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 One Day Playtest Notes
Mawdrigen
Posted: Jun 13 2011, 10:24 AM


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Joined: 17-October 09



Hello all please feel free to put your feedback into this forum.

Things we've already spotted.

We Needed more Radios (I have two more but they've disappeared into club kit somewhere) this would have allowed us to keep track of the players easier.

Harder Puzzles were needed.

Rain Sucked Ass!

Massed Hordes of Xorolunda work better, however the shout of Fuzoo does have a psychological effect.

Monstrosities need to be more scary.

More clear Maps, more definitive mission briefings.


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Lt. Cmdr Austin
Posted: Jun 14 2011, 11:29 AM


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Joined: 24-May 11



possibly a more experianced rp-er or larper as group leader?
Sorry!
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Mawdrigen
Posted: Jun 14 2011, 03:15 PM


Unregistered









Heh no worries on that front mate.. Such things happen in LARP.

Do you have any Rules feedback biggrin.gif
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Lt. Cmdr Austin
Posted: Jun 14 2011, 06:57 PM


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Joined: 24-May 11



no not really, worked quite well i thought, ammo short, very short, but that's the idea

one thing, waiting times for so long? an hour for the artifact to cool down before movement?
also
no chance of the photos soon would there be? biggrin.gif
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Mawdrigen
Posted: Jun 14 2011, 09:37 PM


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Well tbh it was expected that you'd be set up in the region of the artefact for a while rather than turning up and leaving with it almost immediately! Hence the long wind down time of the artefact.

Pictures will go upsoon need to find the wire for the camera!
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Munchkin Ben
Posted: Jun 16 2011, 10:37 PM


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Joined: 3-April 11



Medical system needs to be a bit less....'wandering damage' in my opinion, I appreciate simplicity, but I think this goes a little too far in the likelyhood of messups and the lack of ability to deal with them.

The system reminds me very much of Scurvey Scum in the sense that damage can end up turning into a bit of a joke as suddenly someone's arm falls off when you're trying to medic them. (I KNOW its down as amputation). I certainly think that a bit more complex medical system would go along way at a full event, certainly if it allows players to build towards a proper 'triage' system with lots of stage blood and other stuff in a surgeons tent.

Possibly look at a difference between first aid (on the spot) and field surgery (in a tent)?
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Mawdrigen
Posted: Jun 20 2011, 08:11 AM


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Group: Admin
Posts: 95
Member No.: 1
Joined: 17-October 09



Well to be honest I was intending for Surgery to be a more "Person is carried in with bits of their body not working, the Surgeon works on them then X occurs"

The Damage isn't wandering damage however as the only parts of the body that can be affected by the Surgery Chits are the parts that are wounded.

Perhaps beefing up the RP needed for Surgery and getting surgery would meet the requirement.
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