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 Custom tiles, Tiles make maps, and maps make RecWar
  Posted: Apr 5 2008, 05:12 PM

RecWar Newbie

Group: Members
Posts: 3
Member No.: 42
Joined: 5-April 08

If you have made alot of maps, you might be sick of the usual tiles, so you might want to make more. Tile-making is less complex than it may seem.

Each tile works like this:
(image name) (function) (grip multiplier*) (speed multiplier*)
These are the things:
Image name - this is the name of the 64x64 image in the RecWar folder
Function - the function of the tile:
0 = none i.e g1, 1 = place of birth i.e g_spawn, 2 = impassable i.e d_rock, 3 = blue stuff on the sides of vehicles i.e water_middle 4 = lowers speed if moved onto from faster terrain i.e sow 5 = a base for cows i.e base

So for instance:
Zone 1 2 0.5 would be a tile made from a picture called 'zone'. it would be a place where you can respawn that doubles speed and halves grip. If you discover new functions or have good ideas for tiles please post here.
Posted: Apr 5 2008, 05:37 PM

RecWar Newbie

Group: Members
Posts: 3
Member No.: 42
Joined: 5-April 08

*These speed/grip multipliers never affect hovers. That's part of why...
.| laugh.gif
Posted: Aug 22 2008, 03:44 AM


Hey, someone still showing up here!

One missing tile i can think of right now is oil, no wait, glue

but tiles dont matter to me cause i kick ass piloting a hovercraft, hah

  Posted: Nov 10 2008, 11:17 AM

RecWar Newbie

Group: Members
Posts: 5
Member No.: 43
Joined: 10-November 08

Hi, Orion
I have downloaded some new tiles from the internet (http://recwar.50webs.com/)
and renamed all of them to .bmp files and entered them into TextureList.txt and they still wont show up in the MapEditor.exe, Please Help. sad.gif .

Don't worry I fixed it
, Now I am so happy biggrin.gif
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