CoI™ SAYS, "HI!"
Greetings from the Covenant of Ipswich™, a roleplay site based on the motion picture The Covenant.

In 1692, in the Ipswich Colony of Massachusetts, five families with power formed a pact of silence. One family, lusting for more power, was banished - their bloodline vanished without a trace. Until now.

SETTING

Ipswich, MA
Early August, 2009.
Summer is coming to an
end and school is starting
again. Weather is warm and
temperatures tend to be in
the 70s with humidity
around fifty percent.

PUT ON YOUR MASKS


ADMINISTRATION
Jaden;; root admin

Bre;; second admin


QUICK LINKS
plotface claimrulescanon listcreature list Click the spiders to navigate.
All spiders should be clicked and read through before registration.

MODERATION
miss moderator;; Brie





madam mod;; Autumn

HAPPENINGS
SPOTLIGHTS
M A L E o f t h e M O N T H
. . .insert name of amazing guy !

F E M A L E o f t h e M O N T H
. . .insert name of amazing girl !

C O U P L E o f t h e M O N T H
. . .insert name of amazing lovers !

OUR AFFILIATES
redcarpet&&rebellion.
CoI
If you wish to become an affiliate of CoI™, send an email to Tyler Simms.
THE END CREDITS

R O L E P L A Y R A T E D NC-17

Covenant of Ipswich™ is a fictional roleplay based upon the film, 'The Covenant'. All or any recognizable characters, places, plotlines, or etc. belong to Screen Gems.

Skin & Sidebar © MIMMY!
of RCR and RPG Underground.

 







 
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 Creatures List
Reid Garwin
Posted: Apr 5 2009, 09:56 AM


Spenser Student, 17
Group Icon

Group: Son of Ipswich {admin}
Posts: 28
Member No.: 91
Joined: 20-December 08



user posted image


Since this site is pushing the boundaries already by adding so many supernatural beings beyond the Sons, their powers are strictly limited and availbility is scarce. If you wish to play one of these characters: simply make sure that a spot is open and put the name of what you want to play under the 'member group' section of the application form.
Also, keep in mind that all of these creatures are meant to be played very subtley, so please don't go overboard with using their abilities.



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no spots open
Their powers consist of fire and mind control. Iris of the eyes turn blood red when they use. Obviously, you must get permission from the person you plan to control before doing so. The best way to go about this is via PMs. They are, obviously, fallen. Not angels though, because I don't want any proof of there being or not being a God or Devil on the site. So instead, they are people who have fallen in a past life. Say they commit a chain of murders or something equally as vicious in their last life. So, it being due to a past life, they have no knowledge of why or how they possess the powers they do. Often it takes quite a while for them to even register in their heads that they are one.



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A spirit who chooses the Sons' guardians. Its only power is to speak without being seen or existing physically and being able to pass powers onto the guardians. Only the actual guardians have the ability to hear the voice.



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Their job is to make sure that until their chosen Son turns eighteen, he doesn't use too much or get addicted. After their charge ascends, they must ensure that an heir is conceived. Any other information guardians need will be relayed in due time by the disembodied voice. All of the Sons require a guardian, except for Chase, who already has one.



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two spots open
Hunters are typically born after something supernatural harmed or killed one of their loved ones. Whether they know what caused the damage or not, they recieve the power to sense other supernatural beings. Depending on how much of an impact the incident had on them, they may immediatley lash out if they sense this in someone, or might just feel uneasy around that person or being. They do not posses any other superhuman powers, their strength is simply their own and derived from their traumatic experiences or hatred.


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These creatures begin to gain the hunger for more and more food as they reach and/or pass the age of eighteen. But, they soon come to realize that they lust for something other than the everyday meals. These are, simply put, cannibalistic humans who undergo a sort of metamorphosis. Not really changing their appearances drastically, just becoming slightly uglier and more voracious when they change. There are ways of avoiding turning full carnivore, such as, some have turned to eating tons and tons of raw meat and avoiding contact with loved ones whom they assume they will hurt, or whatever means necessary. But, just remember that once these creatures decide they need to feed, there's no going back and they will have to be killed to keep civillians safe. Their trait is passed down through generations, meaning that if one is killed off and there is no other to reproduce an heir, then the entire species will come to an end.


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These usually manifest when a child is born with a mutation or something similar. They want to look normal so badly that by their teenage years, it's possible for them to shift into a new person. They cannot steal someone else's own appearance, they just create their own image and then take on it's shape. Meaning they can fix their mutation, change their hair style, eye colour, height, etc. at will.



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They gain their powers by passing them on genetically through the ages. By now, the blood is diluted and the only powers they possess are a nocturnal sleeping pattern, a very high metabolism, a strong sensitivity to caffiene, and sudden attacks if their body goes out of balance. In other words, if they get too cold or inhale too much caffiene, then they develop headaches and as it worsens start to shake and could eventually go into a coma, requiring medical assistance. (This is only in the Churchill family bloodline.)



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These are simply humans who happen to have the capability to morph into either a Werecat or Werewolf whenever they please, not just by the light of the moon. In human form, they still retain some of that animal nature, but most try to keep their abilities hidden. They are not meant to change into the creature of their choice when in most, if not all, public situations.
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