DFA, The next DAF!
Rainin
Posted: Jul 27 2007, 01:48 AM


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In wake of the recent server problems iv decided to really go and do this project im still looking for help! and if u can id more then appreciate it. more info will be posted soon! but heres a few new dev shot of the first (test) map, texture are all just place holders for now, until I get a texture artist…

WIP

http://img413.imageshack.us/img413/1861/47622702yo4.jpg

http://img248.imageshack.us/img248/2959/20063781lv3.jpg

http://img413.imageshack.us/img413/4639/90644003uy4.jpg

http://img413.imageshack.us/img413/9494/81725223jw4.jpg


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Ray
Posted: Jul 27 2007, 01:49 PM


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that looks pretty cool. if i can help at all, let me know.


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i still NOT homoseksual
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Agent556
Posted: Jul 27 2007, 10:46 PM


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seems interesting but what exactly IS DFA


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QUOTE (Urzu @ Jul 23 2007, 04:20 PM)
and theres a torque version of t1 daf but its called screaming fist which was originally a t1 mod and has a LOT more stuff than DAF does
lol.
QUOTE (Ray)
I just found a picture of me that's so gay hahahaha
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Rainin
Posted: Jul 28 2007, 12:23 PM


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Delta Force Advanced is continuation of the tribes mods DF and DAF. I’m taking it out of the context of it being a mod, and having it be a stand alone free game. So basicly what im striving for is to keep the same pace and feel of the tribes DAF, but adding all the features that people have wished for.


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Colbalt
Posted: Jul 28 2007, 05:39 PM


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Wow, if I was just looken at those pics., id swear that those were from another game.
Is that really what its ganna look like?


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In that "Cut your head off with a tooth-brush" kinda way.
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Rainin
Posted: Jul 29 2007, 12:12 PM


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yup, it may even look better cuz all my setting arnt all up, only thing that would be different is the terrain and the textures in the pic.


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Colbalt
Posted: Jul 29 2007, 01:12 PM


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Dam, I want to play lol.


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In that "Cut your head off with a tooth-brush" kinda way.
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Destro
Posted: Jul 29 2007, 03:40 PM


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going to get any vhe and obj pics soon?


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Rainin
Posted: Jul 31 2007, 04:26 PM


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the game is going to use allot of "next gen" graphics options so making objects/ vehicles, and people takes a long ass time dry.gif on the plus side it dose allow me to put in allot more detail.

Basically this is what i have to do for every model.

1st i need to make a High poly model (not meant to be in the game)
http://www.unrealtechnology.com/screens/ch...r_creation1.jpg

2nd i need to make a low poly model, one that would be rendered in the game it self
http://www.unrealtechnology.com/screens/ch...r_creation2.jpg

Lastly i need to use the high poly to generate bump maps, and also paint it. the bump map makes the lower poly look like the higher because when light hits the bump map it shades it as if it were 3d, when really its just a texture.
http://www.unrealtechnology.com/screens/ch...r_creation3.jpg


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Mitchy
Posted: Aug 1 2007, 10:28 PM


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This looks like I'm not going to be able to play. Unless you make software rendering and low-res textures options.
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+IM+ Night Elf
Posted: Aug 2 2007, 08:10 PM


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I'd love that game. Sign me up for recieving it...


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I amar prestar aen, han mathon ne nen, han mathon ne chae a han noston ned 'wilith...

Olórin (Gandalf): Losto Caradhras, sedho, hodo, nuitho i 'ruith!

Legolas:"Boe a hyn... Neled herein - dan caer menig."
Aragorn:"Si, beriathar hyn ammaeg na ned Edoras."
Legolas:"Aragorn, nedin dagor hen-ú-erir ortheri. Natha daged dhaer."
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+IM+ Night Elf
Posted: Aug 2 2007, 08:12 PM


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Oh, and - i just forgot - can you make the crawling images really ceawl on the ground like in the real wars(on the belly)?


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I amar prestar aen, han mathon ne nen, han mathon ne chae a han noston ned 'wilith...

Olórin (Gandalf): Losto Caradhras, sedho, hodo, nuitho i 'ruith!

Legolas:"Boe a hyn... Neled herein - dan caer menig."
Aragorn:"Si, beriathar hyn ammaeg na ned Edoras."
Legolas:"Aragorn, nedin dagor hen-ú-erir ortheri. Natha daged dhaer."
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Rainin
Posted: Aug 3 2007, 10:52 PM


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Mitchy- i want people who played the tribes ones to be able to play this one so there will be a low detail setting that will use the same or maybe a bit more detail then tribes.

Night Elf- their will be laying down and crawling in the game, as well as rolling, and leaning around corners.


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Mitchy
Posted: Aug 4 2007, 06:37 PM


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QUOTE (Rainin @ Aug 3 2007, 10:52 PM)
Mitchy- i want people who played the tribes ones to be able to play this one so there will be a low detail setting that will use the same or maybe a bit more detail then tribes.

But will it have software rendering? I can't run Tribes even, with the OpenGL driver.
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Destro
Posted: Aug 5 2007, 02:18 PM


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opengl runs funny on my comp, i try to stick to software.


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Rainin
Posted: Sep 3 2007, 10:45 AM


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im lookin for a engine that can do that atm


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Destro
Posted: Nov 9 2007, 05:50 PM


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update please!


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