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Orion |
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RecWar Newbie ![]() Group: Members Posts: 3 Member No.: 42 Joined: 5-April 08 ![]() |
If you have made alot of maps, you might be sick of the usual tiles, so you might want to make more. Tile-making is less complex than it may seem.
Each tile works like this: (image name) (function) (grip multiplier*) (speed multiplier*) These are the things: Image name - this is the name of the 64x64 image in the RecWar folder Function - the function of the tile: 0 = none i.e g1, 1 = place of birth i.e g_spawn, 2 = impassable i.e d_rock, 3 = blue stuff on the sides of vehicles i.e water_middle 4 = lowers speed if moved onto from faster terrain i.e sow 5 = a base for cows i.e base So for instance: Zone 1 2 0.5 would be a tile made from a picture called 'zone'. it would be a place where you can respawn that doubles speed and halves grip. If you discover new functions or have good ideas for tiles please post here. |
Orion |
Posted: Apr 5 2008, 05:37 PM
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RecWar Newbie ![]() Group: Members Posts: 3 Member No.: 42 Joined: 5-April 08 ![]() |
*These speed/grip multipliers never affect hovers. That's part of why...
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Luciferano |
Posted: Aug 22 2008, 03:44 AM
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Unregistered ![]() |
Hey, someone still showing up here!
One missing tile i can think of right now is oil, no wait, glue but tiles dont matter to me cause i kick ass piloting a hovercraft, hah |
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Robbie19c |
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RecWar Newbie ![]() Group: Members Posts: 5 Member No.: 43 Joined: 10-November 08 ![]() |
Hi, Orion
I have downloaded some new tiles from the internet (http://recwar.50webs.com/) and renamed all of them to .bmp files and entered them into TextureList.txt and they still wont show up in the MapEditor.exe, Please Help. ![]() Don't worry I fixed it , Now I am so happy ![]() |
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