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 Mercenary Office, Follower Creation Shop
Celestial Sprite
Posted: Sep 22 2007, 01:42 PM
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Group: NPC (Admin)
Posts: 311
Member No.: 25
Joined: 25-February 07



A follower doesn't have to be an actual character. The follower system can also be used to represent very special equipment, or even to simply make your character more powerful (although note that, statistically, the follower is still treated as separate). While making you follower, please remember that if it is illegal for your general to have, then it's illegal for the follower. All upgrades to techs are to be done in the Mercenary Gym and make sure you are buying from the right Level (Level 1 characters buy from the Level 1 Followers selections). Once you are ready to purchase your follower(s), post the stats in this thread then a staff member will come along and post if the follower is approved or if you need to fix a few things before you add the stats to storage.

QUOTE (Typical Prices)
1 Follower IP (FIP): 40c
1 Follower Technique, Ability, or Trait: 80c

(The first Trait and Technique are always free on each individual follower.)



Vitals
Regular Generals have a 20 FIP cap on combined vitals per partial level (including Rifter) to be spread among allowed followers while Tacticians and Single-Soldier dependents have a 25 FIP cap for combined vitals on allowed followers. See Chapter 14: Followers for the list of vital caps and number of allowed followers.

QUOTE (Vitals)
+5 HP/EP : 1 FIP
+1 DP/LP : 1 FIP



Traits
The first trait of a follower is free. You are allowed to buy up three more traits, however you are limited on the variety. Traits are classified by Grades, and each follower is allowed up to 2 A Grades or 1 S Grade trait and the rest of them B Grade traits. S Grade and A Grade traits are not compatible and you may have all B Grade Traits.

QUOTE (Traits for Level 1 and Rifter Followers)
+1 Trait after the first : 2 FIP

Offense Oriented (Max. of two traits can boost offense, including Special Traits)
{B Grade} [Element; Element]: +1 offense with [element]; -1 defense against [element].
{A Grade} [Type: Element]: +1 offense with [type]; -2 defense against [element].
{A Grade} [Type; Type]: +1 offense with [type]; -1 defense against [type].

Defense Oriented
{B Grade} [Element; Element]: +1 defense against [element]; -1 defense against [element].
{A Grade} [Element II; Element II]: +2 defense against [element]; -2 defense against [element].
{A Grade} [Element II; Type]: +2 defense against [element]; -1 defense against [type].
{A Grade} [Dual Element; Type]: +1 defense against [element] and [element]; -1 defense against [type].
{A Grade} [Type; Element II]: +1 defense against [type]; -2 defense against [element].
{A Grade} [Type; Dual Element]: +1 defense against [type]; -1 defense against [element] and [element].

Special Traits (may not have a duplicate of any of the following)
{B Grade} [None]: No benefits or weaknesses.
{S Grade} [All Off Up; All Def Down]: +1 offense with [all]; -1 defense against [all]. 
-(Cannot have with the [All Def Up; All Off Down] trait)
{S Grade} [All Def Up; All Off Down]: +1 defense against [all]; -1 offense with [all]. 
-(Cannot have with the [All Off Up; All Def Down] trait)


QUOTE (Traits for Level 2 Followers)
+1 Trait after the first : 2 FIP

Offense Oriented (Max. of two traits can boost offense, including Special Traits)
{B Grade} [Element; Element]: +2 offense with [element]; -2 defense against [element].
{A Grade} [Type: Element]: +2 offense with [type]; -4 defense against [element].
{A Grade} [Type; Type]: +2 offense with [type]; -2 defense against [type].

Defense Oriented
{B Grade} [Element; Element]: +2 defense against [element]; -2 defense against [element].
{A Grade} [Element II; Element II]: +4 defense against [element]; -4 defense against [element].
{A Grade} [Element II; Type]: +4 defense against [element]; -2 defense against [type].
{A Grade} [Dual Element; Type]: +2 defense against [element] and [element]; -2 defense against [type].
{A Grade} [Type; Element II]: +2 defense against [type]; -4 defense against [element].
{A Grade} [Type; Dual Element]: +2 defense against [type]; -2 defense against [element] and [element].

Special Traits (may not have a duplicate of any of the following)
{B Grade} [None]: No benefits or weaknesses.
{S Grade} [All Off Up; All Def Down]: +2 offense with [all]; -2 defense against [all]. 
-(Cannot have with the [All Def Up; All Off Down] trait)
{S Grade} [All Def Up; All Off Down]: +2 defense against [all]; -2 offense with [all]. 
-(Cannot have with the [All Off Up; All Def Down] trait)


QUOTE (Traits for Level 3 Followers)
+1 Trait after the first : 2 FIP

Offense Oriented (Max. of two traits can boost offense, including Special Traits)
{B Grade} [Element; Element]: +4 offense with [element]; -4 defense against [element].
{A Grade} [Type: Element]: +4 offense with [type]; -8 defense against [element].
{A Grade} [Type; Type]: +4 offense with [type]; -4 defense against [type].

Defense Oriented
{B Grade} [Element; Element]: +4 defense against [element]; -4 defense against [element].
{A Grade} [Element II; Element II]: +8 defense against [element]; -8 defense against [element].
{A Grade} [Element II; Type]: +8 defense against [element]; -4 defense against [type].
{A Grade} [Dual Element; Type]: +4 defense against [element] and [element]; -4 defense against [type].
{A Grade} [Type; Element II]: +4 defense against [type]; -8 defense against [element].
{A Grade} [Type; Dual Element]: +4 defense against [type]; -4 defense against [element] and [element].

Special Traits (may not have a duplicate of any of the following)
{B Grade} [None]: No benefits or weaknesses.
{S Grade} [All Off Up; All Def Down]: +4 offense with [all]; -4 defense against [all]. 
-(Cannot have with the [All Def Up; All Off Down] trait)
{S Grade} [All Def Up; All Off Down]: +4 defense against [all]; -4 offense with [all]. 
-(Cannot have with the [All Off Up; All Def Down] trait)



Techniques
The first technique of a follower is free. A follower can have a maximum of 6 techniques -- just like their general -- plus 2 more for each full battle level higher. You may chose any type or element for your Techs with the exception of No-Type and Non elemental. If you want a tech that is not listed below, you will need to quest for it at this time.

QUOTE (Techniques for Level 1 and Rifter Followers)
+1 Technique after the first : 2 FIP

-Offensive-
[Strike]: Deals 5 [element] damage to a single target. {Type}
[Power Strike]: Deals 7 [element] damage to a single target. {Type} (2 EP)
[Super Strike]: Deals 10 [element] damage to a single target. {Type} (5 EP)

[Dual Strike] Deals 5 [element] damage twice, may target one or many. {Type} (6 EP)
[Power Dual Strike] Deals 6 [element] damage twice, may target one or many. {Type} (8 EP)
[Super Dual Strike] Deals 7 [element] damage twice, may target one or many. {Type} (10 EP)

[Multi-Strike]: Deals 2 [element] damage 2 times, may target one enemy or many. {Type}
[Multi-Power Strike]: Deals 2 [element] damage 3 times, may target one enemy or many. {Type} (2 EP)
[Multi-Super Strike] Deals 2 [element] damage 5 times, may target one enemy or many. {Type} (6 EP)

[Strafe Strike]: Deals 3 [element] damage to 3 targets in a strafe. {Type} (2 EP)
[Power Strafe Strike] Deals 6 [element] damage to 3 targets in a strafe. {Type} (5 EP)
[Super Strafe Strike]: Deals 8 [element] damage to 3 targets in a strafe. {Type} (7 EP)

[Row Strike]: Deals 2 [element] damage to a row. {Type} (6 EP)
[Power Row Strike]: Deals 4 [element] damage to a row. {Type} (8 EP)
[Super Row Strike]: Deals 6 [element] damage to a row. {Type} (10 EP)

[Dual Element]: Deals 5 [element] damage and 5 [different element] damage to a single target. {Type} (6 EP)
[Power Dual Element]: Deals 6 [element] damage and 6 [different element] damage to a single target. {Type} (8 EP)
[Super Dual Element]: Deals 7 [element] damage and 7 [different element] damage to a single target. {Type} (10 EP)

[Fury Strike]: Deals 5 damage to a target, for every turn this attack is used consecutively the damage increases by +2 and the EP cost by 1 to a max of three times.  Using a different technique will dispel the added effects.


-Restorative-
[Heal]: Heals 5 non elemental damage to a single target. {No-Type}
[Greater Heal]: Heals 7 non elemental damage to a single target. {No-Type} (2 EP)
[Super Heal]: Heals 10 non elemental damage to a single target. {No-Type} (5 EP)

[Dual Heal]: Heals 5 non elemental damage twice, may target one or many. {No-Type} (6 EP)
[Greater Dual Heal]: Heals 6 non elemental damage twice, may target one or many. {No-Type} (8 EP)
[Super Dual Heal]: Heals 7 non elemental damage twice, may target one or many. {No-Type} (10 EP)

[Multi-Heal]: Heals 2 non elemental damage 2 times, may target one enemy or many. {No-Type}
[Multi-Greater Heal]: Heals 2 non elemental damage 3 times, may target one enemy or many. {No-Type} (2 EP)
[Multi-Super Heal]: Heals 2 non elemental damage 5 times, may target one enemy or many. {No-Type} (6 EP)

[Strafe Heal]: Heals 3 non elemental damage to 3 targets in a strafe. {No-Type} (2 EP)
[Greater Strafe Heal]: Heals 6 non elemental damage to 3 targets in a strafe. {No-Type} (5 EP)
[Super Strafe Heal]: Heals 8 non elemental damage to 3 targets in a strafe. {No-Type} (7 EP)

[Row Heal]: Heals 2 non elemental damage to a row. {No-Type} (6 EP)
[Greater Row Heal]: Heals 4 non elemental damage to a row. {No-Type} (8 EP)
[Super Row Heal]: Heals 6 non elemental damage to a row. {No-Type} (10 EP)


-Status Effects-
[Minor Burn]: Deals 5 [element] damage and inflicts [Burn (3)] to a single target. {Type} (5 EP)
[Major Burn]: Deals 5 [element] damage and inflicts [Burn (5)] to a single target. {Type} (8 EP)

[Minor Cut]: Deals 5 [element] damage and inflicts [Wound (1)] to a single target. {Type} (3 EP)
[Major Cut]: Deals 5 [element] damage and inflicts [Wound (3)] to a single target. {Type} (9 EP)

[Minor Headache]: Deals 5 [element] damage and inflicts [Headache (3)] to a single target. {Type} (5 EP)
[Major Headache]: Deals 5 [element] damage and inflicts [Headache (5)] to a single target. {Type} (8 EP)

[Minor Migraine]: Deals 5 [element] damage and inflicts [Migraine (1)] to a single target. {Type} (3 EP)
[Major Migraine]: Deals 5 [element] damage and inflicts [Migraine (3)] to a single target. {Type} (9 EP)

[Minor Blindness]: Deals 5 [element] damage and inflicts [Impair (1)] to a single target. {Type} (3 EP)
[Major Blindness]: Deals 5 [element] damage and inflicts [Impair (3)] to a single target. {Type} (9 EP)

[Crippling Blow]: Deals 5 damage and inflicts [Stun (1)] to a single target. {Type} (5 EP)
[Freezing Blow]: Deals 5 [element] damage and inflicts [Freeze (1)] to a single target. {Type} (10 EP)
[Drowsy Blow]: Deals 5 [element] damage and inflicts [Sleep (1)] to a single target. {Type} (10 EP)


-Buffs/Debuffs-
[Weaken]: Inflicts [Break (2)] and [Weaken (2)]. {No-Type} on a target (8 EP)
[Addle]: Inflicts [Doom (2)] and [Curse (2)]. {No-Type} on a target (8 EP)

[Strengthen]: Buffs a target with [Temper (2)]. {No-Type} (6 EP)
[Enlighten]: Buffs a target with [Focus (2)]. {No-Type} (6 EP)
[Defend]: Buffs a target with [Protect (2)]. {No-Type} (6 EP)
[Guard] Buffs a target with [Shell (2)]. {No-Type} (6 EP)
[Mixed Mental]: Buffs a target with [Focus (2)] and [Shell (2)]. {No-Type} (12 EP)
[Mixed Physical]: Buffs a target with [Temper (2)] and [Protect (2)]. {No-Type} (12 EP)

[Cleanse]: Removes 1 harmful effect from an ally. {No-Type} (4 Ep)
[Dispel] Removes 1 amount of Beneficial effects from an enemy, this does not include Equipment. {No-Type} (5 Ep)

[Shield Block]: Until the next turn, mitigates 1/3 damage dealt to this character by melee and ranged attacks. {No-Type}
[Magical Barrier]: Until the next turn, mitigates 1/3 damage dealt to this character by spell and ballistic attacks. {No-Type}
[Guard]: 2 damage dealt to target for the next 3 rounds is instead dealt to the caster.  The caster cannot dodge the incoming damage but status effects are not transferred to him/her. {No-Type} (7 EP)
[Amplify]: Damage incoming from (Type) is decreased by 2 while Damage from (Type) is increased by 2.  This lasts for 3 rounds. {No-Type} (10 EP)

[Decay]: Destroys target equipment or item, item is repaired at the end of the battle.  While destroyed all of the target equipment's effects are nulled. {Type} (8 Ep)
[Repair]: Fixes a piece of broken equipment, returning its effects to normal. {No-Type} (12 EP)

[Blitz]: Grants [Haste (4)] to a target. {No-Type} (18 EP)
[Timewarp]: Inflicts a target with [Slow (4)]. {No-Type} (9 EP)


QUOTE (Techniques for Level 2 Followers)
Level 1 techniques may still be purchased.  All base damage dealt/healed goes up by 2 points.  For single target attacks, row, and strafe techs, this means adding 2 damage to it.  For Multi-Strike techs, the times the attack hits goes up by 1 with the damage dealt remaining the same; Dual Strike techs have 1 additional damage added to it with the times hit remaining the same.

+1 Technique after the first : 2 FIP

-Offensive-
[Higher Strike]: Deals 17 [element] damage to a single target. {Type} (10 EP)
[Higher Dual Strike] Deals 11 [element] damage twice, may target one or many. {Type} (16 EP)
[Higher Multi-Strike]: Deals 2 [element] damage 8 times, may target one enemy or many. {Type} (10 EP)
[Higher Strafe Strike]: Deals 15 [element] damage to 3 targets in a strafe. {Type} (12 EP)
[Higher Row Strike]: Deals 14 [element] damage to a row. {Type} (16 EP)
[Higher Dual Element]: Deals 11 [element] damage and 11 [different element] damage to a single target. {Type} (16 EP)


-Restorative-
[Higher Heal]: Heals 17 non elemental damage to a single target. {No-Type} (10 EP)
[Higher Dual Heal]: Heals 11 non elemental damage twice, may target one or many. {No-Type} (16 EP)
[Higher Multi-Heal]: Heals 2 non elemental damage 8 times, may target one enemy or many. {No-Type} (10 EP)
[Higher Strafe Heal]: Heals 15 non elemental damage to 3 targets in a strafe. {No-Type} (12 EP)
[Higher Row Heal]: Heals 14 non elemental damage to a row. {No-Type} (16 EP)


-Status Effects-
[Higher Burn]: Deals 7 [element] damage and inflicts [Burn (6)] to a single target. {Type} (9 EP)
[Higher Cut]: Deals 7 [element] damage and inflicts [Wound (4)] to a single target. {Type} (12 EP)
[Higher Headache]: Deals 7 [element] damage and inflicts [Headache (6)] to a single target. {Type} (9 EP)
[Higher Migraine]: Deals 7 [element] damage and inflicts [Migraine (4)] to a single target. {Type} (12 EP)
[Higher Blindness]: Deals 7 [element] damage and inflicts [Impair (4)] to a single target. {Type} (12 EP)
[Higher Crippling Blow]: Deals 7 damage and inflicts [Stun (3)] to a single target. {Type} (15 EP)
[Higher Freezing Blow]: Deals 7 [element] damage and inflicts [Freeze (2)] to a single target. {Type} (20 EP)
[Higher Drowsy Blow]: Deals 7 [element] damage and inflicts [Sleep (2)] to a single target. {Type} (20 EP)


-Buffs/Debuffs-
[Higher Weaken]: Inflicts [Break (4)] and [Weaken (4)]. {No-Type} on a target (12 EP)
[Higher Addle]: Inflicts [Doom (4)] and [Curse (4)]. {No-Type} on a target (12 EP)
[Higher Strengthen]: Buffs a target with [Temper (4)]. {No-Type} (12 EP)
[Higher Enlighten]: Buffs a target with [Focus (4)]. {No-Type} (12 EP)
[Higher Defend]: Buffs a target with [Protect (4)]. {No-Type} (12 EP)
[Higher Guard] Buffs a target with [Shell (4)]. {No-Type} (12 EP)
[Higher Mixed Mental]: Buffs a target with [Focus (4)] and [Shell (4)]. {No-Type} (24 EP)
[Higher Mixed Physical]: Buffs a target with [Temper (4)] and [Protect (4)]. {No-Type} (24 EP)
[Higher Cleanse]: Removes 2 harmful effects from an ally. {No-Type} (8 EP)
[Higher Dispel] Removes 2 amount of Beneficial effects from an enemy, this does not include Equipment. {No-Type} (10 EP)


QUOTE (Techniques for Level 3 Followers)
Level 1 techniques may still be purchased.  All base damage dealt/healed goes up by 4 points on these techs.  For single target attacks, row, and strafe techs, this means adding 4 damage to it.  For Multi-Strike techs, the times the attack hits goes up by 2 with the damage dealt remaining the same; Dual Strike techs have 2 additional damage added to it with the times hit remaining the same.

Level 2 techniques may still be purchased.  All base damage dealt/healed goes up by 2 points.  For single target attacks, row, and strafe techs, this means adding 2 damage to it.  For Multi-Strike techs, the times the attack hits goes up by 1 with the damage dealt remaining the same; Dual Strike techs have 1 additional damage added to it with the times hit remaining the same.

+1 Technique after the first : 2 FIP

-Offensive-
[Mega Strike]: Deals 29 [element] damage to a single target. {Type} (20 EP)
[Mega Dual Strike] Deals 17 [element] damage twice, may target one or many. {Type} (26 EP)
[Mega Multi-Strike]: Deals 2 [element] damage 14 times, may target one enemy or many. {Type} (20 EP)
[Mega Strafe Strike]: Deals 17 [element] damage to 3 targets in a strafe. {Type} (22 EP)
[Mega Row Strike]: Deals 26 [element] damage to a row. {Type} (26 EP)
[Mega Dual Element]: Deals 17 [element] damage and 17 [different element] damage to a single target. {Type} (26 EP)


-Restorative-
[Mega Heal]: Heals 29 non elemental damage to a single target. {No-Type} (20 EP)
[Mega Dual Heal]: Heals 17 non elemental damage twice, may target one or many. {No-Type} (26 EP)
[Mega Multi-Heal]: Heals 2 non elemental damage 14 times, may target one enemy or many. {No-Type} (20 EP)
[Mega Strafe Heal]: Heals 17 non elemental damage to 3 targets in a strafe. {No-Type} (22 EP)
[Mega Row Heal]: Heals 16 non elemental damage to a row. {No-Type} (26 EP)


-Status Effects-
[Mega Burn]: Deals 9 [element] damage and inflicts [Burn (6)] to a single target. {Type} (9 EP)
[Mega Cut]: Deals 9 [element] damage and inflicts [Wound (4)] to a single target. {Type} (12 EP)
[Mega Headache]: Deals 9 [element] damage and inflicts [Headache (6)] to a single target. {Type} (9 EP)
[Mega Migraine]: Deals 9 [element] damage and inflicts [Migraine (4)] to a single target. {Type} (12 EP)
[Mega Blindness]: Deals 9 [element] damage and inflicts [Impair (4)] to a single target. {Type} (12 EP)
[Mega Crippling Blow]: Deals 9 damage and inflicts [Stun (3)] to a single target. {Type} (15 EP)
[Mega Freezing Blow]: Deals 9 [element] damage and inflicts [Freeze (2)] to a single target. {Type} (20 EP)
[Mega Drowsy Blow]: Deals 9 [element] damage and inflicts [Sleep (2)] to a single target. {Type} (20 EP)


-Buffs/Debuffs-
[Mega Weaken]: Inflicts [Break (6)] and [Weaken (6)]. {No-Type} on a target (18 EP)
[Mega Addle]: Inflicts [Doom (6)] and [Curse (6)]. {No-Type} on a target (18 EP)
[Mega Strengthen]: Buffs a target with [Temper (6)]. {No-Type} (18 EP)
[Mega Enlighten]: Buffs a target with [Focus (6)]. {No-Type} (18 EP)
[Mega Defend]: Buffs a target with [Protect (6)]. {No-Type} (18 EP)
[Mega Guard] Buffs a target with [Shell (6)]. {No-Type} (18 EP)
[Mega Mixed Mental]: Buffs a target with [Focus (6)] and [Shell (6)]. {No-Type} (36 EP)
[Mega Mixed Physical]: Buffs a target with [Temper (6)] and [Protect (6)]. {No-Type} (36 EP)
[Mega Cleanse]: Removes 3 harmful effects from an ally. {No-Type} (16 EP)
[Mega Dispel] Removes 3 amount of Beneficial effects from an enemy, this does not include Equipment. {No-Type} (15 EP)


Abilities
Followers may have 2 abilities per level. Only special abilities may be purchased from the Level 1 list at higher levels. Anything else will be underpowered for your level.

QUOTE (Abilities for Level 1 and Rifter Followers)
+1 Technique after the first : 2 FIP

-Offensive-
[Element Focus]: The follower deals +2 damage with all [Element] attacks.
[Attack Type Focus]: The follower deals +1 damage with all [Attack Type] attacks.
[Added Damage]: At the cost of 2 EP, 4 [Element] damage may be added to any attack.
[Fighting Spirit]: When the follower has less than 25% HP remaining, they deal +1 damage with all attacks.

-Defense-
[Elemental Resistance]: The follower takes +2 less damage from all [Element] attacks.
[Attack Type Resistance]: The follower takes +1 less damage from all [Attack Type] attacks.
[Desperate Defense]: When the follower has less than 25% HP remaining, they take +2 less damage from all attacks.

-Mix Offense and Defense-
[Element Adept]: The follower deals +1 damage to [Element] attacks, +1 defense against [Element] attacks.

-Regeneration- *Cannot exceed max*
[HP Regen]: The follower regenerates 1 HP every turn.
[EP Regen]: The follower regenerates 1 EP every turn.
[DP Regen]: The follower regenerates 1 DP every five turns.
[LP Regen]: The follower regenerates 1 LP every five turns.

-Special Abilities-
[Pilot]:  This soldier can pilot a vehicle in the place of a general, if the vehicle is destroyed so is this soldier. The soldier can only use its own LP, along with that of the vehicle it is piloting, to control the vehicle's attacks/abilities, but cannot take an action in place of the general's action. (300c)
[EP Pool]: In lieu of a follower or the player using their own EP or the player's EP, targets can use the remaining EP this follower possesses (Like a Player character). This doesn't work if this follower has no EP. (300c)
[Tank] This follower may redirect (x) attack(s) incoming to the follower's party each turn to him/herself instead of their intended targets. They may dodge, reduce, and otherwise avoid the attacks as if they were originally directed towards the user. Strafe and Army attacks that are redirected also strike the user for however many Generals and Soldiers the attack would have hit. (250c * X)


QUOTE (Abilities for Level 2 Followers)
+1 Technique after the first : 2 FIP

-Offensive-
[Element Focus]: The follower deals +4 damage with all [Element] attacks.
[Attack Type Focus]: The follower deals +2 damage with all [Attack Type] attacks.
[Added Damage]: At the cost of 4 EP, 8 [Element] damage may be added to any attack.
[Fighting Spirit]: When the follower has less than 25% HP remaining, they deal +1 damage with all attacks.

-Defense-
[Elemental Resistance]: The follower takes +4 less damage from all [Element] attacks.
[Attack Type Resistance]: The follower takes 2 less damage from all [Attack Type] attacks.
[Desperate Defense]: When the follower has less than 25% HP remaining, they take 1 less damage from all attacks.

-Mix Offense and Defense-
[Element Adept]: The follower deals +2 damage to [Element] attacks, +2 defense against [Element] attacks.

-Regeneration- *Cannot exceed max*
[HP Regen]: The follower regenerates 2 HP every turn.
[EP Regen]: The follower regenerates 2 EP every turn.
[DP Regen]: The follower regenerates 2 DP every five turns.
[LP Regen]: The follower regenerates 2 LP every five turns.


QUOTE (Abilities for Level 3 Followers)
+1 Technique after the first : 2 FIP

-Offensive-
[Element Focus]: The follower deals +6 damage with all [Element] attacks.
[Attack Type Focus]: The follower deals +3 damage with all [Attack Type] attacks.
[Added Damage]: At the cost of 6 EP, 10 [Element] damage may be added to any attack.
[Fighting Spirit]: When the follower has less than 25% HP remaining, they deal +2 damage with all attacks.

-Defense-
[Elemental Resistance]: The follower takes +6 less damage from all [Element] attacks.
[Attack Type Resistance]: The follower takes 3 less damage from all [Attack Type] attacks.
[Desperate Defense]: When the follower has less than 25% HP remaining, they take 2 less damage from all attacks.

-Mix Offense and Defense-
[Element Adept]: The follower deals +3 damage to [Element] attacks, +3 defense against [Element] attacks.

-Regeneration- *Cannot exceed max*
[HP Regen]: The follower regenerates 3 HP every turn.
[EP Regen]: The follower regenerates 3 EP every turn.
[DP Regen]: The follower regenerates 3 DP every five turns.
[LP Regen]: The follower regenerates 3 LP every five turns.
Top
Boss Cyrus
Posted: Sep 29 2007, 11:08 PM
Quote


You can't escape me!


Group: Frozen
Posts: 910
Member No.: 65
Joined: 8-July 07



Time to give this system a good crank and a whirl...
-330c

Sneasal:

HP: 25
EP: 10
DP: 5

Trait:
[Dark Ice type mix] +1 to dark and ice, +2 taken from spirtt

Techniques:
[Pursuit] Sneasal disappers and quickly reforms, striking an opposing target for 5 dark (Melee) damage
[Ice Punch] Sneasal strikes a target with an icy fist, dealing 7 Ice (Melee) damage. Costs 2 EP

+3 upgrades for every 90c, free trait and attack, 330c spent...Seems to check out

This post has been edited by Boss Cyrus on Sep 29 2007, 11:09 PM


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Kairi
Posted: Sep 30 2007, 02:50 AM
Quote


Unregistered









Clarabelle-
HP: 10 (2 Ip) -60c
Attacks:
[Strike]: Deals 5[Blunt] damage to a single target. (Free)

Traits:
[Element:Attack Type]: +2 damage dealt with [Blunt], -1 damage dealt with [Ballistic].(Free)

Daisy-
HP: 5 (1Ip)-30c
Attacks:
[Multi-Strike]:Deals 1 [Lighting] damage 4 times, may target one enemy or many.(Free)

Traits:
[Attack Type:Element]: +1 damage dealt with [attack type], -2 damage taken from [element].(Free)

Top
Damon Gant
Posted: Sep 30 2007, 07:28 AM
Quote


Unregistered









QUOTE
Dective Rosentillve

HP: 20

Attacks:
Sharpshot: Rosentillve fires a small handgun, dealing 5(+1) Piercing Damage. {Ballistic}

[That is 150c..... fraking expensive just to be able to fight at all.... Err, I'm allowed to upgrade my soldiers' vitals and attacks as if it were a normal character, right?]
Top
Dimentio
Posted: Sep 30 2007, 07:48 AM
Quote


Phantom Thief
Group Icon

Group: Members
Posts: 274
Member No.: 37
Joined: 7-April 07



QUOTE
Nastasia

HP: 30
EP: 25

Techniques:
Mindbreak: Nastasia delves into the opponent's mind, nearly destroying it as she rummages through it. Deals 5 Mental Damage and Stun. (3 EP)

[300c]

This post has been edited by Dimentio on Sep 30 2007, 07:53 AM


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Battle Level: 1 Thief
Battle Points: 0.0
Improvement Points: 0.5
$Dollars$ (260)

Health: 35
Energy: 15
Smokebombs: 05
Authority: 00

user posted image
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Axel
Posted: Sep 30 2007, 08:13 AM
Quote


Unregistered









Axela(Alexa)

65 HP
45 EP

Traits:
Traits:
Nobody: +1 Damage dealt with Spell, -2 Dealt with Holy

Techniques:
Plasma Blast: Axela releases a large blast of red plasma, which is sent spiraling into the enemy. Deals 10 Fire Damage. (4 EP) {Spell}
Plasma Outbreak: The Nobody creates a massive blob of plasma energy, which implodes damaging all around it. Deals 5 Fire Damage and Stun. (3 EP) {Spell}

[540c]

This post has been edited by Axel on Sep 30 2007, 09:18 AM
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Boss Cyrus
Posted: Sep 30 2007, 08:21 AM
Quote


You can't escape me!


Group: Frozen
Posts: 910
Member No.: 65
Joined: 8-July 07



Kairi's soldiers approved.
Alex, Gant, Dimento, remember you have a free attack and free trait as well

This post has been edited by Boss Cyrus on Sep 30 2007, 08:21 AM


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Axel
Posted: Sep 30 2007, 08:35 AM
Quote


Unregistered









No you don't.... You have to buy it attacks and Traits.
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Vent
Posted: Sep 30 2007, 08:36 AM
Quote


Unregistered









All soldiers get a free attack and a free trait, but for every attack and trait afterwards, you have to pay 60c or 2 IP

This post has been edited by Vent on Sep 30 2007, 08:37 AM
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Axel
Posted: Sep 30 2007, 08:39 AM
Quote


Unregistered









If that's true then that has to be penciled in to the first post of this topic. It apparently was only stated in Staff Forum.
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Vent
Posted: Sep 30 2007, 08:48 AM
Quote


Unregistered









Read the follower creation guide, Axel
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Axel
Posted: Sep 30 2007, 08:52 AM
Quote


Unregistered









QUOTE
1 Follower IP: 30c
1 Follower Attack, Ability or Trait: 60c

That's all it says. And that's misleading, as it seems like everything must be bought first hand.

This post has been edited by Axel on Sep 30 2007, 08:52 AM
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Ansem, the Heartless
Posted: Sep 30 2007, 08:53 AM
Quote


Master of the Dark Arts
Group Icon

Group: Members
Posts: 890
Member No.: 11
Joined: 23-February 07



QUOTE
Darkrage The Angry
HP: 40
EP: 20
DP: 5

Traits:
[Heartless]: +1 damage dealt with [Dark], +1 damage taken from [Light].
[Empowered]: +1 damage dealt with all attacks, +1 damage taken from all attacks.
[Berserker]: +1 damage dealt with [Melee], -2 damage taken from [Space].
[Of the Purest Darkness]: +1 defense against [Spirit], -1 damage dealt with [Spirit].

Techniques:
[Demonic Claw]: The Demonic Heartless throws it putrid claw at an enemy, dealing 5 [Dark] Damage.
[Demonic Break]: The rather Demonic looking Heartless brings out a warhammer from the Dark Corridor. With it, it bashes and enemy for 5[Blunt] and deals [Stun] status. (3 EP)

Abilities:
[Heartless Regeneration]:Being fused with some of the purest darkness Ansem could muster, the Demonic Heartless regenrates 1 HP every turn.
[Dark Energies]:The Heartless is so attuned to darkness, that it deals +2 damage with all [Dark] attacks.


[-600c]


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Boss Cyrus
Posted: Sep 30 2007, 08:54 AM
Quote


You can't escape me!


Group: Frozen
Posts: 910
Member No.: 65
Joined: 8-July 07



QUOTE
Upon creation, a follower starts out with a free trait, and free technique.

First line, second paragraph.

EDIT: And Ansem's is approved.

This post has been edited by Boss Cyrus on Sep 30 2007, 08:55 AM


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Cliff
Posted: Sep 30 2007, 09:07 AM
Quote


Unregistered









Harvest Goddess

Vitals:
HP: 20 [4 IP, 120c]
EP: 20 [4 IP, 120c]
DP: 3 [2+1 Free IP, 60c]

Trait:
[Goddess of Earth]: +2 damage dealt with [Spell], -2 damage dealt with Melee. [Free]

Technique:
[Goddess Laughter]: Heals 8 HP. (2 EP) {Spell} [Free]

Abilities:
[Communion with the Harvest]: The follower regenerates 1 EP every other turn [2 free IP]

[300c, with 3 bonus IP used]

This post has been edited by Cliff on Sep 30 2007, 09:18 AM
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Axel
Posted: Sep 30 2007, 09:12 AM
Quote


Unregistered









You don't have to. For every 90c you spend you can one free IP. In other words, another bonuc 30c. That actually only costs 270c...
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Cliff
Posted: Sep 30 2007, 09:13 AM
Quote


Unregistered









[=.= My math skills are nigh terrible. Thanks for pointing that out. that would mean I have roughly 3 bonus IP to spend if it totals out to 270c, right?]

This post has been edited by Cliff on Sep 30 2007, 09:15 AM
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Boss Cyrus
Posted: Sep 30 2007, 09:16 AM
Quote


You can't escape me!


Group: Frozen
Posts: 910
Member No.: 65
Joined: 8-July 07



If you have spent 330c though, you should've gotten 14 IP to spend on it, BTW


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Axel
Posted: Sep 30 2007, 09:17 AM
Quote


Unregistered









Huh? Do you mean extra IP after what you already made? If that what you're talking about, then you only have 1 IP left.

EDIT: If you're going to use tomorrow's payday, then you should have 2 IP left.

This post has been edited by Axel on Sep 30 2007, 09:18 AM
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Boss Cyrus
Posted: Sep 30 2007, 09:18 AM
Quote


You can't escape me!


Group: Frozen
Posts: 910
Member No.: 65
Joined: 8-July 07



QUOTE (Axel @ Sep 30 2007, 06:17 AM)
Huh? Do you mean extra IP after what you already made? If that what you're talking about, then you only have 1 IP left.

EDIT: If you're going to use tomorrow's payday, then you should have 2 IP left.

...? For me, yeah, but I spent the same amount on my soldier as Cliff did..


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Cliff
Posted: Sep 30 2007, 09:20 AM
Quote


Unregistered









Okay, spent 300c total (120c for HP, the same for EP, and 60 for DP) on IP, and with 1 IP free for every 90c spent, then I should have 3 IP total. One was spent to boost DP, and the other two were spent to give my follower an EP Regen ability.
And yes, I edited my follower.

This post has been edited by Cliff on Sep 30 2007, 09:21 AM
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Boss Cyrus
Posted: Sep 30 2007, 09:34 AM
Quote


You can't escape me!


Group: Frozen
Posts: 910
Member No.: 65
Joined: 8-July 07



Sounds right, approved.


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Damon Gant
Posted: Sep 30 2007, 09:55 AM
Quote


Unregistered









Axel Revised:
Axela(Alexa)

65 HP
45 EP

Traits:
Nobody: +1 Damage dealt with Spell, -2 Dealt with Holy

Techniques:
Plasma Blast: Axela releases a large blast of red plasma, which is sent spiraling into the enemy. Deals 10(+1) Fire Damage. (4 EP) {Spell}
Plasma Outbreak: The Nobody creates a massive blob of plasma energy, which implodes damaging all around it. Deals 5(+1) Fire Damage and Stun. (3 EP) {Spell}

[540c]

Damon Gant Revised:

Dective Rosentillve

HP: 25
EP: 35

Traits:
Sharpshot: +1 Damage with Ballistic, -2 Damage with Fire

Techniques:
Bullet Snap: Rosentillve fires a small handgun, dealing 10(+2) Piercing Damage. (4 EP){Ballistic}

[270c]

Dimentio Revised:

Nastasia

HP: 45
EP: 20

Traits:
Psychic: +1 to Spell, -2 to Water

Techniques:
Mindbreak: Nastasia delves into the opponent's mind, nearly destroying it as she rummages through it. Deals 5(+1) Mental Damage and Stun. (3 EP) {Spell}

[300c]

This post has been edited by Damon Gant on Sep 30 2007, 09:58 AM
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Boss Cyrus
Posted: Sep 30 2007, 09:57 AM
Quote


You can't escape me!


Group: Frozen
Posts: 910
Member No.: 65
Joined: 8-July 07



Alexa and Natasha approved, remember the EP amount for the detective's attack, Gant.


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Damon Gant
Posted: Sep 30 2007, 09:59 AM
Quote


Unregistered









Woops. Fixied.
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