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 In game PVP, A discussion on player VS player
Acorn
Posted: Oct 18 2009, 01:24 AM


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This discussion was brought up in game by one or two players. While participating in the discussion we were simply told to shut up, quit whining, ect. I think it was a important topic at hand, because if players get frustrated, then they may leave. And I think you'd rather have more players then have less.

The open PVP environment isn't exactly what I would call fair. After a certain level, you are simply free game to everyone, without any sort of consequences at all. Which causes a problem, there isn't any sort of limit to who can kill what, and how often.

What you usually end up seeing happening is a high level player being very abusive without any way of possibly stopping them. Add in the slow leveling system, without any possible way to quickly catch up to enemies (unlike the actual Anime, where several 'power-leveling' options where available to characters) and you have an issue.

I'd like to suggest options to to try and fix this issue some of us are having:

1. Some sort of Karam system in place. Players would have to follow their decided karam properly or suffer some sort of consequences. Being a good player, killing innocent players should effect them negatively, like wise, a evil player constantly performing good deeds would be effectively in a negative way.

2. A level cap on PVP. I don't see any GOOD reason why a level 200 or 300 should be able to pick fights with a level 15 or 20. I think that perhaps a level cap of some sort should be put into place to try and fix that. Perhaps players can only attack others at 10% lower their level or more. That way, you don't have people getting one hit KO'ed constantly.

3. Allow players the choice to become PVP or not. Perhaps by being PVP, it opens up new areas to explore and you could gain 'PVP Points' by killing players. PVP Points could then be used to get exclusive PVP gear for PVP players only.

4. Simply have a PVP or Non-PVP server.

These are simply ideas, but I know there are a few people who agree with me, that the PVP system is unbalanced at best.
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Shy
Posted: Oct 18 2009, 10:09 PM


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1.Was in, was taken out seeing as it really did nothing other than decide if your ball was red or blue.

2.Unless you somehow run into a level 200, you shouldn't have a problem. No one is bored enough to search all of the training areas and hunt down lowbies. However, if you attack another player, you get a combat flag. When you get a flag, anyone can use instant transmission to get to you. So, if you don't attack anyone, you won't be attacked. At least, you shouldn't.

3.The way the community is right now, that'd be a bad idea. We have enough of a problem with people running from fights and logging out to avoid death.

4.The owner runs this off of his own equipment.

5?Thank you for making a post that actually shows some form of intelligence. Quite rare
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Dopple Boppler
Posted: Oct 19 2009, 06:27 PM


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QUOTE (Acorn @ Oct 18 2009, 01:24 AM)
I think it was a important topic at hand, because if players get frustrated, then they may leave. And I think you'd rather have more players then have less.

You don't know GX then.

But yeah like Shy said all of those ideas have either been talked about or even implemented in the past, and for one reason or another were decided against. The main problem is that PVP is the entire point of the game; the leveling is just a means to an end, that end being to become strong enough to kill other players in the game. Granted, some people are going to kill more than others, but the point still stands.

But yes I have to give you some props for actually making a post that clearly wasn't written while huffing nitrous retard.
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Acorn
Posted: Oct 20 2009, 03:00 AM


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QUOTE (Shy @ Oct 18 2009, 10:09 PM)
1.Was in, was taken out seeing as it really did nothing other than decide if your ball was red or blue.

2.Unless you somehow run into a level 200, you shouldn't have a problem. No one is bored enough to search all of the training areas and hunt down lowbies. However, if you attack another player, you get a combat flag. When you get a flag, anyone can use instant transmission to get to you. So, if you don't attack anyone, you won't be attacked. At least, you shouldn't.

3.The way the community is right now, that'd be a bad idea. We have enough of a problem with people running from fights and logging out to avoid death.

4.The owner runs this off of his own equipment.

5?Thank you for making a post that actually shows some form of intelligence. Quite rare

If all the Karma system did was decide what colors attacks were, that was a design flaw on the creator. There could have been a large number of ways Karma could effect your players.

1.) Which quests are readily made available.
2.) The influences of NPCs over others.
3.) How good or evil NPCs respond to you (friendly or aggressive).
4.) The availability of techniques. (IE North Kai would never teach Freeza Kaioken)
5.) Locations of the game made available.
6.) Equipment

Secondly, running into a level 200 is exactly a problem though. While I was playing I had a player a few levels lower then me run up and start swatting at me, even though I never said a word to them. I killed them and suddenly I had like 5 or 6 people harassing me in the game. After they killed me, they begun to wait inside and outside the hospital to attack me. After 20 minutes of trying to "play" the game I just got frustrated and logged out.

What's the big deal with people running from fights? You wouldn't run from a fight if it meant a life or death situation and you knew you couldn't win? Characters from the animated series ran from one another all the time. The community PVP system is far from perfect and should be addressed. I've pretty much given up on playing the game as of right now because of it. And I know, one guy, big deal. But chances are there were other people like me and will continue to be in the future until something is done.
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Quaddw
Posted: Oct 20 2009, 04:20 AM


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The old Karma system wasn't anything special. You could complete quests in different ways which would determine how your karma would change and how some NPCs talked to you or if city guards would attack you. There was also Spirit Bomb or Death Ball as Boppler mentioned. The game is primarily PVP so I don't focus too much on those elements.

I agree with the IT issue, and it has since now been addressed through a slight change in the detection. Without a combat timer, only people 5 levels above you can IT to you. With a combat level, people 35 levels above you can IT to you (rather than anyone).

There are big changes come, I can assure you that. tongue.gif

Edit:
Also to add onto this, there are teleporter consoles inside the hospital that can take you to other buildings in town, so you do not have to walk out the front door.
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Acorn
Posted: Oct 20 2009, 04:54 AM


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Alright, I appreciate the responses. I realize when I first started I may have not made the best first impression. I am surprised at how civilized people who use the forums are. I was expecting a much different response considering who usually play/create Dragonball games.
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Sum
Posted: Oct 22 2009, 05:34 PM


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It all comes down to if you get so frustrated and mad after dying in a simple game then you probably shouldn't be playing the game to begin with. Especially a game that is centered around killing.
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Acorn
Posted: Oct 25 2009, 07:20 AM


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QUOTE (Sum @ Oct 22 2009, 05:34 PM)
It all comes down to if you get so frustrated and mad after dying in a simple game then you probably shouldn't be playing the game to begin with. Especially a game that is centered around killing.

I disagree. It is still a game people play. The PVP needs to be balanced. And as is right now it isn't. When the PVP is a problem to the point it ruins the game for people, something is wrong.
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Sum
Posted: Oct 25 2009, 02:47 PM


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This is a PVP game. You should be expecting to get killed by other players. That is what the game is. A PVP game.
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Acorn
Posted: Oct 25 2009, 03:45 PM


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QUOTE (Sum @ Oct 25 2009, 02:47 PM)
This is a PVP game. You should be expecting to get killed by other players. That is what the game is. A PVP game.

Stop being stupid, even retail MMORPGS that are PVP still put a limit on to who you can kill and how often it can be done and where. Right now there isn't anything like that at all, making greifing as easy as logging in and targeting a person. Saying it is a "PVP game" isn't a excuse at all.

It'd be different if when you are killed, there is a cool down period in which, unless you start a fight, you can't be attacked by other players. Or a safe zone you could level up in. But that isn't the case. I decided to give the game another shot the other day and this is how it played out:

1. Random kid walks up and starts attacking me for no reason.
2. I kill random kid.
3. All of random kid's friends start targeting me.

And the hardest part is that dash and IT have a cool down. I managed to avoid two out of the 6 people who were bothering me before I had another handful of people IT to me and kill me in seconds.

I ran snake way, did what I had to do and then re-spawned. Back at the hospital 4 people were waiting for me in the hospital and more were outside. Tried to go outside, had people chasing me all over the place. Going inside buildings to be safe isn't any better because you can't gain levels by sitting in a building. And dying and going to North Kai's planet is pretty worthless at a low level, because there is a whole two things to do there and none of them are worth enough exp to even grant a single level. There was only two options, allow these players constantly rape me until they got board, or log out and stop playing. Those are really awful options for a player to choose from.
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Sum
Posted: Oct 25 2009, 08:04 PM


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I'm being stupid? Are you serious? The point of this freely accessible BYOND game is to kill other players. It is a PVP game. Let me quote the hub page for you: "This is a PVP game, expect to be killed by other players." And as previously mentioned there are teleporter consoles to be used.

And saying that it is a PVP game isn't an excuse. It is stating a fact. This is a PVP game. Killing is the whole point. If you can't understand that or don't like being killed then just don't play.

Again, this is a PVP game. Expect to be killed.

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Acorn
Posted: Oct 26 2009, 10:36 AM


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QUOTE (Sum @ Oct 25 2009, 08:04 PM)
I'm being stupid? Are you serious? The point of this freely accessible BYOND game is to kill other players. It is a PVP game. Let me quote the hub page for you: "This is a PVP game, expect to be killed by other players." And as previously mentioned there are teleporter consoles to be used.

And saying that it is a PVP game isn't an excuse. It is stating a fact. This is a PVP game. Killing is the whole point. If you can't understand that or don't like being killed then just don't play.

Again, this is a PVP game. Expect to be killed.

Yeah you are being stupid. Stupid nigger.
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Sum
Posted: Oct 26 2009, 02:28 PM


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I'm Sum, not Shy.

And I can't be stupid if I understand what the game is all about, as stated by the owner.

This post has been edited by Sum on Oct 26 2009, 02:28 PM
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Shy
Posted: Oct 27 2009, 05:12 AM


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Yeah dude, Shy is the nigger.
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Kether
Posted: Nov 4 2009, 02:58 AM


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QUOTE (Shy @ Oct 27 2009, 05:12 AM)
Yeah dude, Shy is the nigger.

yeah dude
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