Destruction Tactics, I need suggestions!
Earthbound
Posted: May 31 2005, 05:50 PM


omfg he leikes t3h Earthbound


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I just got GameStudio last week, and I'll be making an MMO as soon as I master the program. I made a couple of games with gamemaker, but none turned out very well. This time I am really serious about it.
Anyway, it takes place in the future, and the earth is destroyed. Humans have built a civilization in an artifical lifesphere. The game will be highly futuristic, with many space crafts, and a detailed environment.

MY IDEAS SO FAR...
*completely destructible environments
*no weapons lying around in unrealistic places. You can either steal them from a store (to have the cops chase you) or get a job, and buy them.
*every vehical can be stolen from NPC's and human opponents
*an RPG health system. Upgrade your defense, HP, and speed with steroids, and other items.
*over 100 playable character.
*first peron and third person views.
*a single player practice mode, where you can unlock more characters
*Destroying the opponents can be very tactical. It can be a chain reaction, like setting a mine, which blows up a vehical, which blows up a power generator, which blows up your opponents.
*A day and night system. In the night, the security will be very high, and this is the time where you can take a break from being hunted down and do jobs to earn money. In the day, the security will not be so bad and will be able to kill people.

Please give me more ideas.


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Skate
Posted: May 31 2005, 06:38 PM


Big Head, Short Fuse.
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I want it to be turn based, and a strategy game!

Final Fantasy Tactics Advance PWNZ J00.
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Earthbound
Posted: Jun 1 2005, 01:41 PM


omfg he leikes t3h Earthbound


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The game will probably be called Destruction Tactics. There will be strategies involved to win. It will not be turn based though. Turn based games don't work so well for MMO games.
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Skate
Posted: Jun 3 2005, 03:15 PM


Big Head, Short Fuse.
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Can the battles with monsters be turned-based?

Or a turn-based mini-game?
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Earthbound
Posted: Jun 3 2005, 06:49 PM


omfg he leikes t3h Earthbound


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^
I don't think you understand the size of this project. There might be alien battles that are in the online experience, but it will mostly be an online experience.
It will take place in a huge online, 3D world. There will be no room for turn based battles. Everything will take place in real time, but it will not be an RTS. It's hard to describe what kind of game it is. It's kind of like a futuristic online GTA game, thats 10 times the size of San Andreas.
I am currently trying to recruit members for this game, but have not had much success. I hope to have the game started by the end of summer.
I made a message board for the game today:

http://forummate.com/index.php?mforum=dest...cbcdeb757547a6f

Please join the growing community.
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Banjo-Kazooie
Posted: Jun 4 2005, 01:16 PM


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Sounds like a great idea, but it'll be difficult to pull this off without a lot of help.
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Earthbound
Posted: Jun 4 2005, 01:42 PM


omfg he leikes t3h Earthbound


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Yes, I know. I started started recruiting members yesterday. So far I have no success.
If anyone here has any experience with sound, 3D graphics, or computer programming, then please contact me.
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Skate
Posted: Jun 4 2005, 08:25 PM


Big Head, Short Fuse.
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Nope, I only waste my life/money/disk space on games. Sorry.
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jiggy64
Posted: Jun 5 2005, 11:30 AM


Don't Vote For Stupid
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Wait, you haven't even mastered the Game Making program yet, but you think you can pull something like this off? Do you even know how to make it into mmo?

No possible way you could pull this off.
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Skate
Posted: Jun 5 2005, 12:12 PM


Big Head, Short Fuse.
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Jiggy, your headset is on wrong.
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Earthbound
Posted: Jun 5 2005, 07:13 PM


omfg he leikes t3h Earthbound


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Doesn't look good for the future of Destruction Tactics... I havn't recruited any members yet, and I was banned from the gamestudio forums. The game is either cancelled, or I'm going to need a new program.
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Banjo-Kazooie
Posted: Jun 5 2005, 08:05 PM


I freakin' rock!
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Yeah, I think Jiggy's right.
Your ambition is too difficult to acheive.
Try to start a simpler project, and then once you start to master the program, then you should start difficult projects.
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