RAMSES II (Fire)
-- -- --
+3 -- +2
-- /\ --
-- -- --
Egyptian * Warrior * Male
7 Life
3 Speed
7 Experience
1 Damage
Xdb - Action: If you have not made an attack this turn, make an attack with double the bonus from the appropriate attack grid. Your other attack rolls this round may not be increased by abilities or attack grids.
(6) MISWAT YEHOSUA
Tribes of Israel * Special * Item
Hokmat 'adam: This card counts as an earth card.
Nesa' Ha'aron: If you have a fire card in play, your first attack roll of each round is considered doubles.
(4) HUNTER'S PARADISE (Wood)
American Frontiersman * Inspiration * Location
One-upsmanship: After you hit, your next attack deals +1 damage. After you are hit, your next attack and defense rolls gain +1.
(8) SVERD (2)
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-- +1 +2
-- /\ +1
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Norse * Weapon * Sword (1 Hand)
Decisive Blow: Once per turn, after one of your attacks with this weapon is a critical hit, you may attack again with this weapon without spending an additional action.
(3) THE ALAMO
American Frontiersman * Armor * Location
Fortify: Once this game, at the start of any round, if you have a wood card and an earth card in play, gain 2 life and 4 experience.
I went with Ramses to set up the Maswat/Sverd combination because he can double Sverd's +2 to a +4. The Hunter's Paradise/Alamo combination isn't as strong, but I figured I was half-way there, might as well go for it.