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Welcome to Magic Noir
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Staff
Admin
» e v a n s t a r
. x Rêvella
Mods
Quietus
xx. Tiger Eye
[S]amanya
NOTE: Morrian (Dark) King/Queen positions OPEN, as well as all betas of any race are OPEN!
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An elemental wild horse RPG like no other. Follow these six races of Noir, Aerian (Air) Diminian (Earth) Pyrian (Fire) Morrian (Dark) Lucian (Light) Tahluhian (Water) and Hanian (Spirit), as they master their elements, conquer other elements and their lands, and discover new things beyond your imagination. Watch as they struggle through wars and destruction. See them build their empires with little followers, no food and no water. Monthly a journal is written by a princess of a now extinct tribe as her spirit follows her sister-horses and helps them through their journey to find the true meaning of life, and peace amongst themselves.
News
3/11/07- We officialy open! We hope you will all enjoy our site and wish to join! We hear it's very tempting..in the meanwhile we've been having an affie party I think I've been going a little crazy with it..oh well. Enjoy the site!
[rules][plot][history][element bios][character list]
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Conditions
Season: Winter
Weather: In the bleak mist of winter already a blizzard has formed over head. A few feet of snow already lays on the ground, and the storm shows little intention to stop anytime soon.
Mating: Yes
Foaling: No
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Welcome back; your last visit was on Dec 3 2009, 03:31 PM
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Aeriana Where mountains stretch high into the clouds and waterfalls splash down from hundreds of feet into the air is where the Aerians reside. These winged horses are a form of true beauty that the other species are granted to see. A rare species that is hard to get to know. They are the horses of the air element. They are swift when they fly and very wise. Quick thinkers and kind allies. True beauties of Magic Noir.
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Diminia An endless amount of rocks carved into the side of a large mountain, one of the largest in the lands of Magic Noir. The rocks have turned out to be an ancient stair case. Surrounding the stair case, as if some sort of barrier, the Ishmael woods. At the very top, a small garden surrounds a large structure that looks almost new compared to the stairs. It's made of white marble with large pillars. The clouds roll onto the top of the structure, making up the roof. The Earth Queen, Rêvella is often found lurking here or in the forest.
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Hanita Hanita, in the local language, means paradise of the dead, and it lives up to the name. This is the home of the Hanians, the lost souls of the underworld who returned to Noir. A strange chill lies about these lands, and no one but the Hanians venture here. Little is know about these equines, but many strange stories leave this territory. Along the border lay countless ancient statues, horses with wings and horns and fangs, a fearsome fence to repel any who are determined to enter.
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Pythra Far from the lush lands lie the barren and blackened plains of the south. Any vegetation that once resided her has been long burnt, burned to the ground. The culprit is a great Volcano, tall and sinister Mount Awiti. It has eruptions far more often than any other known volcano, and therefore nothing seems to live within its reach. However, the Pyrians live here, reveling in the heat that radiates of the large mountain. Do not anger a Pyrian. They have short tempers, and will not hesitate to attack if provoked. With their anger and strength, they are a formidable force to deal with.
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Lucia Where the sun kisses the eastern part of Magic Noir, and darkness is shunned by the light of old magic lives herds of Unicorns, otherwise known as Lucians. Strong and powerfu. Wise and long living. The unicorns are well known by all and come in many numbers. In Lucia the sun shines bright daily. Giving the Lucians a brilliant glow. Trees grow tall and strong, and rivers and creek are clear and crisp. Foals gallops freely, their dams with no worry of enemies that might do them harm. Stallions call to their mates even though they don't need to keep a close eye. Peace is here nearly all the time. Without enemies or war the Lucians are free without worry. Here they bless Noir with all of their beauty and grace.
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Tahlia Where the rivers flow and the ocean crashes against large mountainsides the Tahluhians roam freely. Theses horses are the spirits of the water element. They have control over all water, and their personalities reflect it. These horses are unpredictable and fierce. Good allies, and bad to have as enemies. Here beaches stretch for miles. Waves reach high up into the air, forming forms of beauty and power. Rivers run everywhere, giving the Tahluhians even more power than one could think of. One of the most powerful elements on Noir.
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Morria Follow the path that leads South. Keep going and you will eventually come across the most hell of all lands. The Morria is where the most bloodthirsty equines come. Even though this land is covered is covered in black smoke and fire it can still make even the most dark horse foolish. This land is burned with black coal and filled with hate. Daring to venture here you will never see the sun. You will never get sorrow from another equine and you will never get happiness. These lands are only for the true darks that can deal with true pain and misery.
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