Well 90% of my new progress has just been setting up weapon/projectile files and getting them working in my mod folder so you only need to download the mod and not have to change any of your vanilla supcom data to play.
That and it will alow me to pump out Bps for units very fast when I get to that point...
I have also gotten a fair few units ingame with placeholder weapons, however they have no textures and the weapons look nothing like I hope to have them, so not much that is ready to show or talk to anyone about there.
The infantry stuff is basicaly going to be what we can get awaywith rather than what we want to do, we first have to see what we can do with the engine and THEN talk about how we want the infantry to work based off of those limitations...
Anyway thanks for the feedback, your right we should try to involve the comunity in this some more, however I think that we should wait a bit rather than showing some stuff and dissapearing again for a week or more..
for a week or so after the 20th I will have lots more free time, at that point im going to make a push for getting almost, if not all of the T1 stuff for the ImperialGuard done (minus textures and weapon art), at that point I will start updating the threads with new information...
However for the moment I have too much stuff to do to make any real progress with this mod...
OrangeKnight has a fair few models he might want to show off, maybe an ingame shot or two, but thats upto him basicaly.
So yeah, look out for some big updates after the 20th

Unless somthing fantastic happens between now and then, dont expect any updates