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Title: DC Interactive Text Adventure
Description: You are in a Castle. It is Dark.


Bellix Z. Backstory - February 16, 2009 08:27 AM (GMT)
You are Bryant. You have just finished the tutorial, and are now in ANTE ROOM II. Obvious exits are: ANTE ROOM, GREAT HALL, WEST, EAST, and GIANT SKULL.

There appears to be several pedestals. A note lies on the ground.

What do you do?
>

Alaric Was Here - February 16, 2009 03:28 PM (GMT)
QUOTE (Bellix Z. Backstory @ Feb 16 2009, 12:27 AM)
What do you do?
>

read note

Richard - February 16, 2009 06:50 PM (GMT)
[picking up the note first]
You are now holding the note.
Someone has thoughtfully drawn a picture of a bat in the top left corner.
The note reads:
Welcome to Dark Castle! These hint notes
will provide you with valuable information
to help you complete you quest.

To the bottom right someone (perhaps the same someone) has written Continue and drawn an oval around it, though it baffles you as to what this might mean. Perhaps Satoko is playing jokes again.

>

Gullwhacker - February 16, 2009 09:50 PM (GMT)
> Touch Continue

Richard - February 16, 2009 10:42 PM (GMT)
CODE
Fiddling with the note wouldn't do anything useful.

>PUT NOTE IN POCKET
Using the technique Rena taught you, you stash the note into hammer-space.

>I
You take stock of your possessions.
  A financial nymph appears on your keyboard. "By the way, you can check the
amount of cash you're holding at any time with the CASH command. Or, just type a
$ followed by [RETURN]. Bye!"
   She disappears with a wink.
You're not wearing anything interesting.
You have no money.
Inside hammer-space you have:
60 rocks.
1 note.

>ENTER FIREPLACE
A technical nymph appears on your keyboard. "You don't need to refer to that to
complete this story. Bye!"
   She disappears with a wink.

>

Jon God - February 16, 2009 11:42 PM (GMT)
Attempt to exit W.

shade - February 17, 2009 01:28 AM (GMT)
CODE
You are in the Great Hall.  Exits are FIREBALL 1, TROUBLE 1, BLACK KNIGHT 1, and SHIELD 1.
There is a suit of armor here.

>Enter Shield 1.

The doorway is boarded up.

>Throw rock at boards.

The rock bounces off soundly.  
(ROCKS:59)
"@#&!$!"
CODE
>Enter Fireball 1.

Richard - February 17, 2009 08:17 AM (GMT)
QUOTE (shade @ Feb 17 2009, 01:28 AM)
CODE
>Enter Fireball 1.

[opening the door first]
You enter Fireball-1

The room is dark and cold after the warmth of the great hall. The walls around you are once-neat brick-work blackened by many years of moisture. Above a stone-flagged ceiling starts a few feet beyond your current vantage point; under which a passage-way runs ahead of you in the gloom.

You can see nothing above you.

Exits are BACK TO GREAT HALL.

>

Jon God - February 17, 2009 11:13 AM (GMT)
QUOTE (Richard @ Feb 17 2009, 12:17 AM)
QUOTE (shade @ Feb 17 2009, 01:28 AM)
CODE
>Enter Fireball 1.

[opening the door first]
You enter Fireball-1

The room is dark and cold after the warmth of the great hall. The walls around you are once-neat brick-work blackened by many years of moisture. Above a stone-flagged ceiling starts a few feet beyond your current vantage point; under which a passage-way runs ahead of you in the gloom.

You can see nothing above you.

Exits are BACK TO GREAT HALL.

>

Try to make it to the passageway.

Richard - February 17, 2009 01:49 PM (GMT)
QUOTE (Jon God @ Feb 17 2009, 11:13 AM)
Try to make it to the passageway.

[ENTER PASSAGEWAY]
You amble down the passageway into the dark and push open a door.

Fireball - 1

You are surprised to find yourself outside - standing on a plank or maybe what was once a drawbridge of some sort. Lack of any discernible method of raising it is just as well given the huge drop below it (and you) into a ravine.

Above you a castle tower rises into the sky - by whose battlements a flock of vultures has gathered in the air.

Further off you can see solid land and a set of three parallel ropes hanging from the a suspicious branch jutting out from a cliff-face made of boulders. Two rather improbably flat stone ledges jut out from this cliff-face conveniently close to the ropes; the upper one of which continues into the cliff itself.

It is night-time, past midnight. The moon is about half up.

Obvious exits are BACK TO [PASSAGEWAY TO] GREAT HALL, DOWN (JUMP)

>

Bellix Z. Backstory - February 17, 2009 05:36 PM (GMT)
Attempt to kick some Vulture ass. With rocks. I don't know how you can kick with rocks, but I try anyway.

Richard - February 17, 2009 08:28 PM (GMT)
QUOTE (Bellix Z. Backstory @ Feb 17 2009, 05:36 PM)
Attempt to kick some Vulture ass. With rocks. I don't know how you can kick with rocks, but I try anyway.

[ATTACK VULTURE WITH ROCK]
Wham! Your rock deals the vulture a decisive blow, and it falls to the ground with a splat.
[Your experience went up]
However there are still seven more where that came from.
A vulture dives towards you.
On the branch jutting from the boulders, a small creature emerges.
You think you can hear the sound of someone (or something) behind you.

>


Gullwhacker - February 17, 2009 09:30 PM (GMT)
> Throw rock behind me

Richard - February 17, 2009 10:03 PM (GMT)
QUOTE (Gullwhacker @ Feb 17 2009, 09:30 PM)
> Throw rock behind me

CODE

Wham! Your rock impacts with an armoured person coming out of the door,
who crashes to the woodwork.
A satirical nymph appears on your keyboard. "You've played on
intermediate before, haven't you?. Pity you didn't watch that vulture.
Bye!"
  She disappears with a smirk.
  [Your experience went up. You have achieved the rank of Level 1 Male
Peasant]
  The vulture claws at you from behind.
  [Your endurance just went down.]

>


lonerook - February 18, 2009 06:50 AM (GMT)
> Use fairy in bottle

Bellix Z. Backstory - February 18, 2009 07:52 AM (GMT)
QUOTE (lonerook @ Feb 17 2009, 10:50 PM)
> Use fairy in bottle

Unfortunately Link shows up and demands it from you. You sulkily hand it over and get back to the task at hand.

Richard - February 18, 2009 09:24 AM (GMT)
CODE
You are surprised to find yourself outside - standing on a plank or
maybe what was once a drawbridge of some sort. Lack of any discernible
method of raising it is just as well given the huge drop below it (and
you) into a ravine.

Above you a castle tower rises into the sky - by whose battlements a
flock of vultures has gathered in the air.

Further off you can see solid land and a set of three parallel ropes
hanging from the a suspicious branch jutting out from a cliff-face made
of boulders. Two rather improbably flat stone ledges jut out from this
cliff-face conveniently close to the ropes; the upper one of which
continues into the cliff itself.

It is night-time, past midnight. The moon is about half up.

Obvious exits are BACK TO [PASSAGEWAY TO] GREAT HALL, DOWN (JUMP)

   An armoured man or thing is lying unconcious by your feet.
   A weird creature has appeared on top of that branch.
   The vulture pecks you, hard! Ouch!
   [Your endurance just went down.]

>

Bellix Z. Backstory - February 18, 2009 11:52 PM (GMT)
> Check Endurance level.

lonerook - February 19, 2009 06:46 AM (GMT)
Your endurance is 0. You have 4 more lives.

> Wait for level reset timeout

Jon God - February 19, 2009 11:24 AM (GMT)
QUOTE (lonerook @ Feb 18 2009, 10:46 PM)
Your endurance is 0. You have 4 more lives.

> Wait for level reset timeout

Run for dear life.

Richard - February 19, 2009 10:42 PM (GMT)
QUOTE (lonerook @ Feb 19 2009, 06:46 AM)
Your endurance is 0. You have 4 more lives.

> Wait for level reset timeout

ooh, no no, we didn't say you were dead! Not quite yet anyway, and what's this `lives' thing? :P

[random aside:

Adventure games tend to prompt with

Death

Do you want to restore a previously saved game, restart from the beginning or quit?
[Type RESTORE, RESTART or QUIT.] >


(Some nice games also offered UNDO if (and only if) you are
not killed in a fight, but died by some other foolish instant-death action e.g. >PUT FINGER IN ELECTRIC SOCKET. IN that case the prompt might go

Death

Do you want to undo your last command, restore a previously saved game, restart from the beginning or quit?
[Type UNDO, RESTORE, RESTART or QUIT.] >

)

end of random aside]


QUOTE (Bellix Z. Backstory @ Feb 18 2009, 11:52 PM)
> Check Endurance level.

CODE
>STATUS
Bryant/Level 1 Male Peasant
EN: 04 ST: 30 DX: 06 IQ: 07 CM: 07 LK: 06 AC: 01


Key: ENdurance, STrength, DeXterity, IQ, CoMpassion, LucK, Armour Class. (In typical Text game RPG fashion, these are pecentages up to a max of 99, though it doesn't tell you what your maximum endurance is (which certainly won't be 99!), you need to type STATUS again when the game says you have full health!)

QUOTE (Jon God @ Feb 18 2009, 11:52 PM)
Run for dear life.

Well, you're certainly not running for president ;) Let's see where that one goes...

CODE
>RUN
Which way do you want to go - towards the GREAT HALL or the ROPES?

>

Bellix Z. Backstory - February 20, 2009 01:08 AM (GMT)
> Go towards ROPES.

Richard - February 20, 2009 01:53 AM (GMT)
QUOTE (Bellix Z. Backstory @ Feb 20 2009, 01:08 AM)
> Go towards ROPES.

CODE
>RUN TOWARDS ROPES
You run towards the ropes. However as you nearing solid ground you
accidentally trip over the edge of the wooden structure and go flying
face first on to the ground.
  [Your endurance just went down.]
  A satirical nymph appears on your keyboard. "What a klutz. It would
probably help if you were a bit more coordinated!"
  She disappears with a smirk.

 The world is full of stars
>WAIT
Time passes. You hear a vulture call out, but are too dazed to figure
from where.

 The world is full of stars
>WAIT

Time passes. You shake off your dizzyness.


Fireball - 1 Below ropes.

You are standing close below a set of three hagning ropes.

Beyond the ropes a ledge slightly above head blocks what little light
there is below it.

There is a second ledge near the top of the ropes.

  The middle rope has a weird blob-like creature sliding down it.
  A Vulture is approaching you.
  Back on the wooden structure, the armoured man has recovered.
  The guard has a cross-bow poined at you.

Obvious exits are BACK TO [PASSAGEWAY TO] GREAT HALL, UP ON TO ROPES (JUMP)

>



Gullwhacker - February 20, 2009 06:45 AM (GMT)
I think I'll be naughty again.

> Crawl under ledge

Richard - February 20, 2009 08:32 AM (GMT)
QUOTE (Gullwhacker @ Feb 20 2009, 06:45 AM)
I think I'll be naughty again.

> Crawl under ledge

heh

CODE
>CRAWL UNDER LEDGE
  [Crouching down first.]
  The vulture flies past above your head, missing by a hair.
  You crawl under the ledge.

Fireball-1 Under lower ledge.

You are in a dark area at the base of a cliff made of boulders. A large
ledge above your head obscures most of the light.
  Some luckless fool has left a cloth bag lying on the ground.
  Further off, the blob creature has landed below the rope.
  The blob creature jumps up and down, arms in the air,
"Ny-ny-ny-ny-nya!"

>



Alaric Was Here - February 20, 2009 05:24 PM (GMT)
QUOTE (Richard @ Feb 20 2009, 12:32 AM)

CODE
>CRAWL UNDER LEDGE
  [Crouching down first.]
  The vulture flies past above your head, missing by a hair.
  You crawl under the ledge.

Fireball-1 Under lower ledge.

You are in a dark area at the base of a cliff made of boulders. A large
ledge above your head obscures most of the light.
  Some luckless fool has left a cloth bag lying on the ground.
  Further off, the blob creature has landed below the rope.
  The blob creature jumps up and down, arms in the air,
"Ny-ny-ny-ny-nya!"

>

> Talk to creature

Richard - February 20, 2009 07:10 PM (GMT)
QUOTE (Alaric Was Here @ Feb 20 2009, 05:24 PM)
> Talk to creature

I'll presume you mean the mutant :)

CODE
>TALK TO CREATURE
Which creature do you mean?
[ARMOURed, BLOB or VULTURE]>BLOB

The jumping blob on legs looks at you expectantly. "Ny-ny-ny-ny-nya!"
  The vulture pulls up short and circles back into the sky.
  The armoured man turns around to face the GREAT HALL.

>

Alaric Was Here - February 20, 2009 10:09 PM (GMT)
QUOTE (Richard @ Feb 20 2009, 11:10 AM)
QUOTE (Alaric Was Here @ Feb 20 2009, 05:24 PM)
> Talk to creature

I'll presume you mean the mutant :)

CODE
>TALK TO CREATURE
Which creature do you mean?
[ARMOURed, BLOB or VULTURE]>BLOB

The jumping blob on legs looks at you expectantly. "Ny-ny-ny-ny-nya!"
  The vulture pulls up short and circles back into the sky.
  The armoured man turns around to face the GREAT HALL.

>

> throw rock at blob

Richard - February 20, 2009 10:45 PM (GMT)
QUOTE (Alaric Was Here @ Feb 20 2009, 10:09 PM)
> throw rock at blob

from ducking?
CODE
>THROW ROCK AT BLOB
  [The Blob Monster.]
  [Standing up first.]
Your rock deals the little blob monster a decisive blow. "Yeow!"
The monster collapses into a pile of dust.
  [Your experience went up.]

>



Alaric Was Here - February 20, 2009 11:47 PM (GMT)
> search dust

Richard - February 21, 2009 01:22 AM (GMT)
QUOTE (Alaric Was Here @ Feb 20 2009, 11:47 PM)
> search dust

CODE

  [stepping out from under the ledge]
You search through the dust left behind by the blob monster, but
find nothing of interest.

Fireball - 1 Below ropes.

You are standing close below a set of three hanging ropes.

Beyond the ropes a ledge slightly above head height blocks what little
light there is below it.

There is a second ledge near the top of the ropes.

Some luckless fool has left a cloth bag lying on the ground below
the ledge.

  A Vulture dives towards you.
  The guard has turned to face you again.
  The guard has a cross-bow pointed at you.

Obvious exits are BACK TO [PASSAGEWAY TO] GREAT HALL, UP ON TO ROPES
(JUMP), CRAWL BELOW LEDGE.

>



shade - February 21, 2009 06:05 AM (GMT)
>jump and grab middle rope

[...]

>climb

Richard - February 21, 2009 10:27 AM (GMT)
QUOTE (shade @ Feb 21 2009, 06:05 AM )
>jump and grab middle rope

[...]

>climb


Sounds reasonable

CODE
> JUMP ON MIDDLE ROPE. CLIMB

Fireball - 1 Near base of ropes.

You are hanging on the middle of a set of three ropes, which strangely
does not sway despite your weight. Above you,  they continue up to a
large branch they appear to be looped around as if designed for a game
of priates or children's play area.
  An upper ledge just below this branch blocks your view higher up the
cliff.
  There is another flat ledge in the wall of boulders on your right, on
which a small bottle lies forgotten in the dirt.
  Above and to the left, a flock of vultures circles in the air.
  A vulture circles below you.

Obvious exits are JUMP TO LEDGE, JUMP DOWN, CLIMB UP.


You climb up the rope.

Fireball - 1 At top of ropes.

You are hanging on to the middle rope of a set of three which are looped
around a branch above you. To your right, there is a large flat rock
forming a ledge which leads deeper into the cave. Above this opening,
the wall of boulders continues a long way up.
  Below you, you can see another similar ledge on which a small bottle
lies forgotten in the dirt.
  Further below, you can see the ground.
  To the left, a flock of vultures circles in the air.

  A vulture is about to peck you from underneath.
  Above you, another blob monster has climbed out of a tiny hole in the
cliff onto the branch which holds the ropes.
 
Obvious exits are JUMP TO LEDGE, JUMP DOWN, CLIMB DOWN.

>

Alaric Was Here - February 21, 2009 02:35 PM (GMT)
>jump dow^H^H^H to ledge

Richard - February 21, 2009 03:07 PM (GMT)
QUOTE (Alaric Was Here @ Feb 21 2009, 02:35 PM)
>jump dow^H^H^H to ledge

Hehe - now that's a very fitting olde-school strike-through joke :)

CODE
>JUMP TO LEDGE
You shimmy between ropes and jump for the ledge.

Fireball - 1 On upper ledge.

You are standing on a large flat rock conveniently balanced on a the
base of the cliff of boulders. The rock continues further into the cliff
where it opens into what might be a large cavern. A chilly air current
flows from the entrance in stark contrast with the warm night air.
  Above you a small hole seems to lead to a nest of those blob monsters. A
large branch protrude from here on which three parallel ropes are looped
round. The ropes dangle down to the ground below out of sight.
  Across towards the castle, a flock of vultures cicle in the sky. Beyond
them are the battlements of a watch tower. Larger towers behind can be
seen - one of which defies all logic by having what appears to be its
own personal thunder storm.

  The blob monster slides down the further rope.
  The vulture returns to the flock.
 
Obvious exits are EAST (INTO CARVERN), JUMP ON TO ROPES.

>


shade - February 22, 2009 12:10 AM (GMT)
> examine tower [with thunderstorm hovering over it.]

>Throw rock at guard.

>Enter Cave.

Richard - February 22, 2009 12:45 AM (GMT)
QUOTE (shade @ Feb 22 2009, 12:10 AM)
> examine tower [with thunderstorm hovering over it.]

>Throw rock at guard.

>Enter Cave.

CODE
X THUNDER STORM. THROW ROCK AT GUARD. ENTER CAVE.
Kerbalm! Forks of lightning dance around the tower, and from a distance,
you can hear the clouds boom with laughter.

You throw a rock at the guard, but miss.

[Heading East]

You enter the cave.

Fireball - 2

You are standing in the entrace of a large subteraneon cavern. The ledge
you are standing on gives way to a large drop a few feet from your
current vantage point. A chill wind blows from here towards the exit
behind you making you wish for the warmth of the day.
  Stalactites line the ceiling of this cave, which contains a number of
rock ledges apparantly floating without any visible means of suspension
in the air.
  The wall closest to you seems to be made of large numbers of
boulders and smaller rocks, well weather beaten to a rounded
consistency. Someone has scratcted something on the nearest boulder to
the edge.
  It is too dark to see deeper within the cave itself, though a
shimmering below you suggests that there may be an underground lake of
some sort.
  Someone has left a cloth bag at the edge of the ledge below the
scratchings which appears to be open.

Obvious exists are WEST.

>

shade - February 22, 2009 05:49 AM (GMT)
>Examine cloth bag

>Get bag [of rocks]

>Examine writing on boulder

>Listen

Rockhenchman - February 22, 2009 09:52 AM (GMT)
>decide to take a bath in the lake down there.
>The water - or wahtever it is - is very hot... :o

Richard - February 22, 2009 10:44 AM (GMT)
QUOTE (shade @ Feb 22 2009, 05:49 AM)
>Examine cloth bag

>Get bag [of rocks]

>Examine writing on boulder

>Listen

CODE
>X CLOTH BAG. GET BAG. X WRITING. LISTEN
[Moving to the edge of the ledge.]

Your footsteps echo slightly in the cave as you approach the edge of the
ledge. You note that it is a long way down. You wonder for a moment
whether you heard another step just after you stopped.

[Fireball - 2 At edge of ledge.]

You take a look at the cloth bag. The cloth is an orange-ish colour
though it it difficult to tell due to lack of light. The string at the
top has come undone and inside rocks can be seen. Someone has stitched
some characters around the outside, but they are in Japanese - you might
have understood them if you had studied harder in school. They probably
say `Handmade by slaves in a sweatshop in China for MegaCorp'.

Using the technique Rena taught you, you stash the bag of rocks into
hammer-space.
  The sound of something flapping can be heard.

The writing looks more like the tally score for some game. Two names are
visible scratched on the rock and to your joy, one of them is `Duncan'.
Evidently your uncle has been here! The other is four characters of
Japanese - or at least the first two are: a mess of little boxes. The
second two are more readable strokes and might just be a messy `LT':
`レイ'. After all, scratching onto a boulder is not a highly accurate way
of writing. According to the the tally lines, Duncan has 11 points whilst
the other has 5.
  The flapping noise is drawing nearer.
  [Your endurance is back to normal.]

You can hear the sound of flapping coming from further off in the cave
above you head.
  There is the faintest suggestion of a far-away roaring noise.
  The flapping noise is drawing nearer.
  You make out the dark shape of a bat flying towards you.
  One of the stalactites is wobbling.
>




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