Well, I got this game a while ago, and have been playing it on and off. Sometimes I'll play it non-stop for a few days and then not play it again for weeks. Blegh. Anyways, this is a Tactics-RPG by Nippon Ichi, who are probably better known as the guys who made Disgaea (sp?). It is a very unique Tactics-RPG. You play as a little girl, Marona, who is a thing known as a Chroma. She is a human, but she is able to see, communicate with, and can summon beings known as Phantoms, who are usually beings who have died but not quite passed into the afterlife, I think. Can't quite remember for sure, been a while since I played the beginning part and it didn't stick in my head too well. Anyways, how it works is that when you enter the battlefield, you enter with just Marona. There are many inanimate objects about, and what you do is you "Confine" Phantoms into the items, thus summoning them into battle. However, different items confer different bonuses and penalties, for both using them as weapons (by the way, everything can be used as a weapon, from corpses and live teammates to rocks and weapons and stuff) and for confining Phantoms into them. There are also many different types of Phantoms, many having useful effects when you are on Phantom Isle, Marona's home island. On Phantom Isle, you can walk around and talk to the Phantoms, and if they have useful non-battle abilities, such as healing your group, then you can do that, as well as talk to Marona to create, summon, store, or rename Phantoms you already have. There are also many different ways to customize your characters, from Titles, which confer different color schemes and stat bonuses and penalties to your characters, to using Fusionists to combine weapons and characters to gain abilities and stat bonuses they normally couldn't.
A very unique movement system, all the features listed above, the ability to throw opponents out of bounds, and many strange and interesting techniques, battles, bosses, and situations of the battlefield make for some varied and excellent gameplay.
The graphics are mostly 2-D sprites against 3-D backgrounds, and although they look quite stylish (and a bit cutesy), they also appear like they were possible to create on the Playstation 1. So, points added for style and points taken away because of lack of sheer graphical prowess.
The music's fairly good, and definetly fits with the atmosphere. You'll rarely find serious-sounding music during battles because many battles feel relaxed and sometimes... ugh, I hate using this word, but I can't think of an alternative, silly. The voice-overs are well-done, and few are annoying. If you don't like the English voice-overs, the Japanese voice-overs are available as well.
With so many hidden dungeons, different phantoms, weapons, moves, etc. You have some pretty good reasons to replay the game.
A very original and in-depth Tactics-RPG that I would definetly recommend buying.
It's a lot like Disgaea, but without all the boring.