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 Dm-odd-remansion, Residen Evil Mansion in UT3?
Dorthu
Posted: Jul 13 2008, 10:07 AM


Programmer/Mapper, Team Manager


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Well, how about you cover the mansion foyer then? The most important of those meshes will be the staircase, doors, and the giant window. Also, maybe some detail things like pillars (I think there were pillars, yes?) and vases, etc. Run around the mansion for a second to get a feel for it. The Unreal Wiki has some modeling tutorials, but I don't know how good they are. Maybe there'll be something about doing it specifically for UT3? Otherwise google it, and please post in the management section any good tutorials you find. Thanks man.


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lunarstudioxk
Posted: Jul 25 2008, 05:10 PM


Team Concept Artist, researcher, and team therapist


Group: Admin
Posts: 201
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Joined: 5-September 06



KEWL IDEA YO!


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"IF the belt was never invented, would the ancients still recognize the constellation Orion as Orion? What would become of his belt!?" ~ Outa Lunar (my) head
"We're just pawns in his diabolical game of checkers!"
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