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Title: Tenchi's Bank of Ideas


Tenchi - April 24, 2008 07:03 PM (GMT)

Tenchi's Brainstorming


Way of the Perfect Sword - Tai/Kenjutsu
- Empty Field (Jutsuless Field)
- Apocalypse (Cut the target's eulogy into their back)
- Grouped Assault (Fight in a group with shadow clones)
- Grappling (Throw enemies to the ground and hold them)
- Five Point Exploding Heart Jutsu [Hit target with five strikes, four of them which can damage the four chambers of the heart and then the major artery causing the heart to explode]
- Shifting Blades [Switch blade from one hand to another and swing around to cut enemies]
- Nine Death Strike [Strike the 9 points in the target's body at one, making blocking impossible]
- Soul of Inferno [Mastered Fire, Can cause explosions upon impact with the blade]
- Soul of Torrent [Mastered Water, can absorb the stolen chakra and blood and enhace yourself]
- Soul of Quakes [Mastered Earth, Increase the weight of anything the user touches]
- Soul of Arch Charge [Mastered Lightning, Paralyze the target in contact with your electricty]
- Soul of Tornado [Mastered Wind, Creates a vacuum around the blade cutting things it doesn't even touch]
- Wyrm Dance [Uses quick footwork to quickly sidestep technique at last moment]
- Zanzuken [Quickly get low then quickly cut through anyone who gets in a small dome field]
- Kyujutsu [Art of deflecting projectiles back onto their throwers]
- Single Shot [Slash twice, both of them impact at the same time]
- Natural Defense [Blocking weapons in a way that feels natural]
- Panther's Strike [Unarmed vs. Armed Combat, Wait for the Weakness in their weapon then deliver a single punishing strike]
- Takedown [Solid's Snakes move, Quickly knock the enemies weapon away then shove them fiercely to the ground]

Fear of the Afterlife - Genjutsu
6th:
- (Kindness) Raise Indivual Value of Jutsu
- (Envy) Lower Indivual Value of Jutsu

7th:
- (Patience) Add additional justu by one
- (Wrath) Lower additional jutsu per one

8th:
- (Humility) Life Link
- (Pride) Chakra Poison

9th:
- (Yahweh) Jutsu gain increment
- (Satan) User cannot use jutsu

Chunin Goals
- Next 53 EXP
- Strength to 14
- Endurance to 14
- Control to 10
- Reflex to 10

Tenchi - July 25, 2008 07:35 PM (GMT)
- Way of the Perfect Sword Techniques


< D-Rank Techniques >


- Perfect Form; Rise to Heaven [Mattaki Kata; Koushin no Ten]
This technique is a quite simple one actually, only requiring the basic steps of the style, and it is quite efficient at dealing damage. By swinging the sword behind them and following through with a single strike the user can get a much higher speed and therefore more power behind it. The user creates a wide arch, creating almost a complete circle, the tip of the blade almost hitting the ground, and bring the edge of the blade up through the targets legs. By preforming a ninja jump straight up the user the user maximizes the upward force and can deliever some major damage. Depending on how far the original blade was the user can either deal a long slash on there body or even cut them in half. This technique is known for being very good at striking enemies who are already airborne and setting up the target for it's sister technique. | Chakra Cost: 10 | Damage: Sword Damage +10 | User can rise up to 10 feet in the air with this technique (user becomes immune to fall damage) | D-Rank | 6 EXP
  • Raise damage by 5 - 4 EXP [Inc: 1] [Transfer 1]
  • Raise damage by 5 - 5 EXP [Inc: 1] [Transfer 1] [Mastery]
  • User can rise up an additional 5 feet with this technique - 3 EXP [Inc: 1]
  • Does not count to the one jutsu per post rule when used in conjunction with - Perfect Form; Crash to Earth - 10 EXP [Max: 1]
- Perfect Form; Crash to Earth [Mattaki Kata; Shougeki no Chi]
A simple technique which is preformed to help the user deliever a good slash one when they are in the air. Once the user is in the air, by either jumping or some other means, they quickly grip a blade with both hands and swing it over there head. Using gravity to accelerate them to high velocities, they also swing the blade with all their might to gain something quite a bit higher then their normal swing speed. The fast, however predictable, slash has enough force to break through guards and cut enemies in twain if they get a good hit in. It can be combined with it's sister technique to deliever a second slash, able to raise in the air with one technique and then drop down with the other. | Chakra Cost: 10 | Damage: Sword Damage + 10 | Target takes additional damage equal to fall damage the user would take | D-Rank | 6 EXP
  • Raise damage by five(5) - 4 EXP [Inc: 1] [Transfer 1]
  • Raise damage by five(5) - 5 EXP [Inc: 1] [Transfer 1] [Mastery]
  • Make fall damage considered to by on sharp objects - 6 EXP [Max: 1]
  • Does not count to the one jutsu per post rule when used in conjunction with - Perfect Form; Rise to Heaven - 10 EXP [Max: 1] [Mastery]

< C-Rank Techniques >




< B-Rank Techniques >


- Perfect Form; Natural Defense [Mattaki Kata; Douzen Tate]
As a ninja it will they will often be faced with situations and dangers that one has never seen before. To combat this ninjas have experienece and quick reflexes however practioners of the way have an extra defense which is natural thought. By learning how to channel there natural born swordsmen ship into defense, some pretty good defenses can be made. The natural user can easily parry, dodge, or just plain block attacks which are coming at them without much need for thought. The actual block will depend on the user and the situation however the result is often the same. | Chakra Cost: 50 | User blocks physical damage up to (Fist Damage + Sword Damage + Damage Reduction) | B-Rank | 18 EXP
  • Reduce chakra cost by 5 - 6 EXP [Max: 4]
  • Allows user to counterattack with a normal sword attack (may only be linked with Will of the Warrior) - 6 EXP [Mutual 1]
  • Allows user to counterattack with a perfect form jutsu at 1x effectiveness - 6 EXP [Follow Mutual 1] [Mutual 2] [Mastery]
  • The user's counterattack jutsu is increased by 0.5 - 6 EXP [Max: 2] [Follow Mutual 2]

< A-Rank Techniques >



- Perfect Form; Warrior's Third Eye [Mattaki Kata; ]
This techinque is a infinately useful one which helps the ninja preform well in fights and other situations when their seeing is impaired by an outside force. By expeling a low amount of chakra from the user's tenkutsu the user can extend a dome of sensation around them a small amount of distance around them. The dome can be used to sense the exact positions of objects coming into the dome giving the user a heads up on attacks being launched at them. Users often describe this as having their sense of touch being extended past their skin into the air. The user can also sense enemy chakra that is in the user's dome. The dome stops at the ground and doesn't work underground due to the chakra being unable to get through the rocks. | Chakra Cost: 15 (first post) + 5 (every post) | User's gets a dome of sensation which extends up [Damage Reduction] feet away from their body | A-Rank | 25 EXP
  • Reduce the every post chakra cost by 5 - 4 EXP [Inc: 2] [Lowest it can go is 5 per post]
  • Increase the user's reflex by 1 and raise the per post chakra cost by 5 while this technique is active - 3 EXP [Inc: 1]

< S-Rank Techniques >


Tenchi - January 2, 2009 12:48 PM (GMT)
- Fear of the Afterlife Techniques
A special brand of genjutsu can be created through combining the illusion with the unrivaled power of pure chakra. By using the user's chakra to temporarily take control of a parts of the target's chakra circulatory system. The result is that the specialized illusions can not only unfocus the mind and completely but force it to destroy itself. This type of illusion was made into two seperate but equal branches. The first is to help their friends, and gives them a view of the Paradise. The second is to kill their enemies and gives them a view of the Damnation.

These illusions all follow the same sequences of events. First, is the initial illusion which sets the tone for the events to come. The illusion are often symbolic and give either a view of paradise or damnation. In Paradise, you are always in a beautiful setting with like-minded people. In Damnation, you are always suffering an unimaginable terror by yourself or with those you love. After the illusion is the physical effects which are the primary effects of the jutsu. In Paradise, they are almost always beneficial and in Damnation, they are almost always destructive. Stopping the physical effects and ending the illusion is a harder process then the normal "put hand together and break it". They must do something additional which is often a physical or psychological requirement. Once they fulfil this the illusion can be broken with the kai and this triggers an end vision. This end vision marks the end of the illusion and the removal of it's effects.


Heaven and Hell Techniques




< D-Rank >


- First Sphere of Paradise [Unus Aeris]
This illusion gives those caught with a view of the First Sphere of Paradise, the Paradise of Glory, and then blesses them with it's affects for a period of time afterward. This sphere is the sterotypical heaven field, a calm blue sky with fluffy clouds which lazily float throught the sky like giant pillows. Other deal souls have taken on the forms of precousious cheribums and spend their time playing music and relaxing. The user finds they have gained wings and they float around the area with the rest of the cheribums. The mental relaxation is what is caused by this technique, the body doesn't need to work as hard to maintain itself. The user's chakra slowly starts to regen and it works around the body fixing the wounds and making it feel much better. To breakout, they must realize the unreality of the situation and realize how ridicous it is to spend time with winged babies. In doing so the user gets the image of their own wings disentigrate and they drop from their paradise and fall the thousands of miles down to hit the earth. | Chakra Cost: 60 | Health Regen: Endurance x3 (every post) | Chakra Regen: Control x3 (every post) | If the target's stat is higher then the 3+(User Control) then use 3+(User Control) instead of the target's stat | Breakout Cost: 30 Chakra | Length: 1 + Timer posts | D-Rank | 6 EXP to Learn |
  • Reduce Chakra Cost by 5 - 6 EXP [Inc: 1] [Max: 5] [Transfer 1]
  • Reduce Chakra Cost by 5 - 6 EXP [Inc: 1] [Max: 5] [Transfer 2]
  • Increase Health Multiplier by 3 - 8 EXP [Inc: 2] [Transfer 3]
  • Increase Chakra Multiplier by 3 - 8 EXP [Inc: 2] [Transfer 4]
  • Increase Breakout Cost by 5 - 5 EXP [Inc: 1] [Transfer 5]
  • Increase the Post Length by 1 - 7 EXP [Inc: 1] [Transfer 6]
- First Circle of Damnation [Unus Orbis]
This illusion gives those caught with a view of the First Circle of Damnation, the Punishment of Limbo, and then curses them with it's affects for a period of time afterward. This field is a long and flat plain where all the grass, flowers, and animals are dead and rotting on the ground. The user joins in this rotting and they endlessly wander around this plain of death as the flesh from their bodies slowly melts off their bones. The physical affects of this jutsu is panic, their mind becomes unfocused and there entire body goes off because of it. The target’s own chakra circulates through the body in flux, doing harm to every part of their body. To breakout of this jutsu the target must face desperation to get out of the world and injure themselves. In doing so the ending illusion triggers which is the apperance of Minos, the judge of Hell, and instead of sending them to the apprioate punishment, grabs them and raises them out of the pit with his gigantic arms. | Chakra Cost: 60 | Health Damage: Endurance x3 (every post) | Chakra Damage: Control x3 (every post) | If the target's stat is higher then the 3+(User Control) then use 3+(User's Control) instead of the target's stat | Breakout Cost: 30 Health | Length: 1 + Timer posts | D-Rank | 6 EXP to Learn |
  • Reduce Chakra Cost by 5 - 6 EXP [Inc: 1] [Max: 5] [Transfer 1]
  • Reduce Chakra Cost by 5 - 6 EXP [Inc: 1] [Max: 5] [Transfer 2]
  • Increase Health Multiplier by 3 - 8 EXP [Inc: 2] [Transfer 3]
  • Increase Chakra Multiplier by 3 - 8 EXP [Inc: 2] [Transfer 4]
  • Increase Breakout Cost by 5 - 5 EXP [Inc: 1] [Transfer 5]
  • Increase the Post Length by 1 - 7 EXP [Inc: 1] [Transfer 6]
- Second Sphere of Paradise [Duo Aeris]
This illusion gives those caught with a view of the Second Sphere of Paradise, the Paradise of Charity, and then blesses them with it's effects for a period of time afterward. This field is one of a beautiful, white-sand beach flooded with the gentle waves of the warm sun and the omnipresent, sun-baked grains of sand. In this paradise, are those who kept their sacred vows to God and to their bodies; a lot of these individuals happen to be nuns but there is one notable queen who happened to keep her vows till the day she died. The effects of this paradise is that the body becomes relaxed, warm, and content like they were on an actual beach. The sensitivity of the targets’ pain-receiving nerves are reduced by the chakra, giving the target a close to superhuman tolerance to pain while this jutsu is in active. Breaking out of this genjutsu means one must realize the hypocrisy of putting a bunch of virgins and those who abstained from sex onto a beautiful beach, which tends to by high on the list of people’s sexual fantasies. When this happens the end vision is that of the sand of the beach being whipped up by a powerful wind and spin around the target blinding them with it’s sand and mirroring the vision of damnation. | This technique takes on the Chakra Cost, Effect, Breakout Cost, and Length of - First Sphere [Unus Aeris] on top of this jutsu | Chakra Cost: 60 | Effect: Target takes has damage reduced by [Endurance] from any attack they are struck with | Breakout Cost: 30 Chakra | Length: 1 + Timer posts | D-Rank | 6 EXP to Learn |
  • Reduce Chakra Cost by 5 - 6 EXP [Inc: 1] [Max: 4] [Transfer 1]
  • Reduce Chakra Cost by 5 - 6 EXP [Inc: 1] [Max: 4] [Transfer 2]
  • Increase damage addition by 1x endurance - 8 EXP [Inc: 2] [Transfer 3]
  • Increase breakout cost by 5 - 5 EXP [Inc: 1] [Transfer 4]
  • Increase the post length by 1 - 7 EXP [Inc: 1] [Transfer 5]
- Second Circle of Damnation [Duo Orbis]
This illusion gives those caught with a view of the Second Circle of Damnation, the Punishment of Lust, and then curses them with its effects for a period of time afterward. This one traps the target in a large desert where the lack of shade means the sun’s harsh wrath is felt by every inch of skin on the target’s body. What truly makes it a hell is that powerful gale force winds are constantly blowing through the scene, picking the user up and sweeping them around with no reprieve in sight. The hot sand, being thrown in any direction by the powerful winds, acts like sand paper and slowly ripping every bit of skin from the target’s helpless form. The real-world effect is that the target’s skin becomes irritated, itchy, and hyper-sensitive. The user’s eyes and throat become irritated and coughing fits are common. Any pain or sensation felt by the overly sensitive nerves feels worse as the pain tolerance is reduced to below civilian levels. To breakout one must brave their oversensitive bodies and disfigure their bodies showing they really don’t care about their looks and “pursuing lustful situations”. Once this happens they get the vision of the winds finally ceasing and throwing the user in a refreshing oasis which soothes the user’s skin. | This technique takes on the Chakra Cost, Effect, Breakout Cost, and Length of - First Circle [Unus Orbis] on top of this jutsu | Chakra Cost: 60 | Effect: Target takes additional damage equal to [Endurance] from any attack they are struck with | Breakout Cost: 30 Health | Length: 1 + Timer | D-Rank | 6 EXP to Learn |
  • Reduce Chakra Cost by 5 - 6 EXP [Inc: 1] [Max: 4] [Transfer 1]
  • Reduce Chakra Cost by 5 - 6 EXP [Inc: 1] [Max: 4] [Transfer 2]
  • Increase damage addition by 1x Endurance - 8 EXP [Inc: 2] [Transfer 3]
  • Increase breakout cost by 5 - 5 EXP [Inc: 1] [Transfer 4]
  • Increase the post length by 1 - 7 EXP [Inc: 1] [Transfer 5]

< C-Rank >



- Third Sphere of Paradise [Tres Aeris]
This illusion gives those caught with a view of the Third Sphere of Paradise, the Paradise of Temperance, and then blesses them with its effects for a period of time afterward. This field is one that is a winter wonderland in the ways that it is filled with white, fleshy fallen snow however lacks the biting ice coldness that comes along with this kind of scene. The deft hands of the angels have made multiple ice sculptures of various religious imagery; the One, a cross, a halo, a dove, etc. The people who inhabit this field are the scientists who ramble on about inventions and insight into the physical and working world all day. The physical effect on the body is that the keen mind and focus of the scientist is instilled in the targets head. They are able to work with what they know and build on it in the way of jutsu. To breakout of this jutsu you must realize that the scientific and logical way of doing things isn’t always the best and sometimes you must give in to your more basic desires. Upon realizing that, the vision of the ice sculptures all collapsing is brought upon the user. Shards of sharp ice are sent everywhere until a massive statue of the one “seemingly” falls down onto the target’s body. | This technique takes on the Chakra Cost, Effect, Breakout Cost, and Length of - Second Sphere [Duo Aeris] on top of this jutsu | Chakra Cost: 70 | Effect: Double the effect of the 1 of the target's affinity or abilities (recalculate health and chakra if effected, can be used on the same ability more than once if target doesn't have enough) | Breakout Cost: 1/4 of Chakra Paid; Paid in Health | Length: 1 + Timer | C-Rank | 12 EXP to Learn |
  • Reduce the Chakra Cost by 5 - 6 EXP [Inc: 1] [Max: 4] [Transfer 1]
  • Reduce the Chakra Cost by 5 - 6 EXP [Inc: 1] [Max: 4] [Transfer 2]
  • Allow the effect to affect anouther ability - 8 EXP [Max per Rank: 1] [Transfer 3]
  • Increase the breakout cost by 1/4 - 9 EXP [Inc: 2] [Max: 3] [Transfer 4]
  • Increase the post length by 1 - 7 EXP [Inc: 1] [Transfer 5]
- Third Circle of Damnation [Tres Orbis]
This illusion gives those caught with a view of the Third Circle of Damnation, the Punishment of Gluttony, and then curses them with its effects for a period of time afterward. This icy hell is one where the user is half-buried face down in a disgusting, frozen, pungent slop, which is a mixture of mud, snow, ice, freezing water, and human excrement. What makes this worse it that all the while, freezing water stabs into their exposed backs with its drops like icy daggers striking to the core of their body. Its physical effects on the body are similar to a severe case of hypothermia in that the body becomes cold, turns blue, gains an uncontrollable shivering, and muscle movements become imprecise if they are able to be moved at all. To break out of the genjutsu they must remove what they have in their stomachs by forcing themselves to projectile vomit in the real world. The ending vision of the icy slop rapidly defrosting and the user able to pick themselves up is the reward for their deeds. | This technique takes on the Chakra Cost, Effect, Breakout Cost, and Length of - Second Circle [Duo Orbis] on top of this jutsu | Chakra Cost: 70 | Effect: Remove the effect of the 1 of the target's affinity or abilities (recalculate health and chakra if effected) | Breakout Cost: 1/4 of Health Paid; Paid in Chakra | Length: 1 + Timer | C-Rank | 12 EXP to Learn |
  • Reduce the Chakra Cost by 5 - 6 EXP [Inc: 1] [Max: 4] [Transfer 1]
  • Reduce the Chakra Cost by 5 - 6 EXP [Inc: 1] [Max: 4] [Transfer 2]
  • Allow the effect to affect anouther ability - 8 EXP [Max per Rank: 1] [Transfer 3]
  • Increase the breakout cost by 1/4 - 9 EXP [Inc: 2] [Max: 3] [Transfer 4]
  • Increase the post length by 1 - 7 EXP [Inc: 1] [Transfer 5]
- Fourth Sphere of Paradise [Quattuor Aeris]
This illusion gives those caught with a view of the Fourth Sphere of Paradise, the Paradise of Charity, and then blesses them with its effects for a period of time afterward. This vision is one of a rocky dirt area where hot springs made of mud soothe every part of the body in warm decadence. All the while relaxing in these mud baths, the skilful hands of the angels prim and paper the user’s for all eternity. In this paradise are those who were charitable and were quick to give up what they had and so become the benefactors of there respective ages. The physical effects on the body are that the muscles loosen up, the stresses of the battle seem to disappear, and the user’s body is recharged to peak performance. The mitochondria in each cell get to work in speeding up the user’s metabolism to their energy goes through the roof. To breakout of this genjutsu, one must realize that giving up so much means that you have less and that it might be better to hold on to their possessions. The vision result is the mud used to bathe the user’s body petrifies and the user becomes a living statue. The statue doesn’t last long as it is soon shattered into many pieces. | This technique takes on the Chakra Cost, Effect, Breakout Cost, and Length of - Third Sphere [Tres Aeris] on top of this jutsu | Chakra Cost: 70 | Effect: Raise the base health and chakra by 50; Raise the amount of health/chakra gained per end/con by +5 (recalculate it) | Breakout Cost: Lose chakra bonuses from [up to User's control] control for the rest of the thread | Length: 1 + Timer | C-Rank | 12 EXP to Learn |
  • Reduce the chakra cost by five - 6 EXP [Inc: 1] [Max: 3] [Transfer 1]
  • Reduce the chakra cost by five - 6 EXP [Inc: 1] [Max: 3] [Transfer 2]
  • Increase the amount of health gained by 25 - 6 EXP [Inc: 1] [Transfer 3]
  • Increase the amount of health gained by 5 per end/con - 8 EXP [Max per Rank: 1] [Transfer 4]
  • Increase the post length by 1 - 7 EXP [Inc: 1] [Transfer 5]
- Fourth Circle of Damnation [Quattuor Orbis]
This illusion gives those caught with a view of the Fourth Circle of Damnation, the Punishment of Greed, and then curses them with its effects for a period of time afterward. In this one the user has become trapped inside a medieval torture device known as an Iron Maiden, however this one is special as the spikes are layered with razor sharp spikes made of precious jewels which represent earthly possessions. The device has spikes coming in from every direction at once and the maiden itself slowly shrinks in size over time impaling the strikes deeper and deeper into the unsuspecting flesh. The physical result is that the user’s bones all over their body start to slowly bend, crack, and shatter as they are put under a lot of stress from the chakra. This pain fills the body as the user’s support system breaks down and reduces even the strongest fighter’s ability to fight. To breakout of this genjutsu one must willingly give up a bone in order to continue to fight, as long as it isn’t in the users hand and foot. The vision of the user finally forcing their way out of the iron maiden by breaking it open in a display of strength. | This technique takes on the Chakra Cost, Effect, Breakout Cost, and Length of - Third Circle [Tres Orbis] on top of this jutsu | Chakra Cost: 70 | Effect: Lower the base health and chakra by 50; Lower the amount of health/chakra gained per end/con by 5 (recalculate it) | Breakout Cost: Lose health bonuses from [up to User's control] endurance for the rest of the thread | Length: 1 + Timer | C-Rank | 12 EXP to Learn |
  • Lower Chakra Cost by 5 - 6 EXP [Inc: 1] [Max: 3] [Transfer 1]
  • Lower Chakra Cost by 5 - 6 EXP [Inc: 1] [Max: 3] [Transfer 2]
  • Increase the amount of health lost by 25 - 6 EXP [Inc: 1] [Transfer 3]
  • Increase the amount of health lost by 5 per end/con - 8 EXP [Max per Rank: 1] [Transfer 4]
  • Increase the post length by 1 - 7 EXP [Inc: 1] [Transfer 5]

< B-Rank >



- Fifth Sphere of Paradise [Quinque Aeris]
This illusion gives those caught with a view of the Fifth Sphere of Paradise, the Paradise of Diligence, and then blesses them with it's affects for a period of time afterward. This paradise is one where the user is in a beautiful green pasture where the low green grass is sporadically made more beautiful by patches of colorful flowers. This great field is actually a graveyard where the graves of those who fought for the religion are marked with their respective weapons. The members of this paradise are those who fought and died for the religion, they spend there days recounting glorious tales of battle and their respective adventures. The physical result is that the user’s adrenal glands are overcharged leading to a powerful fight/flight response and flooding the brain with dopamine making fighting enjoyable and less about killing. Muscles are charged beyond their normal limits and the user can fight much harder and much longer for a long time. To breakout of this genjutsu you must first realize that all these so called “glorious” crusaders are murderers who try and justify there bloody conquests. The result of the realization is the vision of the crusaders turning on them and ripping them apart limb from limb. | This technique takes on the Chakra Cost, Effect, Breakout Cost, and Length of - Fourth Sphere [Quattuor Aeris] on top of this jutsu | Chakra Cost: 80 | Effect: Target gets 5 extra stat points to distribute while this jutsu is in effect | Breakout Cost: Target must pay an additional 5 chakra per stat per post to raise stat points for the rest of the thread | Length: 1 + Timer | B-Rank | 18 EXP to Learn |
  • Lower chakra cost by 5 - 6 EXP [Inc: 1] [Max: 3] [Transfer 1]
  • Lower chakra cost by 5 - 6 EXP [Inc: 1] [Max: 3] [Transfer 2]
  • Increase the amount of stats gained by 5 - 6 EXP [Inc: 2] [Transfer 3]
  • Increaes the amount of extra chakra cost per stat by 5 - 7 EXP [Inc: 1] [Transfer 4]
  • Increase the amount of extra health cost per stat by 5 - 7 EXP [Inc: 1] [Transfer 5]
  • Increase the post length by 1 - 7 EXP [Inc: 1] [Transfer 6]
- Fifth Circle of Damnation [Quinque Orbis]
This illusion gives those caught with a view of the Fifth Circle of Damnation, the Punishment of Sloth, and then curses them with its effects for a period of time afterward. This sphere is known for showing those the effects of wasting their lives away by forcing them to eternally suffer the helplessness’ of drowning in a deep, murky ocean for all eternity. The user struggles while the voracious sea animals which strip the user of their skin, muscle, and the rest of their flesh. The physical effects it has is the literal shredding of the user’s muscles and the damaging the adrenal glands cutting down their production of the vital fight hormone down to almost nothing. The target’s movements become incredibly painful and their efficiency is reduced from the weakened muscles. To breakout of this genjutsu one must fight through the intense pain of the destroyed muscles and actually overexert themselves in fleeing death. Doing so completely destroys the muscles in a part of their body making it impossible to use it without the proper intense medical treatment. Doing this causes the vision of all the fishy assailants to stop fighting the user for a second before exploding, turning the water into a river of blood. | This technique takes on the Chakra Cost, Effect, Breakout Cost, and Length of - Fourth Circle [Quattuor Orbis] on top of this jutsu | Chakra Cost: 80 | Effect: Target loses 5 stat points from their character while this jutsu is in effect | Breakout Cost: Target loses ability to activate jutsu which allow the user to gain stats for an amount of 3+(1/2 of Control) Posts | Length: 1 + Timer | B-Rank | 18 EXP tp Learn |
  • Lower chakra cost by 5 - 6 EXP [Inc: 1] [Max: 3] [Transfer 1]
  • Lower chakra cost by 5 - 6 EXP [Inc: 1] [Max: 3] [Transfer 2]
  • Increase the amount of stats lost by 5 - 6 EXP [Inc: 2] [Transfer 3]
  • Increase the amount of not being able to gain stats by 1 - 5 EXP [Inc: 1] [Transfer 4]
  • Increase the amount of posts of not being to gain stats by (1/4 of Control) - 8 EXP [Max per Rank: 1] [Transfer 5]
  • Increase the post length by 1 - 7 EXP [Inc: 1] [Transfer 6]
- Sixth Sphere of Paradise [Sex Orbis]
This illusion gives those caught with a view of the Sixth Sphere of Paradise, the Paradise of Kindness, and then blesses them with it's affects for a period of time afterward. This sphere is one where the chocolate sediment of the mountaintop is contrasted by the awe-inspiring view of the mountain range where you inhabit. High in the sky the cool temperatures are maintained by a gentle breeze and the bright sun which provides warmth to the entire view. Those blessed to inhabit this realm are the physicians, those who selflessly spent there entire lives helping others and saving the lives of complete strangers. This one improves the user’s focus, heals all of the wounds on the targets body, and improves the user’s chakra control well beyond what is normal for them. The user’s chakra usage is reduced as their overall efficiency of using their jutsu is enhanced. To breakout of this genjutsu you realize that it is rare that these physicians did this purely selflessly and that a lot of these people had selfish intentions to there actions. The end illusion is that the mountaintops explode in a fiery explosion as the volcano where they stand goes up in flames. | This technique takes on the Chakra Cost, Effect, Breakout Cost, and Length of - Fifth Sphere [Quinque Aeris] on top of this jutsu | Chakra Cost: 80 | Effect: Reduce the Chakra Cost on Target Jutsu's by 20% and Increase the efficency of target's jutsu by 10% | Breakout Cost: Lose health bonuses from [up to User's control] endurance for the rest of the thread | Length: 1 + Timer posts | B-Rank | 18 EXP to Learn |
  • Reduce Chakra Cost by 5 - 6 EXP [Inc: 1] [Max: 2] [Transfer 1]
  • Reduce Chakra Cost by 5 - 6 EXP [Inc: 1] [Max: 2] [Transfer 2]
  • Reduce chakra cost on jutsu by 10% - 7 EXP [Inc: 1] [Max: 8] Transfer 3
  • Increase the efficency of jusu by 10% - 5 EXP [Inc: 1] [Max: 9] Transfer 4]
  • Increase the Post Length by 1 - 7 EXP [Inc: 1] [Transfer 6]
- Sixth Circle of Damnation [Sex Orbis]
This illusion gives those caught with a view of the Sixth Circle of Damnation, the Punishment of Envy, and then curses them with its effects for a period of time afterward. This hell places the target in a rocky place where user is impaled straight through the chest with giant, sharpened stalagmite. While the user is slowly lowered on this, the superheated steel of hellish chains are tied to each of the limbs as well as the neck. These chains are carefully and maticiously pulled by the denizens of hell, tightening around the limbs and, slowly but surely, rending the limbs apart and ripping them off of their body. The physical effects is the circulatory system is "stretched" and slowly damaged at the arterial level. The arteries develop tears in them which leads to internal bleeding and actual deprieving large portions of the body of their life giving blood. To breakout of this genjutsu you must show a severe act of kindness, often in the form of helping and caring for another human being, even in their weakened state. The end illusion is that the chains all become overtaxed and shatter under the tremendous force they are subject to, setting the user free while also killing the demons with shrapnel. | This technique takes on the Chakra Cost, Effect, Breakout Cost, and Length of - Fifth Circle [Quinque Orbis] on top of this jutsu | Chakra Cost: 80 | Effect: Raise the Chakra Cost on Target Jutsu's by 20%, Reduce the efficency of enemy jutsu by 10% | Breakout Cost: Lose chakra bonuses from [up to User's control] control for the rest of the thread | Length: 1 + Timer posts | B-Rank | 18 EXP to Learn |
  • Reduce Chakra Cost by 5 - 6 EXP [Inc: 1] [Max: 2] [Transfer 1]
  • Reduce Chakra Cost by 5 - 6 EXP [Inc: 1] [Max: 2] [Transfer 2]
  • Raise the cost of jusu by 10% - 7 EXP [Inc: 1] [Max: 8] [Transfer 3]
  • Reduce the efficency by 10% - 5 EXP [Inc: 1] [Max: 9] Transfer 4]
  • Increase the Post Length by 1 - 7 EXP [Inc: 1] [Transfer 6]

< A-Rank >



- Seventh Sphere of Paradise [Septem Aeris]
| This technique takes on the Chakra Cost, Effect, Breakout Cost, and Length of - Sixth Sphere [Sex Aeris] on top of this jutsu | Chakra Cost: 90 | Effect: Target can perform 1 additional jutsu per post | Breakout Cost: User cannot maintain jutsu which have an every post cost for more than 1 post for rest of the thread | Length: 1 + Timer posts | A-Rank | 25 EXP to Learn |
  • Reduce Chakra Cost by 5 - 6 EXP [Inc: 1] [Max: 2] [Transfer 1]
  • Reduce Chakra Cost by 5 - 6 EXP [Inc: 1] [Max: 2] [Transfer 2]
  • Increase the Post Length by 1 - 7 EXP [Inc: 1] [Transfer 6]
- Seventh Circle of Damnation [Septem Orbis]
| This technique takes on the Chakra Cost, Effect, Breakout Cost, and Length of - Sixth Sphere [Sex Orbis] on top of this jutsu | Chakra Cost: 90 | Effect: Target can perform on less jutsu per post; if the number hits 0 they can only perform one jutsu every 2 posts | Breakout Cost: User loses the effects of all their passive jutsu for the rest of the thread | Length: 1 + Timer posts | A-Rank | 25 EXP to Learn |
  • Reduce Chakra Cost by 5 - 6 EXP [Inc: 1] [Max: 2] [Transfer 1]
  • Reduce Chakra Cost by 5 - 6 EXP [Inc: 1] [Max: 2] [Transfer 2]
  • Increase the Post Length by 1 - 7 EXP [Inc: 1] [Transfer 6]
- Eighth Sphere of Paradise [Octo Aeris]
| This technique takes on the Chakra Cost, Effect, Breakout Cost, and Length of - Seventh Sphere [Septem Aeris] on top of this jutsu | Chakra Cost: 90 | Effect: User can pay all the costs of their jutsu from either their health or chakra or split it up between the two | Breakout Cost: | Length: 1 + Timer posts | A-Rank | 25 EXP to Learn |
  • Reduce Chakra Cost by 5 - 6 EXP [Max: 1] [Transfer 1]
  • Reduce Chakra Cost by 5 - 6 EXP [Max: 1] [Transfer 2]
  • Increase the Post Length by 1 - 7 EXP [Inc: 1] [Transfer 6]
- Eighth Circle of Damnation [Octo Orbis]
| This technique takes on the Chakra Cost, Effect, Breakout Cost, and Length of - Seventh Circle [Septem Orbis] on top of this jutsu | Chakra Cost: 90 | Effect: User must pay the costs of jutsu through both health and chakra regardless of what they originally paid | Breakout Cost: | Length: 1 + Timer posts | A-Rank | 25 EXP to Learn |
  • Reduce Chakra Cost by 5 - 6 EXP [Max: 1] [Transfer 1]
  • Reduce Chakra Cost by 5 - 6 EXP [Max: 1] [Transfer 2]
  • Increase the Post Length by 1 - 7 EXP [Inc: 1] [Transfer 6]

< S-Rank >



- Ninth Sphere of Paradise [Novem Aeris]
| This technique takes on the Chakra Cost, Effect, Breakout Cost, and Length of - Eighth Sphere [Octo Aeris] on top of this jutsu | Chakra Cost: 100 | Effect: All of target's jutsu gain an (inc2) on their values [target decides where to place these], if the jutsu already has a (inc) tag than increase the tag by 2 | Breakout Cost: End the Fight because of severe mental instability | Length: 1 + Timer posts | S-Rank | 40 EXP to Learn |
  • Reduce Chakra Cost by 5 - 6 EXP [Max: 1] [Transfer 1]
  • Reduce Chakra Cost by 5 - 6 EXP [Max: 1] [Transfer 2]
  • Increase the Post Length by 1 - 7 EXP [Inc: 1] [Transfer 6]
- Ninth Circle of Damnation [Novem Orbis]
| This technique takes on the Chakra Cost, Effect, Breakout Cost, and Length of - Eighth Circle [Octo Orbis] on top of this jutsu | Chakra Cost: 100 | Effect: Target cannot cast jutsu while under the effects of this technique | Breakout Cost: End the Fight because of critically injuring self | Length: 1 + Timer posts | S-Rank | 40 EXP to Learn |
  • Reduce Chakra Cost by 5 - 6 EXP [Max: 1] [Transfer 1]
  • Reduce Chakra Cost by 5 - 6 EXP [Max: 1] [Transfer 2]
  • Increase the Post Length by 1 - 7 EXP [Inc: 1] [Transfer 6]

Tenchi - January 13, 2009 09:20 PM (GMT)
White Knight Abilities
- Bag of Holding
Specialized ninja pack bewitched with special time-space ninjutsu to condense anything kept inside it. Things which are larger then itself such as full sized weapons such as staffs can be added to the bag without stretching the fabric. Large objects when kept inside them will quickly fit inside the bag and can be retrieved without much problems. However the weight of the objects will be felt by anyone holding the object | Bag can hold infinite amount of objects however user feels the weight of these objects | Tool | Unlock Requirements: 2 SP |
  • User is unencumbered by the bag's weight - 2 SP [Max: 1]
  • Bag can be locked and only opened by those who have a pre-set chakra affinity - 3 SP [Max: 1] [Mutual 1]
  • Bag can be summoned back to owner is misplaced [out of battle skill only] - 1 SP [Max: 1] [Follow 1]
- Mark of the White Knight
The symbol for the white knights is the old foreign symbol of the celtic cross. It is customary if not downright required for those who belong to the unit to adorn there skin with it's image with a special tattoo. In a ritual which combines the owners blood with the ink the ink becomes a conduit for other jutsu and other technology to be preformed with. Without the tattoo members of this organization have none of the bonuses and cannot activate any of the specialized things. | Allows the buying of some organization things and marks those as organization members | 1 SP to Unlock

- Zodiac Rings
Artifacts of Leadership, forged by the leader of the organization for the twelve heads of the organization as well as himself to ensure there control over the organization forever. Each ring is a ornate ring made of precious metals with a stone representing the zodiac which branch is based on. In the center of the stone is cut the symbol of zodiac. Each ring allows them to have access to some of the most secret parts of the organization as well as the ability to command those underneath them. However the highest ring, the Sun ring, kept by the organization leader is able to control all the other rings as well as the organization essentially giving them complete control. | Three Rings are as follows: Sun, Aries, Taurus, Gemini, Cancer, Leo, Virgo, Libra, Scorpio, Sagittarius, Capricorn, Aquarius, Pisces | 2 SP to Unlock and must've already unlocked - Mark of the White Knight
  • Allow those with the Zodiac Rings to summon those of there branch (they cannot participate in the fight alongside them) - 4 SP [Max: 1]
- Authority
This ability is built into the organizations network by giving those who have power like those of a certain branch of the organization a certain kind of tattoo. Those who have the Zodiac Rings are able to force those underneath them to answer there commands, whether they like it or not. The membership tattoo that each members has suppresses the mind's natural ability to resist commands which gives them the sense of urgency. To them they must follow commands whether or not they like it. However this does not remove a person's mind from the equation at all. They are still thinking and would use there mind to the best of there ability and there reservations against the act would stay, they would just continue doing it. It is possible to resist the command but it is quite difficult and only those with extraordinarily high willpower are able to. | Allows the owners of Zodiac Rings to force those with tattoos to follow there orders | Works perfectly on NPC's but requires a member's permission to use on there character | 3 SP to Unlock and must've already unlocked - Mark of the White Knight and - Zodiac Rings |

Tenchi - January 24, 2009 04:52 AM (GMT)
- [Doton][Nendo] Explosive Clay; C4 [Bakuyaku Kibuku; C4]
By ingesting an amount of clay and charging it with their chakra, the user can create mobile bombs which find their way to the target before exploding in a great explosion. The C4 is one used by a legend of the explosive clay and can only be learned once they realize, through extensive training and research, that the secret to power and destruction is not by making the explosions bigger and carry more force but by miniaturizing them and increasing their numbers exponentially. Instead of exploding like normal, the caricatures upon detonation will disintegrate into millions of invisible, nanoscopic bombs. Each of these bombs will stay in the air in an invisible cloud of death for any living or non-living thing in the area. Each of these bombs are capable of denoting into a minuture explosion to small to even be seen by the human eye. The millions of them which can explode can cause untold amounts of damage to anything unlucky enough to be inside the area. | Chakra Cost: 20 + 1/2 of C3 (per lb.) | Explosive Damage: 30 + 1/2 of C3 (per lb.) (per post) | Explosive Radius of 2 + C3 ft. from caricature | Explosive Dust can last for 3 posts after initial disintegration | Speed and Reflex of the caricature is considered to by 0 + 1/2 of C3 (if it is as 0, it means it is immobile) | A-Rank | 25 EXP | Any reference to C3 is considered to be - [Doton][Nendo] Explosive Clay; C3 [Bakuyaku Kibuku; C3]
  • Reduce the chakra cost by 1 - 2 EXP [Inc Degree 2: 1] [Max: Cannot Go Below 30]
  • Increase explosive damage by 2 - 2 EXP [Inc: 1] [Max: 5]
  • Increase explosive radius by 1 ft. - 2 EXP [Inc: 1]
  • Increase time for explosive dust by 1 post - 6 EXP [Inc: 2]
  • Increase chakra cost by 4 and the considered speed and reflex by 1 - 4 EXP [Inc Degree 2: 1]
- Implosive Clay [Neebayukayu Kibuku]

- [Doton][Nendo] Implosive Clay; C1 [Neebayukayu Kibuku; C1]
Implosive Clay is similar to the explosive clay form except for one key difference which is Implosive Clay does not explode. Instead the clay once created takes upon a large size and fights along with it's creator to take on targets. C1 Clay is the simpliest of all of the clay styles and therefore the cheapest to create. Their size is limited to about a foot or so in height restricting their designs to only small animals or whatever else the user can think of that size. On their own they are really only useful to preform small task however they become quite deadly in groups. | Chakra Cost: 15 (per lb.) | Caricature Stats: 10 Health; They are considered to have 1 in each stat (gains health bonuses equal to the user's rank bonuses) | Caricature gains 1 extra stat per additional lb. used in creation | Caricature can last up to 3 posts | D-Rank | 6 EXP
  • Reduce chakra costs by 1 - 2 EXP [Inc Degree 2; 1] [Max: Cannot Go Below 10 in Chakra Cost]
  • Increase chakra cost by 1 and caricature health by 15 - 4 EXP [Inc: 1]
  • Increase chakra cost by 3 and amount of stats they have in each category by 1 - 6 EXP [Inc: 1] [Max: 2]
  • Increase chakra cost by 5 and amount of stats gained by lb. of clay by 1 - 10 EXP [Max: 1]
  • Increase chakra cost by 2 and amount of posts caricature can last by 1 - 3 EXP [Inc: 1] [Max: 2]
- [Doton][Nendo] Implosive Clay; C2 [Neebayukayu Kibuku; C2]
Implosive Clay is similar to the explosive clay form except for one key difference which is Implosive Clay does not explode. Instead the clay once created takes upon a large size and fights along with it's creator to take on targets. After working on C1 Clay for a short amount of time the user learns how to pour more chakra into the clay and create more powerful clay creations. Their size has grown a bit so now they can get up to the size of a normal human person and can way quite a bit. Their increased sized gives them more weight and such and they can now often fight low ranked ninjas on close to even terms. Several of these can easily overtake a building or distract people enough to be allow the user to sneak around the battlefield while the battlefield takes place. Also take note that at this size they are able to support the user's weight with ease. | Chakra Cost: 15 + C1 (per lb.) | Caricature Stats: 15 + C1 Health; They are considered to have 1 + C1 in each stat (gains health bonuses equal to the user's rank bonuses) | Caricature gains 1 + C1 extra stat per additional lb. used in creation | Caricature can last up to 1 + C1 posts | C-Rank | 12 EXP | Any references to C1 are considered to be - [Doton][Nendo] Implosive Clay; C1 [Neebayukayu Kibuku; C1]
  • Reduce chakra costs by 1 - 2 EXP [Inc Degree 2: 1] [Max: Cannot Go Below 10 in Chakra Cost]
  • Increase chakra cost by 1 and caricature health by 15 - 4 EXP [Inc: 1]
  • Increase chakra cost by 3 and increase amount of stats they have in each category by 1 - 6 EXP [Inc: 1] [Max: 2]
  • Increase chakra cost by 5 and amount of stats gained by lb. of clay by 1 - 10 EXP [Max: 1]
  • Increase chakra cost by 2 and amount of posts caricature can last by 1 - 3 EXP [Inc: 1] [Max: 4]
- [Doton][Nendo] Implosive Clay; C3 [Neebayukayu Kibuku; C3]
Implosive Clay is similar to the explosive clay form except for one key difference which is Implosive Clay does not explode. Instead the clay once created takes upon a large size and fights along with it's creator to take on targets. Upon using C3 Clay the user is considered to be a Master of Clay and their skill is reflected in the power of the clay creatures. The creatures size is restricted to about a small building in size and their massive size makes a lot of their stats seem higher than they really are. They are able to take down large structures like buildings or walls with just physical force and can take on an experienced ninja with ease. Their very prescence on the battlefield brings fear into the hearts of their enemies and can absolutely destroy morale. They can also be used as massive platforms to carry multiple people around the battlefield. | Chakra Cost: 15 + C2 (per lb.) | Caricature Stats: 25 + C2 Health; They are considered to have 1 + C2 in each stat (gains health bonuses equal to the user's rank bonuses) | Caricature gains 1 + C2 extra stat per additional lb. used in creation | Caricature can last up to 1 + C2 posts | B-Rank | 18 EXP | Any references to C2 are considered to be - [Doton][Nendo] Implosive Clay; C2 [Neebayukayu Kibuku; C2]
  • Reduce chakra costs by 1 - 2 EXP [Inc Degree 2: 1] [Max: Cannot Go Below 10 in Chakra Cost]
  • Increase chakra cost by 1 and caricature health by 15 - 4 EXP [Inc: 1]
  • Increase chakra cost by 3 and increase amount of stats they have in each category by 1 - 6 EXP [Inc: 1] [Max: 2]
  • Increase chakra cost by 5 and amount of stats gained by lb. of clay by 1 - 10 EXP [Max: 1]
  • Increase chakra cost by 2 and amount of posts caricature can last by 1 - 3 EXP [Inc: 1] [Max: 4]
- [Doton][Nendo] Implosive Clay; C4 [Neebayukayu Kibuku; C4]
Implosive Clay is similar to the explosive clay form except for one key difference which is Implosive Clay does not explode. Instead the clay once created takes upon a large size and fights along with it's creator to take on targets. The C4 is one used by a legend of the implosive clay and can only be learned once they realize, through extensive training and research, that the secret to power and destruction is not by making the creations bigger and carry more force but by miniaturizing them and increasing their numbers exponentially. Instead of creating one large massive structure the user creates millions upon millions of invisible, nanoscopic clay creatures in an area around the user. Upon the direction of the user, these creatures will form together into an object of any size allowing the user to shift their forms and abilities at their own whim. This allows this clay to take on any, within reason, anything the user's imagination allows them to do. No size restrictions are set on this form of clay but they must be reasonable. | Chakra Cost: 15 + C3 (per lb.) and 15 per Shape Shift (once they shape shift they can change where the bonus stats are located) | Caricature Stats: 50+C3 Health; They are considered to have 2 + C3 in each stat (gains health bonuses equal to the user's rank bonuses) | Caricature gains 1 + C3 extra stat per additional lb. used in creation | Caricature can last up to 0 + C3 posts | A-Rank | 25 EXP | Any references to C3 are considered to be - [Doton][Nendo] Implosive Clay; C3 [Neebayukayu Kibuku; C3]
    | [LIST]
  • Reduce chakra costs by 1 - 2 EXP [Inc Degree 2: 1] [Max: Cannot Go Below 10 in Chakra Cost]
  • Increase chakra cost by 1 and caricature health by 15 - 4 EXP [Inc: 1]
  • Increase chakra cost by 3 and increase amount of stats they have in each category by 1 - 6 EXP [Inc: 1] [Max: 2]
  • Increase chakra cost by 5 and amount of stats gained by lb. of clay by 1 - 10 EXP [Max: 1]



- [Doton][Nendo] Implosive Clay; Claws [Neebayukayu Kibuku; ]
| Additional Chakra Cost: 5 (per caricature) | Claws can deal 1+[Speed] damage | E-Rank | 3 EXP
  • Increase claw damage by 1 - 2 EXP [Inc Degree 3: 1]
  • Increase chakra cost by 2 and claw damage by 1/4 of speed - 6 EXP [Inc: 1] [Max: 4] [Unique 1]
  • Increase chakra cost by 2 and claw damage by 1/4 of reflex - 3 EXP [Inc: 1] [Max: 8] [Unique 1]
  • Shift claw increase from speed to accuracy - 0 EXP [Max: 1] [Unique 2]
  • Increase chakra cost by 2 and claw damage by 1/4 of accuracy - 6 EXP [Inc: 1] [Max: 4]
  • Increase chakra cost by 2 and claw damage by 1/4 of strength - 3 EXP [Inc: 1] [Max: 8]
  • Increase chakra cost by 5, Add in bleed effect of 1 for 3 posts - 5 EXP [Max: 1]
  • Increase bleed damage by 1 - 2 EXP [Inc Degree 3: 1] [Max: 9]
  • Increase bleed length by 1 - 3 EXP [Inc: 1] [Max: 7]
- Clay Creations [Kibuku Juritsu]
- [Doton][Nendo] Clay Creation; C1 Ball [Kibuku Juritsu; C1 ]
| Clay Cost: 5 lb. | Chakra Cost: 30 + Cost of - Explosive Clay; C1 and - Implosive Clay; C1 | Ball Stats: 20 Health; They are considered to have 1 in each stat (increased by the values of Implosive; C1) | Can denote upon being destroyed or at user's will deal damage equal to 5 lbs. worth of clay | Has - Explosive Clay; Bite and can preform - Explosive Clay; C1 and - Implosive Clay; C1 | D-Rank | 6 EXP
  • Reduce the cost in clay by 1 lb. - 5 EXP [Inc: 2] [Max: 2]
  • Reduce chakra cost by 5 - 2 EXP [Inc: 1] [Max: 6]
  • Increase the ball's health by 15 - 4 EXP [Inc: 1]
  • Increase each stat by 1 - 6 EXP [Inc: 1] [Max: 4]
  • Can denote doing an additional 1 lb. of damage - 3 EXP [Inc: 1] [Max: 3]


Tenchi - March 27, 2009 01:50 AM (GMT)
- [Doton] Earthern Torpedo Technique [ no Jutsu]
After preforming the necessary handseals the user quickly slams a part of their body into the ground and forces chakra down as well. The chakra forms a small wave of earth which travels along the ground until it hits something solid in the way. Upon contact, the chakra causes the earth to explode underneath the object, severly damaging them and reducing their footing down by creating a small crator in the ground. At higher levels it can alter the properties of the ground underneath their feet. | Chakra Cost: 30 (inc2) | Damage: 30 (inc2) | C-Rank | 12 EXP to Learn |
Advancements
  • Reduce chakra cost by 5 - 4 EXP [Max: 1]
  • Increase damage by 5 - 4 EXP [Inc: 2] [Max: 4]
  • Increase increment by 1 - 2 EXP [Inc: 1] [Max: 8]
  • Can reduce the wave's prescence so it becomes close to imperceptable - 6 EXP [Max: 1]
  • Can change the direction of the wave after launching it - 6 EXP [Max: 1]
  • Can launch target 5 feet into the air - 4 EXP [Inc: 1] [Unique 1]
  • Can form sharp spikes underneath the user's feet for them to land on - 6 EXP [Max: 1] [Follow Unique 1]
  • Explosion becomes 10 ft. wide, damaging everyone in the radius - 8 EXP [Unique 2]
  • Increase explosion radius by 5 ft. - 3 EXP [Inc: 1]
- [Doton] Reflection in the Moon Technique [ no Jutsu]
This technique is a useful one used by ranged specialists to keep their targets in a better position for themselves. After preforming hand seals the user must place their palm flat on the ground and then feed their chakra into the earth. The earth responds by shifting a large section of it backwards carrying anything ontop of it several feet backward away from the user themselves. This can keep the target in to a more advantageous distance from the user and keeping them out of taijutsu range. | Chakra Cost: 60 | Shifts the target back by Controlx2 feet backwards | B-rank | 18 EXP
Advancements
  • Reduce chakra cost by 5 - 3 EXP [Inc: 1] [Max: 6]
  • Increase the amount of feet moved by Control - 3 EXP [Inc: 2] [Max: 3]
  • Increase the amount of feet moved by 5 - 4 EXP [Inc: 1] [Max per Rank: 2]
  • Can shift the target in different directions other than straight back - 8 EXP [Max: 1]




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