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 How To Use Milkshape, So you can learn to mod.
leon_me_kennedy1438
Posted: Jan 11 2009, 03:15 PM
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Ok, I'm gonna post my first tutorial, and I'm gonna explain how to use Milkshape 3D, which is a commonly used program on these forums for modding.

I'm not gonna post a link to Milkshape, because If you can't find one, then obviously this tutorial is NOT for you.

Part 1: Introduction 1) This, is Milkshape.

user posted image

2) In this diagram, you can see the different views, labeled.

And the tool bar

user posted image

3) Below, is the import feature. Get used to using this. You need this to import RE models.

user posted image

4) Now we're gonna go ahead and import THIS model: *CLICK*

5) Find that file and import it into Milkshape by going to: File>Import>Wavefront OBJ... Find the newly downloaded file and you're ready! The model should look something like this. (Except without the black boxes around them)

user posted image

6) Now, if you've extracted your xfile.dat (which you SHOULD have by now) you can go to xfile>em>wep and find wep02_00.tga and efm15.tga. Put them into an easier to find location, and import them into milkshape BUT it's a little different. Take a look here: (Under the MATERIALS tab)

user posted image

7) If that area is blank for you, simply hit "new" 4 times. BUT... you need to assign each piece to each material. This is good to know for making custom models. If they ARE there, just click where it says "wep02_00" and find that file. (Do whatever said file appears there)

8) So first, we are going to assign each of those materials to each piece. Switch to the "GROUPS" tab. Highlight the first piece (by clicking on it) and then hit the "SELECT" button (as shown below)

user posted image

9) Then go back to the materials tab and highlight the FIRST material and hit "ASSIGN" (as shown below)

user posted image

10) Repeat steps 8 & 9 until you've assigned all pieces.

11) After all pieces are assigned, go to the materials tab and hit the first box that SHOULD say "none". Now, this step requires you to find each texture you want. Now each material piece has 2 boxes, both should say "none" now, but we don't need that second one. So for EACH material, you have to find the texture for the FIRST box that says "none". These (for this model) are: wep02_00.tga wep02_00.tga efm15.tga wep02_00.tga Three of them are the same and one is different. I told you to find those earlier, cause now you have to assign them.

12) Before the textures show up, we have to change an option. In your 3D view, right click, change where it says "Smooth Shaded" to "Textured" and unselect "Wireframe overlay". Now that ALL your textures are assigned, your gun should look like this:

user posted image (If you want your screen big like that, go to the view you want, right click and select maximize)

13) Now, the model is COMPLETELY imported and ready to go. In the next part, I will show you how to edit the file.

PART 2

Because of the issues of modding re4, we can't actually move the model. It'll mess up it's offset.

1) Anyways, We are going to create a longer clip, it won't be actually longer, it'll just appear longer. The gun's ammo count will remain unchanged. wep0200_03 (under the groups tab) is the clip.

2) Highlight that and hit "select".

user posted image

3) Now, go to the "Scale" button. Above where it says "Z" change the value to "1.5". Where it says "X" and "Y" hit the X and Y button to deselect them. (not your X and Y keys on your keyboard).

4) Hit the "Scale" button near the bottom half.

user posted image

5) Now, you're going to have to move the clip down a little. The clip will now appear larger than before.

try and get it to look like the one below:

user posted image


Now, there are other tutorials you need to know to get it into the game. If you can read, you can succeed. Thus ends part 2, part 3 will be about making custom based models... it will be very open ended because I am not very good at those. Maybe someone else *coughsatyrcough* could say something about custom models...

Part 3

This is Part 3. It's very basic, so you have to do some self-exploration. I myself am Not that good at it. But we will be making a mod today. he final product should look something like this. (No, you cannot release this as your own, I'm walking you through it) :

user posted image

1) Now, making textures is a huge part of modding. But for this tutorial, I'm supplying you with the textures. consider yourself lucky!

http://files.filefront.com/Plank+Texturesr...;/fileinfo.html

Download those and we'll begin!

2) First, you need a reference. (I'm using my previously made Plank) We're going to create this mod to replace the knife. Download the knife here:

http://files.filefront.com/Knifeobj/;12945283;/fileinfo.html

3) Import into Milkshape. Don't worry about this knife. it'll be deleted later.

4) select the "Box" tool and draw a long plank like object in any of the views

(besides 3D). We're going to need to adjust it. So select it (you can do so in Groups) and go to scale. You should probably want to test it on your own.

Play around with it until you get a good looking size. It should also be as skinny as the knife so it fits in Leon's Hand.

5) My actual Demensions are: X - 0.2, Y - 0.5, Z - 2. I hit scale once. And I get a fairly good looking sized plank.

user posted image

6) Now, you're going to want to adjust the plank to fit EXACTLY over the knife.
The bottom of the knife should be in the same place as the bottom of the plank.

You can use the move and rotate tool to move and rotate the object. To move or rotate it, all you have to do is click and drag!

It should look like this when it's done (switched to knife for a better picture)

user posted image

7) Now, we're gonna make the nail. It's really just a small cylinder. So, select the cylinder tool. In your front projection view, draw a vertical cylinder. It can be any size you want.

8) go to your top projection view and move the nail to line up near the end of the board, not too far though. It should be on the side where the point of the knife is. But it can be farther. On all views, make sure the nail goes into the board.

user posted image

9) Now that the model is completely lined up, we can select the knife in "GROUPS" and delete it. (You can delete it's Materials too if they are there)

10) Now, create 2 materials in the "MATERIALS" tab. Assign each one to one part in the "GROUPS" tab. Find the downloaded textures, and assign them like before. It should look like this:

user posted image

CONGRATULATIONS!!! You just made your own first mod for re4! If you want to know how to get it in game, you will need to read some other tutorials.

Part 4, the last part, will be on Advanced techniques. These will improve your modding skills.

PART 4 COMING SOON!

If you made a successful mod, post a picture below so I can see how you did. If it didn't turn out, post a picture as well. I can possibly tell you what you did wrong.

This post has been edited by leon_me_kennedy1438 on Jan 12 2009, 08:26 PM


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ĐaиTe
Posted: Jan 11 2009, 03:50 PM
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Kyoufu wo oshiete yarou.


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Great tutorial, my friend !


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Jake Yashamari
Posted: Jan 11 2009, 04:19 PM
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Even though we can't afford, the sky is over...


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Epic win.


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FaUsT
Posted: Jan 11 2009, 05:38 PM
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Parasite


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Leon™
Posted: Jan 11 2009, 07:19 PM
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Finally I can start modding, can't wait for part 2.


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leon_me_kennedy1438
Posted: Jan 11 2009, 11:37 PM
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Thanks guys biggrin.gif Part 2 has been added.


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leon_me_kennedy1438
Posted: Jan 12 2009, 12:42 AM
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Part 3 has been added.


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Buy Resident Evil: The Darkside Chronicles (Nintendo Wii) at Play-Asia.com>
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95% of the People who play Slayers (RE5) focus on shooting other players. If you're one of the 5% who actually plays the game right, copy & paste this into your sig.
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The Flash
Posted: Jan 12 2009, 10:49 AM
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You won't be able to resist........


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YOUDESERVEACOOKIE.jpg YOUDESERVEACOOKIE.jpg YOUDESERVEACOOKIE.jpg
I completed my first mod with this.


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leon_me_kennedy1438
Posted: Jan 12 2009, 08:20 PM
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I'm glad you liked it. Post a picture of the completed mod (So I can see).


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Buy Resident Evil: The Darkside Chronicles (Nintendo Wii) at Play-Asia.com>
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Sharon_14
Posted: Jan 12 2009, 08:20 PM
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Blue riceball


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Weapon mods suck (no offence, they do, I dont really use them) tongue.gif
Anyway, this tutorial is good, but you should really download MS3D 1.8.4.


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wizard
Posted: Jan 12 2009, 08:25 PM
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Its da wizza!


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QUOTE (Sharon_14 @ Jan 12 2009, 08:20 PM)
Weapon mods suck (no offence, they do, I dont really use them)  tongue.gif
Anyway, this tutorial is good, but you should really download MS3D 1.8.4.

Agreed
Milkshape 1.8.4 has some really nice Alpha features.

Anyways, good tutorial for those that are noobs to the program.


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leon_me_kennedy1438
Posted: Jan 12 2009, 08:28 PM
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Selfless RE5 Modder


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QUOTE (wizard @ Jan 12 2009, 02:25 PM)
QUOTE (Sharon_14 @ Jan 12 2009, 08:20 PM)
Weapon mods suck (no offence, they do, I dont really use them)  tongue.gif
Anyway, this tutorial is good, but you should really download MS3D 1.8.4.

Agreed
Milkshape 1.8.4 has some really nice Alpha features.

Anyways, good tutorial for those that are noobs to the program.

Thanks. I wanted to do something very simple, I can't really upgrade to a newer version considering I'm using teh Keygen ninja.gif


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thechosen1
Posted: Jan 13 2009, 02:22 PM
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*claps*

You finally did what I was unwilling to do. This, in conjunction with other tuts will get a lot of dumb questions to go away.


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leon_me_kennedy1438
Posted: Jan 13 2009, 03:59 PM
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Selfless RE5 Modder


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QUOTE (thechosen1 @ Jan 13 2009, 08:22 AM)
*claps*

You finally did what I was unwilling to do. This, in conjunction with other tuts will get a lot of dumb questions to go away.

yes, definitely.

And thank you biggrin.gif


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Buy Resident Evil: The Darkside Chronicles (Nintendo Wii) at Play-Asia.com>
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95% of the People who play Slayers (RE5) focus on shooting other players. If you're one of the 5% who actually plays the game right, copy & paste this into your sig.
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JustinNanaya
Posted: Jan 13 2009, 04:11 PM
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Lol I don't have my folders yet I can't do this yet D:


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I make sigs, Just PM me if you want one biggrin.gif, But give me a render for it ^^

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