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Nightside Rules:
In the Nightside ANYTHING and EVERYTHING is possible and is probably probable. Use your Imagination as you see fit. If it is going over-board the Staff will let you know. (Most likely in Authority Form)
Flying Monkeys get very angry when you interrupt their winning streak.
Teddy Bears have retractable Claws.
You have to earn the Privilege of being a God. You may not be Immortal, or invulnerable. (Though you can make it one hell of a task for anyone to try)
Keep your friends close, and your enemies closer
Just because it looks like a car doesn’t mean that it is. Most of them will eat you.
Horses can talk, but they charge extra, and they don’t like sugar cubes (causes cavities and they hate going to the dentist)
Anyone looking for Nightside can find it, but you have to know what you are looking for.
Alex Morrisey hates everyone, don’t take it personally.
Magics can be mixed with Technology and it creates a big bomb!
You can sell anything. However, your soul can not be stolen… unless you lost it in a game of cards.
Don’t order the Dodo Burgers from Rick’s Café Imaginaire, they taste like crap and are strictly for tourists.
Some STDs caught in Nightside do not have a vaccine to them.
If you decide you want to be judged take a stroll down Street of the Gods… but they do like to maim.
Seeing the Lord of Thorns is probably the last thing you will do.
Zombies don’t have to pay bar tabs.
If the Owner of Strangefellows doesn’t like you, you won’t be able to find the bar.
Merlin is mean, don’t make a deal to find his heart.
Attempting to kill Dead Boy is fun, because he can’t die, but does like to retaliate, so…
It’s all fun and games until Shotgun Suzie shoots you in the eye… and then several other vital places.
Conies are crunchy.
Using the name John Taylor, could either kill you or no…. it will just kill you.
Trains don’t have drivers. They have been running the same route long enough they know the way themselves.
Because of The Treaty and Sacrifice, the trains can NOT be harmed.
It is ALWAYS 3 am in the Nightside, and Dawn never comes, so don’t hold your breath, the Authorities don’t want to dispose of your dead body.
Necropolis is the only funeral parlor in Nightside, so don’t think about trying to start that kind of business. (They are the only ones that can properly handle the dead and are backed by the Authorities)
Nightside is a Tourist Trap, so play nice with your money makers.
The Fortress is a safe haven, founded by people who have been abducted by Aliens. They own a lot of guns.
No one liked the Nazi’s when they first appeared in Germany, and are still hated in the Nightside, if you are a Nazi, death may not be short, but it will be quick.
The Collector doesn’t like anyone, and no one knows where his hoard of collected items lay, so don’t even try to think you do.
Razor Eddie is the only Punk God of the Straight Razor, and he is a good guy, so don’t tempt him to kill you. Was it mentioned he is pretty much immortal?
The Powers and the Dominations don’t like people, don’t play with them, they won’t like it.
If you meet the woman of your Dreams, she is probably a Succubus.
Gossip is the best source for current information.
Vampires prefer Virgin Blood.
Werewolves will kill anyone.
Most businesses outside of Nightside, have a branch inside of Nightside.
You can get anything in Nightside, for the right price.
Money talks, if you don’t have any, you’re screwed.
Nightside is where God and the Devil can’t touch, everything is allowed in the Nightside.
Don't look for the Maltese Falcon. It will just end in tears.
Get as much money up Front as you can, just in case the check bounces.
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