This clan takes up two posts
Clan Name: Ekichuu
Village Alliance: Waterfall, Rock, and Sound
Clan Description:
A powerful forest dwelling clan that had long kept to themselves, but in the last 10 years the clan has been slowly emerging out into the world and all of its' troubles. The clan itself was made by uniting three different families, who until only 60 years ago had been at war with one another. The clan is controled by three of the clan eldest members who only have the clan's best interest in mind, after the elders are the represenitives of the different status levels of the clan, the poor and the rich and what not. The clan's home is found in a massive forest and stretches out for miles. The three different families were all composed of ninja and each had designed jutsu off of a different insect or insect like creature. Those creatures were butterflies and moths, spiders, and bees. Each of these three families are still refered to by their original family names when being adressed as an individual, but when the three families are spoken of as a whole they are known as the Ekichuu. The three original names of the families were the Kochou family, (butterflies and moths) the Manjushage family, (Spiders) and the Mitsubachi family. (Bees)
Clan Physical Traits:
In general the clan is fit and strong from having to endure the harsh wilds of their home. They normally keep a fair color, not seeing much sunlight through the trees, and are found wearing similar clothes. In generally this means for the men wearing black pants that are normally stopped short by bandages that lead to some form of sandal. A light brown tunic that is normally short sleeved to sleevless and a possible assortment of black bands, although each family has its own varriation of the clothing. For women the outfit is similar but the tunic that they wear often streches down near the knees or ankles and has a cut up the side of the cloth that leads to up around the hip.
The Kochou family is often the tallest of the three families, and often stress beauty among their studies. Embracing long hair for the women and men, the Kochou hair color is normally smooth and shiny and some brilliant shade of brown. For their family outfit they wear clothes similar to the ones mentioned before, although they are all made from silk and they often tie large bows or sashes around their waists and hair. The girls of this family are the most beautiful of the clan and the most sought after for wives. The Kochou is normally considered as the family that keeps the three together and are thought to have a natural caring instict about them.
The Manjushage family is the darkest of the three families, and often the most untrustworthy of them. They keep no real style for hair or clothes, apart from almost always wearing shirts or tunics that are sleevless. The Manjushage's dominate hair color is a rich black and often very untamable and with many split ends. This family is noticably more pale than the others, and although their men and women carry a strange look about them that is both beautiful and frightening, like a snake or a black widow. The Manjushage are thought of as the clan's "venom" or attacking force, the darkest and meanest of the families they are normally thought of as very agressive people.
The Mitsubachi family is the most populated of the three families, having around six to eight children per family. This family normally wears clothes that are equal to class, the poor wearing dirty and cheap clothes while the rich and important wear more expensive and elaborant clothes. The Mitsubachi normally having short blond hair and golden colored eyes, they are thought of as the clan's government and ambassadors as they have the greatest sense of such things among the three families. The Mitsubachi are the most self absorbed of the three families and have on more than one occasion threatened the peace that the three families share as a clan.
Modern Lives and Rituals:
The Ekichuu clan live in the center of a massive forest that sits at the edge of the Earth and Fire Countries. Because of this, they are unusually close to the hidden waterfall and sound villages. There are three different kinds of homes that the clan choose to live in, the most common type are a form of tree house. These homes are carved into the trunks of gaint trees, and crafted with amazing perfection, the center of the tree is alway left untouched so that the tree itself may continue to grow, this was the original home style of the Kochou family and is now used freely by the clan. The next kind of home is a massive hole in the ground, dug deep and wide. These homes are made with care so that the roots of trees are not cut, and are often made by trees becaseu the roots sap away at the dirt making it eisier to dig into. These homes used to only be used by the Manjushage family, but are also now freely used by the clan.
The final kind of home is similar to a giant beehive that has been crafted from wood that was soaked in water to warp the beams into the proper shape. These homes are the least common and are only really used by the rich and wealthy of the clan. This kind of home varries in size, but one or two of the ones found in the clan's home can be large enough to also contain the tree homes and the underground homes as well. The clan's size is large enough to be considered a small village, and because the clan is made up of three different families there is no problem with keeping totally indifferent with the outside world. To the Ekichuu, the term clan is only a binding phrase that shows that the three families are at peace. Another sign of this peace is that the three families share their learned jutsu between each other, although it is more common for the older members of the clan to only know their family jutsu.
As for rituals throughout the clan, a new ritual that has recently spread through the clan is to send away their children to one of the three villages that the clan supports. Their children will nomrally stay for a month or so before returning but will often be sent again for another few months and so on and so forth. This way they children learn to stand on their own legs and can recive the offical training of a village, if not of multiple villages. Because of this children of the clan are often promoted to genin several times, but all that really matters is when the clan says that they are genin which is often long before they are ever sent to their first official academy. At the same time it should be noted that becoming a genin and becoming an adult are two different things, and in the clan a person is not considered an adult until the preform one of the three main advanced summoning jutsu's of the clan.
As for the summoning jutsu, all through out the clan's techniques the most powerful are the different techniques used to summon up spiders and butterlies and moths and bees. But these techniques do not just create these creatures, instead there are three main "Houses" that sit on opposite ends of the clan village. These would be a massive bee hive that is so large that half of it is below the ground, and its' top touches the tree line. This hive is home to all manners of bees, the majority being honey bees, but within it are several different and rare breeds of giant bees that range from the size of a hand to the size of a small home. For the home of the spiders is a massive system of underground tunnles and holes that spread out for miles underground, the only sign of this place being a small temple placed over the main entrance. As with the bees these underground routs are home to all kinds of spiders, including similar giant spiders. As for the Butterflies and moths, their home is found in the gaint abandoned cacoon of the largest butterfly ever to live. The cacoon is a clear white and has a large crack running through it so tha the butterfies and moths may enter and go as the please.
At the birth of any member of the clan they are introduced to one of the creatures of their family, normally a baby such as themselves or an already aging member of that race. All of these animals are unusually intelligent and capable of thought and the larger of the breeds may even be able to speak. Because of the unity of the clans later on in the child's life, generally around four or five they may be introduced to the other two spiecies. When a partner is picked out a seal is placed on the child and on the creature, this binds the two and will later allow the user to summon up the said creature. When both the child and the user's partner(s) are older it is fairly common for the partner(s) to have children and those children, or at least those not taken as partners for other babies, are considered to be held under the same pact as their parents, thus allowing the grown child to summon up different kinds of "beasts."
Clan History:
The clan history itself is a surprisingly short one, having started only 60 years or so back. But the three families have been around for over 160 years. The three families originated from a massive battle between three spirits that had taken on the shapes of animals. The first was Ryouiki who turned himself into a massive black spider. Next was Ichizoku who forged his body into a powerful catipillar, and finally there was Nimaime who turned herself into a gaint qeen honey bee. The three made their way to one another in a thick forest to battle for dominance. During the fight Ichizoku covered himself in a silk cocoon to protect himself from Nimaime's sting. The shell that was created was even too thick for Ryouiki's fangs to pierce. And the battle was for a moment slowed as just Nimaime and Ryouiki continued to fight.
To escape the fierce blows of Nimaime, Ryouiki dug underground for a time much like a trap-door spider. Taking advantage of the temporary break Nimaime rested and looked for a possible place to build a hive. She began to build her hive over the hold that Ryouiki had made to seal him in, and she had almost fully completed her hive when Ryouiki reappeared near-by and attacked again. The fight continued until Ichizoku awoke from his sleep and rose as a magestic butterfly, he flew so high that Nimaime couldn't follow and Ryouiki was unable to spin any web high enough. He rained down a powerful dust from his wings that made Ryouiki and Nimaime forget their fight, dazed as they were. Forgetting why there were there, Nimaime went and finished her hive drawing in millions of bees to serve her. Ryouiki did the same as he dug a long system of holes and called out for other spider's to join him. Fearing they may fight again Ichizoku called out for his butterfly and moth relatives to take home in his cocoon shell to spread out the dust from their wings in case they ever fought again.
At least this is what is marked down in the history of the clan, and the surrounding home of the Ekichuu does support the story. The three families came to the great sight and formed powers around them, making pacts with the different spirits and gaining knowledge from their time spent with them. But as they lived near their idols, they grew to find that the followers of the other two spirits lived far too close to them for their own comfort. So the people began to fight and the dust from the butterfly wings only enraged or poisoned the people, as they were not as strong as the spirits had been. So for a 100 years the three families fought for control of the area. In the begining the three families decided to each support a different village so that they could continue to fight each other. But once the Kochou family (butterfly family) offered up joining together the Mitsubachi family (bee family) thought that it would be in all three of the families best interest. Naturally the Manjushage family (spider family) joined as they could not risk being destroyed by the combined force of the Kochou and the Mitsubachi.
For the last 60 years or so the three families have been living in peace under the combined name of Ekichuu. The clan decided to continue to suppor the three villages and send out a combined assortment of ninja to the different vilalges. The Kages were more than thrilled as it only increased the three villages power and standing among the different shinobi villages.
General Clan Techniques:
Academy
- Insect Scent Skill [Konchuu Kaori no jutsu]
A simple technique to increase the user's sense of smell to such heights that they are actually able to "see" the odors. Well actually their sense of smell is so great that the user is able to tell where the smell is the strongest and their mind then creates the illusion of seeing the odor so that the user isn't overpowered by the smell. |Chakra- 10 (every post) |Academy |Ekichuu clan
- Insect Hearing Skill [Konchuu Choushu no jutsu]
A simple technique to increase the user's hearing to such amazing levels that they are able to hear the individual flaps of a bumblebee's wings. This technique can often be dangerous to the user is any extream loud sound is heard so it is used sparingly. |Chakra- 10 (every post) |Academy |Ekichuu clan
- Insect Voice Skill [Konchuu Onsei no jutsu]
This technique allows the user to lace the vibrations of their voice with chakra so that it crates very subtle waves through the air. This wave hits insects and certain spiders and causes the brain to recieve information in the same way as if one of their own kind was communicating with them. The user is not able to understand anything the insect may do but in this way the user can hand out orders to insects and certain spiders that may trust them but are unable to understand human speach. |Chakra- 10 |Academy |Ekichuu clan
Genin
- Six Arms Skill [Muttsu Heika no jutsu]
A odd technique used by all three families of the Ekichuu clan. This technique creates four false arms made of either webs, honey, or silk. The arms are coated in chakra so that they will be as firm and as flexable as real arms and a simple transofmation technique makes the arms look like real ones. Each of the four fake arms have equal strength to the user's real arms. The arms themselves are not as useful as real arms though, they are limited to simple actions such as punching, grabing and slaps, and thus cannot weild weapons due to the natural movement and skill that only real arms can provide. |Chakra- 25 +5 (each turn) |Gives the user four extra arms |The false arms cannot weild individual weapons. |Advanced Genin |Ekichuu clan
- Venom Hornet Fighting Style: Larva [Dokueki Suzumebachi Shura Sensu: Shichuu]
A powerful fighting style based off of the six arms skill, without the use of all six arms the fighting style is considered pointless. To begin the training for the style the user learns the single arm motions needed for basic stances and actions. Learning how to block and punch and graple. Once they have learned the movements the user learns to fight with all of it at once, being able to use one pair of arms to block, another to graple, and the final set to attack. The style is strong because it teaches the user how to use their additional arms with skill. To test this the user preforms different tasks with each set of arms so that they can think of them as both separate and a part of themselves. Mastery of this stage comes when the user feels incomplete without the additional arms. |+ 3 strength |Genin |Must know the six arm skill |User only recieves 1/3 of the style strength bonus if the Six arm skill is not in effect |Ekichuu clan
- Venom Hornet Strike: Two Palms [Dokueki Suzumebachi Dageki: Ni Hira]
A strong taijutsu technique that is taught to the user once they have mastered the first level of the Venom Hornet fighting style. This technique uses fast hand motions to blind an enemy and then to take down their guard and strike. When the user is close one set of their arms will move outwards to distract an opponent, while the other set moves outward to push away an enemies guard. Once this is done the user flushes their real arms with chakra and then sends out both of the user's palms into the opponent's body. |Chakra- 30 (15 per hand) |Damage- 30 (15 per hand) |Advanced Genin |Must know the Venom Hornet Fighting Style: Larva stage. |Ekichuu clan
Chuunin
- Venom Hornet Fighting Style: Worker [Dokueki Suzumebachi Shura Sensu: Koufu]
The second stage of the Venom Hornet Fighting style, know as the worker stage. At this stage the user must train their natural muscles to increase the skill of their false ones. Often this means lifting heavy objects and taking them back and forth from one point to another. This stage also increase the natural skill of the false arms, by having the user create large weights of a round shape out of mud and logs and stones the user is expected to take three of these to the top of a great hill. The orbs should weigh around 90 pounds each, and once set the user is to release them down a hill and catch each of them, one set of arms per orb. It is a difficult task, first making the weights and then catching them after they prove to weight so much. Mastery of this stage comes when the user can lift the weight with a single arm. |+ 2 strength +1 endurance |Chuunin |Must know the Venom Hornet fighting style: larva stage |User only recieves 1/3 of the style strength bonus if the Six arm skill is not in effect |Ekichuu clan
- Venom Hornet Strike: Four Palms [Dokueki Suzumebachi Dageki: Shi Hira]
A stronger verson of the two palm strike, this technique is taught once master of the second stage is learned and does not use the distraction stage of the technique. Instead the two extra arms are also flushed with chakra. This way one set of arms pushs forwards to remove the opponet's blocking abilities while the other four arms' palms push forwards into the enemy to cause a mass amount of damage. |Chakra- 60 (15 per palm) |Damage- 60 (15 per palm |Advanced Chuunin |Must know the Venom Hornet Fighting style: worker stage. |Must know the Two palms attack. |Ekichuu clan
Jounin
- Venom Hornet Fighting Style: Drone [Dokueki Suzumebachi Shura Sensu: Kerai]
The third style of fighting among the Ekichuu clan, this stage stresses the speed that the arms can move at as well as the strength they use. While the user is trained in strength they are expected to be working their legs and other muscles that affect speed constantly. For the training this means holding up great bolders while running around like a fool. Once the user feels that they have done this enough the user works on punching a solid object, normally a large rock, as fast and as hard as possible. The point of this is for the user to have the full force of a punch in the shortest amount of time possible. A true mastery of this stage comes when the user can swiftly, and seemingly out of nowhere, punch a rock and leave a crack on it. |+2 strength +2 agility |Jounin |Must know the Venom Hornet fighting style: worker stage. |User only recieves 1/3 of the style strength bonus if the Six arm skill is not in effect |Ekichuu clan
- Venom Hornet Strike: Six Palms [Dokueki Suzumebachi Dageki: Mu Hira]
The final form of the multi-palm thrust taijutsu techniques, this is only taught to students who have mastered the third stage of the fighting style. This final stage of the attacks abandons both the distraction part of the attack, and even the part where the user stops the enemy from blocking. The reason the user no longer tries to stop their enemy from blocking is because this technique is powerful enough to break through most deffenses. This technique is nothing more than pumping up all six of the user's arms with chakra and then pounding on the enemy. |Chakra- 90 (15 per hand) |Damage- 90 (15 per hand) |Advanced Jounin |Must know the Venom Hornet fighting stlye: worker stage. |Must know the Four palms attack. |Ekichuu clan
Special Jounin
- Venom Hornet Fighting Style: Queen [Dokueki Suzumebachi Shura Sensu: Kouhi]
The final stage of the EKichuu clan fighting style, At this stage the user stresses pure strength, and this can only be learned in one simple way. Fighting. By this time the user should be considered an adult in the eyes of the clan, meaning they should know the weakest summoning jutsu. If the user does not know this technique then other ways of training may be done. Once the user summons up their partner a fight will begin, the user limiting themselves to the six arm skill and their taijutsu. Once the user is able to beat the summon five times, then the training is considered complete and the fighting style mastered. |+2 strength |Must know the Venom Hornet Fighting style: worker stage. |User only recieves 1/3 of the style strength bonus if the Six arm skill is not in effect |Ekichuu clan
- Venom Hornet Strike: Honeybee Sting [Dokueki Suzumebachi Dageki: Mitsubachi Ken]
The strongest taijutsu attack of the Mitsubachi family. Incorperated into the style by the Mitsubachi family, this technique involves the user moving in very close to the enemy, within three feet or so. Once done the user preforms a quick hand seal and return's their four extra arms into their origianl material. Honey, silk, or spider webbing. The material moves outwards and quickly retrains the target, with a bit of chakra the user forms stinger shapes with their two real arms and pump their arms with chakra. While the enemy is stuned from the honey, silk, or webbing the user attacks pushing their chakra into the enemy to do real damage. |Chakra- 120 |Damage- 100 +(1x intelligence) |Advanced Special Jounin |Must know the Venom Hornet Fighting Style: Queen stage. |After this technique is used, the six arm skill must be used again |Ekichuu clan
- Venom Hornet Strike: Butterfly Maneuver [Dokueki Suzumebachi Dageki: Kochou Kiryaku]
The strongest taijutsu attack of the Kochou family. Incorperated into the style by the Kochou family, this technique involes the user moving around the enemy at high speeds. Using chakra the user increases their speed for a short amount of time to dodge around the field. This technique is actually a counter attack, once the enemy preforms an attack the user gains a quick agility boost and moves past the attack to get in close, normally behind the enemy. Once done the user spreads out all six of their arms, and pulls all of the chakra being used for speed into them. Using the user's previous momentum the user slams their arms together in a cors attack around the enemy, so strong is the attack that it will break apart the user's fake arms. |Chakra- 120 |Damage- 100 +(1x agility) |Advanced Speical Jounin |Must know the Venom Hornet Fighting Style: Queen stage. |After this technique is used, the six arm skill must be used again |Ekichuu clan
- Venom Hornet Strike: Red Spider Lily Fang [Dokueki Suzumebachi Dageki: Manjushage Shikon]
The Strongest taijutsu attack of the Manjushage family. Incorperated into the stlye by the Manjushage family, this technique actually requires the user to take distance away from the target being attacked. Normally used while the enemy is distracted, the user pulls away and uses chakra to make their false arms spin and become a kind of powerful drill. This drill allows the user to burrow underground at high speeds and move towards the enemy. Once the user is under their enemy the user will moved upwards from below, and attack the enemy with a palm thrust. The user will attack with their real arms and bend the spinning drills together over their arms forming two massive spinning "fangs" that run into the enemy. Once the technique is over the user's false arms will be too wrecked to use again. |Chakra- 120 |Damage- 100 +(1x strength) |Advanced Special Jounin |Must know the Venom Hornet Fighting Style: Queen stage. |After this technique is used, the six arm skill must be used again |Ekichuu clan
Fighting Style Bonus
+9 strength (3 without the six arm skill)
+1 endurance
+3 agility
Kochou Family Techniques:
Academy
- Butterfly Adaption Skill [Chou Hentsuu no jutsu]
The most basic skill of the Kochou family, this technique comes natural after gaining a butterfly or moth partner. The technique is also the base for almost all future Kochou family techniques, and allows the user to use chakra to force their glands to produce a kind of silk, normally this is done in the saliva glands in the mouth. |Chakra- 5 |Academy |Required to learn any Kochou genin level and up jutsu. |Ekichuu clan
Genin
- Silk Needle [Shiruku Hari]
By manipulating the user's chakra through glands in their body the user is able to produce a silk mixed with the user's chakra. This silk quickly weaves itself into a thin needle shape and then hardens. The needle still retains a natural sticky effect making it painful and difficult to pull these out of the skin. |Chakra- 3 (per needle)(inc 5) |Damage- 3 +(1/2 accuracy)(per needle) |Only 5 neeldes may be created per post |Genin |Ekichuu clan
- Silk Shuriken [Shiruku Shuriken]
A more advanced form of the silk needle technique that creates a shuriken out of refined silk from the user's glands. The silk is filled with the chakra and quiclky shapes itself and then hardens. The shuriken retains some of the silk's natural tick, making it far more painful to be pulled out or removed. |Chakra- 5 (per shuriken)(inc 5) |Damage- 4 +(1/2 accuracy)(per shuriken) |Only 5 shuriken may be created per post |Genin |Must know the silk needle technique |Ekichuu clan
- Silk Kunai [Shiruku Kunai]
A more advanced form of the silk shuriken technique, this technique creates a kunai out of silk and chakra made from the user's glands. The silk forms and then hardens into a kunai, but retains a natural sticky form making it more painful to remove the weapon from a cut. The advantage of this technique is that the handel of the kunai is laced with more chakra and is smooth and unsticky. As with all kunai it can be used as a ranged weapon or a close combat tool. |Chakra- 7 (per kunai)(inc 5) |Damage- 5+(1/2 Agility) or 5 + (1/2 Accuracy)(per kunai) |Only 5 kunai may be created per post |Genin |Must know the silk shuriken technique |Ekichuu clan
- Guided Silk Needle [Tebiki Shiruku Hari]
Similar to the Silk needle technique, the user produces a silk mixed with chakra. The silk weaves itself into needles and then harden, the difference is that a thin strand of silk remains attached to the needles created. This strand connects the needle to the user and allows the user to change the direction the needle moves in, similar to how a puppet is worked. The true advantage of these needles is that after they hit the user can retract them with the silk strand and use them again. |Chakra- 5 (per needle)(inc 5) |Damage- 3 +(1/2 accuracy)(per needle) |Only 5 needles may be created per post |Advanced Genin |Must know the silk needle technique |Ekichuu clan
- Guided Silk Shuriken [Tebiki Shiruku Shuriken]
Similar to the Silk shuriken technique, the user creates a sticky shuriken out of chakra and silk. The difference in this technique is that the user attaches a thin strand of silk to the shuriken to guide their direction and retract them after they have landed, as long as the user has the silk strands attached the shuriken can be reused. |Chakra- 7 (per shuriken)(inc 5) |Damage- 4 +(1/2 accuracy)(per shuriken) |Only five shuriken may be created per post |Advanced Genin |Must know the silk shuriken technique |Ekichuu clan
- Guided Silk Kunai [Tebiki Shiruku Kunai]
Similar to the silk kunai technique, the user creats a sticky kunai out of chakra and silk. The difference in this technique is that the user attaches a thin strand of silk to the kunai to guide their direction and retract them after they have landed after being thrown. As long as the user has the silk strands attached the kunai can be reused. |Chakra- 10 (per kunai)(inc 5) |Damage- 5 +(1/2 agility) 5 +91/2 accuracy)(per kunai) |Advanced Genin |Must know the silk kunai technique |Ekichuu clan
Chuunin
- Silk Shield [Shiruku Tate]
A technique were the user preforms a few quick handseals and then produces a large amount of silk mixed with chakra from their glands. This is generally done from the saliva glands in the mouth. The silk moves out a foot or so from the user if possible and then weaves itself into a large circular disc. The disc hardens into a powerful shield in a few seconds. This is a useful technique becasue it creates a quick and surprising shield. The shield disolves a few moments after it is created, being reduced to harmless silk. Becasue the shield is made of silk it is highly resistant to fire attacks, which only melt the shield a little. |Chakra- 60 |Shield Health- 60 |All fire damage that hits the shield is cut in half before reducing the shield's health. |Chuunin |Ekichuu clan
- Silk Armor [Shiruku Yoroi]
Similar to the Silk Shield jutsu, this technique forces out silk from most all the user's glands and pours to forge a strong armor of silk around them. Even after it hardens the silk is light and easy to move in as the joints of the formed armor remain moveable. The armor is generally about a inch or so thick and able to resist most fire attacks as well as many lower lever jutsu. This armor lasts longer than the silk shield although it isn't as powerful. |Chakra- 75 |Health- 45 |Armor lasts for five posts |All fire damage that hits the armor is cut in half before reduicing the armor's health. |Chuunin |Must know the Silk shield technique |Ekichuu clan
- Mass Silk Needles [Shuukai Shiruku Hari]
A highly advanced form of the silk needles technique, this jutsu forces the user to "mass produce" the silk needles. Forcing them out of the user's pours and directing them at the user's foe. The needles are sent out at high speeds and retain a natural stick to them making them painful to pull out or remove from the flesh. |Chakra- 2 (per needle)(inc 100) |Damage- 3 +(1/2 accuracy)(per needle) |Chuunin |Must know the silk needles technique |Ekichuu clan
- Mass Guided Silk Needles [Shuukai Tebiki Shiruku Hari]
A varriation of the Mass silk needles technique, this jutsu forces the needles out of the user's pours, but attaches silk strands to the needles. With these needles the user is able to direct the needles and aim them even after they are thrown or launched from the user's skin. After they are thrown the user's can retract them as long as the user holds the silk strands. |Chakra- 5 (per needle)(inc 100) |Damage- 3 +(1/2 accuracy)(per needle) |Advanced Chuunin |Must know the mass silk needles technique and the guided silk needles technique |Ekichuu clan
- Monarch Butterfly Addaption Skill [Ouja Chou Hentsuu no jutsu]
A interesting technique that uses the user's glands to produce a kind of refined silk, this silk is then crushed by chakra until it is a fine powder, like what is found on a butterfly's wings, that the user releases from any of their pours or glands. On its' own this powder does nothing more than calm wild animals, but when mixed with the right kind of chakra and body fluids it can be made into powerful poisons and other such dusts. |Chakra- 10 |Advanced Chunnin |Needed to learn some higher up Ekichuu clan Kochou family jutsu. |Ekichuu clan
Jounin
- Poison Powder that Blinds [Doku Kayaku are Buraindos]
One of many different poison powder techniques, this jutsu creates a light powder from the user's glands and slowly spreads it around the area as the user moves. The powder on its own is harmless but because it has been mixed with chakra and different chimicals in the user's body it has the added effect of slowly blinding nearby enemies. Becasue the powder is of the user, the user is immune to its effects. |Chakra- 25 |Powder lasts for five posts |In three posts enemies begin to go blind for three posts |Jounin |Ekichuu clan
- Poison Powder that Weights [Doku Kayaku are Omori]
One of many different poison powder techniques, this jutsu creates a light powder from the user's glands and slowly spreads it around the area as the user moves. The powder on its own is harmless but because it has been mixed with chakra and different chimicals in the user's body it has the added effect of slowly making near by creatures feel heavier than they really are. Because the powder is of the user, the user is immune to its effects. |Chakra- 25 |Powder lasts for five posts |In three posts enemies begin to feel a 100 pounds heavier for three posts |Jounin |Ekichuu clan
- Poison Powder that Suffocates [Doku Kayaku are Katazuwonomu]
One of many different poison powder techniques, this jutsu creates a light powder from the user's glands and slowly spreads it around the area as the user moves. The powder on its own is harmless but becasue it has been mixed with chakra and different chimicals in the user's body it has the added effect of causing near by creature's neck's to swell making breathing difficult and painful. Because the powder is of the user, the user is immune to its effects. |Chakra- 50 |Powder lasts for five posts |In two posts the enemies will have trouble breathing for four posts, it is possible for some to pass out from lack of air. |Jounin |Ekichuu clan
- Poison Powder that Burns [Doku Kayaku are Kashou]
A unique poison powder of the many different poison powder techniques. This jutsu creats a light powder from the user's glands and slowly spreads it around the area as the user moves. The powder has been mixed with a touch of the user's stomach acid and slowly burns or mildly digests near by animals, people, and plants. The user is immune to this becasue of a small protective layer of chakra that shields the powder spores near the user. |Chakra- 60 |Damage- 15 (every post) |Powder lasts for six turns |Advanced Jounin |Ekichuu clan
- Butterfly Summons: Gaint Butterfly [Chou Shoukanjou: Ooki Kochou]
A powerful summon technique that is used throughout the Kochou family as proof that the user is a adult. By preforming a row of hand seals and give a small blood sacrafice they are able to summon up their Butterfly partner from its' home. The butterfly summon is generally around twice the user's height and able to support an adult's weight when flying. The butterfly can create powerful gusts of wind (30 damage) with its' wings and spread a poison powder at the same time. If the butterfly is about to be killed then its' family will summon it back home. |Chakra- 170 |Stats- Health:80 Chakra: 80 strength:4 agility:4 intelligence:4 endurance:3 accuracy:4 |The butterfly summoned can use all the poison powder techniques that the user knows. |Advanced Jounin |Ekichuu clan
Special Jounin
- Butterfly Summons: Mass Swarm [Chou Shoukanjou: Shuukai Mure]
A powerful summoning technique that brings forth 200 normal sized butterflies that swarm around the area that they were summoned from. While they fly the constantly spread around a unique powder that thins the blood making cuts and scratchs bleed with no sign of stopping. Because of this both the user and any other living target near the swarm takes damage from any cut or scratch they recieved throughout the fight. As an added effect the butterflies can be used as a distraction and as a shield to hide the user. |Chakra- 200 |Damage- 10 (for every cut) |Butterflies have 1 health and are considered to have 1/2 a stat in all other catagories. |Special Jounin |Must Know the first butterfly summons technique. |Ekichuu clan
- Silk Chinese Rope Javelin [Shiruku Chaini-zu Sakujou Yari]
The user creates a mass of silk that weaves itself into the shape of a chinese rope javelin, This consists of a long length of rope with a short metal "Javelin," shaped like a long bullet at one end of the rope with a small red flag or tassel to conceal this fact. This has many other uses than just attacking also. The weapon is lighter than an actual chinese rope javelin and because it is made of silk it is stick and painful to remove from wounds. |Chakra- 75 |Damage- 10 +(1/2 agility) |Special Jounin |Ekichuu clan
- Silk Cocoon Barrier [Shiruku Mayu Shouheki]
A strong barrier jutsu where the user preforms a long row of handseals, while preforming the seal the user's body begins to produce a large amount of silk that weaves itself into a gaint sphere around the user. The sphere is almost a foot thick and uses a great deal of the user's chakra. The barrier dosen't last long but is capable of blocking all kinds of attacks and is totally immune to fire damage. After a few minutes the barrier looses its shape and becomes simple silk threads. |Chakra- 160 |Health- 200 |Barrier takes no damage from fire attacks |Barrier lasts three posts |Special Jounin |Ekichuu Clan
- Poison Silk Chinese Rope Javelin [Doku Shiruku Chaini-zu Sakujou Yari]
The user preforms the silk chinese rope javelin technique while adding on the signs for the poison butterfly powder techniques. This adds a poison effect to the weapon which consists of a long length of rope with a short metal "Javelin," shaped like a long bullet at one end of the rope with a small red flag or tassel to conceal this fact. This has many other uses than just attacking also. The weapon is lighter than the actual tool and is sticky, making it more painful to pull out of wounds and cuts. |Chakra- 95 |Damage- 10 +(1/2 agility) |Poison Damage- -10 (each turn) for three posts |Advanced Speical Jounin |Must know the Silk Chinese Javelin technique |Ekichuu clan
- Poison Silk Cocoon Barrier [Doku Shiruku Mayu Shouheki]
A impressive varriation of the poison silk cocoon barrier technique, this jutsu adds on the poison powder handseals onto the already long seals of the cocoon technique. This causes poison spores to latch onto the silk strands as the form the thick sphere before it hardens. This way the user is still safe for a few minutes before the cocoon falls apart and is still able to attack the user's enemy with the poison if the foe ever comes into contact with the cocoon. |Chakra- 180 |Health- 200 |Poison Damage- 10 (every post) (lasts three posts) |Barrier takes not damage from fire attacks |Advanced Special Jounin |Must know the silk cocoon barrier technique. |Ekichuu clan
- Elder Butterfly Summons: Grand Butterfly Lord [Senpai Chou Shoukanjou: Yuuen Kochou Shukun]
A powerful summons technique, the downside to this jutsu is that it takes several minutes filled with nothing more than handseals before the jutsu can ever be used. If the user is attacked while setting up the technique then they will be unable to preform the summons, because of this the silk barrier is often used before hand. Once done a massive butterfly is formed, the butterfly is large enough to carry nine people and strong enough to hold 50 adults. Including the wing span over 80 people could be held on the butterfly's body. With a simple flaap the butterfly can release hurricane gale winds and spread a powerful poison over the lands. |Chakra- 260 |Stats- Health:160 Chakra:100 strength:10 agility:7 intelligence:10 endurance:5 accuracy:7 |The Butterfly can use any poison powder techniques that the user knows using its' own chakra. |Once the Butterfly's health or chakra is 0 the summon is negated. |Summons takes three posts to set up before the butterfly can ever be summoned. |Advanced Special Jounin |Must know the butterfly swarm summons |Ekichuu clan
S-Rank
- Magnifisent Butterfly Summons: Old Butterfly Sage [Kyoutendouchi Chou Shoukanjou: Ko Kochou Sensei]
The strongest of all the Kochou family summons, very few are ever able to preform jutsu. This technique uses more than just the user's chakra but draws on their life force. This technique uses the user's body as a meduim and summons up the form of a acient and massive butterfly around the user. The butterfly is so old that the color has almost totally drained from its' wings. Covered in fur and looking with wisdom this butterfly is known as Ichizoku, the spirit that took the form of a gaigantic butterfly. The user controls the form of Ichizoku from within and can hear Ichizoku's stern voice guide the user in what to do. The Beast is large enough to carry over a 1000 people and has more than enough strength for it, this technique is always a last resort as it uses all of the user's strength to preform. Ichizoku is able to use all of the techniques of the Kochou family, and can clear small sections of forests with the gusts from his wings. (Damage-90) When the summons ends the form of Ichizoku is reduced to millions of strands of silk and the user will be left in a weakend state for some time after. |Chakra- 400 |Self-Damage- 200 |Stats- Health:400 Chakra:1000 strength:15 agility:15 intelligence:18 endurance:9 accuracy:7 |The user is left unconsious after the technique and cannot take part in a fighting thread for two threads after the fight this technique was used in. |Ichizoku can use all of the Kochou family techniques. |Kinjutsu |This technique can only be used once in a thread, this rule applies to all taking part in the thread. |Ekichuu clan
Mitsubachi Family Techniques:
Academy
- Bee Adaption Skill [Hachi Hentsuu no jutsu]
The most basic skill of the Mitsubachi family, this technique comes natural after gaining a bee partner. The technique is also the base for almost all future Mitsubachi family technies, and allows the user to use chakra to force their glands to produce a kind of honey, normally this is done in the saliva glands in the mouth. |Chakra- 5 |Academy |Required to learn any Mitsubachi genin level and up jutsu. |Ekichuu clan
Genin
- Honey Whip [Hachimitsu Kei]
A simple technique where the user creates a long stream of honey that is held together by chakra. The honey is normally made using the saliva glands of the user, because it tastes very sweet. The advantage of the whip is that because it is made of honey, it is very sticky, but still a liquid and will stretch out after being used to attack an enemy. This technique can quickly coat an enemy in a thin layer of sticky honey after being hit a few times. |Chakra- 15 +5 (each turn) |Damage- 7 +(1/2 agility) |Genin |Ekichuu clan
- Honey Cannon [Hachimitsu Kyanon]
A interesting technique that fills the user's mouth with sticky, yet yummy, honey. The honey is produced through the user's saliva glands. The honey gathers up and is then propelled by chakra out in a round form that can hit an enemy with enough force to knock down an person. Up to three shots can be fired with this jutsu or a single long stream of honey can be fired out. |Chakra- 35 |Damage- 5 |User can either fire out one long stream, or three smaller shots that can saved and fired at different times. |Technique lasts for three posts, any unused honey must be spit out, or eaten, after three posts. |Genin |Ekichuu clan
- Honey Spike [Hachimitsu Kasui]
A jutsu that causes honey prduced by the user to reshape and harden into a spike shape. This on its' own is pointless, but can be used with weapons that are round or have a dull edge to make them more deadly. For example if used on a rock the user could create a small spiked ball to throw. The number of spikes varries with the user's will and the amount of honey used, either a large spike can be made, or several smaller spikes. |Chakra- 15 |Damage- +5 damage to a weapon. |Genin |Ekichuu clan
- Honey Spike Whip [Hachimitsu Kasui Kei]
By combining the Honey whip skill with the honey spike technique, the user is able to create a long whip of honey that is covered in sharp little spikes. This increases the damage of the whip and makes being gripped by the whip near unbearable. The whip is sticky from being made out of honey, and very sweet tasting. Because the whip is made out of honey it can stretch out if it does not reach the target at first. |Chakra- 30 +5 (every post) |Damage- 14 +(1/2 agility) |Advanced Genin |Must know the honey whip and the honey spike techniques. |Ekichuu clan
- Honey Spike Cannon[Hachimitsu Kasui Kyanon]
By combining the honey cannon and the honey spike technique the user is able to create a unusually strong attack. This new technique cannot be used as a single stream but is only good in short bursts. The cannons the technique creates are now large spikes that fly towards the opponent at high speeds. Not only does the attack knock back enemies but now it is strong enough to cut flesh, and still tastes very good. |Chakra- 50 |Damage- 15 |Up to three shots can be fired |After three posts any unfired shots must be spit out or eaten. |Advanced Genin |Must know the honey cannon and honey spike techniques.
Chuunin
- Honey Sword [Hachimitsu Katana]
A technique that creates honey from the user and forges it into a sword shape. The blade of the sword retains its' natural sticky abilities, as it is made out of yummy yummy honey. Because the blade of the sword is made of honey it streches out after being swung and then moves back into place. Because of this it is almost impossible to guess the range of this weapon. |Chakra- 25 |Damage- 7 +(1/2 agility) |Chuunin |Ekichuu clan
- Honey Restraint Skill [Hachimitsu Seichuu no jutsu]
This technique requires the user to make several different strands of honey, theses "strands" are lines of honey that are around a inch thick. These can be made from almost anywhere on the body, and are projected at an enemy very quickly, and once they stick to a foe they are highly difficult to remove. As the target moves around they cause themselves to become more stuck. Eventually all that is left for the user to do is cut the strands and finish wrapping up the enemy. After the user cuts the strands the honey begins to weaken but is gives a time where the enemy is immobilized. |Chakra- 45 +5(each turn) |Once the enemy is hit they will lost 2 agility every post |Once the enemy's agility reaches 1 they are considered to be immobilized. |The honey requires a strength of 7 to break free, once the honey is "cut" the strength requirement drops by 2 each turn |Chuunin |Ekichuu clan
- Honey Claw Skill [Hachimitsu Tsume no jutsu]
A strong jutsu that produces honey, sweet yummy honey, from the sweat glands in the user's palms. The honey moves over the user's hands and hardens into gloves that are almost three times the size of the user's hands and bear massive claws. Because it is honey it is still movable even after hardening. These claws tend to strech out a little during attacks making them unpredictable...and very sticky. As soon as the user stops supporting the claws with chakra they slide off of the user's hands, leaving them smooth and stick free. |Chakra- 25 +10 (every post) |Damage- 8 +(1/2 the user's strength) |Chuunin |Ekichuu clan
- Honeycomb Shield [Hachinosu Tate]
This technique creates a mass of honey and then compresses it into a small shield that resembles the wall of a beehive. The shield is powerful and solid objects that hit it are often stuck to it until the shield reurns to its' natural honey form. This takes a few minutes so it can be a little comical to see someone with their arm or foot stuck to a large and yummy honey shield as they fight. As an added bonus the honeycomb shield proves to be imune to equal or lower ranked water jutsu. |Chakra- 45 |Health- 45 |Shield returns to honey after three posts, is immune to chuunin or lower water techniques. |Advanced Chuunin |Ekichuu clan
- Earth Honey Slide [Doton Hachimitsu Waku]
This is a more advanced technique where the user creates a great amount of honey, generally from their mouth and releases it in a gush of energy towards an enemy upon the ground. Anyone that is hit by this, is normally swept both away and off their feet. If this happens then they will be pushed away from the user and incased in the honey once it hardens. Ofter the honey hardens it will be harder to break, but will naturaly weak as the user's chakra that once filled it also does. |Chakra- 70 |8 strength required not to be swept away and 8 strength is also required to break free after it hardens. |The strength required to break free reduces by 2 each turn |Advanced Chuunin |Ekichuu clan
Jounin
- Honey Poisoning Skill [Hachimitsu Chuudoku no jutsu]
This technique is actually very simple, but because of its effects has been forbidden to the user until they were skilled enough to responsibly use it. This technique preforms one of the most horrible acts imaginable. It poisons the honey, this is a powerful poison that causes insane damage to those eating the honey the user creates. This does not include the user though as they are immune to the poison created because it comes from their own body and chakra. |Chakra- 10 |Damage- 10 (every turn) |Poison damage lasts for six turns |Does not count towards one jutsu per post rule. |Poison only damages those that eat the honey, apart from the user. |Jounin |Ekichuu clan
- Honeycomb Armor [Hachinosu Yaroi]
This technique creates a large amount of honey and condenses it into a denser form that resembes the inside of a beehive. This new honey covers the user's body and creates a thick armor that only opens for the joints to allow movment. The armor itself is strong, but because it is so sticky it can attach to other objects and soak them in sticky honey to increase their deffense of the armor. Often this is done by leaning against trees to strip them of their bark to increase the power of the armor. The armor returns to normal honey in a few minutes. |Chakra- 50 |Health- 25 +15 (for every extra layer) |Armor lasts for four posts. |Jounin |Ekichuu clan
- Honeycomb Bomb [Hachinosu Bakudan]
A powerful technique that sends out tiny and thin strands of yummy honey that go and attach to all the previous honey that has been used in the fight. It collects it up and condenses it in front of or above the user. Then the outershell of this orb of honey goodness hardens into a honeycomb form. Once this is done the user smashes it against the ground and releases a wave of honey towards their enemies, if surrounded this can be done in all directions. The honey both pounds over enemies with incredible force, and hardens over them. |Chakra- 90 |Damage- 10x (the number of every honey jutsu used, then divide by 2) |EX: if the user used 15 different honey jutsu, times 10 is 150, and divided by two is 75 damage. |10 Strength Required to break free after the attack, strength requirement is reduced by 2 every turn |Advanced Jounin |Ekichuu clan
- Honey Stream Assault [Hachimitsu Kawa Kagai]
A powerful jutsu that creates two very large streams of honey from the user's arms. These streams are about as thick as a grown man and form long whips from the end of the user's arms. The honey stretches out when the user attacks making the range of the weapons impossible to judge. If hit by the honey it quickly hardens over whatever it hit, given whatever it hit wasn't curshed by the force that these yummy giant whips use. This technique loses shape after a few minutes and the honey truns into harmless food...that is yummy. |Chakra- 80 (per arm) |Damage- 50 (per hit) |Giant honey whips last for three posts |Advanced Jounin |Ekichuu clan
- Bee Summons: Gaint Bee [Hachi Shoukanjou: Ooki Hachi]
A powerful summon technique that is used throughout the Mitsubachi family as proof that the user is a adult. By preforming a row of hand seals and give a small blood sacrafice they are able to summon up their Bee partner from its' home. The bee summoned is generally around twice the user's height and able to support an adult's weight when flying. The bee can release a strong poison from its' stinger (damage- 15 [lasts three turns]) The bee can also create a large amount of honey in a short amount of time and use them in ways similar to the user. If the bee is about to be killed then its' family will summon it back home. |Chakra- 170 |Stats- Health:80 Chakra: 80 strength:4 agility:4 intelligence:4 endurance:2 accuracy:3 |The bee summoned can use all the Honey techniques that the user knows. (Honeycomb techniques do not count) |Advanced Jounin |Ekichuu clan.
Continued in post 2
So I had too much for this clan to be restricted to a single post, thus it shall have two!
Special Jounin
- Bee Summons: Mass Bee Swarm [Hachi Shoukanjou: Shuukai Hachi Mure]
A powerful summoning technique that brings forth 200 normal sized bumblebees that swarm around the area that they were summoned from. These bees move around in a self formed cloud of buzzing stingy pain. These bees can sting an enemy quickly but once done their stinger tears off and the bees die. If the bees move together quickly they are able to create small honey shielding techniques for the user, or as a last resort they may sacrafice themsevles and become a living shield for the user. |Chakra- 200 |Damage- 1(per bee sting) |Bees have 1 health and are considered to have 1/2 a stat in all other catagories. |Special Jounin |Must know the first bee summons technique. |Ekichuu clan
- Honeycomb Barrier [Hachimitsu Shouheki]
A powerful barrier technique of the Mitsubachi family, after preforming many handseals and creating a mass of honey that forms a sphere shape over the user, a quick hand seal is made that condenses the honey in one swift moment. This creates a kind of large beehive around the user, the honeycomb is almost a foot thick and uses a great deal of the user's chakra, but the barrier is immune to water damage and can be used to prepare other strong attacks of the Mitsubachi family. After a few mintues the honey returns to its' normal yummy form and falls to the ground around the user. |Chakra- 160 |Health- 200 |Barrier takes no damage from water attacks |Barrier lasts three posts |Special Jounin |Ekichuu Clan
- Honeycomb Zanbatou Creation [Hachimitsu Zanbatou Kaibyaku]
The strongest weapon of the Mitsubachi family, this technique creates a large amount of honey and then condenses it until it is nice and thick. The end result resembes the inside of a beehive. The honey also shapes itself like a powerful zanbatou.The blade of this is as long as its pole or longer. Traditionally it was used to either cut the rider down from his horse or the feet out from under the horse hence the name horse cutting sword. Because it is made into the honeycomb form, the blade does not strech, but it is still very stick...and yummy. |Chakra- 60 |Damage 16 +(1/2 agility) |Special Jounin |Ekichuu clan
- Honeycomb Barrier Explosion [Hachimitsu Shouheki Hretsu]
An impressive variation of the Honeycomb barrier technique, this jutsu can be used at any point that the barrier is in effect, even at the last few seconds when it is deteriorating around the user. The user must form three fast seals and place their hands on the ground at the barrier's center, once this is done the user's chakra moves out and forces the barrier to expand at certain points while others stay the same, forcing spikes to extend in all or one general direction. With this the user can make a quick escape even if an enemy has just broken the shield. As an added little trick they honey that hits an enemy hardens so that it slows them down for a short time. |Chakra- 60 |Damage- 85 |An enemy hit by this loses -2 agility for three posts |Honeycomb Barrier jutsu must be in effect |Advanced Special Jounin |Must know the Honeycomb Barrier technique |Ekichuu clan
- Elder Bee Summons: Grand Honeybee Lord [Senpai Hachi Shoukanjou: Yuuen Mitsubachi Shukun]
A powerful summons technique, the downside to this jutsu is that it takes several minutes filled with nothing more than handseals before the jutsu can ever be used. If the user is attacked while setting up the technique then they will be unable to preform the summons, because of this the honeycomb barrier is often used before hand. Once done a massive bee is formed, the bee is large enough to carry nine people and strong enough to hold 50 adults. The bee can create mass amounts of honey, and can crack stones with its' stinger. |Chakra- 260 |Stats- Health:160 Chakra:100 strength:10 agility:7 intelligence:10 endurance:5 accuracy:7 |The Bee can use any Honey techniques that the user knows using its' own chakra. |Once the Bee's health or chakra is 0 the summon is negated. |Summons takes three posts to set up before the bee can ever be summoned. |Advanced Special Jounin |Must know the mass bee swarm summons |Ekichuu clan
S-Rank
- Magnifisent Bee Summons: Old Honeybee Sage [Kyoutendouchi Hachi Shoukanjou: Ko Mitsubachi Sensei]
The strongest of all the Mitsubachi family summons, very few are ever able to preform this jutsu. This technique uses more than just the user's chakra but draws on their life force. This technique uses the user's body as a meduim and summons up the form of a acient and massive queen bee around the user. The bee is so old that the color has almost totally drained from its' body, leaving grayish colored stripes. Covered in fur and looking with wisdom this bee is known as Mother Nimaime, the spirit that took the form of a gaigantic queen bee. The user controls the form of Nimaime from within and can hear Nimaime's Kind voice guide the user in what to do. The Beast is large enough to carry over a 1000 people and has more than enough strength for it, this technique is always a last resort as it uses all of the user's strength to preform. Nimaime is able to use all of the techniques of the Mitsubachi family, and can smash the side of mountains with her powerful stinger. (Damage-90 +5 damage each turn for six turns) When the summons ends the form of Nimaime is reduced to a great mass of sweet honey and the user will be left in a weakend state for some time after. |Chakra- 400 |Self-Damage- 200 |Stats- Health:400 Chakra:1000 strength:15 agility:15 intelligence:18 endurance:9 accuracy:7 |The user is left unconsious after the technique and cannot take part in a fighting thread for two threads after the fight this technique was used in. |Nimaime can use all of the Mitsubachi family techniques. |Kinjutsu |This technique can only be used once in a thread, this rule applies to all taking part in the thread. |Ekichuu clan
Manjushage Family Techniques:
Academy
- Spider Adaption Skill [Kumo Hentsuu no jutsu]
The most basic skill of the Manjushage family, this technique comes natural after gaining a spider partner. The technique is also the base for almost all future Manjushage family techniques, and allows the user to use chakra to force their glands to produce a kind of web, normally this is done in the saliva glands in the mouth. |Chakra- 5 |Academy |Required to learn any Manjushage genin level and up jutsu. |Ekichuu clan
Genin
- Spider Web Trap [Kumo Amimono Kansei]
A simple jutsu that can be used in a countless number of situations. The user makes a few quick handseals and then creates a small bit of compacted webbing, this webbing is generally placed inbetween large areas or at points that enemies are likely to pass by. The web would resemble a thick trip wire or something or that sort. At first it wouldn't seem to be a thread but when the user makes the right handseal, the web expands into a spider web design that reaches outwards and attaches itself to near by objects. With this in mind, this technique is perfect for ambushes and traps, both pre-set and last minute. |Chakra- 5 |Strength of three required to break free, after two turns the strength requirement drops by 1 each turn |Genin |Ekichuu clan
- Spider Web Shuriken Trap [Kumo Amimono Shuriken Kansei]
This technique creates a fine web that forms itself into the shape of a shuriken. This is a somewhat sinister technique, as it is very difficult to dodge, after the user has thrown the shuriken and it gets close to the user the edges of the shuriken spread out into a spider web form that attaches to near by objects. Normally this is the target that the user is throwing the shuriken at. Because of this the course of the shuriken can drasticly change if the user aims the shuriken well and once the shuriek attaches to something it can be a serious chore to pull it free. |Chakra- 10 (per shuriken) |Damage- 2+(1/2 Accuracy) +1(for every turn the shuriken is stuck in an enemy) |Strength of 3 needed to remove, after two posts the strength requirement drops by one each turn. |Must know the Spider web trap skill |Genin |Ekichuu clan
- Spider Web Kunai Trap [Kumo Amimono Kunai Kansei]
A technique that creates a fine web that forms itself into the shape of a kunai. This is a somewhat sinister technique, as it is very difficult to dodge. Once the user throws or swings the kunai at an object, the edges of the blade spread out into a spider web shape that try to attach to near by objects, normally the user's target. Because of this the direction of the kunai can be dirasticly changed if the user aims the throw well to catch the web on a tree limb or their enemy. Once the kunai has stuck into something with the web gripping it, the task of pulling it out again can be somewhat, tiresome. |Chakra- 15(per kunai) |Damage- 3+(1/2 Agility) or 3 + (1/2 Accuracy) +1(for every turn the kunai is stuck in an enemy) |Strength of 3 needed to remove, after two posts the strength requirement drops by one each turn. |Must know the spider web trap skill |Genin |Ekichuu clan
- Spider Web Metsubishi Trap [Kumo Amimono Metsubishi Kensei]
This technique needes an actual Metsubishi, or a "grenade", which is a container containing sand, gunpowder etc. etc. to blind the enemy. This technique coats the grenade in a thin layer of webbing. When the grenade is thrown the webbing expands outwards and attempts to grasp near by objects. With this technique the user could drastically change the direction of the grenade with propor aim, this technique is a good way to make sure that the enemy is blinded or at least hit by the grenade. |Chakra- 10(per grenade) |Blinds enemies |Must have Metsubichi listed in the weapons section. |Must know the spider web trap skill |Genin |Ekichuu clan
- Spider Web Net Trap [Kumo Amimono Ami Kensei]
This technique allows the user to create a large ball of webbing that can be thrown at an enemy. As an enemy gets close to the net it opens wide and forms a thick spider web that wraps around the enemy to capture them. The web is very strong, but as the enemy struggles it tends to get thinner and weaker. |Chakra- 25 |4 strength required to break free |After two posts the strength needed to break the web drops by one each turn. |Must know the spider web trap skill. |Advanced Genin |Ekichuu clan
- Spider Web Shot [Kumo Amimono Tama]
This technique creates a thick web within the user's mouth. Once the web is fully formed the user then is able to bite it into three different groups and spit out the web at high speeds as small orbs. When the orbs near an object the user makes a quick handseal and the "shot" opens wide into a spider "net" to capture enemies. The net is smaller than the one formed in the spider web net trap technique, but this technique allows the user to create a total of three nets either all at once or spanned out over a few minutes. If the web is not fully used up within a few minutes it becomes harmless. |Chakra- 30 (inc 3) |Strength of 2 needed to break the web, if multiple webs are fired then the strength requirement is increased by 2 per web. |After two posts the strength requirement drops by two each turn. Must know the spider web net trap technique. |A total of three shots can be made.| |Advanced Genin |Ekichuu clan
- Spider Web Floor Trap [Kumo Amimono Yuka Kensei]
This technique is used by the more sly of the Manjushage, by coating the floor in a thin layer of webbing that is difficult even to see in addition to a few flower bud shaped web masses. These web masses slowly increase the amount of webbing on the ground so that over time enemies become totally caught by the ground. Of course as the chakra is used up the webbing weaknes and deteriorates. Never the less this technique can be key for defeating quick opponents. Because the webs are made of the user's own chakra, the user is able to move over the webs without being slowed in the same way the might walk on water using their chakra. |Chakra- 35 |Webs last for 5 posts |Anyone apart from the user walking on the webs losses 2 agility each turn, if their agility reaches 1 then they are considered to be stuck in place. |Must know the Spider web trap technique. |Advanced Genin |Ekichuu clan
Chuunin
- Spider Web Arm Chains [Kumo Amimono Ude Kusari]
One of the stronger web restraining jutsu of the Manjushage family. This technique requires little chakra and is surprisingly strong, although difficult to use in battle. The user quickly attaches a strand of web to each of the enemies arms and pulls them behind the enemy's back. From there they coat the arms in a thick layer of binding webs that restrain the target from moving their arms. Of course this technique will not normally work unless the user has an element of surprise on their side against an unsuspecting opponent or has a willing target to use the jutsu on. If the target is too tense, or their arms are to far in front of them then this jutsu is almost sure to fail as the foe's arms may not move behind their back. |Chakra- 30 |Strength of 6 needed to break free. |After two posts the strength requirement to break free drops by one each turn. |Difficult to use in battle and easy to avoid. |Chuunin |Ekichuu clan
- Spider Web Deflection [Kumo Amimono Hensa]
This technique creates a very thick web with few openings in it, the user grips the edges of the web which should resemble a large sheet or tarp. Once a good grip has been made the user must only wait for the right moment, generally right after the tarps' creation and then pull it over an attack. The attack can be anything from kunai and shuriken to gaint fire balls. As long as it can fit under the tarp the user should be able to trap it in the web and make it harmless or at least move it out of the way. This jutsu is difficult to use on living creatures as they tend to struggle after being trapped and that quick breaks the tarp created. The more chakra created the larger the size of the tarp made. |Chakra- 55 (inc2) |Damage that can be blocked- 45 (inc2) |Chuunin |Ekichuu clan
- Spider Web Beserker Gloves [Kumo Amimono Masurao Tebukuro]
This technique produces a set of gloves over one or both of the user's arms. If the user has used the six arms skill then those arms may aslo be given a set of gloves as well. These gloves reach up the the elbow and are covered in small and scary looking spikes. These gloves serve two purposes, to first increase the damage dealt and two, slowly cover an enemy in small pieces of webbing that may slow an enemy if hit near the joints or other such parts of the body. |Chakra- 20 (per arm) |Damage- 6 +(punch damage) |If the same joint is hit at least twice then the target loses -1 agility for two turns |Gloves last for five posts |Chuunin |Ekichuu clan
- Spider Web Sickle Skill [Kumo Amimono Tou no jutsu]
This is an additional jutsu to use after the Spider web berserker gloves technique. Once the gloves have been made the user can manipulate their form into that of long sickles that tear and slice through flesh. As before if the user is able to repeatedly strike a joint or point on the body that is used often for movment then they may be able to slow or stop the enemy. |Chakra- 10 (per arm) |Damage- 10 +(punch damage) |If the same joint is hit at least twice then the target loses -1 agility for two turns |Sickles last for five posts |Advanced Chuunin |Ekichuu clan
- Spider Web Fumma Shuriken Trap [Kumo Amimono Fumma Shuriken Kensei]
A strong technique that creates a massive shuriken out of webbing. The weapon itself is deadly, but when thrown the user can cause the outer layer to extend in a spread of web to grasp near by objects and cause the weapon to fly into the object hit. If done right, the direction of the weapon can be drastically changed. |Chakra- 25 (per shuriken) |Damage- 9 +(1/2 accuracy) +2 (for every post the weapon is stuck in target) |Strength of 4 needed to pull out, after two turns the strength required drops by one each turn. |Must know the spider web trap skill. |Advanced Chuunin |Ekichuu clan
- Enzyme Spider Web Skill [Kouso Kumo Amimono no Jutsu]
This technique blends in enzymes from the user's stomach into their webbing. This often gives the web a odd coloring that shifts color in different lights. In short the user is adding stomach acid to the webs so that they preform small scale digestion to any target caught in them. Even the user can be hurt by touching the webs after the enzymes are applied. |Chakra- 15 (per technique used) |Damage- 10 (every turn that an enemy is trapped by webbing) |Does not count towards the one jutsu per turn rule. |Advanced Chuunin |Ekichuu clan
Jounin
- Spider Domain Skill [Kumo Ryouiki no jutsu]
This is a very interesting technique and is needed to use a series of different and powerful jutsu of the Manjushage family. This technique extends a mass of webbing from the user's body, the webs weave themselves all around the area, useing the surrounding objects and one another to support each others. The end result is a large dome like structure around 15 feet in radius with random strings of web moving throughout the inside of the dome. The walls are heavy in webbing and will trap anything that comes into contact with it apart from the user. The dome regenerates bits and pieces of itself that are broken and as long as the user supplies it with a steady stream of chakra it is able to stand strong. Because the structure regenerates to the same shape, when a person or animal is caught, the web will try to expell them so that it can take up its previous shape. |Chakra- 75 +15 (each turn) |7 strength needed to break free, after being caught the strength requirement drops by three each turn. |Jounin |Ekichuu clan
- Spider Domain Skill: Many Fangs [Kumo Ryouiki no jutsu: Ooi Hanone]
Once the Spider domain skill has been preformed the user can use this technique. By forcing chakra into the webs to gather in small amounts at different points throughout the domain the user can cause the web to build up into small spikes throughout the domain. With this technique anyone captured by the domain wall is injured and other jutsu that attack with the domain cause additional damage when preforming. |Chakra- 30 |Damage- +15 (for being stuck to the wall) +25 (Spider Domain attacking jutsu) |Jounin |Ekichuu clan
- Spider Domain Skill: Spiral Strike [Kumo Ryouiki no jutsu: Kajou Higyou]
This technique increases the chakra that moves through the webs of the domain so that the user can bend the webs to their will in sudden movements. In this way the user can cause the webs that are strung on the inner layer of the domain and throughout it to bind together suddenly in a spiral motion and moved quickly towards a single target. The webs may bend and move freely as long as they keep moving and can pierce human flesh with minor difficulty. Once done the domain's natural regeneration abilities take over and fix the webs back into place. |Chakra- 45 |Damage- 50 |Jounin |Ekichuu clan
- Spider Domain Skill: Restraint [Kumo Ryouiki no jutsu: Sokubaku]
This technique increases the chakra that moves through the webs of the domain so that the user can bend the webs to their will in sudden movements. In this way the user can cause the webs that are strung on the inner layer of the domain and throughout it to move quickly and suddenly within the domain. The motion is generally restricted to spinning motions that moved around the inside of the domain. In this way the user is wrapping up enemies from inside the domain in a deep cocoon of webs. Escaping is very difficult as is takes up almost the entire inside of the domain. Once the target is free the domain's natural regeneration takes over to refix the webs back into place. |Chakra- 35 |7 strength needed to break free, the strength needed to break free drops by one every turn. |Jounin |Ekichuu clan
- Spider Domain Skill: Perfect Spiral Strike [Kumo Ryouiki no jutsu: Mattaki Kajou Higyou]
A advance version of the spiral strike domain technique, this jutsu flows chakra through the entire domain to turn it into one massive, for lack of a better term, super attack. At least 12 times the size of the normal spiral strike this technique not only hits an enemy with enough force to tear off limbs, but also coats an enemy in several different layers of webbing that slows their movments for a time until the web deteriorates. As an unfortunate side effect this jutsu destroys the user's Web Domain after its' use. |Chakra- 100 |Damage- 80 |-4 agility if hit, +1 agility every two turns as the webs deteriorate. |Advanced Jounin |Ekichuu clan
- Spider Domain Skill: Perfect Restraint [Kumo Ryouiki no jutsu: Mattaki Sokubaku]
An advanced version of the Spider Domain restraint jutsu, instead of just using a few of the domain's webs, this technique uses the entire domain. The full dome begins to spin and wrap itself around the target. It has both a positive and negetive effect. For the possitive effect, if captured the enemy should be totally restrained for a period of time but unfortunatly the webs harden and become unbreakable from the outside. This means that while the target can be captured, it cannot be attacked again until the web deteriorates, unless the user has used the many fang jutsu, and or, the enzyme spider web jutsu. The webs hold tightly around the target, but as the user's chakra fades the webs loosen within the shell and the target is free to break out at any time. |Chakra- 80 |12 strength required to break free, the strength requirement drops by -2 each turn. |After four posts the jutsu can be freely broken from the inside. |Advanced Jounin |EKichuu clan
- Spider Summons: Gaint Spider [Kumo Shoukanjou: Ooki Kumo]
A powerful summon technique that is used throughout the Manjushage family as proof that the user is a adult. By preforming a row of hand seals and give a small blood sacrafice they are able to summon up their spider partner from its' home. The spider summoned is generally around twice the user's height and able to support an two adult's weight when moving. The spider is able to use any lower rank web technique that the user knows, and is capable of injecting a powerful toxin with a single bite. The toxin causes numbness and pain to attack the body (20 damage, [lasts two posts] Numbness lasts six posts). If the Spider is about to be killed then its' family will summon it back home. |Chakra- 170 |Stats- Health:80 Chakra: 80 strength:4 agility:4 intelligence:4 endurance:2 accuracy:3 |The Spider summoned can use all Jounin Spider web techniques that the user knows. (Apart from the Enzyme Spider Web skill) |Advanced Jounin |Ekichuu clan
Special Jounin
- Spider Summons: Mass Spider Swarm [Kumo Shoukanjou: Shuukai Kumo Mure]
A powerful summoning technique that brings forth 200 small sized spiders that swarm around the area that they were summoned from. These spiders move all across the ground, and some are light enough to glide around on their webs from gusts of wind. The spiders can create webs very quickly and when several get to working together can createfull spider webs in a few seconds. Each spider can bite to send in a very small amount of poison, for the most part it is harmless but in mass it can be deadly. (Damage- 1(per bite) [for two turns]) |Chakra= 200 |Damage- 1 ([per spider bite] for two turns) |Speical Jounin |Must know the first spider summons technique. |Ekichuu clan
- Spider Web Barrier [Kumo Amimono Shouheki]
A powerful barrier technique of the Manjushage family, after preforming many handseals and creating a mass of webs that forms a sphere shape over the user, the webs harden and form a solid no friction sticky 360 degree shield around the user. This barrier is immune to lightning jutsu as the webs dispell any electrical force that is placed against it. After a few minutes the barrier returns to simple strands of spider webs and fall to the ground around the user. |Chakra- 160 |Health- 200 |Barrier takes no damage from electrical attacks. |Barrier lasts three posts |Special Jounin |Ekichuu clan
- Spider Web Kusari-Kama Creation [Kumo Amimono Kusari-Kama Kaibyaku]
Basically a sickle attached to a chain with a ball in the other end made out of a thick and sturdy web. A powerful weapon in the right hands. It can also be made as two Kama chained together with just a little extra chakra. The weapons are very sticky and being hit by them and then having them pulled out is very painful. When the weapon hits or even grazes a object it leaves a web residue over it, meaning that if the weapon hits the same point on body a few times it can slow them down. |Chakra- 30 (inc 2) | Damage- 9+(1/2 Agility) (Damage can be doubled with a second Sickle) |Special Jounin |Ekichuu clan
- Spider Web Barrier Embrace [Kumo Amimono Shouheki Houyou]
An impressive variation of the Spider web barrier technique, this jutsu can be used at any point that the barrier is in effect, even at the last few seconds when it is deteriorating around the user. The user must form three fast seals and place their hands on the ground at the barrier's center, once this is done the user's chakra moves through the webs and manipulates their shape and design. The webs moves out towards living objects in human hand-ish shapes that attempt to grab and pin. This can be done by forcing the creature up against the barrier or some other surface. Once pined by the impressive foce that these webs release, a secondary web is layered over part of the creature to keep it pinned even after the animated webs have reformed over the user.|Chakra- 60 |Damage- 45 |An enemy hit by this loses -4 agility for three posts and is considered to be stuck to the ground or some other object |Spider Web Barrier jutsu must be in effect |Advanced Special Jounin |Must know the Spider Web Barrier technique. |Strength or 8 is required to break the grip of the arms, and a strength of 5 is required to break the webs. Each turn the strength requirement drops by one. |Ekichuu clan
- Elder Spider Summons: Grand Spider Lord [Senpai Kumo Shoukanjou: Yuuen Kumo Shukun]
A powerful summons technique, the downside to this jutsu is that it takes several minutes filled with nothing more than handseals before the jutsu can ever be used. If the user is attacked while setting up the technique then they will be unable to preform the summons, because of this the spider web barrier is often used before hand. Once done a massive spider is formed, the spider is large enough to carry seven people and strong enough to hold 50 adults. The spider can create mass amounts of webbing in two forms, a spray and solid web. The spray can be used to slow down enemies (-2 agility each turn a target is hit by the spray. [lasts two posts.]) And has a powerful toxin within its' fangs that numbs up enemies and if not treated can cause rot in the skin within a few days. (Damage- 45 +5 each trun until cured or stopped) |Chakra- 260 |Stats- Health:160 Chakra:100 strength:10 agility:10 intelligence:10 endurance:5 accuracy:4 |The Spider can use any spider web techniques that the user knows using its' own chakra. |Once the Spider's health or chakra is 0 the summon is negated. |Summons takes three posts to set up before the spider can ever be summoned. |Advanced Special Jounin |Must know the mass spider swarm summons |Ekichuu clan
S-Rank
- Magnifisent Spider Summons: Old Spider Sage [Kyoutendouchi Kumo Shoukanjou: Ko Kumo Sensei]
The strongest of all the Manjusahge family summons, very few are ever able to preform this jutsu. This technique uses more than just the user's chakra but draws on their life force. This technique uses the user's body as a meduim and summons up the form of a acient and massive black spider around the user. The spider is so old that six of its' eight eyes are white and blind, and the hairs over its body are long and ragged giving it an almost furry look. A savage and demonic look this beast is known as Ryouiki, the spirit that took the form of a Black Spider. The user controls the form of Ryouiki from within and can hear Ryouiki's harsh voice guide the user in what to do. The Beast is large enough to carry over a 1000 people and has more than enough strength for it, this technique is always a last resort as it uses all of the user's strength to preform. Ryouiki is able to use all of the techniques of the Manjushage family, and can disolve stone and metal with the acidic toxin from its fangs. (Damage- 120 +10 damage each turn until cured) When the summons ends the form of Ryouiki is reduced to a great mass of webs and the user will be left in a weakend state for some time after. |Chakra- 400 |Self-Damage- 200 |Stats- Health:400 Chakra:1000 strength:19 agility:10 intelligence:17 endurance:9 accuracy:2 |The user is left unconsious after the technique and cannot take part in a fighting thread for two threads after the fight this technique was used in. |Ryouiki can use all of the Manjushage family techniques. |Kinjutsu |This technique can only be used once in a thread, this rule applies to all taking part in the thread. |Ekichuu clan
Fighting Style Bonus (repeated)
+9 strength (3 without the six arm skill)
+1 endurance
+3 agility