Description: Tanya looks like an average female, excluding the shockingly white hair and diminutive stature. She stands around four feet, eight inches, and wears a long robe of green embroidered with dark blue. In several areas of her clothing, she's looped silver circlets into the fabrics, several more in her hair. If necessary, these ringlets can detach and combine to form a staff of pure silver, with powers unknown.
1. Medusa's Poison: Tanya's hair forms into a nest of vipers, each one attacking, biting at the foe, forcing a venom into their body that turns recovery back on the user, causing anything that would help the foe recover to instead do one hundred damage. (125)
2. Loving Crush: When the enemy is Lonely, Angry, or Sorrowful(see ability), Tanya can go in for a nice, warm hug... of doom. Deals 200 Fire damage.
3. Energy Drain: Tanya, being a vampire of sorts, can drain energy from her victims. The drain itself deals 150 damage, and recovers an amount of HP depending on the enemy's emotion.
..Anger: Tanya recovers 50 HP.
..Bliss: Tanya recovers 100 HP.
..Sorrow: Tanya recovers 25 HP.
..Lonely: Tanya recovers 100 HP.
..Depressed: Tanya recovers 50 HP.
..Hateful: Tanya recovers 50 HP.(250 points)
Tanya has the ability to manipulate the emotions of her opponents. She can change their emotions at any point during her turn, not taking up an attack. A different effect happens depending on the enemy's emotion. Tanya can decide to change the emotion at any time, though some of the more helpful emotions have to be in place for a period of time before they wear off enough to change. All effects apply to the enemy.
Anger: All attacks gain twenty damage per hit. No cooldown.
Bliss: Gain twenty HP per turn. No cooldown,
Sorrow: One attack of Tanya's choosing becomes unusable for the duration of this emotion. Two-turn cooldown.
Loneliness: No souls can be used during the duration of this emotion or until three turns afterward. Three-turn cooldown.
Depression: All attacks lose twenty damage, or as much damage as is possible without reducing damage to zero. Three-turn cooldown.
Hatred: All attacks gain one hundred damage, but you're paralyzed by dealing more than two hundred damage. Two-turn cooldown.
Four eight?Coulda been as tall as I was in 7th grade
Loving Crush is hilarious at the end
The ability might be a stretch......so I'll probably need another mod to look at this but so far it's good
Medusa's Poison pisses me off
because my Ability on that other guy REQUIRES me to recover.
MBF, when it comes to Domination, you should just, you know, change it so you can choose what you want, but certain emotions have a higher cooldown.