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Title: Mathemagic


Mawdrigen - February 9, 2010 08:41 PM (GMT)
Mathemagic.

The use of Dark wall energy to affect the real world is called Mathemagic and involves the solving of formulae and other actions to provide a subtle change in reality usually to the Mathemagicians benefit in some way.

Each Mathemagician will start with one or more Formulae they have good knowledge of, Mathemagicians may only attempt formulae they have this familiarity with however they may AID another Mathemagician without knowledge of the formulae.

The first thing with Mathemagic is that it can only be performed at certain points and certain times. Usually these points and times will last only 5 minutes (i.e. enough time to enact one formula) so there may be a great deal of competition for the weak spots.

Locating Weak spots.

There are two ways of locating weak spots, the quick method and the slow method.
The quick method requires a Mathemagician to RP solving formulae for 5 minutes, this time can be reduced by one minute for each additional Mathemagician helping to a minimum of one minute. They may then request from the Refs the time, location and duration of a named weak-spot (i.e. the next weak-spot, the next but one weak-spot, the last weak-spot...) they will then be given this information. You will be given a Chit for the Weak-spot detailing its location, duration, and time. This should be attached to some impressive looking documents. This is the Phys-rep of the work you have done (and yes it CAN be stolen by other players, and other Mathemagicians can use it).

The slow method requires 60 minutes of RP, with each additional Mathemagician reducing the time by 5 minutes to a minimum of 30 minutes. However this will provide Time, Duration, and location for EVERY weak-spot during the event. Obviously this is more efficient but takes a longer initial investment. You will be given a Weak-spot sheet with all of the Weak-spots detailed on it. This should be attached to some impressive looking documents. This is the Phys-rep of the work you have done (and yes it CAN be stolen by other players, and other Mathemagicians can use it).

These RP periods must not be interrupted. If they are interrupted they must start again. An interruption is any major disruption of the work (such as someone getting shot, or nicking the notes!). They should also be registered with a Ref, although a ref will not always be present for the entire session.

Using a Weak-spot.

It couldn't be simpler, get to the weak-spot at the right time with any required parts of the formula you are trying to enact. There should be a ref nearby please let them know what formula you are intending to enact. If you have either a weak-spot chit or a weak-spot sheet then show it to them so they know you have actually located the weak-spot.

At this point you should enact making use of the Weak-spot to achieve the effect of the formula you are attempting to enact. The Ref will watch and mark the RP as you go, taking into account such things as how appropriate to the formula being enacted the RP is, whether there are more than the required number of Mathemagicians helping, any interruptions, props used, and the general level of role-play done during the enactment. At the end your enactment will be given a score which if it surpasses the score needed for the formula means a success. If you reach double the required amount an exceptional success will occur. Less than half the score required however will cause some form of catastrophe.

If successful the required result occurs.

In the case of some formulae (such as the Dreyfus' Formula, a formula dealing with healing wounds.) you can increase the number of affected people, in return for increasing the difficulty. Obviously this also increases the possibility of a catastrophe.

Some Formulae will have minimum prop requirements, and in some cases equipment requirements. You can attempt to use the formula without these; however this will cause you to drop points. Adding extra props however will gain a certain number of extra points.

Researching new Formulae

There will be a system in place to allow research of more advanced formulae. This will be done through the standard Experience point system. If another member of your group knows the formula chosen then there will be a reduced cost. When bought Formulae must be assigned to a person, although in the case of very advanced (and therefore expensive) formulas it can be assumed that all the Mathemagicians in the group are actually taking part in the research, there will still only be one person with the full knowledge.. After the initial discovery of course however the other Mathemagicians can take advantage of the "another member of my group knows the formula" discount when purchasing that formula again.

Example.

The first British Science corps is a group of 6 people consisting of 3 rifle men and 3 scientists (the scientists all have the Mathemagician skill) they have a few pieces of Mathemagical equipment a small chaos engine and two phlogiston turbines. They know between them only two formulae Dreyfus' formula and the rather more interesting Laplace formula number 7 which infuses a weapon with dark wall energy causing it to do increased damage (damage moves up one step bruising to wounding, wounding to instantly fatal but only lasts a very limited time).

At the beginning of the event Professor Drake the lead scientist and the two doctors (Martin, and Dear) work together to work out all of the Weak-spots. Dr Drake is aided by two Mathemagicians and so it takes 50 minutes of RP At the end the Ref gives them a Weak-spot sheet detailing all of the weak-spots. They attach this to a sheaf of mathematical workings.

Later during the event the compound comes under attack by Xorolunda, Professor Drake decides that Laplace formula number 7 would be of great use, when combined with one of the riflemen's Rapid fire rifles. Unfortunately there are two problems. One the next weak-spot is outside the compound and two Laplace formula number 7 requires a lightening condenser that they do not have. (It requires one Mathemagician, a small chaos engine, a Phlogiston turbine and a Lightening condenser). However the situation is desperate and as such they decide to try it without the Condenser, hoping that the extra two Mathemagicians and the spare Phlogiston turbine will make up the deficit.

They persuade another group to provide a distraction and run for the weak-spot, arriving there just before the time. They show the ref their sheet and he confirms that this is the weak-spot and as the riflemen guard them the Scientists set up their equipment.

The time starts and they begin enacting harnessing the dark wall energies. The ref has noted the lack of a lightening condenser, but the inclusion of two Mathemagicians over the requirement and an extra turbine has gone some way to undoing the damage done by this.

Their role-play of the enaction is excellent and the Ref confirms the weapon now deals fatal damage for 15 minutes. The Rifleman takes it and rushes into combat with the Xorolunda routing them easily.

Later on they once again come under heavy attack and flushed with his previous success Professor Drake decides to try this again. Again they travel out of the compound and begin their enactment. This time however they are attacked by the Xorolunda and the Riflemen are not able to hold them up. One Xorolunda makes it to the equipment, stabs the professor and knocks over the Chaos Engine. This interruption is enough to reduce their points to the catastrophe level. The Ref notes they are only just under the catastrophe line however and rules that the weapon is destroyed but no other effect occurs.

Mathemagical Formulae

SIMPLE FORMULAE

Dreyfus’ Formula.

Purpose: Heals people of damage they have received, by accelerating the healing process.
Although useful Dreyfus’ Formula does involve dosing people with Dark wall energy under hopefully controlled conditions. Although a failure may only injure them, a severe failure may well result in their transformation into a monstrosity.
Requirements: One Mathemagician, Small Chaos Engine, Small Lightening Emitter.
Enhancements: Can heal up to 5 people, each additional person after the first increases the threshold for success.

Results (These are the probable results and may be altered by the Ref adjudicating the enaction)

Critical Success: All targets are healed of all wounds receiving their full Bruising and Wound levels back; they also lose any wounded states for limbs, if they were in shock this state immediately ends. They are effectively back to full health.
Success: The Targets regain all of their bruising levels and half of their wounds. They lose any wounded states for their limbs and if they were in shock this state immediately ends. They cannot receive surgery for the remaining wounds (as they have closed).
Fail: Instead of healing them the formula causes one wound to each of the targets. If they were in Shock this kills them. This wound does NOT cause a wounded state, however for the purposes of surgery the wound is considered to affect the body.
Epic Failure: Targets are changed to Monstrosities over a period of 5 minutes.

Laplace Formula no 7.

Purpose: Infuses a weapon with dark wall resonances, increasing its damage. The weapon deals damage one level higher than normal (bruising becomes always wounds, always wounds becomes always fatal) to a maximum of always fatal. This lasts for 15 minutes.
Requirements: One Mathemagician, Small Thinking Engine, Small Phlogiston Condenser
Enhancements: Can be used on up to 3 weapons, is easier to use on items that contain dark wall energy already.

Results (These are the probable results and may be altered by the Ref adjudicating the enaction)

Critical Success: The enaction succeeds and not only that but the resonance will persist for 30 minutes rather than 15.
Success: The enaction succeeds.
Fail: The enaction fails.
Epic Failure: If the weapon contains a Dark wall battery or similar it explodes, causing 1 wound to everyone taking part or guarding the enaction in a location of their preference. The weapon is utterly destroyed.

Lovelace Resonance Formula Mk 1

Purpose: Used to make a person more resilient in combat by surrounding them in a dark wall resonance field causing weapons aimed at them to partially phase into the dark wall. This is an incredibly dangerous formula, but if successful for the next 15 minutes the person will have twice their normal number of bruising levels.
Requirements: One Mathemagician, Small Chaos Engine, Small Aetheric Vane, Small Lightening Emitter
Enhancements: Can be used on up to 3 people, each additional person raises the difficulty.

Results (These are the probable results and may be altered by the Ref adjudicating the enaction)

Critical Success: Not only do the people gain the extra bruising levels, but they can treat Always Wound damage as Bruising for that period of time as well.
Success: The Enaction succeeds
Fail: Targets are changed to Monstrosities over a period of 5 minutes.
Epic Fail: Targets are changed to Baleful Monstrosities over a period of 5 minutes.

Gibson Mental Enhancement protocol

Purpose: A strange formula this one, used to enhance a persons mental facilities for a short time usually to allow them to complete some form of project in a considerably shorter time. With a successful enaction any time spent creating blueprints, working on engineering projects, or on research counts as twice as long as actually spent this lasts 15 minutes.
Requirements: One Mathemagician, Small Chaos Engine, Small Thinking Engine, Small Phlogiston condenser.
Enhancements: time multiplier can be increased to a three times multiplier. The length of the effect can also be doubled.

Results (These are the probable results and may be altered by the Ref adjudicating the enaction)

Critical Success: The Enaction succeeds and the duration is doubled.
Success: The Enaction succeeds
Fail: The target is overwhelmed by the knowledge flooding into their mind; they are unfortunately rendered completely nonsensical for the period of the effect.
Epic Fail: Target is changed to a Monstrosity over a period of 5 minutes.

Shackleton Dark wall Energy Resonance Cascade

Purpose: Professor Shackleton was one of the first people to use Professor Templeton’s work on the Dark wall phenomenon and use it to generate power, indeed it is to him that the world owes the Dark wall battery. This formula allows these batteries to be recharged.
Please note that OOC you will need another battery pack for the item, and there must be supplies available to actually Phys-rep the recharged battery.
Requirements: One Mathemagician, Small Chaos Engine, Small Thinking Engine, Small Aetheric Vane.
Enhancements: Up to three batteries (real batteries and Phys-rep supplies allowing) can be recharged.

Results (These are the probable results and may be altered by the Ref adjudicating the enaction)

Critical Success: The Enaction succeeds.
Success: The Enaction succeeds
Fail: The Battery is not recharged
Epic Fail: Not only is the battery not recharged, but the damn thing also explodes wounding each person involved in, or guarding the enaction once in a location of their preference. The standard defences against bombs will also work against this blast. Finally if anyone is standing next to, or holding the dark wall battery when it explodes they will be changed into a monstrosity over a period of 5 minutes.


Medium Complexity Formulae

Wells Regeneration Formula

Purpose: With the state of the current medical sciences, the prevalence of disease and injury the Wells Regeneration formula is something of a godsend. Indeed it's most famous recipient was the Prince Consort himself, cured of Stomach cancer using exactly this formula. That said that enaction took place at the Stonehenge weak-spot, using more equipment than it took to get to Eden, and half a days runtime from the nearest thinking factory. When performed with the available equipment currently on Eden it is a very risky procedure, but still better than lacking a limb. The formula allows an amputated limb to be fully regenerated, although it will count as wounded.
Requirements: One Mathemagician, Medium Chaos Engine, Medium Lightening Emitter, 2 Medium Aetheric Vane.
Enhancements: Can be used on up to 3 body parts each additional body part makes the enaction more difficult.

Results (These are the probable results and may be altered by the Ref adjudicating the enaction)

Critical Success: The body parts are regenerated over the next 30 minutes and will not count as wounded afterwards.
Success: The body parts are regenerated over the next 30 minutes.
Fail: Target is changed into a Monstrosity over the next five minutes, and all of the equipment involved in the enaction is destroyed.
Epic Fail: Target is changed into a baleful monstrosity over the next five minutes, and all of the equipment involved in the enaction is destroyed.

Ikehasa advancement protocol First Echelon

Purpose: Is used to infuse a single person with dark wall energy turning them into a terrifying engine of war. Usually at the cost of their lives. For the next 5 minutes the person under the effect of the protocol has doubled wound and bruising levels, and treats ANY damage as bruising (including Fatal). At the end of the effect they lose all of their wound levels at once, meaning they can only be saved by desperate measures. Please note that use of these Formulae is considered a crime outside the Neo-Samurai.
Requirements: One Mathemagician, 2 Medium Chaos Engines, 1 Medium Phlogiston Condenser, 1 Medium Lightening Emitter.
Enhancements: Reduce the damage taken when the effect ends to 3/4 their starting wound levels; reduce the damage taken when the effect ends to 1/2 of their starting wound levels.

Results (These are the probable results and may be altered by the Ref adjudicating the enaction)

Critical Success: The Enaction Succeeds, the amount of damage taken at the end of the period is reduced by one point to a minimum of one point.
Success: The Enaction succeeds
Fail: Target is changed into a Baleful Monstrosity over a period of 5 minutes.
Epic Fail: Target is changed into a Baleful Monstrosity over a period of 5 minutes; also the equipment involved in the enaction is damaged.

Advanced Complexity Formulae

Babbage Dark wall Tunnelling Formula

Purpose: Related to the Dark wall piercing formula, the dark wall tunnelling formula allows movement from one weak point to another almost instantaneously. It is this formula that allows travel between Earth and Eden but when the Dark wall is not weakened it can allow very brief trips from one weak-spot to another nearby. This opening does not last very long however, even with the sheer amount of power being used, and if it closes while people are passing through still the very least that will happen is that they will die. Please note that due to OOC considerations this formula will not always be available for use. Also note that the enaction will not work at all without the Aetheric Grounding Pylons.
Once completed the portal will open between the pylons but will stay open or an amount of time determined by the success level. Five seconds before the portal closes the Ref will warn that the portal is becoming unstable, but anyone within a metre of the portal at the end of that time will be killed or transformed as the Ref sees fit.
Requirements: One Mathemagician, 1 Portal class Chaos Engine, 1 Phlogiston Erupter, 1 Armageddon apparatus, 1 Thinking Factory Core, 2 Aetheric Grounding Pylons.
Enhancements:

Results (These are the probable results and may be altered by the Ref adjudicating the enaction)

Critical Success: The Enaction Succeeds, the Portal will remain open for 2 minutes
Success: The Enaction Succeeds, the Portal will remain open for 1 minute
Fail: The Enaction Succeeds, the Portal will remain open for 30 seconds
Epic Fail: The portal opens, but immediately destabilises.

Ikehasa advancement protocol Second Echelon TENGU

Purpose: Is used to infuse a single person with dark wall energy turning them into a terrifying engine of war. Usually at the cost of their lives. For the next 5 minutes the person under the effect of the protocol has doubled wound and bruising levels, and treats ANY damage as bruising (including Fatal) and ignore all wounded effects and wounded periods, and any close combat attack made by them counts as always wound.. At the end of the effect they lose all of their wound levels at once, meaning they can only be saved by desperate measures. Please note that use of these Formulae is considered a crime outside the Neo-Samurai.
Requirements: One Mathemagician, 2 Portal class Chaos Engines, 1 Phlogiston Erupter, and 1 Armageddon apparatus.
Enhancements: Reduce the damage taken when the effect ends to 3/4 their starting wound levels; reduce the damage taken when the effect ends to 1/2 of their starting wound levels.

Results (These are the probable results and may be altered by the Ref adjudicating the enaction)

Critical Success: The Enaction Succeeds, the amount of damage taken at the end of the period is reduced by one point to a minimum of one point.
Success: The Enaction succeeds
Fail: Target is changed into a Baleful Monstrosity over a period of 5 minutes.
Epic Fail: Target is changed into a Baleful Monstrosity over a period of 5 minutes, as are the Mathemagicians, also the equipment involved in the enaction is destroyed.





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