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 Mathemagical Formulae: Request for Ideas
Mawdrigen
Posted: Mar 24 2011, 02:11 PM


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I need some Ideas for Mathemagical Formulae. This can be as simple as just the effect.

Basically I'm trying to build up a stock of basic formulae for the system so they should be things you'd LIKE to be able to do as a formula enaction.

Dont worry too much about requirements and the results of critical successess and so on biggrin.gif

They come in three levels Simple, Medium, and Complex. Here is an example of a Simple Formulae.

Dreyfus’ Formula.

Purpose: Heals people of damage they have received, by accelerating the healing process.
Although useful Dreyfus’ Formula does involve dosing people with Darkwall energy under hopefully controlled conditions. Although a failure may only injure them, a severe failure may well result in their transformation into a monstrosity.
Requirements: One Mathemagician, Small Chaos Engine, Small Lightening Emitter.
Enhancements: Can heal up to 5 people, each additional person after the first increases the threshold for success.

Results (These are the probable results and may be altered by the Ref adjudicating the enaction)

Critical Success: All targets are healed of all wounds receiving their full Bruising and Wound levels back, they also lose any wounded states for limbs, if they were in shock this state immediately ends. They are effectively back to full health.
Success: The Targets regain all of their bruising levels and half of their wounds. They lose any wounded states for their limbs and if they were in shock this state immediately ends. They cannot receive surgery for the remaining wounds (as they have closed).
Fail: Instead of healing them the formula causes one wound to each of the targets. If they were in Shock this kills them. This wound does NOT cause a wounded state, however for the purposes of surgery the wound is considered to effect the body.
Epic Failure: Targets are changed to Monstrosities over a period of 5 minutes.
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Discordia
Posted: Mar 24 2011, 04:36 PM


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Professor Drake's Infusion

Purpose: Infuses the target's skin with Darkwall Energy, strengthening it to turn even bullets aside. (Allows the target to treat all Always Wound weapons as Bruising weapons for a period of time.)


Recharge Battery

Purpose: Refills a Darkwall Energy Battery to full capacity.


Doctor Frost's Duplication Formula

Purpose: Creates a short-lived copy of an existing item (can not be used on ammunition, explosives or darkwall batteries). The item created is fully funcional but only lasts for 24 hours. If the item created is used as part of an Engineering project the item built with it will be utterly destroyed when the duration ends (as the item reverts back to raw Darkwall Energy).
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Mawdrigen
Posted: Mar 25 2011, 05:18 PM


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Thanks biggrin.gif

Please feel free to put up more.
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angelous
Posted: Apr 15 2011, 05:19 PM


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ill list these as effects that would be interesting to see/use

Speaking with spirits of the dead
1 in a million shot/strike
premonitions
ability to cause fear
healing/harming
enhancing armour/weapons
enhancing people tongue.gif
invisibility/camoflage
teleportation/portals
summonings from darkwall (could enable pact making)
resurrections
capturing souls to gain limited use of a new skill

list is not exhausitve but may give people ideas
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Mawdrigen
Posted: Apr 16 2011, 09:08 PM


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QUOTE (angelous @ Apr 15 2011, 05:19 PM)
ill list these as effects that would be interesting to see/use

healing/harming
enhancing armour/weapons
enhancing people tongue.gif
teleportation/portals

These few already have some existing formulae biggrin.gif
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angelous
Posted: Apr 18 2011, 09:29 AM


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Then my work here is done! biggrin.gif
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Mawdrigen
Posted: Apr 19 2011, 04:27 PM


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Most are bloody dangerous however biggrin.gif
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