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| CuriosTiger |
Posted on Oct 4 2008, 07:04 PM
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Gargoyle Group: Members Posts: 272 Member No.: 551 Joined: 18-August 08 |
For the iPhone users among us.
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| Jon God |
Posted on Oct 4 2008, 10:28 PM
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Administrator Group: Admin Posts: 6,336 Member No.: 1 Joined: 22-February 07 |
I would..... If I had an iPhone.
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| CuriosTiger |
Posted on Oct 4 2008, 11:47 PM
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Gargoyle Group: Members Posts: 272 Member No.: 551 Joined: 18-August 08 |
I have a Blackberry (I won't even consider an iPhone unless I can use Verizon as a carrier -- and besides, the App Store censorship thing annoys me.)
But I figure there won't be a release for the Blackberry, so the iPhone was the best target platform for the poll. |
| Richard |
Posted on Oct 5 2008, 12:59 AM
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Forum Addict Group: Current Dark Castle Champion Posts: 2,937 Member No.: 37 Joined: 23-June 07 |
The game would have to be seriously dumbed down for the iphone - there's no way you could get accurate keyboard and mouse on screen controls. Especially not with one hand so you can hold the phone with the other.
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| darkgamer35 |
Posted on Oct 5 2008, 08:52 AM
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Whip Henchman Group: Members Posts: 143 Member No.: 455 Joined: 10-June 08 |
Same for me, and a mini-mouse or a mini-gamepad to plug into it... |
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| Falcury |
Posted on Oct 6 2008, 12:14 PM
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Snake Group: Members Posts: 43 Member No.: 203 Joined: 1-March 08 |
I would like to help porting the game. If only they would let me...
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| Jon God |
Posted on Oct 6 2008, 12:36 PM
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Administrator Group: Admin Posts: 6,336 Member No.: 1 Joined: 22-February 07 |
Talk to them, they might be interested. |
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| Richard |
Posted on Oct 6 2008, 01:52 PM
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Forum Addict Group: Current Dark Castle Champion Posts: 2,937 Member No.: 37 Joined: 23-June 07 |
No, they're not. (sorry to say) Besides, it stands to reason (as has been pointed out) there's no way a game with RtDC's complex controls could actually be playable on the iphone. Zack would be better off spending his time writing a new game which was less complex for that sort of thing. |
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| Jon God |
Posted on Oct 7 2008, 03:05 PM
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Administrator Group: Admin Posts: 6,336 Member No.: 1 Joined: 22-February 07 |
They'd probably use Meteor Storm as a test ground.
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| Alaric Was Here |
Posted on Oct 7 2008, 03:56 PM
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Black Knight Group: Members Posts: 505 Member No.: 182 Joined: 12-February 08 |
Like many have said, Dark Castle on the iPhone would be too difficult to play.
But perhaps a spinoff game where the player is the Black Knight and you have to throw mugs at Duncan/Bryant. Using the accelerometer, the game would detect the gentle tipping motion of the iPod as the beer-drinking motion (the player must drink the beer lest he decides to lose points or get penalized by the brewery), and detect rapid flicking motions as the throwing motion. The game could be in a 1st person perspective view. The game would be 3D and allow the player to scan a 180 degree view around the throne. Difficulty levels would be a reverse from what we know. Beginner = 2 mug bounces, Intermediate = 1 mug bounce, Advanced = no mug bounce. |
| tbone922 |
Posted on Oct 10 2008, 06:58 PM
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Dark Castle Itself! Group: Of the Original 3 Posts: 1,583 Member No.: 2 Joined: 22-February 07 |
I really like this idea. The only problem with a spinoff like this, though, is that Dark Castle is such an obscure (relatively speaking, at least) franchise to begin with that I'm not sure the significance of the "Black Knight throwing mugs at Duncan/Bryant" would fare well with the masses as far as recognizability. Sort of like an "inside joke, on an inside joke....on an inside joke." We in the forum, of course, would get it and eat it right up, but for most people, it's just a game where you are some random guy on a throne throwing mugs at some other random guy who, for whatever reason, is running around your throne room trying to dodge your beer mugs. ![]() My point is, most people would be asking: what's the point? Maybe even: wtf? Then again, if the game was done well and word of mouth got out about how fun it was then I'm sure it would do just fine, and it wouldn't matter at all if people were able to connect the dots back to the other Dark Castle games. This post has been edited by tbone922 on Oct 10 2008, 06:59 PM |
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| La Porta |
Posted on Oct 16 2008, 09:24 AM
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Dark Castle Itself! Group: Moderator Posts: 1,207 Member No.: 15 Joined: 3-April 07 |
Hey, that's pretty cool! Sounds like you could have something there. Just don't tell SHFF about it....if you do, it will be released "soon" in 2030. |
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| Jon God |
Posted on Oct 16 2008, 11:19 AM
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Administrator Group: Admin Posts: 6,336 Member No.: 1 Joined: 22-February 07 |
*Sigh*
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| Bellix Z. Backstory |
Posted on Feb 25 2009, 03:32 AM
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Rock Henchman Group: Members Posts: 235 Member No.: 53 Joined: 29-July 07 |
...Aaaand now it's actually happening.... Hm. I suppose we should reopen the topic then..
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| jay7879 |
Posted on Apr 13 2009, 09:03 AM
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Rat Group: Members Posts: 1 Member No.: 1,070 Joined: 13-April 09 |
I think this would be a great game for the iphone. Many of the games are not puzzle adventure games like this which would put this game in a good niche for the iphone. Far as controls, the landscape mode of the iphone gives you plenty of thumb space on the screen. I've played games with touch control pads in the lower left and right corners of the screen that allow you to control your character. Hell, I've even played one that allowed you touch anywhere on the screen, then drag a direction to control your character.
Is this true? Is there an Iphone version in the works? |
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