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Ultimate Arc List, Post your Findings
| Wizard |
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Its da wizza!
           
Group: Admin
Posts: 2,772
Member No.: 740
Joined: 28-September 07

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This is a list of all of the known ARC's
Feel free to post any of your findings, and I'll update the main post.
Character ARC List :
CHRIS: uPl00ChrisPlain.arc = Chris with Jacket costume (Start of game) uPl00ChrisNormal.arc = Normal BSAA Costume (No vest's) uPl00ChrisArmorA.arc = BSAA Costume + Melee Vest uPl00ChrisArmorB.arc = BSAA Costume + Bullet Vest uPl00ChrisArmorF.arc = BSAA Costume + Melee + Bullet Vest's uPl00ChrisCos1.arc = Safari Costume uPl00ChrisCos2.arc = S.T.A.R.S Costume uPl00ChrisCos3.arc = Warrior Costume
SHEVA: uPl01ShebaPlain.arc = Sheva with basic gear (Start of Game) uPl01ShebaNormal.arc = BSAA Costume (No Vest's) uPl01ShebaArmorA.arc = BSAA Costume + Melee Vest uPl01ShebaArmorB.arc = BSAA Costume + Bullet Vest uPl01ShebaArmorF.arc = BSAA Costume + Melee + Bullet Vest's uPl01ShebaCos1.arc = Tribal Costume uPl01ShebaCos2.arc = Clubbin Costume uPl01ShebaCos3.arc = Business Costume
JILL: uPl02JillCos1.arc = BSAA Costume uPl02JillCos2.arc = Battle Suit costume
WESKER : uPl03WeskerCos1.arc = Midnight Costume uPl03WeskerCos2.arc = S.T.A.R.S Costume
JOSH: uPl04Josh.arc = Josh (AI Partner)
KIRK uEm95Kirk.arc = Kirk (Helps in Cut-scene's, voice over headset)
Chapter End ARC List :
ChapterEnd11.arc = Result Screen for Chapter 1-1 ChapterEnd12.arc = Result Screen for Chapter 1-2 ChapterEnd21.arc = Result Screen for Chapter 2-1 ChapterEnd22.arc = Result Screen for Chapter 2-2 ChapterEnd23.arc = Result Screen for Chapter 2-3 ChapterEnd31.arc = Result Screen for Chapter 3-1 ChapterEnd32.arc = Result Screen for Chapter 3-2 ChapterEnd33.arc = Result Screen for Chapter 3-3 ChapterEnd41.arc = Result Screen for Chapter 4-1 ChapterEnd42.arc = Result Screen for Chapter 4-2 ChapterEnd51.arc = Result Screen for Chapter 5-1 ChapterEnd52.arc = Result Screen for Chapter 5-2 ChapterEnd53.arc = Result Screen for Chapter 5-3 ChapterEnd61.arc = Result Screen for Chapter 6-1 ChapterEnd62.arc = Result Screen for Chapter 6-2 ChapterEnd63.arc = Result Screen for Chapter 6-3
Benchmark ARC List : BenchResource.arc = Text, RE5 logo and backgrounds of the Benchmark s800.arc = First stage of Variable Benchmark s801.arc = Second stage of Variable Benchmark s802.arc = Third stage of Variable Benchmark s804.arc = Fixed Benchmark Stage
Figures(Trophy Collectibles) ARC List : fig01.arc = Chris BSAA fig02.arc = Sheva BSAA fig03.arc = Josh fig04.arc = Jill (Brainwashed) fig05.arc = Wesker fig06.arc = Excella fig07.arc = Irving fig08.arc = Spencer fig09.arc = DeChant fig10.arc = Dave fig11.arc = Kirk fig12.arc = Reynard fig13.arc = Majini (Town A) fig14.arc = Majini (Town B ) fig15.arc = Majini (Town C) fig16.arc = Majini (Town D) fig17.arc = Majini (Cephalo) fig18.arc = Majini (Agitator) fig19.arc = Majini (Wetlands A) fig20.arc = Majini (Wetlands B ) fig21.arc = Majini (Wetlands C) fig22.arc = Giant Majini fig23.arc = Majini (Base A) fig24.arc = Majini (Base B ) fig25.arc = Majini (Duvalia) fig26.arc = Reaper fig27.arc = Big man Majini fig28.arc = Executioner Majini fig29.arc = Chainsaw Majini fig30.arc = Gatling gun Majini fig31.arc = Motorcycle Majini fig32.arc = Uroboros fig33.arc = Licker fig34.arc = Kipepeo fig35.arc = Bui kichwa fig36.arc = Adjule fig37.arc = Crocodile fig38.arc = Uroboros Aheri fig39.arc = U-8 fig40.arc = Popokarimu fig41.arc = Ndesu fig42.arc = Irving (Transformed) fig43.arc = Chris (Rare) fig44.arc = Sheva (Rare) fig45.arc = Jill (Rare) fig46.arc = Wesker (Rare)
The Mercenaries ARC List
MerceResource.arc = Mercenaries Menus - Text, Background Images MerceResult01.arc = Public Assembly result screen MerceResult02.arc = The Mines result screen MerceResult03.arc = Village result screen MerceResult04.arc = Ancient Ruins result screen MerceResult05.arc = Experimental Facility result screen MerceResult06.arc = Missile Area result screen MerceResult07.arc = Ship Deck result screen MerceResult08.arc = Prison result screen S400.arc = Public Assembly Level S401.arc = The Mines Level S402.arc = Village Level S403.arc = Ancient Ruins Level S404.arc = Experimental Facility Level S405.arc = Missile Area Level S406.arc = Ship Deck Level S407.arc = Prison Stage Level
Enemy's uEm6c.arc = Axe Executioner em10 - Majini with moustache em80 (em80) - Wesker (same model as Wesker Midnight in mercs) em81 (em80) - Wesker w/ coat (used in 6-3 bossfight? , very buggy when swapped) em82 (em82) - Uroboros Wesker (very very buggy, arms aren't rendered) em83 (pl08) - Jill battlesuit (as in the first part of the 6-3 boss fight) - needs correct face.lmt em84 (pl08) - Exact same model as above em86 (em86) - Irving em87 (em87) - Uroboros Irving em87Irving_2 (em87) - Exact same model as above em91Marchant (em91) - Test model Em92 (em92) - Allison (from chapter 1-2) Em92Wife (em92) - Exact same model as above em93 (em93) - Generic BSAA soldier, crashes when trying to swap. em94 (em94) - Generic BSAA soldier em97 (em97) - Reynard uEm23 = Big Black majini with machine gun
Story Mode / Campaign Stages/Levels S100.arc = First level of the game. [Start of Chapter 1-1]
Weapons Wp3e = gold egg Wp0a - Proximity Mine Wp0b - S&W Model 29 Revolver Wp0c - Grenade Launcher Wp0d - Rocket Launcher Wp0e - Kukri Knife Wp0f - Longbow (don't know who's) Wp01 - Kamasu Kissaki knife (Don't know who uses this, someone in mercs. Wp1a - Mystery weapon, take a look at it and see if you can find out. Wp1b - S&W Model 500 Revolver Wp1c - PSG-1 Wp1d - AK-74 Wp1e - Beretta 93R Wp02 - Beretta M92FS Wp2d - PKM Light Machine Gun Wp2e - Minigun parts Wp03 - Maybe the Vz61 Wp04 - Ithaca Wp05 - Sako S75 Wp5b - Chainsaw Wp53 - Broom Wp06 - HE Grenade Wp6a - AK-74 Wp6d - Stielhandgranate Wp6e - Flashbang Wp07 - Thermite (Incendiary Grenade) Wp7a - Red drum Wp08 - Flashbang again Wp10 - H&K P8 Wp11 - Sig Sauer P226 Wp13 - H&K MP5A3 Wp15 - Gatling Gun [Chris's] Wp16 - Benelli M3 Super 90 Wp17 - Striker shotgun, possibly Wp19 - Hydra Wp20 - Dragunov Wp23 - Silver tipped combat knife (mercs?) Wp24 - Carbon black combat knife (mercs?) Wp29 - S.T.A.R.S. Samurai Edge (extracted folder, arc is 89) Wp30 - Latern Wp34 = LTD Wp50 - Majini Axe Wp51 - Majini Sickle Wp53 - Medieval Shield Wp55 - Kukri Wp58 - Executioner's axe Wp61 - Tactical Shield Wp62 - Longbow again Wp63 - Black mask Wp64 - Skull thing Wp72 - Something spiky with chicken feet Wp74 - Tribal shield maybe Wp77 - Executioner's axe again Wp78 - Rock Wp89 - S.T.A.R.S. Samurai Edge
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| Wizard |
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Its da wizza!
           
Group: Admin
Posts: 2,772
Member No.: 740
Joined: 28-September 07

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| QUOTE (leon_me_kennedy1438 @ Sep 20 2009, 04:46 PM) | | QUOTE (Wizard @ Sep 20 2009, 10:44 AM) | | QUOTE (leon_me_kennedy1438 @ Sep 20 2009, 04:43 PM) | ----> Knew this <----
Anyways, a list of weapons would be useful to me.
Er, and others too. |
Yeah I figured a few of you already knew this list  But I thought for all those who haven't gotten to the modding stage, would find this helpful. |
Definitely they would.
But Obviously I would need to know this, to have already 3 successful character mods.
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Indeed. I'm very grateful you've been pulling that off, I'm about to jump into modding the game and see what's what. Thankfully the file names are set up to make this hell of alot easier to know what it is, then how the RE4 files were set up
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| leon_me_kennedy1438 |
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Selfless RE5 Modder
           
Group: Moderator
Posts: 4,163
Member No.: 2,536
Joined: 29-August 08

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| QUOTE (Wizard @ Sep 20 2009, 10:48 AM) | | QUOTE (leon_me_kennedy1438 @ Sep 20 2009, 04:46 PM) | | QUOTE (Wizard @ Sep 20 2009, 10:44 AM) | | QUOTE (leon_me_kennedy1438 @ Sep 20 2009, 04:43 PM) | ----> Knew this <----
Anyways, a list of weapons would be useful to me.
Er, and others too. |
Yeah I figured a few of you already knew this list  But I thought for all those who haven't gotten to the modding stage, would find this helpful. |
Definitely they would.
But Obviously I would need to know this, to have already 3 successful character mods.
|
Indeed. I'm very grateful you've been pulling that off, I'm about to jump into modding the game and see what's what. Thankfully the file names are set up to make this hell of alot easier to know what it is, then how the RE4 files were set up |
Yes definitely.
I need to find a way to extract DMC4 Arcs. [Thinking aloud + Blatant Spoiler for Upcoming mod]
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| Wizard |
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Its da wizza!
           
Group: Admin
Posts: 2,772
Member No.: 740
Joined: 28-September 07

|
| QUOTE (leon_me_kennedy1438 @ Sep 20 2009, 04:49 PM) | | QUOTE (Wizard @ Sep 20 2009, 10:48 AM) | | QUOTE (leon_me_kennedy1438 @ Sep 20 2009, 04:46 PM) | | QUOTE (Wizard @ Sep 20 2009, 10:44 AM) | | QUOTE (leon_me_kennedy1438 @ Sep 20 2009, 04:43 PM) | ----> Knew this <----
Anyways, a list of weapons would be useful to me.
Er, and others too. |
Yeah I figured a few of you already knew this list  But I thought for all those who haven't gotten to the modding stage, would find this helpful. |
Definitely they would.
But Obviously I would need to know this, to have already 3 successful character mods.
|
Indeed. I'm very grateful you've been pulling that off, I'm about to jump into modding the game and see what's what. Thankfully the file names are set up to make this hell of alot easier to know what it is, then how the RE4 files were set up |
Yes definitely.
I need to find a way to extract DMC4 Arcs. [Thinking aloud + Blatant Spoiler for Upcoming mod]
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I'm looking to make a ALL weapon ARC list, but it'd go alot faster if I had some kind of way to look at the models. Hmm.. I suppose it's time I read your model extracting tutorial
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| Darkensed |
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Parasite

Group: Members
Posts: 20
Member No.: 6,757
Joined: 20-September 09

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I have another one.... Executer.- uEm6c.arc [spoiler=Model File Name  ]Model file : pawn/em/em6c/model/em6c00[/spoiler]
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