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 More Mini-Games?
 
Should there be more or less mini-games in (future titles)?
More, they were great! [ 4 ]  [50.00%]
Less, Only a few please! [ 1 ]  [12.50%]
The current amount was fine! [ 2 ]  [25.00%]
None at all, they don't belong! [ 1 ]  [12.50%]
Total Votes: 8
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Jon God
Posted on Mar 11 2009, 01:30 PM
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Considering the Mini-Games that Return to Dark Castle has: Airborne, Invaders, Breakout

Do you think future titles should have more, or less of these sorts of levels?
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Action Jack
Posted on Sep 18 2009, 01:36 AM
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There's no harm, as long as they're hidden away and not required to finish the game or reach another level.
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North Bridge
Posted on Sep 18 2009, 04:36 AM
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I thought the mini games were awesome. Although I wasn't crazy about the casino (not sure that even counts) the others were great. One place I expected to find out but didn't was at the telescope - it seemed like that was the perfect place to initiate a mini-game. If there were to be an expansion pack of some kind, I would love to see more mini-games.
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Action Jack
Posted on Sep 18 2009, 02:15 PM
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Uch, you're right. No casino! Few things are worse than a series of three levels, one rather lengthy and requiring you to throw a minimum of rocks, which must be repeated over and over again until you have the proper amount of luck.

Yes, I know there are strategic implications, but it still boils down to a choice of "which of these risks do I think is more likely to result in luck?"

Which is a shame, because I liked the aesthetic of the place and it's a perfect fit for Dark Castle to have a casino. And of course if there's a casino you have to be able to gamble. And if there's a minigame it has to be able to unlock something.

So I guess I'm just saying it needs to be easier to get to.

This post has been edited by Action Jack on Sep 18 2009, 02:16 PM
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Jon God
Posted on Sep 18 2009, 06:14 PM
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QUOTE (Action Jack @ Sep 18 2009, 02:15 PM)
Uch, you're right. No casino! Few things are worse than a series of three levels, one rather lengthy and requiring you to throw a minimum of rocks, which must be repeated over and over again until you have the proper amount of luck.

Yes, I know there are strategic implications, but it still boils down to a choice of "which of these risks do I think is more likely to result in luck?"

Which is a shame, because I liked the aesthetic of the place and it's a perfect fit for Dark Castle to have a casino. And of course if there's a casino you have to be able to gamble. And if there's a minigame it has to be able to unlock something.

So I guess I'm just saying it needs to be easier to get to.

I agree. Having it past the ***** was a real drag...
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