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| Nekura |
Posted: Mar 27 2007, 01:26 AM
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Unregistered |
Just some questions I had on first impression...
I can't figure out the paths you're using. I know what they mean, mostly, but do you make them what you want them to be? Like that mob/gunuser/verb/shoot() I was looking at the hints and they had the paths, too, but no explanations. Yeah, I know it's only 5% and all that =p Basically it looks like a lot of java, so I know what the switch and if things are, and the basic idea of procs, variables, etc., but do you plan to include everything you need? Like what the heck saying M.client means. Do all the pre coded variables and procs have their info already stored in them and ready for use? Oh, maybe you could have the code for the howtomakeagame game for some self-help observations. What's the average size of a main-world map? Screw it, where's the damn tile selecter? I just got a bunch of gray and can't find how to change the terrain. Iconing is crazy =O Let's see an active demo like you had for Bleach That's all! |
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| VcentG |
Posted: Mar 29 2007, 11:12 PM
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Administrator Group: Admin Posts: 2 Member No.: 1 Joined: 25-January 07 |
paths go to the mob,obj, turf, etc that is on top.
ex: mob/verb/Say() goes to everyone because all players are a mob, mob/coolperson/verb/Hey() goes to only mob/coolperson/ 's which might be an NPC, or you might use that to change the mob type of the players. M.client, would be the the mob's client. which is saying it's running BYOND, hence client. Precoded variables and procs do, but most can be edited. Nevarrr lol. There is no average size, each person has it what they want, I usually use 200 x 200 or 250 x 250 (bleach is) Click the terrain that you want to use, its on the left if you've coded the turfs in right. lol I answered |
| DarkFang |
Posted: Jul 31 2008, 04:27 PM
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Unregistered |
ven u shoudl add a part for text games becuase im havin trouble
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