili Arbest.
George says:
I holster my weapon and produce the ident card that I got out of the locker. "Lili Arbest? Imperial Authorities. We're investigating what happened to your brother." I keep my voice calm and steady.
Frank says:
Her visible fear quickly evaporates. "Thank the Emperor. I...., ah, you know...I didn't think I was safe. Authorities?" she asks, somewhat curious. She stands, but keeps her distance.
George says:
"Yes." I say. I approach, and hold out my card for her to take and have a look at, if she wants.
Frank says:
She edges away from you very slightly, but inspects the card, approvingly. "You...know about my brother?"
George says:
"We know about him, yes. You reported him missing?"
Frank says:
I was frightened to report him missing at fi rst, but I saw
Warden Locan on his own in the Square, he looked… I don’t
know… lost. I told him Saul was gone, he seemed angry at fi rst,
then he just went quiet and looked like he was going to break
down in tears right there. He made me swear by the GodEmperor
and by Saint Drusus not to mention this again, especially not to
the other enforcers."
It was strange but I believe he was even more
frightened than I was. I had no idea he’d actually reported it"
George says:
I nod. "You said the Warden seemed upset by all this? Did he know your brother well?"
Frank says:
"Well, he knew him as well as anyone know's the Warden. Not that well, you avoid the Enforcers if you can, right? Didn't have a bad rep between them though. Mighta been things I don't know about, y'know?"
George says:
"Yes, I do." I indicate the bed (or a seat, if there is one). "You want to sit down? Now, have you noticed your brother acting... well, unusual recently? Distracted, stressed, that sort of thing?"
"More than normal, that is?"
Frank says:
"Yes, thanks," she says, sitting on the edge of the bed, her eyes darting about absently. "To my shame, I didn’t know he was gone till days afterwards. I’d had a contract to work uphive and was too wornout to care. To be honest, Saul had been drinking a lot, drowning his sorrows and sleeping it off. By the time I realised that he’d vanished he’d been gone for days! I just..."
She sighs
"I just didn't realise. It's not unusual in a place like this. You don't think that because you don't see someone," she gasps a little. "That if you don't see them, they're gone. Who would?!"
George says:
"Well, people like me, generally. Its my job to read things into the little details like this. Is there anything else that you can think of that might be important? Anything at all?"
Havelock says:
(I assume I can hear all this over the vox bead?
George says:
(I figure so)
(You want to mention any suggestions to me?)
(I figured the kindly-looking older guy would be the better choice for talking to a witness)
(as opposed to an Arbite)
Havelock says:
"Why does everyone avoid the enforcers?"
George says:
(Oh come on, its a down-hive, lawless area. It's to be expected.)
Havelock says:
"How many enforcers are their?"
George says:
I look back at Lili. "So... these Enforcers. How many of them around here? And would you say they do their job properly?"
(and after her answer). "One last thing. Why did you come here, to your brother's Hab?"
Havelock says:
(I think Franks AFK)
George says:
(Cool. I can wait until he comes back)
Frank says:
(Apologies, was distracted)
George says:
(cool)
Frank says:
"The thing is...I’d made my mind up to leave; there are more vanishings
every night, I don’t know how many and nobody will say
anything! It's not just Saul. I stayed here last night, just one last night, hoping he’d
come home, foolish I know, but it saved my life."
George says:
"Saved your life? Why do you think that? And what about these other vanishings?"
Frank says:
"Well, there...have been other disappearances. Vanishings.
"Folks won't talk about it, not now, but everyone's knows it. At first folks said it were desertion. But folks don't just up and leave what they own behind...do they? Some say it's the dregs out there in the abandoned palces..."
"Or maybe the blade scum hanging around the Worker's Union. But you don't see them too eager to run about at night either."
She's speaking quietly.
She sounds more like she's repeating a friends' story than her own thoughts, but her conviction makes it sounds like she agrees.
George says:
"I see. That is concerning. How many people would you say have disappeared now? And more to the point, how long has it been going on for, roughly?"
Frank says:
"I couldn't say, really. No-one keeps count. Half a dozen, hundreds? Who'd be able to tell, all those folks out there..."
George says:
I frown and look around the room. Are there any drawers or cabinets etc to check?
Havelock says:
[Voxbead] "We may have a situation- Stand by"
George says:
I tense, and pull out my pistol again. "Lili, whatever happens, stay down."
*into vox* "Situation? Elaborate."
Frank says:
There's not much in the room. You find a few needles, bottles, clothes and some scant, moudly food supplies.
"What...!?" she gasps, though she obeys.
Havelock says:
[Voxbead]"Not their"
[Voxbead]"This could get messy
George says:
Is there a window for me to look out of?
Frank says:
Aye, it looks out across the ruined concourse, away from the hab towards the train station
Havelock says:
(s***+Fan)
George says:
I look out of it, keeping my pistol ready. What do I see?
Frank says:
You can see the wide, ruined concourse you'd walked along. Some scattered dregs and civvies wander around. Distantly, towards the transit station you can see a dimly familiar figure stood beside what you understand to be the Enforcer station. There's no-one nearby
George says:
(Hey Dan)
Dan says:
Okay, I'm back. Just finished catching up
Out of interest, where am I right now?
George says:
I make my way out into the corridor and start cautiously making my way down the stairs.
Hey look, its Mark.

icollectcomics@hotmail.co.uk was added to the conversation. Handwriting is supported only with people on your contact list.

George says:
hey Mark
Mark says:
Hey
Havelock says:
(Hi)
Frank says:
(By no-one, I mean 'no-one else', except the vaguely regonised Arbitesy-looking individual.)
George says:
So... recap for mark?
Mark says:
[How far in are we?]]
George says:
Wait, no-one? As in, they're all hiding?
Frank says:
Dan & Mark hear a shotgun blast from quite far away
George says:
Do I?
Frank says:
Yes, no-one. Well, no-one nearby
Havelock says:
[Voxbead] The place is on lockdown
Dan says:
Oh dear. Where are we actually standing?
Mark says:
[The final place?]
George says:
"Well.... this is bad...."
Mark says:
[>.>]
Dan says:
Wait wait wait, pause a moment.
We need a recap and summary. Where is everyone, for a start.
Frank says:
Dan & Mark, I assume you're at the front doors to the hab block
Dan says:
And it might be best to give Mark a quick rundown of what we've been up to
George says:
I'm the the vic's Hab, having just finished talking to the sister.
Frank says:
Ra's upstairs. Havelock wandered off
Ra's Uriah found his sister and got some decent info from her.
George says:
Bugger... wait, the Arbite-sy looking individual I spotted out the window... was that him?
Frank says:
It might be
Mark says:
So we've met the sister, are we outside that bar place?]
Frank says:
They're quite far away
Nope, outside the Hab Block
Dan says:
Okay, here we go, I'll synopsisise
George says:
Well, I'm still inside, though I was going to go outside to see what was going on...
Dan says:
Gives Frank a chance to see how much we actually remember about all this detail
Mark says:
[I don't remember a hab block bit...]
George says:
(So... I take it Mark has read through this investigation before....)
Dan says:
Right, we left the medicae-dude's place, with some free gear, including money (yoink) for bribes and official-ish passcards. We went onto a train, got off at the right station. Then restarted after Rag nearly got killed by some random scruff on the train.
Frank says:
Technographer and Verbal both faintly here the syllables "peeria kwisishan" and alot of bumf being shouted from far away.
Mark says:
[I ran it once, long story short, Psyker got a Phenomena and reversed gravity for everything in 1 kilometre. Cover=blown.]
Frank says:
*hear
George says:
(Mark - nice. Very nice.....)
Mark says:
[It was goddamn awesome.]
[So we've not met his sister yet?]
Havelock says:
[voxbead]"Support requested"
George says:
I turn to Lili. "If you can, get out of the area. Go to a family member elsewhere, whatever. If we find anything, we'll contact you."
Dan says:
So then we did it properly. Found a map on the data-slate we got from the medicae-dude. Went to find the sister, at Saul's old apartment. Havelock went off somewhere to have a looksee, Uriah went up to talk to his sister. Just finished up (abruptly) doing that, since apparently there's now a gunfight going on.
George says:
I begin hurrying down the stairs and exit the Hab-Block.
Mark says:
[Ah, we're there now.]
Dan says:
Okay. Back to the action. I fetch my autogun from my backpack and peek round the door.
Frank says:
"I'm getting out of here. I've told you all I can, mate. Thanks for coming after my brother, but it's not safe here. Stay with a friend in the Porphyry gang syndicats, if you need me."
George says:
*into voxbead* "Havelock, where the bloody hell are you?"
I nod to Lili. "Good. See you on the far side, I guess."
Mark says:
I hurry out of Lili's apartment;
"Seeya round lady." I take the stairs two at a time and grip my laspistol;
"Havelock, what the hell have you done?"
Havelock says:
[voxbead] "walking towards two enforcers with raised weapons"
George says:
*into vox* "Oh you complete idiot. Stand by, we're on our way."
I begin running in the direction of the Enforcer station.
Havelock says:
[Voxbead]
"Cancel that"
"May be a misunderstanding"
Dan says:
Frank, can I see anything from the hab door?
Havelock says:
"Carry on"
George says:
*sigh* I holster my weapon and begin jogging in the direction of the station.
Mark says:
"May be? Make sure it is."
George says:
Might as well meet up, since we've learnt everything from the sister.
Frank says:
He's a good ten minutes 'slow walk' away, but it's essentially a straight line, at least.
George says:
"Come on, better go see what's happened." I say to Mark and Dan.
Well, Verbal and The Technographer.
Dan says:
"You mean see what Havelock's gotten himself into this time?" I say, leaving the hab and beginning to walk. I keep my autogun out though, but lowered.
George says:
"Basically, yes." I sigh. "So, I take it this is not the first time this sort of thing has happened?"
Mark says:
"You'd be suprised. His Brother was worse. Maybe."
George says:
"I read the reports. They were.... interesting."
Dan says:
"He has a habit of getting into gunfights when upsupervised..."
Mark says:
"Even when supervised, you missed him negotiating. Midway he pulled out a Carnadon and blew the guy out a window and emptied the clip into his corpse."
Dan says:
"He definitely sounds like Trig. Remind me to tell you about that guy sometime. He was a good guy, when there wasn't any potential for collateral."
George says:
I frown. "I see. Well, it would be ideal if that didn't happen this time around. This is supposed to be a relatively low-key operation...."
Mark says:
I shrug and double my pace
"Is it a misunderstanding then?"
I vox
George says:
Frank, can we see Havelock yet?
Or evidence of his passing at least....
Frank says:
As you draw closer, you see two fully armoured enforcers talking to Havelock at a slight distance. The two have weapons drawn, but not aim, Havelock's is slung.
Havelock says:
[vox]"Possibly... may have a lead... probably me being stupid.... just ignore it..."
George says:
I holster my weapon and approach, keeping my hands out by my sides.
Dan says:
I sigh and put away my autogun. I keep one hand on my holstered pistol though. Just in case.
Frank says:
As you get quite close.
George says:
"Is there a problem, officer?" I call out as I approach.
Frank says:
"You think this is serious s***?" inquires the other.
"We could, y'know, flex some muscle if you want. Can lock-down the section, if you think it's needed," says the first.

Mark says:
I keep my hands in my robes, one gripping my laspistol in it's holster, I keep my head bowed, giving the impression of me being a serf
Frank says:
Rag: "No, just trying to make small talk"
Rag: "Well, if you boys are offering help

Rag: "I wouldn't say no in future"
Rag: "Bit out of my league, really."
George says:
(Please, PLEASE tell me he didn't go blow our cover to the Enforcers....)
Frank says:
"Friends of yours," asks the first, raising his weapon.
Havelock says:
"Yer"
Frank says:
(Though not pointed at anyone in particular)
Havelock says:
"Real pests"
Frank says:
"Hmm," grunts one.
Dan says:
I snort.
Frank says:
"Problem?"
Havelock says:
"Sorry about that thing with the door boys"
George says:
"That's just what we were coming to find out. We heard gunshots. What happened?"
Frank says:
"Thought they trained you better upstairs. Y'know, shooting off AP guns at armoured bunkers..."
George says:
(Oh you HAVE to be kidding.....)
Mark says:
I remain silent and bowed.
Frank says:
"Might wanna watch yer buddy. If he's looking for the Warden, it'll be a few days before he surfaces, if his side mission's going well."
Dan says:
(Rag, we leave you for FIVE MINUTES )
Havelock says:
"Side mission? I thought he was on a raid?"
Frank says:
"Well, it's not really our business is it? If he chooses not to keep us lowly groundpounders in the know."
"Now, if you're finished broadcasting our superior's business, Mr Arbitrator, we've got a patrol to finish and some scum to shift."
Havelock says:
"Of course"
"On a quick note"
"Can you open the doors for us?"
Frank says:
"Hmm?" asks the second, turning back to you.
"Doesn't work like that, sir."
"Don't have the keys."
He sniffs
George says:
"Doors?" I look at Ragnar. "Havelock, what exactly have you gone and done?"
Havelock says:
"Who does?"
Frank says:
"One of the other patrols, I imagine. I've only been in the force for a couple of months. Barely trust me with the manacles."
The other guffaws.
Havelock says:
"I know the feeling"
I smile
Frank says:
"S'on lockdown sir, no getting in 'til the lockdown's undone. Couldn't tell you who does that."
Havelock says:
"Well, can you contact me when doors are open? My com is *Gives com*
Frank says:
"Will do, mate. Will do," he says, sounding vaguely like you're an ugly bird and he's sober.
George says:
(heh)
Havelock says:
(These bastards are mutants- I know it)
George says:
(Ragnar, if you shoot the enforcers....)
Havelock says:
"Thanks fellas"
I walk off
Mark says:
[We'll see]
Frank says:
They wander of with a slouch, off into the distance towards the square.
Havelock says:
(T refused to take their helmets off
Frank says:
(You're all around near the statue)
Dan says:
"Well kid, what was with the gunshots?"
Havelock says:
Even after t accepted lho stick
Frank says:
(I wouldn't take my helmet off it I met you, Rag. Who'd do it if you were firing off shotguns at armoured police stations?)
Havelock says:
*I walk over to the statue"
George says:
"So.... you want to tell us what just happened?"
Havelock says:
"T wouldnt open the doors"
George says:
"Please, please tell me you weren't trying to break into the station or something...."
Havelock says:
"Apparently nobodys in"
"But I dont believe it"
Frank says:
Looking across at the station, you can all see it's on perfect lockdown. No sign of internal activity.
Havelock says:
"And if their where people in... t know who we are..."
George says:
I rub my head. "OK, ok. Well, at the moment our best lead is the Warden. The sister says when she told him about her brother, he looked scared."
"We need to find out why."
Havelock says:
"He's off on a raid that could take days...
George says:
"Failing that, we need to find another lead."
Havelock says:
"Apparntly"
*I look at the statue"
Frank says:
(There's a market nearby, you've got about two hours until night-cycle [hostel nearby])
Havelock says:
(What is it?)
Frank says:
It's a winged cat-like thing. Fifty metres tall, made of granite-y stuff.
George says:
(I'd say we might as well check the market)
Frank says:
Also millenia old and headless.
Havelock says:
(Thats wierd)
Dan says:
I take my hand off my gun and exhale loudly. "See, this is why we leave the investigations to the smart guys. I don't have the head for all this policework."
Frank says:
(Lili also mentioned the Workers' Union, which sounds like a bar or something)
George says:
"Well, I would recommend we have a look at the Worker's Union. Pick up some information."
Havelock says:
"its on the other side of the market"
"Lets go"
*Walks off*
Dan says:
"An actual bar? In this Emperor-forsaken place? Thank the stars."
George says:
"So... Market, Union, Hostel. Anyone would think we actually had a plan."
Havelock says:
"Whats one of those then?"
"Oi, techy, you notice anything out of place?"
George says:
"The Hostel? Poor man's hotel, essentially. They don't charge much, and you can get food and a bed there. Usually run by a religious organisation of some sort."
We walk towards the Market. So, if anything is going to happen there, now would be appropriate.
Mark says:
I glance around;
"Not really. There's a bug on the floor over there." I point
Havelock says:
"Pick it up"
"it might have knowledge sent from your god"
Frank says:
Well, it's a market. Most of the stalls have since shut up shop. There's a handful of fastfood places still running with small crowds huddled around, and several shady looking folks moving around, but as it's late the place seems to have largely died down from its presumably more bustling mid-day, depressing and decepit extravaganza.
George says:
*shakes head at poor attempt at wit*
Frank says:
(Bearing in mind it's late evening)
Havelock says:
"I move towards one of the shady looking folks*
Frank says:
They move away alot quicker than Havelock moves close, unless sprinting.
George says:
"Well, we aren't going to find a lot here. I would suggest we try the Union." I look after Havelock. "Or... we could just do that...."
(Don't chase them. Don't shoot them)
(And don't yell at them)
(Please?)
Havelock says:
*Wonders if t left anything t own behind?
Frank says:
Except rubble and formless, useless debris, there's not.
George says:
"So.... the Union?"
Dan says:
"To the pub!" I say
Havelock says:
*I walk up to a stall*
*I jump onto it*
George says:
"What part of low-key did you not understand?"
Havelock says:
"LISTEN UP!"
George says:
(Oh dear god....)
Frank says:
"What the throne!"
Mark says:
[Oh f-
George says:
(Can we bundle him down from there? Please?)
Frank says:
gasps the stall owner, jumping away from it behind a vat of fat.
Havelock says:
"ARBITES"
George says:
Oh for f***'s sake....
Frank says:
The clientelle scarper, except a crowd of angry looking gangers whose hands hover warily near their weapons
George says:
"HAVELOCK, YOU IDIOT!"
Frank says:
There's roughly seven of them.
Dan says:
f*** dammit Ragnar...
George says:
"You lot, help me get him down"
Havelock says:
"DOES ANYONE KNOW THE LOCATION OF THE *gUY WHOS NAME A CANT REMEMBER?"
George says:
Grapple check, or manouvre
Frank says:
(By jumping up he has since jumped *away* from you lot)
George says:
Seriously, we need him down from there. This is LOW-KEY.
Frank says:
The gangers hands move to their weapons.
"Dunno what your game is, mate, but you ain't no arbite!"
Dan says:
Oh not again...
Mark says:
I start to walk away slowly
Havelock says:
"THEIR ARE MONETERY REWARDS FOR INFOMATION!"
Frank says:
Their most cavalier and witty steps forth.
George says:
I clamber up next to him. "APOLOGIES! IGNORE MY FRIEND HERE, HE's A LITTLE DRUNK!"
Frank says:
"You need help, bud. Serious help."
George says:
I try a grapple check to get him down.
Mark says:
I lean against a wall and pretend to not notice.
Frank says:
The gangers look warily at the techpriest, but they are all grasping weapons, uncertain.
Dan says:
I slide away discreetly
Frank says:
Ra, Rag you can roll your grapples.
Havelock says:
"50 thrones!"
George says:
Roll of 22. I pass by 5.
WS27.
Frank says:
"Haw, you, leave him," says another ganger. "What's this about thrones? You lot have money?" He walks forward with a swagger
George says:
Ragnar, you complete f***ing idiot.
Havelock says:
(Ra, your a dick)
Frank says:
*you're
Dan says:
Seriously Ragnar, what did you think was going to happen here?
George says:
Man, you want to wander into a slum, climb up high, announce that you are police and then yell that you have money?
Frank says:
"Leave him be, mate. He's bad in the head. Run and we might just keep him and his money," says the ganger to Uriah as he draws up, stub-auto pointed.
Havelock says:
*I draw my shotgun*
George says:
"Sorry mate. I kinda promised his folks that I'd look after him. You understand?"
Havelock says:
*and run
George says:
No you don't
Frank says:
Initiatives!
George says:
I grappled you
Mark says:
[I put on my robe and wizard hat.]
Dan says:
Here we go again...
Havelock says:
Did you?
George says:
Yes
Passed by 5
Havelock says:
oh
George says:
So.... your turn
I'm hustling you away from there
Havelock says:
I failed
Frank says:
Well, cancel initiatives
George says:
Good.
Dan says:
(Mark - )
Frank says:
On the upside, Rag doesn't draw his shotguns
*-s
George says:
I haul Ragnar down off his stand.
Mark says:
[Someone got it! ]
Frank says:
The gangers watch, almost completely baffled.
George says:
*I watch to see what they do*
Havelock says:
(The law is indomitable ra)
Frank says:
The sound of the stall owner yelling curses about some wanker ruining a night's business largely overturn the scene.
Havelock says:
(we would have prevailed)
George says:
Rag, you do that, you are just going to get yourself killed.
Frank says:
Within moments there's a dozen stall-owners shuffling around.
George says:
Next time, I'll slink off as well.
Oh look, you see what you've done?
Frank says:
The gangers lower their weapons, moving in closer.
"As I said, mate, leave him be. Folks not right in the head have no business round here. Might attract the f***ing enforcers, innit?"
Havelock says:
I run
George says:
I shove Ragnar in the direction of the rest of the group and face them. "Sorry guys. Really sorry. I promised his ma, you know? Can't break a bond like that."
Havelock says:
(Stay and talk about the enforcers?
George says:
"He's a little simple. You know how it is."
Havelock says:
"I want those space meeerhens!"
George says:
"You see?"
Havelock says:
"I has a shotgun... wanna play with me?" Big dumb smile
"It goes bang bang bang"
Dan says:
(okay, now this is getting stupid)
Frank says:
"Aye," says the closest, looking quite baffled. "Aye, I think, maybe...you lot wanna f***ing watch where you take that f***er. Not safe round here, get his f***ing weapons off him? Who gave them him?"
Mark says:
[Heirlooms]
Havelock says:
(FAKES)
Mark says:
[Or that]
George says:
I shake my head. "It's not even loaded. Just something to keep him quiet."
Havelock says:
*I unsling my shotgun*
Frank says:
"Well, if they're still on him next time we see him, he'll be quiet permanently. Now piss off."
(No, you don't)
Havelock says:
"Bang Bang Bang!"
(STAY!)
Frank says:
(You're still grappled)
George says:
I nod, and frog-march Ragnar over to the rest of the group.
Havelock says:
"I hate you"
George says:
"A little help would be appreciated next time, guys." I say sourly.
Havelock says:
"Whats your problem mate? I had it all in hand"
Until you f***ing went mental"
Mark says:
I press off the wall and join the cell again
Frank says:
From behind you, the gangers watch you very closely. *Very* closely
Dan says:
"I'm done cleaning up after Havelock, Booksmart. He wants to get himself killed, that's fine by me."
George says:
I turn to Havelock. "You pull anything like that ever again, and I will use this gun to burn your bloody balls off."
Havelock says:
* I start hoping around*
Frank says:
+20 perceptions tests (+30 if you've awareness)
George says:
Oh hell.
Havelock says:
3!
George says:
63. So... I fail.
Dan says:
Per32 +30. Roll 13
Havelock says:
57... 5DoS
Mark says:
"He will if he waves that bloody prop about any more. This is work experience, the uppers want an authentic play and we need experience. I don't think these guys are used to idiots waving prop toys about daily." I state.
[/ploy]
[38, a pass]
Frank says:
Perhaps 70m away, a pair of Enforcers come around a corner, plainly visible. Again, the folks who're still wandering about stay well clear of them.
Havelock says:
*I walk over to them*
Frank says:
(They're also coming from a very different direction from before)
Havelock says:
*Still walk over*
George says:
Time to be leaving. I say we head in the direction of the Union.
Oh for the love of....
Havelock says:
That is the direction of the union ra
George says:
OK, that's it....
Dan says:
I shake my head. "f*** this," I say quietly. "I'm off to the Union. Anyone wan't to come with?"
"I need a pint after this."
Havelock says:
That is the direction of the union!
George says:
"Yeah. I saved him once."
Frank says:
Nope, they're coming from the arch-way. Union's off to the right.
Mark says:
"Maybe, slum with the unders. Catch an accent maybe."
George says:
I walk off in the direction of the Union.
Frank says:
Right, three to the union, one to the Enforcers.
Mark says:
I make for the Union before checking to see if the thugs are still back behind us
Havelock says:
Their is no road on the map to their!
George says:
They are coming from the archway
Havelock says:
O, the southen templem
Dan says:
It's through the market to the south, Ragnar. The enforcers are coming from the archway to the north
Havelock says:
I thought we were in the alley
George says:
So.... to the union?
Dan says:
Well that's where I'm going.
Frank says:
Yep, three of you are off to the union.
Havelock says:
So I need to go to another window again?
Frank says:
Meanwhile the enforcers raise their weapons cautiously.
Mark says:
[Are the thugs still there?]
Frank says:
The thugs are there, but they're more concerned with the Arbitrator, not having believed you much at all.
They don't pay you three much attention except looking warily.
George says:
I walk in the direction of the union at an unhurried pace, deliberately not looking around.
Dan says:
Ditto.
Mark says:
I shrug, send them a salute and head to the Union.
Havelock says:
I walk towards the enforcers, Badge raised
George says:
Yup. This, I want no part of.
Dan says:
Bets on how long Rag lives this session?
Mark says:
[Not long.]
[Sorry pal ]
George says:
(Oh man.... well, this will be interesting. And no matter what I hear, I am not leaving the union)
Dan says:
(I got ten thrones he doesn't make it out of the market)
George says:
(Out of interest, anyone know anybody else who might like to play this? Someone who roleplays, preferably)
(I'll match that bet. Uriah has 20 thrones left)
Mark says:
[I have money but it's miiine!]
Dan says:
Can I use Gamble to affect Ragnar's rolls?
George says:
More to the point, have we reached the Union yet? I assume Rag's part is going on in a different window.
Frank says:
Well, nevertheless, you're moving onwards through the market. Except the odd shout of abuse, you pass through into the alley and draw up to the Union
The Workers’ Union hall is a bar and venue that was provided by the Tantalus Combine for the use of its workers, a common practice that attempts to empty their indentures’
pockets of what little coin the masters have paid them. The establishment has suffered greatly under its current sponsor, the Sibellan narcogang syndicates.
Vandalised, brutalised and bullet-ridden, the bar is not a welcoming place, filled with nervous gang-blades, morose drinkers and smashed up addicts
Dan says:
I walk in and head to the bar, sitting at a stool (if there's one free). "Three pints, barman, if you could. Don't much care what's in 'em. Surprise me."
Mark says:
I settle down at the bar;
"On me."
George says:
"Not too much, if you don't mind." I say, sitting next to him.
Dan says:
"Much obliged, cogboy."
Mark says:
I pull out my credit stick and drop it on the bar;
"Natures calling lads." I say as I head for the bathroom, leaving my credit stick on the counter.
Frank says:
The barman hestitates, but eventually moves to grudgingly prepare the drinks. After a few minutes, he props up three murky-red glasses.
"Six thrones," he says.
Dan says:
I scoop up the credit stick (sleight of hand) and give the barman six throne coins from my pocket. "Cheers."
Mark says:
[That was meant to be a bribe ]
Dan says:
(don't worry Mark, you can have it back. And besides, I doubt the Union will take cards )
(plus, I have 150-odd thrones from our medicae friend for bribes)
Mark says:
I settle down and realise my credit stick is missing, I look to see if the barman took it to pay for the drinks
George says:
I sip at the drink, then look at the barman. "So... buisness not to good lately? I hear there's all sorts of strange goings on down here, scaring all the custom away."
Mark says:
I shrug and sip my drink.
Dan says:
I slip Mark his credit stick back, with a whispered "You want to watch where you're flashing your cash, kid."
Mark says:
"Alonso, let's not be so darn gloomy!" I tell him.
"All 17 thrones?" I ask
George says:
"Hey, I have a morbid curiousity...."
Frank says:
"S'not great," grunts the barman, avoiding the question.
(Presuming you draw this out, each make an Inquiry check for the next hour's bar-chat )
George says:
(Lovely. Suddenly I think I shouldn't have sold my own Inquiry to get a contact with it....)
Dan says:
(INquiry's Fellowship, right?)
Mark says:
"We're here for drinks and to relax after our muscle made a fool of himself, not to pick up dark gloomy rumours." I tell him
Frank says:
(Yep. Basic too, so half if you need to)
George says:
Well, I fail.
Mark says:
[A 14!!]
[Super fellowship strikes again!]
Dan says:
Half fel is 23. Roll 12.
Mark says:
[Half of mine is 20 ]
George says:
Yup. Well, I never expected Uriah to be too good with the chatting....
Dan says:
Well, he IS a daemon-guided bookworm...
George says:
Awesome. So, two people pass. What do we find out?
Frank says:
The Technographer picks out some info pertaining to there being a few reclaimators in the area, more recent but outsiders, at least, not the dying fleeing lot. Just...vultures.
George says:
To be expected, really.
There are always people who come picking over the corpse of a dying town.
Frank says:
Verbal, however, picks up some rather more specific information: the Reclaimator Sykes, a washed out technomat, is likeliest to have a few answers.
Dan says:
Verbal the scum, supersleuth
George says:
So... we have our next destination, then.
Sykes' yard.
Dan says:
We do, but first I'm having this pint.
George says:
I continue drinking, and listening out for the sound of gunfire in the background.
"So... how many people do you think he's gotten killed thus far?"
Dan says:
"Well, we ain't heard any shots yet. So maybe just one or two."
Mark says:
"Himself...Silon got pretty beat up trying to rescue his brother..."
George says:
"Yeah, well." I sigh. "You know, this is not quite what I expected to end up doing when I took that offer."
Mark says:
"Drinking or saving teammates?"
Havelock says:
{Voxbead} "thorn wishes ages with a barrel of egg's"
Dan says:
"You're telling me. I'm only here because I did a few jobs with newby back in the mob, before I knew he was with you guys. Did him a favour getting in touch with his 'old friends', and now look."
George says:
I take off my voxbead and put it in my pocket.
"Sorry buddy. Saved you once...."
Mark says:
"I swear I heard that before from a tale when I was a kid. It had an Inquisitor in it, and he had competant men under his command..."
George says:
I glance at Mark. "I have no idea what you are talking about. Really. Because if you were mentioning the bosses around here...."
Mark says:
"It was a folk tale boy."
Dan says:
I take a sip. "Did Havelock get in touch then?"
George says:
I shake my head. "Well, I assume so. Said something about eggs. Damned if I know what."
Dan says:
"The kid's messed up. Got some real issues floating around in that head of his."
Mark says:
"Runs in the family" I tell him, finishing off my drink
Frank says:
(You've got roughly an hour before night-cycle by the time you elect to conclude your drinking. Though feel free to relax a bit more in the meantime. I can safely say I enjoy the chatter!)
Dan says:
"So I hear. Newby was telling me about what you types got up to, and Hav's illustrious brother featured in that. Quite the tale, I'll tell you that."
George says:
"Well, we should probably think about finding a place to stay. We can check out this Sykes tomorrow."
Dan says:
(we may as well stay in here until we either hear gunshots or Rag meets us)
Mark says:
I grin;
"Quite a take indead, you've heard it all I take it?"
George says:
I smile. "Well, the official reports. They were somewhat.... dry, though."
Mark says:
"You've got to hear it all!"
I wriggle in my chair a bit and begin the tale
Dan says:
"In bits. They guy was an ex-soldier, got with newby through some... mutual friends. Ended up getting on a ship, and then... hooo boy, the guy goes nuts. Gets everyone wasted, except newby, who managed to wriggle his way out of there."
Mark says:
"It was myself, first mission under the boss, Silon, an Arbitrator on load frmot eh Govenor Sub-sector, an Adept, Horatius Kane his name was, too many crime dramas for him I think, and Havelocks brother.
Dan says:
"Halfway through a spot of... courier work, if you get my drift, as well. Let me tell you, the bosses were not happy about that."
Mark says:
"So, we're in a Gun Cutter, you know them?"
[no, I can't remember the character names, sue me
George says:
"Yes, I do. I could list the specifications if you'd like" I grin.
Mark says:
"I know them myself funnily enough, anyways.
We all landed outside this Monastery, deluded Emperor loving guys, who all seemed to be armed with Autoguns."
"Havelocks brother jumps out the cutter, whips out his badge. Pow, ace in the hole gone. We're led inside for negotiations with their cheif brother, Armandus."
Dan says:
"This was just before I found you, wasn't it?" I take another drink. "Good to see the family's at least consistent."
Mark says:
"I'm prepared at the back of the room, hand on my gun as this Armandus digs himself into a pit, Havelocks brother is on his high horse before he snaps, whips out a Carnadore and shoots him through a window, 30 meter drop, then he leans out and empties the clip into his corpse to be sure."
Dan says:
I laugh. "Emperor alive."
Mark says:
"Got a bit hazy from thereon in, I called in an Evac while Havelocks old brother ran out into the corridor and held the monks off, impressive at the least."
"A Tech Priest outside, a rogue whips out this Xenotech weapon and tries to shoot our Cutter out the sky, but we all make it aboard, jumped out the damn window to get in. Havelocks brother jumped on top the ground and pretty much blew his legs up, survived somehow."
I sigh in exasperation
"I had the Cutter land, couldn't leave a man bwehind after all. I've lost that concept now, at least where that genepool is concerned."
Frank says:
You can distantly hear what sounds like the bark of a shotgun. Very distant though, despite the open windows and hushed chatter of the union
Mark says:
"Vapourised every monk in the courtyard with the mounted weaponary while the Arbitrator went to save the fool, got them aboard, blew the Tech Priest up and made good our escape."
George says:
I deliberately ignore the shots.
Mark says:
I glance around at the shots, but ultimitley ignore em
Dan says:
"Oh, there we go." I turn to Uriah. "Do you want to give me that ten now, or later?"
Havelock says:
[Voxbead]"Possible avenue of Investigation just opened up"
Mark says:
"Bit of Politicking afterwards, and long story short, the frakhead shot me infront of 3 Tech Guard. Quite the introduction to say the least."
George says:
"Hey, wait for now. My bet said he would make it out of the market place. We'll check the bodies later."
Mark says:
"I think you mean your skull just opened up." I murmur
Dan says:
"Fine, fine," I grumble goodnaturedly.
George says:
I pick up the voxbead and activate it. "f***. You." I put it back in my pocket.
Dan says:
I snort. "Now now Booksmart, since when did you have an attitude?"
Mark says:
I overrule the vox;
"Come find us my boy, we've established a base of operations and we're planning."
George says:
"My apologies. I am not usually so vulger."
Mark says:
"We're in the Upper hive." I vox
Dan says:
I laugh, quietly.
(I hope Frank is relaying this to Ragnar )
George says:
(So do I. Then again, he can likely see this anyway, as he's been putting in the vox messages)
Havelock says:
Im still in the thread
Dan says:
True, true
I temporarily forgot, is all
Mark says:
[This is an in-character annoyance.]
[I personally think this is hilarious]
Dan says:
"Barman!" I say. "Another round, if you please. One for the road."
George says:
I dig out coins to pay for my own drink this time. "Sense of fairness and all that."
Havelock says:
[Voxbead]"Continue the investigation behind the Southern Templum! May the Emperor forgive me"
George says:
Oh dear....

Ragnar Blackmane - April 26, 2010 09:37 PM (GMT)
Dan says:
"I ain't complaining, Booksmart. I ain't paying with my own money anyways."
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
"I'm sure he will buddy, you keep on investigating."
greyseer13@mac.com (E-mail address not verified) says:
"Well, I expect we should probably be making a move on some time soon. Want to get to the hostel early to get a bed, if you don't want to be sleeping outside.
I turn back to Verbal. "You heard that? The southern Templum. He made it out of the market. You owe me ten thrones."
Dan says:
"Well, I don;t know about you Booksmart, but my streetsmart is telling me that I'm going nowhere near that market while Havelock's still careering around."
"And Emperor dammit Booksmart. I'll never live this down." I dig out ten thrones and grudgingly hand them over.
Frank says:
The vox-bead from Ragnar fates out to incoherent staccato blast full auto fire wipes it apart.
greyseer13@mac.com (E-mail address not verified) says:
(Score)
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
I grin;
"Never gamble when you're not in control of all the factors."
greyseer13@mac.com (E-mail address not verified) says:
So... reckon we should go actually see what happened?
Dan says:
"Give it ten minutes."
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
"Word from the wise" I say, draining my drink and making to leave
Dan says:
"Kid, hang on. You know how long it takes for a crimescene to clear up?"
greyseer13@mac.com (E-mail address not verified) says:
"I don't want it to clear up. I want to see what happened. Come on."
(Seriously, I personally am dying to know what just happened)
Dan says:
"I don't mean clean up. I mean for the gawkers to clear off."
greyseer13@mac.com (E-mail address not verified) says:
(Since it appears that Ragnar just died whilst we were sitting down having drinks)
Dan says:
(which I find hilarious)
"But fine, if you must." I stand up and drain my drink.
greyseer13@mac.com (E-mail address not verified) says:
OK then. Frank, we leave and return to the market area. What do we see?
Dan says:
(Frank's probably a little busy working out just how dead Rag is right now )
Frank says:
The market area's rapidly dwindling population continues to rapidly dwindle. There's far, far fewer gangers about, none that you recognise.
There's a handful of scavengers moving off in very different directions, no coordination. No-one's really up to anything specific
Dan says:
"Well, at least he took a few out with him."
Frank says:
(No-one's been shot in the marketplace)
(Well, not recently)
greyseer13@mac.com (E-mail address not verified) says:
Well then. Let's see about this southern Templum he mentioned.
Frank says:
(Bear in mind it's drawing close to the night cycle, hence everyone's going off to bed, or at least to hide)
Dan says:
"May as well have a wander over to the Templum then."
Frank says:
(As per what Lili mentioned about it being scary at night)
greyseer13@mac.com (E-mail address not verified) says:
Yeah, but we want to know what happened to Ragnar.
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
[Well, the monsters won't come and find us will they Frank ]
Frank says:
Of course, so, you walk on towards the Tempulum
greyseer13@mac.com (E-mail address not verified) says:
So, we're looking for his body at least.
Frank says:
Under the seemingly purposeless arch of black granite, soaring overhead in the twilight, you see the crumbly-looking aged architecture of the tempulum.
At its sides you see the fleeting shapes of what might be scavengers, what might be rats.
Dan says:
(and also Rag's crumbly-looking body? )
Frank says:
It's gloomy, so you can't exactly make things out.
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
[How big are the rats here?]
greyseer13@mac.com (E-mail address not verified) says:
I head around to the back of it, like his last transmission said.
Frank says:
Quite big, all told. Advancing up the sides of the Tempulum, you see the shiny murk of a thin pool of liquid, it's edges tapered by various footprints . In the midst of it, you see a body. At the edge towards the back corner of the tempulum, you see a second pool, similarly glinting off of the receding light of luminen globes.
greyseer13@mac.com (E-mail address not verified) says:
Crap. I check the body.
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
I pull out my Glow glbe and flick it on
Dan says:
I take out my torch. No sense doing this in shadows.
Frank says:

greyseer13@mac.com (E-mail address not verified) says:
I also pull out the glowtorch
Dan says:
Oh god what does that grin mean?
greyseer13@mac.com (E-mail address not verified) says:
*paranoia goes into overdrive*
Frank says:
(Don't cross the beams?)
(Nope, I'm just pleased you remembered the glow-globes! Quite nice that!)
greyseer13@mac.com (E-mail address not verified) says:
(this isn't ghostbusters)
So... I check the body. Is it Ragnar?
Frank says:
The body is surrounded by a sickly crimson pool of fresh blood. It's a body, comprehensively riddled by bullets.
Dan says:
I draw my pistol, and move up.
For a closer look, that is
Frank says:
It's difficult to tell quite who it is, it's horribly mangled.
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
[Ever useful ]
Frank says:
Unconcious, but definitely alive.
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
I roll it over with my foot
Frank says:
As it turns, it moans. Several unfired bullets fall from its person.
Dan says:
"Well, Havelock had a shotgun, so I'm fairly sure this isn;t his handiwork. So it's probably Hav himself there in the gutter. Booksmart, if he's still alive I'm having that ten back."
Frank says:
It has no clothes, barely any underwear.
But a belt still sits on it, a club intact.
Lying in the blood is a small card, aboud 2"*1"
greyseer13@mac.com (E-mail address not verified) says:
Wait.... half naked?
That'll be those scavengers then.
I pick up the card.
Dan says:
Maybe the recalaimators we heard about earlier
Frank says:
Have Uriah make a +30 Common Lore (Adeptus Arbites) test...
greyseer13@mac.com (E-mail address not verified) says:
OK. Int48, +30 to give an effective of 78.
Rolled... 15
So... seven DoS
Dan says:
Well, six
greyseer13@mac.com (E-mail address not verified) says:
I'm good.
Frank says:
Uriah reads the loping script on the card, recognising the easy, almost commonplace high-gothic. 'Adeptus Arbites Enforcer Havelock Englebert Gaylord Ragnar,' it reads, followed by ciphered biometric data and hard-wired electronic engrams.
greyseer13@mac.com (E-mail address not verified) says:
"Well... its him"
"And I'm keeping the money. The bet was that he would get out of the market."
"Not whether he'd survive."
Dan says:
"Hey, it was bets on how long he'd survive, Booksmart."
greyseer13@mac.com (E-mail address not verified) says:
"Yeah. And he survived long enough to get out of the market. I win."
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
[gaylord?]
Dan says:
"Fine, fine. Keep my money."
greyseer13@mac.com (E-mail address not verified) says:
(Uh... what?)
Frank says:
[It was that or Bumgardener]
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
[....?]
greyseer13@mac.com (E-mail address not verified) says:
(Oh right. Rag's middle name)
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
[His middle name is bumgardener?
Frank says:
(It's a common enough name... http://en.wikipedia.org/wiki/Gaylord )
(I added some for his ID. No-one's supposed to look at IDs closely, all sorts of embarassing info on 'em)
greyseer13@mac.com (E-mail address not verified) says:
I draw my pistol. "I don't suppose I could just put him out of his misery here and now? I'm no medic, and I doubt you guys are either."
Dan says:
"Well, execution ain't my style Booksmart."
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
I frown and lean over him;
"Havelock my man, what happened?"
greyseer13@mac.com (E-mail address not verified) says:
"It's not an execution. It's a mercy. Seriously, we can't help him."
He's unconscious....
Isn't he?
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
[Oh yeah, oops]
Havelock says:
"Other.... body"
greyseer13@mac.com (E-mail address not verified) says:
I look around the place. "In all honesty, what are we going to do with him?"
I walk on other to this other body.
Frank says:
He, almost miraculously, gasps into fitful consciousness, unlikely for long.
At the other body, you find a similarly naked, massively punctured-by-bullets, largely chewed-by-rats corpse.
There's no identifying this one.
greyseer13@mac.com (E-mail address not verified) says:
I search it. Anything to be found?
Havelock says:
"Enforcers...."
Frank says:
Strangely, you find a throne.
(As in a throne gelt, not an actual throne)
(That'd be silly, not strange!)
Some rags, too, but not of value, or even worthwhile as fabric.
greyseer13@mac.com (E-mail address not verified) says:
I stand upright again. "Looks like our dear Havelock got into a fight with some enforcers." I hold up the throne. "They might have been paid to do it."
Frank says:
The blood puddles are still slick though.
Dan says:
"Well, let's face it, who wouldn't take payment for that?"
greyseer13@mac.com (E-mail address not verified) says:
I walk back on over the Ragnar's body. "Seriously, we can't help him. I think he'll die without medical help, which we cannot provide. And I don't feel too good about just leaving him out for the rats."
Havelock says:
"If you... kill me.... you bastard...."
Dan says:
"Well, there's always our medicae contact back up above, I suppose."
greyseer13@mac.com (E-mail address not verified) says:
"Right. And how do you propose getting to him?"
Dan says:
I shrug. "We could just drag him or something?"
Havelock says:
"Tempulum.... fools...."
greyseer13@mac.com (E-mail address not verified) says:
"You want to drag a bloodied, half-dead man into a train and then uphive, through the central districts?"
Dan says:
"Well, it was just a thought."
greyseer13@mac.com (E-mail address not verified) says:
I walk around to the doors of the Templum. Are they open?
Frank says:
They're not sitting open, but they look easily forced.
greyseer13@mac.com (E-mail address not verified) says:
"Verbal - You've done this sort of thing before. Reckon you can get these doors open?"
Dan says:
I put away my pistol and draw my autogun. "If you really want to. Right. Two things when we get in there, since knowing our luck it's probably full of 'scura addicts with guns. Keep behind cover, and keep low." I walk up to the door.
(Can I use Security, or is it a matter of kicking it in?)
Frank says:
Kickign it in should do (+30 Strength) (Also, good lord, I've went and mixed up the exit to the place and the Habstack!)
(Assume that locations 7 & 8 have been swapped on the map...)
greyseer13@mac.com (E-mail address not verified) says:
(that.... doesn't make a lot of sense, but OK)
Dan says:
( is is *possible* to use security, though? Like, for example, if I didn't want to immediately annouce our presence to everyone inside?)
(or is it more that the door is barred, so no lock to pick?)
Frank says:
(Oh, I get it. yep, Security's good to use too. +30 too)
Dan says:
Kewl. Ag38 +30 = 68. Rolling
65. Just
"Bloody finnicky locks..." I mutter
greyseer13@mac.com (E-mail address not verified) says:
I keep my pistol ready as I prepare to follow Verbal inside.
Frank says:
The doorway swings open. It's a pretty standard temple interior, though smelling thickly of damp, despite the thick dust. Several footprints and swishes are through the dust, but generally it's pretty thick.
Dan says:
I pick up my autogun and cautiously slip inside.
greyseer13@mac.com (E-mail address not verified) says:
Those footprints... do they go anywhere in particular?
Frank says:
Not really, just wandering around. Up/down the aisles and footways, into one of the pews, up to the Altars and pulpit.
Dan says:
There any doors or stairs?
greyseer13@mac.com (E-mail address not verified) says:
OK then. I follow Verbal inside, looking around. Anything of note?
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
I pick up Ragnar and carry him to one of the pulpits, assuming the coast is clear, I set him down on a pulpit.
Dan says:
"Good thinking cogboy," I say quietly.
Frank says:
There's a couple of doorways at the interior corners, with some balconies overhead, it's likely there are stairs.
"What the," blusters a voice from elsewhere in the temple. A second source, however, thumps rather loudly accompanied by a muffled curse.
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
"What do you mean?"
greyseer13@mac.com (E-mail address not verified) says:
I aim my pistol in the direction of the voice.
Dan says:
(incidentally, can we lay ragnar on the floor beneath the pews and then use my Conceal to hide him? - no wait, scratch that, we've been rumbled)
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
"s***"
Frank says:
As you work further into the temple, you notice that the smell of alcohol is pretty thick on the air. Thicker, barely, than in the union.
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
I draw my las carbine and duck into cover behind a pulpit
Frank says:
"Who's th-there!?" comes a broken, slurring voice.
greyseer13@mac.com (E-mail address not verified) says:
I advance in the direction the sounds came from.
"Just some of the faithful, looking for a place to wait out the night."
I keep my pistol aimed.
Frank says:
"Well, this, hic, is the house of Him on Earth. Who are you?"
From within one of the doorways you can see a figure stumbling across.
Dan says:
"Just some friends," I say. (blather to keep him talking? And distract him from the fact that we're heavily armed?)
greyseer13@mac.com (E-mail address not verified) says:
I aim at him, though I think he might just be a priest.
He is obviously drunk.
In fact, I hide my weapon under my robes.
"Who are you?" I call to the figure.
Frank says:
"Feck off," he hurls without conviction as he staggers into the dim light of the tempulum interior.
http://bit.ly/cQU6Gp
greyseer13@mac.com (E-mail address not verified) says:
Oh lovely... we've found father ted....
Dan says:
"We're just looking, friend. I dig out a flask from my pack. "Can I offer you a drink?"
Havelock says:
(Macdougle)
Frank says:
"That's welcome," he says. Limping towards you. "Whatcha doing in here?"
greyseer13@mac.com (E-mail address not verified) says:
(OK, Father macdougle. I haven't watched the show for ages)
"Just looking for somewhere to get our... colleague.... comfortable."
"He's been rather badly hurt."
Frank says:
(Father Jack, actually. Though this is technically Preacher Fabian)
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
I hide my Las carbine
Dan says:
I pass him the flask, surreptitiously dropping my autogun behind a pew.
Havelock says:
(same excuse as ra )
Frank says:
"S'always the way round here. Alllwaysh needing help, never any devotion.
"You're not the first, neither." Somewhere above another involuntary curse is muffled.
greyseer13@mac.com (E-mail address not verified) says:
I draw my weapon again.
Dan says:
I shrug. "Same everywhere, friend. Smoke?"
greyseer13@mac.com (E-mail address not verified) says:
Though I try keeping it out of sight.
Frank says:
"Oi, put that away. He's alright"
greyseer13@mac.com (E-mail address not verified) says:
"Oh? There are others here? Mind if we have a chat with them?"
Frank says:
"No, just now," he coughes rather throatily. "Another sip'd be nice."
"Well, I don't mind if you speak with them. He's not too talky though."
"Zed!" shouts Fabian
"Zed ya little gobs***e. Get down here."
Dan says:
"Be my guest. Least I can do for the priesthood." I pass him back the flask.
(incidentally the flask is full of wheat beer (rotgut booze))
Frank says:
He drinks, rather more than is polite. After a few moments, a huffy thump of feet sounds above. Moments on still, an indeterminately aged man appears in a second doorway.
"Evard, this is...some faithful folks. Got someone badly hurt."
Fabian tries to turn away, holding on to the flask as he sits down in a dusty pew.
"Throne," he gasps as he spots the bleeding body of Havelock.
He drinks more.
"He's bleedin' everywhere..."
Dan says:
"Not a lot we can do about that, 'fraid."
greyseer13@mac.com (E-mail address not verified) says:
"Not our fault, I swear. We did everything we could..."
Havelock says:
(...)
Dan says:
"He got shot up pretty badly. Still, like Booksmart says, it was mostly his own fault. Leastwise, we're pretty sure it was."
Frank says:
"Not like it'll make much difference," he sighs. "Woulda said ter hit the Alms house if it weren't so late."
At this, Evard flinches, looking particularly shifty. Despie this, he rather rappaciously regards the flask in Fabian's gnarly hand
Dan says:
"Happened right outside here though, as far as we can tell. You didn't hear anything?" I walk over to him, and hold a hand out for my flask back.
Frank says:
"Here allsorts about here. Plenty of gunfire tonight, but that's not unsual. Enforcers aren't exactly light-handed when it comes to the populace down here. Get away with murder, they do."
"Literally," says Evard Zed.
Dan says:
I glance at Havelock. "Apparently so..."
Frank says:
"S'not right," says Fabian. "Not like it used to be. Or like it should be."
"Blame myself," mutters Fabian very quietly.
Dan says:
"Yourself? Surely there's not much you could do about the enforcers?"
greyseer13@mac.com (E-mail address not verified) says:
Right, guys, I have to go. Dinner - fish and chips. I might be back later. Let me know how it goes in any case.

greyseer13@mac.com (E-mail address not verified) has left the conversation.

Frank says:
"Not the enforcers, the whole bloody place. Moral decay, eh? Blame the priests. Always the priests. Kids go missing. Priests. New diseases. Priests."
Dan says:
I perch on the back of a pew. "Well, you got to expect a bit of that when you're set up with the whole moral authority gig."
"But still, what's this new disease?"
Frank says:
"Ah, no new diseases, nothing like that. Not round here. Almost nothing new."
"Just guilt. Though that's not new, just...increasing."
Dan says:
"Increasing?"
Frank says:
"S'the vanishings, right?"
Evard just nods, pretty much shaking.
Dan says:
"I've heard 'bout them." I shake my head. "What's the latest, now?"
Frank says:
"I'd never know. No-one tells me much," says Fabian. "Evard, you're mate's not been around for a while. Tha's why you're always in here. I'm you're only source uh booze theses days."
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
I grin;
"A local hero to some it would seem."
Frank says:
"Well, a hero with one fan. Ain't much." Fabian looks at the flask, considering offering it across. He raises his arm, but it only really gets as far as his own mouth.
Dan says:
"Hard luck, Evard, you have my sympathy. Father, my good man, give Evard here a gulp of my drink."
Frank says:
"Ack," he huffs, but dutifully holds out the flask, his arm shaking.
Evard egdes forward, taking it and taking a deep drink. Unlike the preacher, he passes it promptly back to Verbal. His mouth flaps a little, as if ready to speak, but closes again, thinking better of it.
Dan says:
I nod thanks. "Smoke?" I ask, oferring a pack of lho sticks.
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
[If I'd know Alocohol and smokes were instrumental to story progression I would've bought some ^^]
Frank says:
He exhales, nodding readily.
He extends his hand, taking a stick, he then looks about for a lighter
Dan says:
(can I assume a pack of lho sticks comes with matches or some form of lighter, since they aren't seperate in the book?)
Frank says:
Aye, that's fine.
He takes the match too, sparking up.
Evards eyes dart about, confidently avoiding Havelock's body.
Dan says:
"So, Evard, when did your friend go missing?"
Frank says:
<Umm. Same night Saul vanished, haven't got a note of it to hand> he says, glad to be speaking.
Dan says:
"Unlucky. I know another guy went missing that night. Saul, his name was. Lived up in 717."
Frank says:
Evard looks at Verbal as his face goes completely pale, almost inhaling the entire lho stick.
"You knew Saul as well?"
Dan says:
"Friend of a friend, nothing serious. Still, bites. You knew him?"
Frank says:
"Aye, as Fabe says, drinking buddies. Long term too. I..."
Havelock says:
(Come on marky, back him up!)
Frank says:
"I was with him the night he disappeard, y'see."
Dan says:
I lean forward. "You were there? First I knew was his sister told me. What happened?"
Havelock says:
(Ra!)
Frank says:
"We were drinking in the Union, not much y'know, but passing the time. Anyway, this gang blade, dunno who he was, hadn't seen him 'afore."

[c=2]Marky[/c=7] [c=7]boy[/c=2] was added to this conversation. Handwriting is no longer supported because not all participants can view handwritten messages. Handwritten messages will be sent as text.

Havelock says:
(Everyone in?)
Dan says:
"Gang types? You reckon they're behind it then?"
greyseer13@mac.com (E-mail address not verified) says:
Hey
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
[Hey again[
Frank says:
"Nah, this blade takes issue with Saul. Well, he was being very loud, running his mouth, you know. Well, this blade goes and cuts him, not bad you understand, just to show who's boss...
"Just a cut in the chest, we've all had worse at the manufactorum a dozen times."
Dan says:
I nod
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
[Dan's handlnig this just fine, I've not had to reverse a gun cutter into anyone or shove metal things in their ankle stumps yet!]
greyseer13@mac.com (E-mail address not verified) says:
(so... what's happened since I left for food?)
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
[The value of narcotics and alcohol was realised ]
Dan says:
(we went into the temple, found some alcoholic priests, I'm having a chat. One of them was apparently with our vic in the pub the night he went missing

Frank has left the conversation.

Dan says:
(oh dear)
greyseer13@mac.com (E-mail address not verified) says:
Huh...
So... the GM just vanished....
Dan says:
Internet, I'd assume. He's offline as well
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
[Quick! LOOT EVERYTHING!]
LOOOOOOOOOOT!
Dan says:
But- but he hasn't told us what there is to loot yet!
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
Imagination!
greyseer13@mac.com (E-mail address not verified) says:
He has, however, put up a comment on the bolthole about his MSN crashing...
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
I just made off with a Land Raider and a Suit of Terminator armour
greyseer13@mac.com (E-mail address not verified) says:
Which was fast.
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
Mhm
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
Imagination!
greyseer13@mac.com (E-mail address not verified) says:
He has, however, put up a comment on the bolthole about his MSN crashing...
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
I just made off with a Land Raider and a Suit of Terminator armour
greyseer13@mac.com (E-mail address not verified) says:
Which was fast.
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
Mhm
greyseer13@mac.com (E-mail address not verified) says:
Right, I saw the log that Ragnar put up, so I'm up to speed now.
Havelock says:
Told you a log would be useful

Ragnar Blackmane - April 26, 2010 10:51 PM (GMT)
Dan says:
Wahey
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
Logs are indeed useful

Frank has been added to the conversation.

greyseer13@mac.com (E-mail address not verified) says:
hey
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
Heyho
Frank says:
Phew
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
We got down to some serious looting in your abscence, I rolled a 01 and made off with a land raider, terminator armour and a Space Marine Battle Barge
It was awesome
Frank says:
Well, I suppose that does change the dynamic a bit.
greyseer13@mac.com (E-mail address not verified) says:
Quite where he found a battle barge in a small hive temple has yet to be determined.
Frank says:
Probably had been swept under the carpet a few millenia ago...
Then grew a little
greyseer13@mac.com (E-mail address not verified) says:
Anyway. On with the show.
Frank says:
Where'd I got to with Evard's exposition?
greyseer13@mac.com (E-mail address not verified) says:
So.... this cutter 'cuts' Saul just a little.
And then you vanished.
Frank says:
"Just a cut in the chest, all had worse, eh?"
"Well, we weren't wanted in the Union no-more, not that night, so we turfed out. 'Make like a treee and get outta here!' he said. "
greyseer13@mac.com (E-mail address not verified) says:
(a tree? Eh, I'll go with it)
Dan says:
"Common sense," I nod
Frank says:
"I was for heading straight home, but Saul...y'know what he's like. Wanted to head the ...Alms House. See if one of them charity bods could stitch him up, or, y'know...summat for the pain.
"Lights were on, y'understand-in the Alms House. We could see it over there, shining in the dark. Me though? I went home, innit? Old place gives me the heebies, not like in here; proper ancient this is.
"But," he says, drawing to the end of the Lho stick. "That was, you see, before all the vanishings really started. Saul, y'see...he was one of the first..."
Havelock says:
(Drips blood at a sedate ;pace....)
Dan says:
"So Saul went into the Alms house without you? And you haven't seen him since?"
Frank says:
"Nope, not for ages," he shudders. "Not like him though. Not like him at all. Not like none of them. They all make a hoo-ha about getting outta here. Quiet folks...that's not s'usual. Weren't disappearings before. Murders, sure, but that's how it is down here. Violent. Bodies usually turn up though."
"Well, they used to."
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
[Shh, we're advancing the plot ]
Dan says:
I nod understandingly. "It's the way it is. Few folks always end up biting it. But this, this has gotta be more, y'know? Folks just going missing, not a trace. Them others you were talking about just now though, who d'you mean? I mean, which folks, like?"
greyseer13@mac.com (E-mail address not verified) says:
(*smacks Mark* Stop leaning on the fourth wall!)
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
[But it's so weak! I'm testing it's durability]
greyseer13@mac.com (E-mail address not verified) says:
(I'm beginning to think that I might have bought too much ammo. Of all of us, only Rag has actually seen any combat...)
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
[Hahaha]
[I have over 200 shots for my las carbine and las pistol, I forgot how big their clips are[
Dan says:
(No such thing as too much ammo)
greyseer13@mac.com (E-mail address not verified) says:
(Dammit, I have a steel-burner and four clips of ammo! I want to put smoking holes in something....)
Dan says:
(now now, that kind of thinking is what keeps getting Rag killed )
Frank says:
"Folks? You mean before Saul went missing? That's just the misery of the place, right? Always murders, always violence."
greyseer13@mac.com (E-mail address not verified) says:
(So... we go to this Alms house tomorrow?)
(We want to see if Ragnar can be revived overnight or something?)
Dan says:
I nod and take a swig from my flask. "That's the hives for you though. Still, you know anything else about Saul? I saw his sister today; she's pretty cut up about it."
Frank says:
"She would be, huh?"
greyseer13@mac.com (E-mail address not verified) says:
I stay quiet, even though I was the one who talked to the sister
Frank says:
"What's her plan? Always was a nice girl her. not the prettiest, but damn she's got a head on her shoulders, bet she could do summat special, a canny lass like that."
Dan says:
(shhh, I'm bluffing here. I've got him thinking I'm Saul's old friend)
greyseer13@mac.com (E-mail address not verified) says:
"She mentioned she was going to go stay with family till all this mysterious crap stopped."
Frank says:
"Hmm, wise move for her, wise move," says Evard. Fabian grunts concordance.
Dan says:
"Like Booksmart says, she's with friends, apparently. Still, doesn't help. What if it's folks doing the kidnapping, and what if they go for her? She ain't safe, by any stretch of the word."
I shrug. "But then, what can you do? The whole place is messed up. Leastwise, I can't think of a place that'd be any bloody safer."
Frank says:
"Ah, but who is? You're damn right; no place safe in here. Not like the enforcers are any use either. Snatching's all over likes, snatchings all over. Barely safe in here, think folks forgot we're here though. Nobody bloody bothers us."
greyseer13@mac.com (E-mail address not verified) says:
(OK. This is all very nice, but unless we're going to be getting some more info out of these gentlemen, can we skip till tomorrow? Continue the investigation and all that. Maybe shoot some folk.)
Frank says:
(Do you mean tomorrow game-time, or tomorrow reality?)
Dan says:
"It ain't a time for faith, it seems. Folks are too bloody scared to even come to church these days. Speaking of Enforcers though..." I pass him the flask for another drink. "We heard that the Warden was off doing something big. You know anything bout that?"
greyseer13@mac.com (E-mail address not verified) says:
(game-time)
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
[Agreed ]
Frank says:
"The Warden? Haha, you gotta be kidding me! That drunken bum wouldn't know a big move if it were launched against him."
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
[I've kinda lost track >..]
greyseer13@mac.com (E-mail address not verified) says:
(I'm good with investigations, but talking to a pair of alcoholics in a church can only go on for so long before it starts getting a little waring)
(wearing)
(Or whatever)
Frank says:
For the first time, Evards face actually lights up. It falters quickly. But still.
Dan says:
(I'm fine with just rolling a blather test or whatever to find out pertinent facts, if you guys are getting bored)
Havelock says:
(interesting)
(find out about this guy first)
Frank says:
The time passes, presumably. Somehow, Rag makes a miraculous recovery insofar as gaining four fatigue, dropping down to -7 critical owunds.
greyseer13@mac.com (E-mail address not verified) says:
(yeah, to be honest. I like the roleplay, but I'd rather cut to the more... well, meaty stuff)
Havelock says:
I think I will stay in the chirch
Dan says:
"He's a drunk?" I chuckle. "Well it doesn't suprise me too much, t'be honest. What's he up to these days then?"
(DOWN to -7? Damn Rag, you got smooshed)
Frank says:
(Plus I think you just got the last of it. The Warden might well have been in the Union after a while)
*Anyway*
Dan says:
(well, fair enough then)
greyseer13@mac.com (E-mail address not verified) says:
(woah... Ragnar, just how badly did he get beaten up?)
Havelock says:
40 wounds
Frank says:
Rag, barely healed, stopped bleeding. Lots of fatigue gained after the night's rest, not reduced by it.
Now on 0/0 fate
Dan says:
Ouch
Frank says:
The priest drinks himself out, Evard similarly sleeps like a drunk (though not being a drunk)
Havelock says:
2 full auto at point blank range
greyseer13@mac.com (E-mail address not verified) says:
So... we're basically leaving him behind in the church then... unless someone wants to dope the guy up on stimm to keep him going or something....
Havelock says:
na, im good.
Dan says:
I have some stimm, if it'll help. I was saving it
Havelock says:
i need to walk the dog
greyseer13@mac.com (E-mail address not verified) says:
Cool.
Havelock says:
Plus I have like. No weapons lol
greyseer13@mac.com (E-mail address not verified) says:
So... I take it the next day-cycle we go have a look at this alms house? Or possibly pay a visit to that sykes guy, though I prefer the first option.
Frank says:
Well, it hits morning, the priest and Evard are still dozing, though with half an eye on Rag. There were gunshots and scuffling outside overnight, but nothing right outside. There were, however, lights pushing very close.
Dan says:
Meh. You can have my scrappy old auto if you need it. It's half broken, though.
Havelock says:
Leave it just in case if you can sapir it. you never know
Dan says:
"Well gents, we'd best be going. Fabian, Evard, can you watch our friend while we're out? We shouldn't be too long."
greyseer13@mac.com (E-mail address not verified) says:
Outside the templum, I look at Verbal and Mark. "So... this Alms House would seem to be our most solid lead..."
Frank says:
"Feck off," says Fabian pleasantly, blearily.
Good, back out into the hive. What's your plan!
Dan says:
"You too," I nod, and exit the templum
"Right. The Alms house is our most obvious lead. And after that, probably the Union again, see if we can find the good warden for a chat."
greyseer13@mac.com (E-mail address not verified) says:
"Well then, to the alms house. Whatever is going on appears to involve that place, which makes it a good place to look for intel. Plus, I'm after a little bit of revenge on behalf of Havelock." I pause. "Can't have people bumping off imperial servants. Sets a bad precident."
Dan says:
I chuckle. "Needs must, Booksmart. Underhive and all that. Still, let's be off then." I set off in the direction of the Alms House.
greyseer13@mac.com (E-mail address not verified) says:
I follow, keeping one hand near my wallet and the other on the butt of my gun.
Dan says:
(I'm not going to rob you, George, honest )
greyseer13@mac.com (E-mail address not verified) says:
(Its roleplaying. And if you were I would most likely have shot you by now )
So... we arrive. What do we see?
Frank says:
The Alms House is a large and ornate building, its architecture
and scale designed to impose and leave those who humbly
enter its halls with no doubt as to the power and wealth of
the Tantalus Combine. The building is fronted and tiled
inside with a funerary green marble, the ceilings are high
and vaulted, and the walls studded with mouldings and
statuary. Now largely disused and abandoned,
tiles cracked and statues vandalised, the building’s scale and largely
empty rooms are fi lled with dust, leaving it with a haunted,
desolate feeling.
greyseer13@mac.com (E-mail address not verified) says:
"Lovely." I say, and then look for a way inside.
Frank says:
At the front entrance there's a small crowd of dissehevelled scavengers and civvies, presumably milling for charity handouts of food.
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
I glance around, is the front door locked?
greyseer13@mac.com (E-mail address not verified) says:
"Perhaps we could find a way in other than the front door? We don't wish to advertise our presence"
Frank says:
The front's open, but there's at least one or two officials wandering around. There's likely a few side entrances too.
greyseer13@mac.com (E-mail address not verified) says:
I stroll around looking for a side entrance that doesn't appear to be too heavily guarded.
Frank says:
Moving around, you catch distant glimspes of scavengers flitting about in the distance, plus the odd patrol of Enforcers. Rather quickly, a discreet side entrance presents itself.
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
I look above, checking the ceiling. And for an alternate way in.
greyseer13@mac.com (E-mail address not verified) says:
This discreet side entrance. Elaborate...
Frank says:
There's various arcs across, but no obvious entrances. Probably windows and things which can be reached by other gantries, but if the ground is sealed, the links to other buildings likely will be.
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
Including the side entrance?
Frank says:
Well, it's sealed, but seals can be broken. (Or clubbed, if you're on an island)
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
I can get in with my security skill
greyseer13@mac.com (E-mail address not verified) says:
(Nice. Very tasteful...)
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
[I just got that ]
greyseer13@mac.com (E-mail address not verified) says:
I pick a moment when no one is nearby or appears to be looking and then siddle up to the side entrance.
Frank says:
+0 Security check to take a lock, otherwise you can do the old 'bash' attack, but that might require a few attempts
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
[My Ag is 32 ]
Frank says:
You're alright, except for distant scavengers and the possibility of enforcers, there's nothing about.
greyseer13@mac.com (E-mail address not verified) says:
Yup. I'd don't have the skill, so I can't really help here.
Dan says:
I can Security it if you want, since I have the skill
Ag38
Frank says:
Well, you can both try. Fire away!
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
I glance around covertly before attempting to crack the lock
31!
Frank says:
Approve
Dan says:
16!
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
Showoff
greyseer13@mac.com (E-mail address not verified) says:
Hah. No lock is safe from this intrepid pair of crooks...
Dan says:
Verbal the scum, supersleuth, strikes again
greyseer13@mac.com (E-mail address not verified) says:
Anyway, we pop the lock and slide inside. What do we see?
Frank says:
You enter in to what seems to be a kitchen
The kitchens and stores are dusty, dirty and entirely unsanitary. The main storeroom contains surprisingly little by a way of food except for some stacked crates of protein concentrate and a vat of fungal medium.
An area has been set aside with a supply of concentrated militarystyle rations, complete with is own sets of cutlery and utensils; these (unlike the rest of the kitchen) are scrupulously clean.
Dan says:
Damn. I was hoping for beer and bacon
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
I sniff distastefully;
"Lovely, who wants a burger?"
Frank says:
The main kitchen area is dominated by two huge soup vats with gas burners underneath, beside which a pair of ancient and decrepit looking servitor drones sit deactivated when not in use.
greyseer13@mac.com (E-mail address not verified) says:
I close the door quietly behind us. I don't lock it though.
Frank says:
Another door opens out to the yard you entered in from. A pitchblack shaft leads upwards. There are several siderooms, with one door leading out into a corridoor.
greyseer13@mac.com (E-mail address not verified) says:
I quickly move and search the siderooms, one by one.
Dan says:
"Search the ground floor first. If we go upstairs, it'd be nice to know we aren't going to run into anyone on our way back down."
greyseer13@mac.com (E-mail address not verified) says:
"I've got these rooms. One of you check the corridor."
Dan says:
"I'll do it." I draw my pistol and set about checking what's down the corridor.
Frank says:
The corridor itself is empty, though voices can be heard far off down the corridor, presumably to the fore of the building.
greyseer13@mac.com (E-mail address not verified) says:
What about the siderooms that I searched?
Frank says:
Some of the side-rooms simply display simple food and supplies stores.
One, however, has the distinctive smell of blood within, you stand at it, hand ready to open the door. (Go in?)
greyseer13@mac.com (E-mail address not verified) says:
I draw my pistol and signal to the others.
Frank says:
(Woops, Security +0)
greyseer13@mac.com (E-mail address not verified) says:
I don't have security.
Frank says:
(To get into the bloody room, I mean)
greyseer13@mac.com (E-mail address not verified) says:
Hence the signal to the others.
Frank says:
Gotcha
greyseer13@mac.com (E-mail address not verified) says:
To move up and support me.
Dan says:
I move up. Security vs Ag38
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
I move up as well, lascarbine ready
Dan says:
37
Frank says:
Entered through the locked side door from the kitchens, this box room contains a series of stacked, metal drum canisters and smells heavily of blood.
greyseer13@mac.com (E-mail address not verified) says:
So... a narrow pass?
Ah right
Frank says:
I.e you get in
Dan says:
Pretty damn narrow, yes
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
I take the lid off one of the barrels
greyseer13@mac.com (E-mail address not verified) says:
I pry off the top of one of the drums.
Damn.
Beaten to it.
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:

Frank says:
You find within a thick, clotted red liquid whose coppery stench is quite overpowering.
greyseer13@mac.com (E-mail address not verified) says:
"Lovely. Well, I think we found out where those vanished hivers went...."
Assuming I don't need to make a test to confirm its blood, that is.
Dan says:
"Well, this is hardly 'Almless'."

Yeeeaaaahh?
Frank says:
Well, I do believe that'd be a +0 Fear Test for you three.
greyseer13@mac.com (E-mail address not verified) says:
Oh excellent. Right, well then.
Dan says:
But I punned!
Horatio will save me from the fear!
greyseer13@mac.com (E-mail address not verified) says:
WP35, no benefit from skills or the like. I roll.... 25. So I pass.
Frank says:
C'mon Dan & Mark, feary fearsome!
Dan says:
WP33, roll 46. Ooops
greyseer13@mac.com (E-mail address not verified) says:
Listen, given that its 11:40, I reckon we should wrap this up for the night. When is everyone next available?
Also... flee, scared little scum!
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
Dangit
Frank says:
Heh, nope. +10 to your shock table roll, Dan.
Indeed.
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
Passed, 21
Frank says:
I'm good tomorrow too, but possibly not for a while after that
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
Tomorrow should be good for me
greyseer13@mac.com (E-mail address not verified) says:
I can do tomorrow, if we want to wrap this up fairly quickly.
Or at least, without a long period between the sessions.
Dan says:
Can you do the shock table thing? I don;t have my rulebook to hand. Also, tomorrow's fine by me. Afternoon, though.
Frank says:
Yep, just give's a diceroll and I'll look it up
Dan says:
74
greyseer13@mac.com (E-mail address not verified) says:
*watches eagerly*
Oh wow...
Dan says:
...that's bad, isn;t it?
:/
greyseer13@mac.com (E-mail address not verified) says:
Verbal clearly didn't sign up for this....
Frank says:
Verbal flees as fast as he can from the source of his fear. Presumably tomorrow we are rejoined by him once he's snapped out of it.
greyseer13@mac.com (E-mail address not verified) says:
Cool.
Dan says:
I'm neber going to live this down, am I?
Frank says:
Having gained d5 insanity points
Dan says:
*never
greyseer13@mac.com (E-mail address not verified) says:
So... how much session xp do we get?
And no, you are not.
Dan says:
Aw, insanity points too?
Frank says:
Ack, you'll be fine!
Dan says:
And I got a 3
greyseer13@mac.com (E-mail address not verified) says:
Hey, you're still saner than Uriah.
Dan says:
for the d5, that is
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
I've got 0
Frank says:
Well, I'm very happy to say a nice 300XP for the three of you, 200XP for Ragnar. And, if I remember things rightly...
Dan says:
I used to have 0...
Frank says:
+40 for Ra,+20 for Dan and +10 for Marky. With an extra +20 all round for that lovely bar-scene.
greyseer13@mac.com (E-mail address not verified) says:
Excellent.
Dan says:
Kewl
Frank says:
Obviously that's alot of EXP for the session, but I rather enjoyed it and we went on quite long!
greyseer13@mac.com (E-mail address not verified) says:
Well, I'll see you lot tomorrow afternoon after I've spent my lovely 360xp.
I'll let you know what I buy. But for now, I need sleep.
School tomorrow.
Dan says:
Indeed.
greyseer13@mac.com (E-mail address not verified) says:
So... see you all for now.
Frank says:
Good stuff, g'dnight to y'all for now.
greyseer13@mac.com (E-mail address not verified) says:
Night night.
Dan says:
See you guys

greyseer13@mac.com (E-mail address not verified) has left the conversation.

Dan says:
Right. If it's okay with you Frank, I'll spend 300XP on Peer (Workers), Gamble, and Blather.
Havelock says:
Did I get anything?
Dan says:
200, I think
Frank says:
Yep, 200
Sounds good to me, Dan.
Dan says:
Cool. Right, tomorrow afternoon then?

Xisor - April 26, 2010 10:54 PM (GMT)
I'm not sure that's 'useful' as much as unreadable spam. I'd appreciate either editing it into something readable, or simply snipping it except for the notably interesting parts.

Brief summary:
- Uriah Tahr meets Saul's Sisters, gets some info
- Havelock wanders off to shoot up an armoured bunker with a shotgun
- Havelock blathers badly at Enforcers
- Havelock worries Enforcers
- Havelock embarrasses everyone in the Marketplace and has to pretend to be utterly insane, almost instigates team-kill-style event with randoms
- Havelock abandoned by acolytes
- Acolytes have a drink in a pub and actually gain a sensible lead for investigation
- Havelock goes off to harass enforcers
- Havelock at some later point appears riddled with bullets, dead
- Havelock rescued by others with now 0/0 fate and surprisingly few clothes/equipment things
- Take shelter in church with drunks
- Break into Alms house
- Find vat of blood, Verbal runs off

Also, there's a few other bits I'm keen to reveal, but can't quite just yet.

Xisor - April 28, 2010 12:32 AM (GMT)
The Aftermath

Uriah: +325 EXP
Techy: +330 EXP
Verbal: +310 EXP


It was, after everything, the actions of one who would later become known as Churgeon Terminstein who had posited the heretical biotechnology within the body of Saul Arbest.

In the hours after the battle in the Operating Room atop the Alms House, Verbal would first seek the terrified scavengers at the front door, discovering that the Adepts of the building were in league with the Churgeon and, from there, that it seem the Churgeon was in league with the Enforcers of Coscarla.

A grizzly business it was indeed. The laboratory on high was, surprisingly, not the only such edifice within the building. Directly below sat the 'makeshift' narcotics alchemical laboratory used to keep the more militant members of the Coscarla division quiet.

In perusing the papers and details left behind. the Technographer quickly pinpoint the source of ruination...it seemed Director Moran had requested the Combine stop food supplies to the region, permitting the increased power and authority of the Alms house over the locale.

On the body of the heretic Churgeon, crippled and wrecked by the Technographer, the acolytes scraped together some facts and remains. Foremost to the Technographer was an heretical mechadendrite, fully functional for utility purposes.

(Gain that Utility Mech, but also Willpower versus D5 corruption!)

In the laboratories themselves, the Adept Uriah Tahr vastly increases his remit of sighting knowledge. He had knew little of it before hand, never even considering it a separate discipline, but nonetheless a new discipline coalesced in his mind.
Uriah gains:
- Ciphers (Logicians) as basic
- Scholastic Lore (BioSculpt) as basic (so you can reroll as basic, or treat as full for Daemonic purposes...)


Content that the site had been secured against threats, the Acolytes dispatched word for the Enforcers. They find, however, that the Enforcers have fled. Amidst a nascent gun-battle at the Tempulum, a quartet of enforcers made directly for the Alms house just minutes after Verbal outed the adepts. This very quickly led to a mass evacuation from the Coscarla zone, the whole cadre of the enforcers and the three supposed adepts from the site, too fast and well armed for the trio of acolytes to review.

Even as they make their escape, the Acolytes realise something is terribly amiss; all comms contact out of the Coscarla zone is being blocked. Within the half-hour, however, this is undone. Mere moments after the block is lifted, the Acolytes hear the familiar voice of WDI Silon.

"C'mon Verbal," he said. "Get them prepped, we've got Arbites, Mechanicus and Inquisition operatives inbound."

Within an hour, Coscarla was already swarming with operatives. Within ten hours, the site was almost deserted, save for a clutch of foreign acolytes and the Acolytes themselves. Two sanctioned Chirurgeons attend to the grievous wounds suffered by Havelock Ragnar, having already patched up the others.

WDI Silon, apparently ensconced within the other group of acolytes does have a slight presentation to make. "The Inquisitor know's you have that," he said quietly to the Techpriest, indicating the mechadendrite. None of the trio of acolytes had been aware that the Inquisitor had entered the Coscarla zone, only the distant sight of Interrogator Sand had given them any reassurance. "No keeping secrets. I've been directed to authorise these for splitting amongst you."

Silon's associates presented the trio (and recuperating Havelock) with the following:
- One auspex (bearing distinct similarity to a device previously seen in the Churgeon's abdomen)
- One (additional) Chain Cutter (D10-1, Pen 0, Tearing)
- A well kept, suprisingly valuable medicae-kit
- A case containing an injector with ten doses worth of a concoction called 'Rainbow'
- Havelock is 'rebuilt' with a Poor Quality Chest Rebuild. +1 Armour to the body. +20 Toughness test when doing anything requiring intense exertion (all out attack, charge, run etc) taking 1 Fatigue if he fails.


"You do realise what you were up against in there?" asked Silon. The Acolytes are pretty certain Silon's bluffing, but they are all entirely surprised by the accuracy of his guess, though they strain not to show it. The Technographer knew the signs, he'd heard rumours and he'd began to suspect in the end. Uriah knew, he'd known for a while. The hallmarks when he'd saw the first homonculite had formed in his mind, by the time he'd got to scouring the lab he was certain. Verbal had heard the others muttering, but hadn't asked. "Logicians," said Silon authoritatively. The others didn't buy his convication, but they knew he was right.

"Still," said Silon. "Sand didn't seem too fussed with it. Haven't heard from Dufraine, but I understand Sand's words were along the lines: 'You haven't performed too badly'"

Evidently Silon and Sand hadn't delved deep enough to uncover the details and nature of what had befallen Havelock Ragnar. The mission was complete, the Acolytes intact in body, mind and soul; that seemed to be all that mattered.

"There's one other thing, actually. Sand mentioned he knew a few other tasks that might suit you. One off world, actually. A restful journey on the way. Almost no trouble at all, he said. Meet at the Exterior 1398.AB13 Landing Pad in two days, 1730 hours. An Arvus will be waiting to ferry you to your new ship, keep Havelock medicated for a few days before the restructure settles, then he'll be good to be up and about, if hobbling. Seems you're to be dispatched to Accreage..."

Overall, it seemed there was beyond doubt an endemic cover-up on the part of the Logician Churgeon Terminstein. Quite how involved was the Tantalus Combine? What was the nature of the loyalty and involvement of the Enforcers? They knew the Enforcers had initiated division-wide lockdown at what seemed to be the time shortly after Havelock had first spoke to the Enforcers, but beyond that little else was substantiated.

One final point remained clear in the minds of Acolytes, and it was indeed perturbing. The assembled notes of the adepts and Logician displayed one thing clearly: they had kept meticulous records of those they had targetted, abducted and operated on. The Technographer and Tahr had discussed it with Verbal plainly; the results didn't tally, the Mechanicus outsiders supported the point in hushed tones. Some six individual test subjects, Saul Arbest amongst them, seeming to be the most stable and successful of the creations were simply not accounted for in the aftermath. Confronted with this fact, Verbal, brimming with paternal insight, noticed it plainly: Saul Arbest, who's dead body found on the transit rail started all of this, was surely not escaping from Coscarla at all, but rather died trying to return home...


Discussion

So, we're almost at Rank 4 with the acolytes 'hitting their stride'. The central highlights of this session include:
- Technographer coating himself in bloody mulch
- Verbal going a bit mad at the sight of a horrid body
- The Technographer extracting a sample (ooh, I forgot about that!) from a guy, killing the guy in the process, but it was heretical. So he disconnects it properly too
- Uriah essentially dancing his way through combat, attacks missing, enemies ignoring him
- The Technographer bolting across the laboratory, rugby tackling the flying Churgeon, teetering on the edge by a window and finally toppling over the edge, grappling mid-air, turning *under* her, landing first then driving her onto the taken-from-homonculite chain-cutter as she crumples into him.
- Both the Technographer and Churgeon survive this, she bolts away from him; he seizes the opportunity and stabs her in the back with the cutter, finally killing her.
- Just as they 'win', the 'Body-Snatchers' begin to revive, and everyone almost gets away with it.

They finally kill off the last body-snatcher who just escaped the tanks on the wall.

Might've altered the scenario a bit here and there, but I found it worked well. Dragged a bit at the end, but combat always does that if it's not decisive very quickly. Hopefully folks enjoyed it. I'd be keen to do a more investigatey or at least cerebral one next time, and though I don't think MitM is really suitable for that, I've got ideas for how to jiggle it slightly and make it work nicely.

I'm thinking next Monday is good for me, I'll be a fair bit busy this next few days. How's everyone else?

Rahvin - April 28, 2010 07:24 AM (GMT)
Good summary. I seem to have fallen into being the face of the party, by virtue of not being specialised for anything else.

Monday's good for me. Now I just need to work out what I'm going to spend my XP on before then.

EDIT: okay, worked it out. Have 450XP free, from this session and saved from last session. Spent it on an Intermediate Agility advance (250) and Rapid Reload (200).

Maugan Ra - April 28, 2010 08:58 AM (GMT)
Awesome summary Frank. Nice to know all this stuff that happened afterwards. I've added those skills into Uriah's roster. Now then, I currently have a total of 405xp, since I already had 80 left over from the last session.

I'll spend it on an Intermediate Intelligence advance (250) and buying Peer (Academics) (100). That leaves with with 65xp remaining.

Edit: Also, dibs on the Auspex

Cyclocius - April 28, 2010 12:12 PM (GMT)
I dibs the Medicae kit at least. Does your character even know how to use an Auspex?
And yay, Mechandrites!

Rahvin - April 28, 2010 12:54 PM (GMT)
I'm calling the space-LSD.

Ragnar can have the spare chainsaw-knife. He'll be so happy... :P

Maugan Ra - April 28, 2010 12:56 PM (GMT)
Yes, he does. An auspex adds +20 to awareness tests, regardless of how well trained you might be. I would need a Tech-Use to use it to scan for strange gasses or something, but for now I figure the bonus is worth it in and of itself.

Come to think of it, instead of taking the Peer (Academics), I'm going to take Awareness instead, if that's OK.

Ragnar Blackmane - April 29, 2010 12:33 AM (GMT)
You guys are seriously cramping me here :(
I cannot rearly do mondays, as im not expecting to be home until gonr 11pm :(

What is wrong with our usual tuesday?

Also: cool knife :D

Cyclocius - April 29, 2010 12:58 PM (GMT)
I'm fine with either day again, Monday or Tuesday, it's all good.

Xisor - April 29, 2010 06:46 PM (GMT)
Well, as Rag's Havelock was the worst injured, I can try out a (hopefully shorter) session on Monday if we're available, and bring Rag's Havelock back into play on the Tuesday in good order. (And, depending on what's happened, I might be able to invoke some compensation equipment/XP so that Havelock doesn't fall too far behind the other characters).

I'm hopefully doing Maggots in the Meat first thing, but might alter it about depending on how things work out. We'll see though, I doubt it should be too much of a problem as long as Havelock stays not too far behind.

(For example, I might have Silon see about outfitting Havelock with some more useful stuff in the catch-up. Not too much, but I think festooning Ragnar with some unreliable-but-cool equipment might mitigate things?)

Ragnar Blackmane - April 29, 2010 07:06 PM (GMT)
Im currently Cool for both monday and tuesday now.

The hicup is my usual 40k game has moved from a wednesday to a monday. That game we had limited space and time (4hours), while now we have... until we are done (Usualy early next day the president we have set ;)) Unfortunatly it conflicts with this... Which im having way too much fun to give up!

The next game has been cancelled so I can play this :D

Are we on for both days?

Xisor - April 29, 2010 07:10 PM (GMT)
I'm provisionally down for both days, provided everyone else still has the time. :)

Maugan Ra - April 29, 2010 07:59 PM (GMT)
Yup. I am also on for both days, barring any last minute disasters.

The main thing of interest here is that I am changing my character. Uriah is fun to play (and I might bring him back at a later date), but the way things are going we might need more of a combat edge. So I have come up with a new character, who will be joining the group for the next session whilst Uriah returns to his studies in the Inquisition fortress.

Enter Praetus Magnus, noble son of Scintilla. After a duel went very wrong, leaving him with a scar and his opponent dead, Praetus joined the Imperial Guard to get away from the vengeful attentions of his victim's family. This turned out not to be such a good idea, as the family pulled a few strings and had his unit rotated to the war on Tranch, the least glorious and most dangerous assignment they could find. It was well over a year before Praetus and his regiment were rotated out again, and by that time the young nobleman was a seasoned veteran in some of the most brutal fighting the Callixis sector had to offer.

It was at this point that he came to the attention of the Holy Ordos, who saw in him a prime candidate for recruitment into their service. They picked him up as he returned to Scintilla, and within the day he was being introduced to his new companions in Theta Cell.

Praetus cuts an intimidating figure - at just under two metres and weighing some 90 kilos he is easily the largest man in the cell. Combine that with his bulky carapace armour and the assortment of lethal looking weapons he carries and it is easy to see why the Inquisition recruited him.

Rahvin - April 29, 2010 08:57 PM (GMT)
To be fair, we only lacked a combat edge because Ragnar was absent and Verbal got KO'd almost instantly in the big fight.

Maugan Ra - April 30, 2010 07:11 AM (GMT)
True. But if we keep getting into fights (for which I mainly blame ragnar :P ), I want to be prepared for them.

Praetus isn't too bad in the investigations either. Granted he's no where near as smart as Uriah, but he does have Fellowship 42 and Inquiry +10. More of a people person. When I get some xp, I might set up Uriah as one of his contacts, who we can consult with after we find something interesting.

Cyclocius - May 1, 2010 11:23 PM (GMT)
Don't you guys trust me to rugby tackle our foes about of third storey windows? Should prove useful in this finale ^^

Ragnar Blackmane - May 25, 2010 06:38 PM (GMT)
George says:
"Ah, good. Well.... can we talk privately?" I say, indicating the people around us.
Ventilator says:
(Did he have a witty retort?)
George says:
(Not that I'm aware of....)
Dan says:
He nods, and descends. As he sets foot, his cowl falls back, and you see a grandfatherly face topped with a shock of grey hair. "My workshop is just this way." He raises an arm, and the crowd disperses sullenly.
George says:
(He knows us as the staff of his buisness associates)
I make my way through the crowds in the direction he pointed.
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
[So we were either in deep cover or he means the Inquisition]
As do I
Dan says:
He leads the group back the way he came, and takes you inside a small shack made from scrap metal. Inside, it is dim and dingy. Surgical chairs line one wall, and cogitators cover another two. Metal cases are stacked in a small back room to the left. He gestures to the chairs. "Please, have a seat. I must confess, the odds of you finding me here are... astronomical."
"As far as I recall, we never met, and you knew of me only in passing."
George says:
"Well.... we had some help. From ourselves, actually. This might take a while to explain." I say, sitting down.
Dan says:
"From that, I must assume that you're here on behalf of Sale."
George says:
(no point lying to him) "Not really. I know you literally as a name on a piece of paper. None of us have any memory of what we've been doing for the past three years. We've all been mind-wiped."
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
"Rather blockily" I add
Ventilator says:
"And now my associates have put us into a pickel"
Dan says:
He frowns. "Ah, I see..."
George says:
(Upon reflection, we might have lied and got him to explain.... ah well)
"Whatever we were doing, we know it was important, as we were scheduled to be paid very well for it. We know that it was having some severe, warp-related side effects. Other than that, we are in the dark. I worked on this before, so I obviously agreed with it, but something has gone wrong.
"Someone is trying to arrest or kill us. The real problem is, without knowing why, or what we were, doing, we have no way of defending ourselves against them."
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
"We were well paid, we spent it on a piece of paper and other rubbish."
Frank says:
Talon nods. "It is ... perturbing. You know much
of Sale?"
Dan says:
"Sale? Oh, I know him by reputation. When you're in my line of work, his group tend to come up, and it pays to keep track of them. He's overambitious and overfunded."
Frank says:
"And his business, your line of work is...?"
Dan says:
"Prediction, my dear."
Ventilator says:
(you got an admirer)
Dan says:
"The Paracellsan Order is in the business of odds. Mathematics."
Frank says:
"Mathemagical modelling?" she nods, taking it in. "Financial speculation? I've heard a little of it. But down here?"
George says:
(Don't suppose I recognise the name of the Order?)
Ventilator says:
"So you work with probabilitys?"
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
[So he's a financial forecaster?]
George says:
(I was thinking more along the lines of actual precognition, given that the Inquisition is involved....)
Ventilator says:
(where did finances come into this)
"So, could you tell me the odds of gaining a devil's threeway belt?"
Frank says:
"What do you want with that, old man?"
Dan says:
(got distracted, oops)
Ventilator says:
"The experiance of gaining one"
Frank says:
"Irrelevant, really. Still, there's call for this sort of thing down here?"
Dan says:
Right, from the top
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
[Maths =/= Finance ]
Dan says:
"Oh, not financial. That would be almost irrleevant in a place like this. No, what I model is nothing less than the mind itself. I trust you have heard old adage, 'knowledge is power'?
Frank says:
"An actuary?"
"Still, what is to be known down here? There are serious problems faced, I suppose?"
Ventilator says:
"Warp knowledge is power? O yes, a very common saying"
George says:
"Indeed I have. I tend to live by it."
"No, just knowledge, dear Ven. You jump to conclusions far too quickly."
Dan says:
"Warp knowedge? Oh no, far too unpredictable. Inherently so, I'm afraid."
Ventilator says:
"No,no. Warp Knowledge actualy IS power."
Frank says:
"Actually, power is names. The warp is...the antithesis and undoing of knowledge. Fleeting knowledge, transient and fickle."
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
[Wow this is dee[]
[deep]
Dan says:
"I seek to know... people. Inside and out. Becaus, logically, if one knows everything about a person... everything that has ever happened to them, that they have ever experienced, then... would you not be able to predict exactly what they would do?"
George says:
I nod, interested.
Frank says:
"That is hefty determinism, man," she says thoughtfully.
George says:
"Such a level of prediction could be invaluable."
Ventilator says:
"Ar... so you believe that human nature is shaped by experiances and past events, combined with genetics?"
Frank says:
"It has borne fruit, fruit we previously knew of?"
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
"Do you know us in such a manner?"
Dan says:
"The human mind is... frustratingly unpredictable, but think: if we can conquer that unpredictability and spontaneiety, then we would have... everything. Laid at our feet."
George says:
"Ah, but to alter the mind in such a way.... would the result even qualify as human anymore?"
Frank says:
"I think it would."
"We are creatures of habit, foretelling it would only cheat us of the illusion."
Dan says:
"You begin to see the potential, and the potential problems, I see. It's simple progression. A guess is nothing. An educated guess, then an informed choice, and after that..."
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
"A lofty aspiration to be sure."
Ventilator says:
"However- since the warp is, as you pointed out, transient in nature, how do you predict how people react to the random. exposure and taint by the warp would render your mathematics impossible to be accurate"
Frank says:
"Mathematics, I am told, can be used to generate such randomness. People see it as linear equations, I was told it is so much more."
Ventilator says:
(Arnt you a feral worlder?)
Frank says:
(I'm *very* clever )
(And an Inquisition agent who paid attention)
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
[He added sticks together.]
Dan says:
The more you know, the better able to make decisions and plans you are, and when one knows everything... But alas, the goal escapes me thus far. Progress is inching. Gaps in what can be observed create unpredictability. Unnacounted-for variables."
George says:
(Works out, I guess. No taking Uriah's spot as the booksmart, though)
"Is that what Sale was trying to do?" I ask, with a sense of forboding.
Ventilator says:
"That can never be bridged. Why not just abandon this if such variables ruin the end result?"
George says:
(Oh f***.... The thing from Mechanicus. The Akashic reader. Tells you everything, creates wierd warpy side-effects....)
(From Mechanicum, I mean)
Frank says:
She looks at Uriah, arching an eyebrow. "Abadon the goal? Surrender victory to the warp? You are small minded for a magic-man..."
George says:
(The HH books)
(Uh.... I'm Uriah....)
Dan says:
"Sale was... impatient. Unwilling to work logically. He wanted to cheat, and simply contacted me for some calculations."
Frank says:
Well, she looks at Uriah, but questions Ven.
(Throne tech though, lovely!)
George says:
"Cheat. He wanted to cheat. And know everything." I say, with growing horror. "I have a very nasty feeling what he.... what WE.... might have been doing there...."
(Dan - Am I on the right path? Or am I just wasting time?)
Frank says:
"And if we are mind-wipes, we have 'vaccination' from the predictions; we are still being used I am sure."
"We would be...new variables."
Dan says:
(I ain't saying nothing either way ) "The Array? Oh, it was a powerful peice of technology, and incredibly blasphemous to almost everyone in the galaxy, but from your presence here, I can only assume something has gone wrong. This was... unanticipated."
Frank says:
"It was used on us, you think?"
George says:
"Either something went wrong, or we believed that something was going to go wrong."
"And that, my dear, is a truly troubling possibility."
Frank says:
"It is indeed," she says, running a hand up her forehead and into her hair.

Dan has left the conversation.

Frank says:
"Blasphemous, it truly was warpcraft?"
(Oh snap)
George says:
huh....
And he's offline.... so, pause until he comes back, I guess.
Ventilator says:
damn him
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
L;OOOOOOT
George says:
Aha
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
Aha

Dan has been added to the conversation.

George says:
Hey
Bad internet?
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
Haha
Dan says:
Ouch, net just died, sorry guys
Goddamn BT...
George says:
Heh. Anyway...
Dan says:
Right, where were we...
George says:
"What was this Array meant to do?"
Frank says:
"It is indeed," she says, running a hand up her forehead and into her hair.
---
"Blasphemous, it truly was warpcraft?"

Ventilator says:
"Something wrong with warpcraft?"
Dan says:
"At its simplest level, it is a cogitator system. A very complex cogitator system. It analyses variables and predictions, and finds the most likely outcome. This, in itself, is nothing. I have three such devices here with me."
"What set the Array apart from those was the source of its data."
Frank says:
"Warpcraft machines are...forbidden," she says in a peculiar voice.
...she said to Ven. Continuing to all: "Its data? Where was it drawn from?"
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
"The warp? Xenotech?"
Ventilator says:
"The future?"
George says:
(Well, this should prove interesting. Uriah is always interested in new sources of information...)
Dan says:
"The Array does not - or did not - tap the immaterium itself. Instead, it uses... conduits. Living conduits. I believe Sale's original plan was for six powerful diviners to provide the... fuel... for the device."
Ventilator says:
(I think my internets about to crap out?)
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
"How would that work?"
George says:
I frown. "Well.... such devices have been used before. It is theoretically possible."
Frank says:
"Right up your street then," she nods to Ven.
Ventilator says:
(Also, this sounds like a version of that ashrak reader thing)
Frank says:
(Akashic)
George says:
(Which is what I mentioned earlier....)
Dan says:
"I'm not familiar with the details; as I said, I was simply contracted to provide base theory and mathematics. I believe that, logically, the diviners must be controlled in come way, and directed, allowing the Array to access what they see and analyse it. Sale was very exceited about the possibilities."
Frank says:
"You don't know where the device was situated, do you?"
Dan says:
"In his compound, of course."
George says:
"So.... this device could theoretically be used to predict the future with a much greater degree of accuracy and clarity than simple divination."
"I can see why the Inquisition would be interested in that."
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
"So they were just reporters, reporting what they saw, and taht was made into tangiable information?"
George says:
"The possibilities.... to know where the enemy will strike, before he does. To see the sources of uprising and remove them before they begin to bear fruit. All in all, remarkably similar to what the Eldar do."
Dan says:
"That was the theory. In addition, I believe Sale planned to also input all existing predictions and divinations into the Array's libraries, allowing it to work with what previous data was available."
George says:
"That.... is incredible. I can easily see why I would have agreed to assist in its creation. The possibilities are almost beyond counting...."
Uriah says, a tone of wonder in his voice.

Dan has left the conversation.

George says:
Goddam it...
Ventilator says:
here we are

Dan has been added to the conversation.

George says:
Hey
Maybe we can shoot the guys at BT
Dan says:
God damn it BT f*** you
Right, where were we?
George says:
Uriah is going all misty-eyed over the possibilities of this thing.
Ventilator says:
Ven in almost jacking off
Dan says:
"Perhaps fortunately, Eldar technology is too far removed from our own to be of assistance in this case. It is simply not compatable; it would take far more work to synchrone the two systems than it would to simply build from scratch."
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
"You assume we assissted in it's creation."
"Your recording said we tried to stop it."
George says:
"Yes. But we worked on it for three years. I assume at first we were in favour of it."
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
"Assuming 'it' is this array]
"
Ventilator says:
"Why? what did we learn about this machine that would make us do so? Is it dangerous?"
Dan says:
"Oh yes. Sale was quite enthusiastic about you, from what I gathered. Supervisory and managerial rather than construction, I believe, but I could be wrong."
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
"Maybe."
"I don't believe I'd agree to this. Mistakes are made by humans, only two things in this universe should be Omniscient. The Omnissiah and the Emperor."
George says:
I rub my head wearily. "If we are correct about this thing, then a question arises - why were we trying to stop it? It has such potential to benefit mankind."
Frank says:
"It isn't omniscience, it is foreknowledge, not quite the same."
"Details versus...plans."
"Why would we be trying to stop it? Listen, psychic machinery is...forbidden, surely?"
Dan says:
"Ah, you raise a valid, and not ucommon, point, my brother. However, surely every step up the stairs of knowledge brings one closer and closer to the glory of the Omnissiah?"
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
[I'm refraining from joining your circlejerk over this thing.]
"So do lots of things."
George says:
"Well, the legality of psychic machinary was always a contentious point." I mutter.
Ventilator says:
"Of course psychic machinery is not forbbiden. Psy familiars for a start...
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
"Being all-knowing, which is what this Array allows. To know a humans actions and thus, the human, better than they know themselves."
"There's knowledge and then there's knowledge. The line might be blurred to the unknowing, it is all to easily crossed."
Dan says:
(also, I like how people have been excommunicated and executed for things like this, and you guys are nearly all just going crazy about it. You bunch of radicals )
Frank says:
"Many people can know a human better than they know themselves. Petr, isn't it? What's your surname?"
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
"There's little slaves that can channel or respond to psychic commands, then there's using humans to grant other humans Omniscience."
"Yvete."
George says:
(Well, yes. This is Uriah, after all. He would LOVE this concept)
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
"Yes, that's true in some cases."
"But not on this scale."
Frank says:
"Fantastic, Petr Yvete, power is in the names; I think we have much in common. Perfect knowledge is theoretically intriguing, but it is a phenomenal and unprecedented power."
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
"Or with these implications."
I pause for thought;
"You're right, this is amazingly similar to what the Eldar do. Almost too similar."
Frank says:
"The Imperial Diviner is barely tolerated when divination is through pure methods; this machine doesn't sound like SDK technomancy."
"It is SDK, that's the acronym, right?" she asks uncertainly.
George says:
"STC, I believe."
Dan says:
Silts raises a hand. "If I may, Adept Petr. The Array does not grant Omniscience. It is not nearly of a grand enough scale. The Array is something of a... trial run. It can answer questions, pick between conflicting predicitions. What it cannot do is show everything. It simply removes human error from divination. Or so I believe."
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
I nod
"If you happen to find one, let me know."
[Software development kits ]
George says:
"Well now," I say, looking thoughtful. "Now that we know what this thing is, the next question is obvious. What are we going to do about it?"
Frank says:
"Ah, STC, of course. I find it hard to believe you, Petr, would sanction it in the past and turn on it now. Perhaps we did not know it's full potency? Perhaps it was used on us first and *then* we became Sale's...right hand women?"
"Well, men and woman, I suppose."
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
"I'm not Sale's right hand Woman."
Ventilator says:
"man"
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
[Beat you ]
Frank says:
(Beat both of you )
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
"Again, at this moment, I cannot see myself sanctioning such a creation."
Frank says:
"Indeed, neither myself. Which, as Uriah illustrates, brings us to wondering what we would do about it now?"
Ventilator says:
"Your sanction is required by an inquisitor for what?"
George says:
"I however, can certainly see myself doing such a thing. And that is what concerns me. That holo-message, from the suite.... when I made it, I was very concerned that this thing could not be allowed to work."
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
"Validating my claim, this Array isn't right."
George says:
"Logically, we are missing something. Some critical information about this device."
"Some piece of information that would convince me that it could not be allowed to operate."
Dan says:
Silts nods. "Obviously so. However, examine the problem logically. What unforseen and apparently devastating complications could arise from using six powerful psykers interlinked with a powerful machine, in almost constant connection to the immaterium?"
George says:
I grin. "Do you want a list? I can think of several hundred, just off the top of my head."
Ventilator says:
"Only goodness could come of it..."
George says:
I glance at Ven "Was that an attempt at sarcasm?"
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
[R-R-R-RADICAL]
Ventilator says:
"Did you catch that?"
"I was sure my face and tone remained unchanged"
George says:
"I am amazed that I did not realise the possible complications sooner."
"Still, this brings me back to the original question...."
"What do we do about it?"
Ventilator says:
"We should storm the compound, and destroy it"
Dan says:
"This if anything should show you the complications of human error. You simply forgot a number of important factors. This, a machine does not do."
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
"Destroy it and it's creator, and everyone involved in the project."
[Didn't you just say you wanted to wank over it?]
George says:
I look at them. "How?"
Ventilator says:
"We use the train, and go back"
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
"With guns."
Ventilator says:
"We calmly surrender- then we kill them"
George says:
"Yes, but we are four under-equipped acolytes. Sale has an entire facility as his disposal. We would never succeed."
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
"Did I say now?"
George says:
(Hang on, Dan is filling me in on a few things. Benefits of Uriah having Total Recall)
Ventilator says:
dinner
Frank says:
"Well, I suppose that highlights the forbidding of psychic machinery, eh? It's most certainly beasts, foul-mind beasts or something similar. I concur, we head back and destroy it. But we need more than we have now."
George says:
I scratch my head. "Well.... Kenov III, the planet where the installation is housed, is a death world. And I believe the Series of Unlikely Explanations should still be in orbit."
Frank says:
(Also: I need to dash, I probably won't be back this evening, but should be on from tomorrow. Presume Talon just switches back to silent/thoughtful/not-quite-there...)
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
[Seeya]
Frank says:
(Cheerio for now!)
Dan says:
In a bizzle
Ventilator says:
bye

Frank has left the conversation.

George says:
Cool. Anyone remember the other names on that list?
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
[We should crash the ship into the installation.]
[It's a s*** ship anyway, we can buy her a new one when we're promoted for our quick thinking.]
[Assuming the Inquisition isn't funding this ]
George says:
(Or.... we could use the giant gun mounted on it to expose the place to the death world environment....)
Dan says:
(who would promote you if you kill your inquisitor by hitting him with a spaceship?)
Ventilator says:
the other inquisitors who want it destroyed
Dan says:
(I like how you just assume there are some, and they all know about it)
Ventilator says:
of course
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
[It....wait. The Array is in the facility we escaped from?]
Ventilator says:
when do t not
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
[Either way, my plan is cool. It's like the one my group did.]
George says:
I muse it over. "We need to know what is going on in that facility. I propose that at least one of us turn themselves in to Sale. That gets us inside the complex. If we cannot get the array deactivated/destroyed in a certain length of time, the Series can bomb the place into dust from orbit."
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
[We all need parachutes to jump out of the giant space ship taht's burning up in the atmosphere. Remember that.]
[Or we just burn fate points
"Is the Series armed?"
George says:
(Yeah, but burning fate still needs an explanation.....)
"Indeed it is. I remember seeing an impressive-looking prow gun on it."
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
[I go into the safety position]
I shrug;
"Probably Aesthetic. We;ll have to ask."
George says:
I look at Silts. "Tell me.... do the names Hesh or Arvus sound familiar to you?"
"They were on the same list that we used to locate you."
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
"Or Synford."
[no wait]
Dan says:
He frowns. "I suppose that Arvus could refer to Arvus Stear. And Synford, of course, is where I was located until recently."
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
"Wait wait."
"I've met you."
"You gave me 20 encrypted Data Slates on Synford."
"3 years ago."
"Or were meant to."
Dan says:
"Hm.... ah! Yes, when Sale first contacted me. That was you?"
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
"Yes."
George says:
"Those would be the calculations you mentioned?"
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
"What was on the slates?"
Dan says:
"Oh, not all of them. Petr here served as a mesenger and courier. Sale needed to get me a message, and I needed to get him some raw data. I never did get around to meeting Petr face to face though."
"I must confess, it quite slipped my mind. Of course, the precise memories will be backed up in here... somewhere."
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
"What happened?"
Ventilator says:
"I volunteer to be captured"
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
[Bah, I thought his name was Stilt, that's why I never mentioned it.]
[¬_¬]
Dan says:
Niiice
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
[Oh yeah]
"So, what happened to these slates?"
"If you forgot, can I assume they're still there?"
[3 years of dust ]
Dan says:
"I believe you took them. To my knowledge, everything went according to plan, until you decided to buck the trend."
Ventilator says:
"you most probbly handed them over"
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
"Brilliant"
"Who would have given them to me?"
George says:
"If we go along with my plan, I too will attempt to speak to Sale. If this thing has such side-effects as I fear, I am obliged to do something about it." I say, my voice hard and determined.
Ventilator says:
"ar, the puritan act."
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
[s***! He's onto us!]]
George says:
I sneer at Ven. "Of course not. I am no short-sighted puritan. But I will only embrace proscribed methods if the benefits outway the consequences. If I was determined to stop it before, then clearly they do not."
Ventilator says:
"I say we hand ourselves over to the inquisitor, and join him again."
George says:
(Seriously, I worked it out. Uriah leans towards being a Xanthite, which means he'll use forbidden methods, but only if the end can justify the means)
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
"Great, let's hope they don't remember the bit where we broke out of their custody and probably traumatised several of their staff."
Ventilator says:
"T tried to arrest us"
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
"And you traumatised their staff."
George says:
"I do not think we can join him again. Too much indicates that would not be a feasible option. However, we do have to see them again."
Ventilator says:
"Then what are we waiting for?"
"Let us depart"
George says:
I nod. "Indeed." I look at Silts. "We will endevour to contact you again, after this is all over. If we don't, if too long a time passes, I would advise that you contact the Mechanicus and the Tricorn and tell them everything."
Dan says:
"Tell them?" he says. "Why would I do that?"
George says:
I look at him. "Because if we determine that his plan is correct, and it works, we will contact you. If we determine that it is too dangerous, and manage to shut it down, we will contact you. If we do not contact you, it is because we are dead, and the machine is too dangerous to continue existing."
Dan says:
"Oh, I don't know about that. It may have unfortunate side effects, but that's understandable in a prototype. Eventually, it might actually be useable."
Ventilator says:
"Agreed"
George says:
"Perhaps. And if I think these side effects can be overcome, then I will still contact you."
Dan says:
Silts shrugs. "Very well. Jut don't expect me to do anything. I have more pressing things to do with my time than play Inquisitorial Watchdog."
George says:
I smile. "As you wish."
Now.... can we assume we return to the Series?
Ventilator says:
Indeed
Dan says:
Silts holds up an arm before you leave. "One last thing, acolytes..."
George says:
I look back at him.
Ventilator says:
(Get ready?)
Dan says:
"I wasn't going to mention, since I took it as an unrelated windfall, but I have recently come into possession of a number of items from our mutual friend Sale. It's only now that I've connected them back to you, since... well, what other group would have such a diverse inventory?"
George says:
"Indeed?" I say, interested.
Ventilator says:
"You have our old items?"
(YES!)
George says:
(I wonder if we picked up anything else during our three years....)
Dan says:
"There was... plate armour and advanced laspistols, and all manner of items. Bought for a hefty sum, I must say, though, and I think it's only understandable that, should you want them back, I should be reimbursed."
Ventilator says:
"What do you want for our items?"
George says:
I raise my eyebrows. "Well, I would personally be willing to reimburse you for certain items."
"Not all of them though. That plate armour you mentioned, for instance. Not much point in taking that back."
Dan says:
"Shall we say... a thousand thrones each? Assuming an even split."
Ventilator says:
(!)
George says:
"Not until I know what I would be buying with this money."
"Exactly what."
Ventilator says:
(We dont have that kind of money)

[c=2]Marky[/c=7] [c=7]boy[/c=2] has left the conversation.

George says:
(No, but I can talk him down if I know what I'm after)
Ventilator says:
(Shiz)
Dan says:
(Essentially, you get all your old gear back, plus some extra utility goodies)
George says:
(Yeah, but my gear was NOT worth 1k thrones)

[c=2]Marky[/c=7] [c=7]boy[/c=2] has been added to the conversation.

George says:
Hey
Internet?
[c=2]Marky[/c=7] [c=7]boy[/c=2] says:
[Yeah]
[My upload ]
Dan says:
"Although perhaps four thousand is something of a mark-up. I confess, I am an amateur merchant at best."
Ventilator says:
"Well, what did you pay?"
George says:
I smile at him. "Well, the items that I recall possessing were not worth that much. And I don't neccessarily want all of them back."
Dan says:
He smiles and taps the side of his nose. "That would defeat the point of all this, would it not? How much do you have available?"

[c=2]Marky[/c=7] [c=7]boy[/c=2] has left the conversation.

George says:
"Not a lot. Apparently we had millions available as payment for our work, but our past selves gave it up."
I say sourly.
Dan says:
"Evidently, you are worse merchants than I," Silts says with a smile.
Ventilator says:
"We are not merchants"
George says:
"Well, one thing I remember possessing was an old flak cloak. I was rather fond of that. Is that one of these items?
Dan says:
"But still, I would be willing to part with my new acquisitions for, say, five hundred thrones, plus that rather dashing hat."
George says:
I grin. "Give him the hat, Ven."
Ventilator says:
(!)
Dan says:
"I must confess, money is not the greatest of resources down here."
George says:
"Five hundred thrones I believe we have."
(I can't recall exactly how much we spent on weapons....)
Ventilator says:
(220?)
George says:
(About that)
Dan says:
(meh, you should hav 500 left)
George says:
(And we had 800 on that block)
Ventilator says:
(I take it we dont get our money back either?)
George says:
I produce the credit block. "You take this as payment? Its got at least 500 thrones on it, as I recall."
Dan says:
"Naturally," he says, scooping it out of your hand. "You'll find the gear in the back room. Containers twelve through seventeen."
George says:
I walk into the back room.
And go to the containers.
Ventilator says:
"Thank you. You said that money is not the greatest resource down here?"
(Also, did he still take the hat?)
George says:
(Just let him have the hat....)
Dan says:
(Yes, yes he did)
Ventilator says:
( I was gunna try to get some money out of him)
O well
*Follows ra*
George says:
So.... what do we get back?
Dan says:
Essentially, you all get all your old stuff, plus everyone gets Filtration Plugs, Microbeads, Chronos, and backpacks if they didn't already have them. There is also one Clip Harness, one Vox-caster, one Auspex and one injector with two doses of Spook to share between you.
Ventilator says:
ok
George says:
I had an Auspex already....
Ventilator says:
Ra, what do you want out of that
George says:
Since I already had an Auspex, I'll just take my old stuff and one set of filtration plugs. Oh, and a Chrono.
I had a backpack as well, which I basically justified as being a number of really big pockets in my flak coat.
I pick up my Hecuter and grin. "Nice to be properly armed at last." I say, holstering it. I take out the Phobos Stubber. "You can keep this, if you want. I've got a better gun now."
Dan says:
He takes it with a look of apprehension. "Thank you?" he says.
George says:
"Heh, its not really worth a lot. Might want to throw it out. I only bought it because I didn't have this." I say, patting my Hecuter.
Ventilator says:
(You can carry some of this s*** ra. I copyied it all down, but no way can my old gezzer carry all this. He's like a walking armoury)
George says:
Eh, I don't want the rest. My old kit is perfectly fine.
Oh yeah, my Ocular Catchetizers!
Ventilator says:
"Whats on your arm?"
George says:
I sigh. "I wondered how long it would be before you noticed this." I roll up my sleeve and show him. Dan, since I can't really recall the exact description, want to fill him in?
Dan says:
Dammit, stop making me try to remember my overlong descriptions of overly fancy items
George says:
Heh
Well, I can always just have Uriah explain it....
Ventilator says:
He already described it
George says:
Oh, did he?
Dan says:
Appearance-wise, yes.
George says:
OK then, Uriah will explain what it is. One moment.
"Basically, its a little insurance. I made it while we were on the Series." I point to a series of small engravings. "These are pentagrammic wards. They repel the daemonic. And these...." I indicate another set of runes. "These focus the energy of the materium. Makes it easier to use."
I drop my sleeve back down.
"Not a problem, I trust?"
Ventilator says:
"Not at all. Im just wondering if you will be a problem in the future."
George says:
"Shouldn't be. I just wanted a little protection, in case we encountered something.... well, unpleasent, in the future. You may have noticed I am not the sort best able to physically defend myself." I say wryly.
Ventilator says:
"Not physically, no."
George says:
So.... with that over, can we move onto whatever happens next?
Ventilator says:
Indeed
Where the hell is mark?
Dan says:
Right. Well, I've got dinner now, so we'll take a break or a bit and sort out the rest after that. I think it might be a good place to cut off soon, if you're headed back up to your trader girlfriend. Means we can use the between-session time to timeskip the warp journey back to Kenov III.
George says:
Cool.
Ventilator says:
Also dan, I take it we dont get our money back? I had 707 thrones
Dan says:
Nope, sorry dude
George says:
Well, Silts is hardly going to sell you your 707 thrones back to you for the 500 thrones we paid him....
Dan says:
Take heart, there are plenty of expensive things to loot if you look hard enough
But yeah, I'm off for 20 minutes or so. See you in a mo folks.
Ventilator says:
bye
George says:
Oh yeah. On the journey, Uriah can carve you some of those pentagrammic wards on an amulet as well, if you want. Just in case you accidently summon a daemon or something.
Ventilator says:
nice
keep being usefull like that, and I wont have to kill you!
George says:
In game terms, a daemon has to pass a -30 WP check to attack or generally interact with me. If they fail by more than two degrees, they take automatic wounds that bypass toughness and armour.
Ventilator says:
ooooch
Im guessing that might be usefull soon
George says:
Yup.
Anyway, I'll run through the checks with Dan later. For now, I'm off to play games.
Ventilator says:
I need to add up the weight of what im carrying. do you know where the body glove is?
George says:
Inquisitors handbook. Under the Hive Worlds section, I think.
Ventilator says:
thanks
See you later

Dan has left the conversation.

Ventilator says:
???
George says:
What?
Ventilator says:
Dan left?
George says:
To get dinner.... he's still online....

Maugan Ra - May 25, 2010 06:41 PM (GMT)
Yeah.... that doesn't help. Why do you record the raw stuff that we do? No-one is going to look through it all.

Mossy Toes - May 25, 2010 07:17 PM (GMT)
QUOTE (Maugan Ra @ May 25 2010, 10:41 AM)
Yeah.... that doesn't help. Why do you record the raw stuff that we do? No-one is going to look through it all.

:blink:

<_<


Erm, yes, nobody. *hastily scrolls away*

Rahvin - May 26, 2010 09:01 PM (GMT)
To be fair, this bit probably wouldn't make much sense, since the rest of the logs from this arc haven't been recorded. I mean, this is the explanation of a borderline-radical magos biologis on a definitely-radical plan by the acolytes themselves, and their master. Tell you what, when we're done the arc, I'll post up a full, complete explanation of exactly what was going on, because you guys aren't going to get it all. Not enough dicking around was done :P

Cyclocius - May 26, 2010 09:28 PM (GMT)
Course not, we all want to go along with my brilliant plan and crash the series into the building!

Rahvin - May 26, 2010 09:40 PM (GMT)
There a few... issues with that plan.

Like finding the place. It's underground, for a start, and a 20 minute train journey away from the docks in a direction you don't know. And how are you planning on surviving that? Or convincing the trader to crash her starship? At best, you'll be stranded on Kenov III, and that is not a nice place to be stranded.

You may want to work on the details of this plan slightly :lol:

Maugan Ra - May 26, 2010 10:01 PM (GMT)
I thought the idea was to have her shoot it from orbit, if neccessary? Rather than crash into it.....

Xisor - May 27, 2010 01:06 AM (GMT)
I'd like to register Talon's disapproval of this plan.

Also, like Mossy Toes, I might well skimp through this when I'm more sober and catch up!

Cyclocius - May 27, 2010 10:58 AM (GMT)
It's a solid plan. I'll get a telescope and follow the train tracks, then I'll spend all my fate points to pass a flirt test with the captain, whatsername. Successful flirting means she'll crash her ship into the installation, then we skip off into the death wordly sun-set together and get married, never once thinking of checking if the Array is really destroyed.

Maugan Ra - May 27, 2010 11:10 AM (GMT)
.....

Yeah.... I'm still seeing flaws with this plan.... let's try the 'not crash the ship' option first, eh? ;)

Rahvin - May 28, 2010 09:21 AM (GMT)
Well, I suppose I should let you all know what was going on while you guys were playing the drunken amnesiacs :P

So, from the top:

Three years ago, Inquisitor Lucian Sale finished theorising about the Array, a device that would use captured psykers to 'read' the warp, and analyse what they saw with incredibly powerful cogitator systems, this removing human error, presence, and emotion from divinations, ensuring almost total accuracy. Six of these psykers, working individually but in concert, give six different points of view, six different divinations, and the cogitators are employed to average and compare them, along with millions of other variables, to pick the most likely.

In short, it's a mechanical farseer full of psyker zombies.

His theorising done, it was time to build the thing, and so he set about finding the location and the means. The location was easy enough - the death world of Kenov III was untamed and uncolonised, and it was a simple matter for an Inquisitor to make planetfall in one location and (working quickly) build the beginnings of a sealed subterranean compound. The means were harder. The device needed designing, constructing and programming, not to mention powering with captured psykers.

The construction almost fell into his lap - one of his Acolyte cells contained persons eminently suited to oversee a team of specialists: a sorcerer, a psyker and a techpriest. Contacts within the Adeptus Mechanicus allowed him to reach the Paracellsan Order, a subcult that focused on mathematical predicitions and odds. Putting the two together, he was able to form a team who were at least mostly willing to work on his project, though some of them (and all of the support personnel, such as guards and general staff) had to be kept in the dark about what they were ultimately building.

The powering of the device eluded him, until a happy accident all but gave it to him. On Vaxanide, while manually trawling for psykers, he came across a disturbing conspiracy in the underhive. Investigating, he found elements of the Pale Throng, a rebellious sect from Tranch that had almost singlehandedly turned that world into a constant warzone, led by a fallen Shroud Master himself, Hesh Tar. This could not be allowed to continue, obviously. Sale stepped in, and taking the diplomatic route, offered Hesh Tar an alliance. Hesh's mutated psychics would donate their abilities to the Array, and in return, Sale would give Hesh the power to take back Tranch once and for all. After all, Sale reasoned, it's not like the Throng could keep the planet running by themselves anyway.

Thus armed with everything he needed, he began. The acolytes, fresh from their mission for Inquisitor Marr, were contacted, and given their intructions. Adept Uriah was to pick up Emilius Vant, a scribe from Prol VII, who had been working with the Occularian faction of the Inquisition for a long time, and had compiled an exhaustive list of current and past divinations, and their results where applicable. Psyker Ventilator was sent to Vaxanide, where he was to collect the astropath Junto Fykes, another of Sale's old contacts, who held valuable practical knowledge of seeing through the empyrean. Techpriest Petr went via the forge world of Synford, where he collected technical data and mathematical formulae from Magos Aanor Silts, his senior contact in the Paracellsan Order. Assassin Talon, however, met with Interrogator Dufraine himself. The acolytes and their contacts rendezvoused on Vaxanide, and from there, were brought to the Kenov III compound by Sale.

Once in the compound, construction was underway. Design and production too two years, and testing took another. It was in the first week of testing that the deaths started. The acolytes had discovered... something, something terrible about the Array, something that made it an incredible threat to mankind, and were unwilling to let the Array be completed. They hatched a plan, a most complex plan, aided by limited runs o the Array's individual components, and more than a few delves into the warp. If they were to stop the Array, they had to stop everyone who knew about it. Emilius Vant was the first, dying of 'psychic feedback during a testing accident'. After almost being discovered for Vant, they pulled themselves together, and started getting more organised. Large scale thinking was required. Junto Fykes was their solution. They made a deal with him; half of their six million throne fee would be transferred to him, and in return he would escape the compound and bring help. He agreed, and with the acolytes' help he managed to get out, fleeing to Vaxanide.

The Acolytes betrayed him, informing Sale of Fykes' flight. Talon was sent with one of Sale's kill teams, and Fykes was hunted down and killed barely two months after he fled. Back on Kenov, the acolytes used the events to convince Sale that mindwipes would be the only foolproof solution, and even vounteered to go through with it themselves after the project was completed. Their overall goal almost accomplished, all that remained was to deal with a few extraneous elements. Too-smart technicians who might find a way around the wipe, techs who might notice that the acolytes work was not exactly what was supposed to be done. Those had to be quietly disposed of; more 'testing accidents'.

The acolytes made arrangements to cover themselves, and to make sure their post-wipe selves didn't screw things up. They knew that when Sale discovered their sabotage, he would be furious, and set about using that to their advantage. They didn't know exactly what would happen, but they knew plenty. Haxtus Roll, a guard, was conscripted into their subconspiracy, by means of a few well-placed test runs of the uncompleted (and unsafe) Array, resulting in some rather strane phenomena. Haxtus was smuggled out of the compound by the Acolytes, with instructions and a cover purchased for him. He would be their lead. Their items, stored for safekeeping in case of outside contamination, were switched, and they left themselves clues. Directions. Estimates. Instructions to find Haxtus, a chrono counting down to the time that the Array would likely be repaired enough to be activated, petty cash. A holorecording of Uriah, warning themselves that Sale would come after them, and they had to flee. Their goal was to get themselves out and away, and to leave themselves enough clues that they would be able to find out what they had done.

Eventually, the project was completed. The acolytes were mindscrubbed, and toasted for their efforts. Then began the flight, which you guys played so I'm not going to go over that all again. Suffice it to say, you got to Vaxanide, and found Haxtus. From there, you had a bunch of options.

The one you took was to go straight to Magos Silts, who was experimenting in the underhive. Silts was obsessed with predicting the human mind - at times it was sower than the rustiest cogitator, and at others it made great intuitive leaps beyond the greatest machine. He wanted t decode it, to find out why it did what it did, and he believed the way to do that was to map it, map every single input and reaction, and thus determine how it worked. He used an extensive network of spy-flies to track and observe underhivers, recording and watching. And becasue nobody misses underhivers, when he was done recording, he was able to snatch his subjects and dissect them, to have a look if anything physical differed between different personalities. In true scientific style, this was done at a variety of points along the scale, to see how much of the unpredictability was genetic, and how much came from simple missed observations. He was only ever working with Sale loosely, on a consultational basis. He provided data and observations on mathematical modelling.

Your other options led you to the Stear Consortium, but that's not a tale for now. Maybe the next time I GM, we'll get round to seeing what the consequences of leaving them be are...

But yes. From Silts, you headed straight back to Kenov. You were almost on time, too. Just a day before you arrived, Sale activated the Array. The resulting backlash threw up incredible psychic phenomena, killing the majority of the psykers in the compound instantly, save only for Hesh Tar and the strongest-willed of his mutants. Many more died when the electrical surge knocked out the generators, leaving the compound open to the harsh death world outside. Sale was forced to keep the Array running, on standby if you will, just to power the compound's systems. This had the occasional side effect, but it was deemed an acceptable price. Dufraine and the majority of the guards, upon seeing the effect of the Array and discovering Hesh Tar's mutants, rebelled against Sale. They barricaded themselves in the barracks, and were able to hold off the mutants long enough that the acolytes had time to get down and rescue them, if only because Sale and Hesh Tar were too busy arguing between themselves.

Sale accused Hesh of causing the problems, by bringing him defective psykers and carting over hundreds of mutant bodyguards instead of Sale's requested dozen psychics. Hesh refused to accept the blame, and the two fought, Sale's expensive Inquisitorial technology against Hesh's sorcery-enhanced psychic abilities. Hesh was powerful, and a regenerator able to heal all but the most lethal of wounds, and Sale couldn't kill him on his own. Like it or not, the two were stuck with each other.

That was where you acolytes came in, and the rest, as they say, is history.

Maugan Ra - May 28, 2010 10:51 AM (GMT)
Well well.... we were quite the little group of conspirators, weren't we?

Cyclocius - May 28, 2010 12:07 PM (GMT)
We were, but only one of us is a heretic!
Dun dun DUUUUNNNNNNNN!

Xisor - May 28, 2010 02:46 PM (GMT)
But what happened!?

Itching to find out!

Maugan Ra - May 28, 2010 02:59 PM (GMT)
QUOTE (Xisor @ May 28 2010, 03:46 PM)
But what happened!?

Itching to find out!

Give me a few minutes and I'll write up a summary of events.

Maugan Ra - May 28, 2010 04:24 PM (GMT)
Right then, here we go. I'll take it from us arriving at the facility, for those of you who aren't playing but are still interested.

We arrive at the station on the train, discovering to little suprise that the lights aren't working. After a few moments fumbling around in the darkness, we discover that the entire place is covered with a ridiculous number of maggots - on the floor, on the benches, on the dozen or so corpses that we found there. Not wishing to linger, for obvious reasons, we head to the lift.

First, we tried descending. The lift doors opened, and we promptly discover that the entire lower level is filled with thick, steaming blood. Waist high, no less, which promptly ends up all over us. Cue many frantic cries of "The OTHER button! Press the OTHER one!"

So, we try going up instead. We get halways up when suddenly, gravity reverses. A quick round of agility tests reveals that everyone manages to cope with this, performing flips and rolls with varying degrees of gracefulness to land upright on the roof. Everyone, that is, except Uriah, the middle-aged Scribe/Sorcerer, who's agility of 22 let him down and resulted in him cracking his head.

At this point, Ventilator, the psyker, displayed an impressive degree of foresight, using his powers to levitate slightly in the middle of the lift. Thus, when gravity reasserted itself a few moments later, all he had to do was slowly flip over and drop the power. Once again, Uriah was not so lucky, this time being knocked out by a second blow to the head, nor was Talon the assassin, who ended up landing awkwardly and twisting a leg.

When we managed to organise ourselves to the point of getting out of the lift (Uriah having been revived by the Tech-Priest slapping him around the chops a bit), we discovered that our embarassment had been seen by a trio of mutants, standing in the corridor outside and chortling to themselves. Ventilator promptly drew a rather large autogun and killed them all in a blizzard of high calibre fire.

A little freaked out by the display of wonky physics, we made our way into the facility, cutting through a room full of cogitators and dead scientists. A brief alcatration ensued when Ventilator discovered the aforementioned Array in one of the adjoining tech rooms and decided to unload a full auto burst of fire into it, doing absolutely nothing. Uriah, being the first to the other side, slide open a door and poked his head out, to find the corridor outside a veritable warzone.

Roughly half a dozen mutants were hunkered down in various positions of cover along the corridor, engaged in a fierce battle with some besieged troops in the Barracks at the far end. Uriah, using an autogun he'd picked up from a corpse earlier, took a shot at them, achieving little except drawing the attention of the one at the back.

Meanwhile, Ventilator rejoined the group, followed by Petr the Tech-Priest, while Talon went to find another way around to reach the beseiged troopers. A brief conversation with said besieged troops over the vox (Interrogator Dufraine not being too impressed at Uriah's accidental crossfire) was cut short by said mutant appearing in the doorway, carrying a rather large gun. Ventilator decides to invoke a Terrifying Aura, twisting perceptions until he appears to have a fear rating of 4 (To put that in perspective, a Bloodletter has a fear rating of 3). The mutant looks at him and laughs, displaying metaphorical balls of considerable mass. It then slams the stock of its weapon into Uriah's face, dealing a painful eight wounds.

Annoyed by the failure of his psyker tricks, Ventilator decides to fall back on more old-fashioned methods and blasts the mutant into several distinct chunks with another full-auto burst. He leans out of the doorway to get a good look for himself of the situation, while Uriah uses a brief healing spell to quietly re-build his jaw.

Ventilator then decides to yell something macho at the embatlled mutants outside, which results in four of them noticing us and turning to engage, one carrying a rather deadly looking cannon. Uriah nails the one with the cannon, thus draining his purloined rifle of ammunition. Vent drops his fearful aura and uses another spell to become temporarily invisible (which had the side effect of shrouding the rest of the team in an unnatural gloom), before stepping out into the corridor to face the remaining three mutants. Using a dangerous amount of power on the minor spell 'spasm', he forces two of the mutants to accidently discharge their weapons. One sprays fire into the ceiling, the other shoots his comrade in the groin, eliciting winces of sympathy from the players.

The groin-shot mutant, feeling understandably annoyed, blasts the head off of his accidental attacker. The acolytes then storm out and kill the rest of them in short order, allowing us to join up with Interrogator Dufraine and his men. The back-slaps and congratulations are cut short when we get a vox-message from Talon, saying that she's encountered a man in black robes apparently using sorcery in the office area.

We enter the area by the typically direct fashion of pushing a door off its hinges, causing it to fall on top of three mutants on the other side. Pausing for a moment to savour the truly badass entrance, we shoot the prone mutants in the head and make our way over to the side-office, linking up with Talon. Inside, we hear an argument between Inquisitor Sale (our boss, also theoretically the big bad) and someone we expect is a mutant called Hesh. Sale is sounding rather pissed at Hesh, which is understandable given that the compound is now ovverun with mutants, tides of blood and pockets of reversed gravity.

The argument breaks off as they notice the end of the gunfire, and Sale emerges from the office to be greeted by half a dozen aimed weapons. A somewhat tense standoff ensues, with the acolytes variously demanding explanations and threatening to shoot him, before we eventually enter his office for a proper chat.

In the ensuing coversation, most of the details described by Dan above come to light. Talon slips off to attempt to overload the power generators, but finds them already broken. Ventilator and Sale start a minor argument about who is in the position of power here, which concludes with Ventilator emptying a full auto burst of fire into Sale's chest. The rounds all seem to deflect off of an invisible shield, and Uriah promptly crushes Vent's throat with a sorcerous incantation before returning to the conversation.

Eventually, the conversation comes to the tipping point, when Uriah points out that they can either trust Sale and help him rebuild the machine, or they can trust their past selves and redouble their efforts to destroy it. Sale agrees that they have that choice, but notes that certain people have come too far to have that choice. He nods to Hesh, and suddenly Interrogator Dufraine finds himself losing several pints of blood in an extraordinarily messy fashion. The acolytes remain strangely calm about this, and follow Sale and Hesh to the Tech-Ward where the array is located. Sale also tells Vent to pick himself up off the floor, noting that he is a terrible faker, which the psyker does.

In the ward, Sale explains the function and potential of the Array, as well as the roles the Acolytes had in building it (Uriah and Ventilator designed it, using their knowledge of the warp and psykers, then Petr built it. Talon appears to have worked security). When asked about why the acolytes would have tried to sabotage it, Sale shrugs, theorising that they either came over all Puritan, wanted it for themselves, or discovered that it would have serious side-effects that could never be overcome.

This is where things start to really go out of control. Uriah declares that he is not a puritan (removing his fancy augmentic glasses to reveal his freakish over-sized mutant eyes) and that he wouldn't want it for himself. He decides that perhaps the side effects are an acceptable risk in exchange for something that could save humanity. Uriah declares his loyalty to Inquisitor Sale, who welcomes him warmly and says that the first thing to do is remove those of his companions who are not so understanding.

Petr declares this as tech-heresy and blasphemy, and storms out, intending to come back later with serious reinforcements and kill us all. Ventilator doesn't even vocalise his own reasoning, simply choosing to blast Hesh with his autogun. The mutant's corpse hits the far wall with a squelch, and a few seconds later Uriah puts six armour-piercing bullets into Ventilator's chest. Burning fate points means that Ventilator lives, just, but he is effectively out of it for a fair while. That is not the immediate concern. The immediate concern is Hesh, who's corpse has started to steam.

Hesh rises up off the floor and levitates in the air. His eyes start shining, his mouth grins far too widely to be phsyically possible, and his robes start flapping in a mysterious gale. Uriah and Sale slowly back out of the room, with Sale pressing a button to slam the door sealed. It turns out that Hesh is a Shroudmaster of the Pale Throng, and thus a terrifyingly potent psyker. He proves this by melting a hole in the metal door and floating out after Sale and Uriah, still smiling.

Sale manages to avoid Hesh's wrath by alluding to some previous, unknown event, whereupon Hesh turns to Uriah. Since the Scholar is both a mutant and a sorcerer, but not a member of the pale throng, Hesh sees him as some sort of traitor (his rationality not being too focused at this point). He attempts to use a spell on Uriah, but is thwarted by the fact that Uriah has both Resist (psychic) and Strong Minded. So Hesh conjures a gleaming staff out of the air and attempts to settle things the old fashioned way.

Despite the potential awesomeness of this, it was at this point nearing 1AM, so we settled for Uriah burning a Fate Point to survive the fight long enough for Hesh to calm down and regain some self-control. Xp was handed out, new characters were chosen for Dan and Ragnar, the official mantle of GM-hood passed to Mark, and the session ended.

Xisor - May 28, 2010 05:36 PM (GMT)
Hooray! But I wanted Talon to blow things to kingdom come! I presume she fails her 'autopilot' WP check and resettled down to continue working closely with Uriah and Sale, vaguely returning to Inquisitorial authority and accepting a repentant role for now.

Also, how much XP? I didn't do terribly much, but it was 'an experience' at least :P
(Though it'd be for two almost-half-sessions.)

Anyhow, keen to get on with Mark's GM tenure :) You folks have a slot prepped for the next game?

Maugan Ra - May 28, 2010 06:23 PM (GMT)
Dan awarded us 300xp basic, with an extra 100xp each for the fantastic roleplaying. A few other points for kills and the like meant Uriah ended up getting 410xp total.

Currently, I think the next session is set for Thursday. It would be earlier, but Mark is apparently in France for the first half of next week.

Cyclocius - May 28, 2010 08:00 PM (GMT)
I'm back on Wednesday, not sure what time, but try to all be present in some manner and I'll be back and try to get it up and running.
It'll be quite combat heavy and not nearly as Intrigue based and well planned out as Dans, so a warning there.
Party as it stands are:
Dan is using a Mutant tech priest with wings and an arsenal of BATMAN gadgets.
Uriah will be coming along I believe.
And Ragnar is rolling up a guardsman I think?

Maugan Ra - May 28, 2010 09:15 PM (GMT)
Uriah will indeed be coming along. That's the plan, anyway.

I've also created a backup character, in case Uriah either dies or can't be used for the mission. I used the "half xp plus 1k" for xp (works out as 3,200xp when based off Uriah) and gave him four months wages. He is Lionus the Cleric. Hive-born Cleric with the Demagogue alternate rank from the "Salvation demands sacrifice" thingy on the Fantasy Flight Games website.

He has a fellowship of 51, Command +20, Charm +10, Master Orator and Inspire Wrath (gives me +20 if I'm trying to make folks mad about something). So lots of opportunities for roleplay there (I knew that drama course would come in handy), and he's no slouch personally, wielding a chainsword and Mauler Bolt Pistol.

Cyclocius - May 28, 2010 09:41 PM (GMT)
Sounds like he'll fit right in with the Mutant Techie :D




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