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Title: E3 2006: New EVE Online Expansion Announced


Nomex - July 1, 2006 12:11 PM (GMT)
E3 2006: New EVE Online Expansion Announced
CCP unveils the plans for an expansion for the space-based MMO.
by Kathleen Sanders


May 11, 2006 - This morning CCP unveiled plans for an expansion to the massively multiplayer game EVE online that it has named The Path to Kali.

EVE is an elaborate outer space adventure that is driven by a player-powered economy. In choosing from an enormous selection of professions -- from mining engineer to pirate to battle ship commander -- you pilot your deeply customizable outer space ship through a true multi-galaxy universe.

The Path to Kali is packed to the space gills with new regions in the game universe, fresh exploration content, reverse engineering capabilities, brand-new space ships, upgrades for said space ships, new professions, and combat boosters. This expansion also introduces means for players to engage in factional warfare by aligning themselves with an NPC faction.

This expansion ushers in the innovative "Advanced Reactive Content System (ARCS)" where the political landscape and physical borders of the in-game nation-states can be constantly altered through player action. This means that players' actions generate content and storyline.

"Games either provide active content, in which the player reacts to artificial changes in the game universe, or they provide reactive content, in which the entire game universe reacts to the actions that players decide for themselves," said Magnus Bergsson, CMO of CCP Games. "CCP believes strongly that the players should be the center focus of the storyline and control the evolution of the game universe. The Path to Kali will lead EVE Online to great heights in reactive content and further establish EVE Online as the premium free-form MMOG on the market today."

CCP is also releasing a newer version of the graphics engine for EVE Online that will utilize the current DirectX 9.

The Path to Kali expansion will begin this summer with the first release, and end in 2007 with the factional warfare implementation. Stay tuned for impressions from the show floor of the Electronic Entertainment Expo of this game (and a few more) all week.

KY-|{iller - July 1, 2006 01:41 PM (GMT)
I had a site with screenies of it but dunno where now since I delted my history due to that FRAQING VIRUS I GOT!!!!!!!!
HAXORS DIEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!! <_<

Bagel - July 1, 2006 02:44 PM (GMT)
NERDS!!!!!!!!!!!

wait...i brought it to you attention...crap

am i a nerd??!?! lmao

KY-|{iller - July 1, 2006 02:55 PM (GMT)
QUOTE (Bagel03 @ Jul 1 2006, 09:44 AM)
NERDS!!!!!!!!!!!

wait...i brought it to you attention...crap

am i a nerd??!?! lmao

yup!!!!!!!! :D [LOL]

Nomex - July 3, 2006 08:22 AM (GMT)
Official Release from www.eve-online.com

QUOTE
EVE ONLINE® REVEALS THE PATH TO KALI

Content System Will Empower Customers with Game Universe Destiny Control

ELECTRONIC ENTERTAINMENT EXPO, LOS ANGELES, CA -- MAY 10, 2006 -- The upcoming expansion to EVE Online—codenamed Kali—will introduce an innovative Advanced Reactive Content System (ARCS), in which the political landscape and physical borders of nation-states within the game can be altered dynamically through the collective outcome of player actions, thus directly controlling the game universe destiny and resulting storyline.

CCP will also release a newer version of the current award-winning graphics engine for EVE Online, which will take advantage of the latest DirectX 9 features to produce superior imagery and detail than the existing client. This Herculean effort requires that the game’s three hundred plus starships—each of which is composed of millions of triangles—be remodeled in ultra-high resolution. Players will then see these ships rendered by the power of per-pixel lighting, HDR, and soft-self shadowing.

"Games either provide active content, in which the player reacts to artificial changes in the game universe, or they provide reactive content, in which the entire game universe reacts to the actions that players decide for themselves," said Magnus Bergsson, CMO of CCP Games. "CCP believes strongly that the players should be the center focus of the storyline and control the evolution of the game universe. The Path to Kali will lead EVE Online to great heights in reactive content and further establish EVE Online as the premium free-form MMOG on the market today."

Parallel development of an entirely new graphics engine called "EVE Vista" is also underway. The new graphics engine—named “Trinity II”—will take full advantage of the new features and optimizations offered by DirectX 10, which will ship with the new Windows Vista OS. The highly anticipated graphics API will give Trinity II the ability to render far greater detail by leveraging the fully programmable shader pipeline and utilizing the API’s built-in instancing support. The combined technologies will allow CCP to continue building dynamic environments with visual effects that will surpass the already stunning graphical presentation of the game.

The final component of Kali will be factional warfare, in which players will have the option to align themselves with an NPC faction. Also included in the Path to Kali will be the opening of new regions in the game universe, the addition of significant exploration content, next-generation player R&D that includes reverse engineering capabilities, additional ship upgrades and player professions, the introduction of combat boosters, and the addition of new warships.

The Path to Kali will begin in Q2 2006 with the first release, and end in 2007 with the factional warfare implementation.

About CCP
CCP Games is a privately held company that specializes in the creation, development, and distribution of massively multiplayer online games (MMOG). Founded in 1997, CCP is recognized internationally as a pioneer in the single-server persistent universe concept of the MMOG genre. CCP Games is headquartered in ReykjavĂ­k, Iceland.

About EVE Online
Set tens of thousands of years in the future, EVE is a breathtaking journey to the stars, to an immersive experience filled with adventure, riches, danger, and glory. Supported by a vast player-run economy, EVE offers professions to choose ranging from commodities trader to mercenary; industrial entrepreneur to pirate; mining engineer to battle fleet commander; or any combination of these and much more. Your greatest asset is the starship, designed to accommodate your specific needs, skills, and ambitions. Complementing its lethal arsenal are thousands of modules and components, allowing for countless customizations. From brokering business deals to waging war, you will have access to a diverse array of sophisticated tools and interfaces to forge your own destiny in EVE.


Press Contacts - CCP:
CCP Games
Magnus Bergsson
+354-540-9186
magnus@ccpgames.com




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